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@@ -277,12 +277,12 @@
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<enchant2 name="mpConsume" val="#ench2mpConsume" />
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<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
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<for>
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- <effect name="Heal" noicon="1" val="#amount" />
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<effect count="15" name="HealOverTime" val="#hotValue" abnormalLvl="#abnormalLvl" abnormalType="life_force_others" />
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+ <effect name="Heal" noicon="1" val="#amount" />
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</for>
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<enchant1for>
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- <effect name="Heal" noicon="1" val="#ench1amount" />
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<effect count="15" name="HealOverTime" val="32" abnormalLvl="7" abnormalType="life_force_others" />
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+ <effect name="Heal" noicon="1" val="#ench1amount" />
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</enchant1for>
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</skill>
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<skill id="1218" levels="33" name="Greater Battle Heal" enchantGroup1="2" enchantGroup2="2">
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@@ -341,19 +341,19 @@
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<set name="operateType" val="A2" />
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<set name="reuseDelay" val="6000" />
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<set name="skillRadius" val="1000" />
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- <set name="skillType" val="HEAL" />
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+ <set name="skillType" val="DUMMY" />
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<set name="target" val="TARGET_PARTY" />
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<enchant1 name="magicLvl" val="#enchantMagicLvl" />
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<enchant2 name="magicLvl" val="#enchantMagicLvl" />
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<enchant2 name="mpConsume" val="#ench2mpConsume" />
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<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
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<for>
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- <effect name="Heal" noicon="1" val="#amount" />
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<effect count="15" name="HealOverTime" val="#hotValue" abnormalLvl="#abnormalLvl" abnormalType="life_force_others" />
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+ <effect name="Heal" noicon="1" val="#amount" />
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</for>
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<enchant1for>
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- <effect name="Heal" noicon="1" val="#ench1amount" />
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<effect count="15" name="HealOverTime" val="26" abnormalLvl="5" abnormalType="life_force_others" />
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+ <effect name="Heal" noicon="1" val="#ench1amount" />
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</enchant1for>
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</skill>
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<skill id="1220" levels="8" name="Blaze">
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@@ -670,7 +670,7 @@
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<set name="skillRadius" val="1000" />
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<set name="reuseDelay" val="5000" />
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<set name="hitTime" val="7000" />
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- <set name="skillType" val="HOT" />
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+ <set name="skillType" val="DUMMY" />
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<set name="isMagic" val="true" />
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<set name="operateType" val="A2" />
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<set name="aggroPoints" val="#aggroPoints" />
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@@ -1615,7 +1615,7 @@
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<set name="skillRadius" val="900" />
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<set name="reuseDelay" val="5000" />
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<set name="hitTime" val="2500" />
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- <set name="skillType" val="HEAL" />
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+ <set name="skillType" val="DUMMY" />
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<set name="isMagic" val="true" />
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<set name="operateType" val="A2" />
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<set name="aggroPoints" val="#aggroPoints" />
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@@ -1624,14 +1624,14 @@
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<enchant2 name="mpConsume" val="#ench2mpConsume" />
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<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
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<for>
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- <effect name="Heal" noicon="1" val="#amount" />
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<!-- retail value: "#hot"/sec; stat update every time unit (2/3 sec) -->
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<!-- Verified by slyce - Interlude - Aug 2007 -->
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<effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvl" abnormalType="life_force_orc" />
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+ <effect name="Heal" noicon="1" val="#amount" />
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</for>
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<enchant1for>
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- <effect name="Heal" noicon="1" val="172" />
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<effect count="15" name="HealOverTime" val="#ench1hot" abnormalLvl="#ench1abnormalLvl" abnormalType="life_force_orc" />
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+ <effect name="Heal" noicon="1" val="172" />
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</enchant1for>
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</skill>
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<skill id="1257" levels="3" name="Decrease Weight" enchantGroup1="1" enchantGroup2="1">
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@@ -2114,7 +2114,7 @@
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<set name="skillRadius" val="1000" />
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<set name="reuseDelay" val="900000" />
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<set name="hitTime" val="7000" />
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- <set name="skillType" val="HEAL_PERCENT" />
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+ <set name="skillType" val="DUMMY" />
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<set name="isMagic" val="true" />
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<set name="operateType" val="A1" />
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<set name="aggroPoints" val="560" />
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