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BETA: More H5 Skill Changes...

 * Insane Crusher: The skill power is increased.
 * Flame Armor: Resistance to fire is increased.
 * Summon Cursed Bones: This skill has been deleted since the Cursed Bones are no longer required.
 * Spirit Sharing: New additional effects: increases Attack Speed, Casting Speed and Critical Rate.
 * Hurricane Armor: Resistance to wind is increased and the casting time was decreased.
 * Soul Strike: MP cost for Magic skills decreased by 20%.
 * Dark Flame: The skill effect has changed from Fear to 30% reduction in Moving Speed.
MELERIX 14 years ago
parent
commit
a0704a47d8

+ 1 - 1
L2J_DataPack_BETA/data/stats/skills/00700-00799.xml

@@ -1203,7 +1203,7 @@
 		<set name="mpConsume" val="80" />
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="overHit" val="true" />
-		<set name="power" val="6468" />
+		<set name="power" val="8409" />
 		<set name="reuseDelay" val="45000" />
 		<set name="saveVs" val="CON" />
 		<set name="skillRadius" val="300" />

+ 4 - 26
L2J_DataPack_BETA/data/stats/skills/01300-01399.xml

@@ -2468,32 +2468,10 @@
 		</enchant2for>
 	</skill>
 	<skill id="1387" levels="3" name="Summon Cursed Bones">
-		<!-- Confirmed CT2.5 -->
-		<table name="#extractableItems">
-			2508,25,30;2508,50,50;2508,100,20
-			2508,50,30;2508,100,50;2508,200,20
-			2508,100,30;2508,200,50;2508,400,20
-		</table>
-		<table name="#itemConsumeCount"> 40 80 160 </table>
-		<table name="#magicLvl"> 58 66 74 </table>
-		<table name="#mpConsume"> 318 366 407 </table>
-		<set name="capsuled_items_skill" val="#extractableItems" />
-		<set name="hitTime" val="10000" />
-		<set name="isMagic" val="true" />
-		<set name="itemConsumeCount" val="#itemConsumeCount" />
-		<set name="itemConsumeId" val="3031" />
-		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume" val="#mpConsume" />
-		<set name="operateType" val="OP_ACTIVE" />
-		<set name="reuseDelay" val="600000" />
-		<set name="skillType" val="EXTRACTABLE" />
-		<set name="target" val="TARGET_SELF" />
-		<cond msgId="129">
-			<and>
-				<player invSize="10" />
-				<player weight="80" />
-			</and>
-		</cond>
+		<!-- Not Used Anymore -->
+		<set name="target" val="TARGET_NONE" />
+		<set name="skillType" val="NOTDONE" />
+		<set name="operateType" val="OP_PASSIVE" />
 	</skill>
 	<skill id="1388" levels="3" name="Greater Might" enchantGroup1="1" enchantGroup2="1">
 		<table name="#ench1MpConsume"> 68 67 65 64 63 62 60 59 58 57 55 54 53 52 50 49 49 48 47 45 44 43 42 40 39 38 37 35 34 33 </table>

+ 11 - 6
L2J_DataPack_BETA/data/stats/skills/01400-01499.xml

@@ -1022,14 +1022,19 @@
 		<enchant4 name="element" val="5" /> <!-- Dark -->
 		<enchant5 name="magicLvl" val="#enchantMagicLvl" />
 		<for>
-			<effect count="5" name="Fear" val="0" abnormalLvl="1" abnormalType="turn_flee" effectPower="40" effectType="FEAR" />
+			<effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="40" effectType="DEBUFF">
+				<mul order="0x30" stat="runSpd" val="0.7" />
+			</effect>
 		</for>
 		<enchant3for>
-			<effect count="5" name="Fear" val="0" abnormalLvl="1" abnormalType="turn_flee" effectPower="#ench3Power" effectType="FEAR" />
+			<effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="#ench3Power" effectType="DEBUFF">
+				<mul order="0x30" stat="runSpd" val="0.7" />
+			</effect>
 		</enchant3for>
 		<enchant5for>
-			<effect count="5" name="Fear" val="0" abnormalLvl="1" abnormalType="turn_flee" effectPower="40" effectType="FEAR">
+			<effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="40" effectType="DEBUFF">
 				<sub order="0x40" stat="darkRes" val="#ench5DarkhVuln" />
+				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
 		</enchant5for>
 	</skill>
@@ -2528,7 +2533,7 @@
 		<set name="reuseDelay" val="2000" />
 		<for>
 			<effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="elemental_armor" triggeredId="5567" chanceType="ON_ATTACKED" activationChance="10">
-				<add order="0x40" stat="fireRes" val="10" />
+				<add order="0x40" stat="fireRes" val="60" />
 			</effect>
 		</for>
 	</skill>
@@ -2555,12 +2560,12 @@
 		<set name="skillType" val="BUFF" />
 		<set name="magicLvl" val="81" />
 		<set name="operateType" val="OP_ACTIVE" />
-		<set name="hitTime" val="4000" />
+		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="true" />
 		<set name="reuseDelay" val="2000" />
 		<for>
 			<effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="elemental_armor" triggeredId="5569" chanceType="ON_ATTACKED" activationChance="10">
-				<add order="0x40" stat="windRes" val="10" />
+				<add order="0x40" stat="windRes" val="60" />
 			</effect>
 		</for>
 	</skill>

+ 8 - 2
L2J_DataPack_BETA/data/stats/skills/01500-01599.xml

@@ -417,7 +417,7 @@
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="true" />
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume" val="43" />
+		<set name="mpConsume" val="34" />
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="power" val="166" />
 		<set name="reuseDelay" val="15000" />
@@ -1065,12 +1065,15 @@
 		<set name="reuseDelay" val="5000" />
 	</skill>
 	<skill id="1547" levels="3" name="Spirit Sharing">
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#magicLvl"> 44 62 70 </table>
 		<table name="#mpInitialConsume"> 8 12 13 </table>
 		<table name="#mpConsume"> 31 46 52 </table>
 		<table name="#amount"> 1.03 1.04 1.05 </table>
-		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#pAtkSpd"> 1.02 1.05 1.07 </table>
+		<table name="#mAtkSpd"> 1.01 1.03 1.05 </table>
 		<table name="#physicalSkillPower"> 1.05 1.07 1.1 </table>
+		<table name="#rCrit"> 0.05 0.07 0.1 </table>
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="true" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1083,8 +1086,11 @@
 		<for>
 			<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="public_slot">
 				<mul order="0x30" stat="pAtk" val="#amount" />
+				<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
 				<mul order="0x30" stat="mAtk" val="#amount" />
+				<mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" />
 				<mul order="0x30" stat="physicalSkillPower" val="#physicalSkillPower" />
+				<basemul order="0x30" stat="rCrit" val="#rCrit" />
 			</effect>
 		</for>
 	</skill>