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+/*
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+ * Copyright (C) 2004-2013 L2J DataPack
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+ *
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+ * This file is part of L2J DataPack.
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+ *
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+ * L2J DataPack is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 3 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * L2J DataPack is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ * General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package handlers.effecthandlers;
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+
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+import com.l2jserver.gameserver.model.ShotType;
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+import com.l2jserver.gameserver.model.actor.L2Character;
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+import com.l2jserver.gameserver.model.effects.EffectTemplate;
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+import com.l2jserver.gameserver.model.effects.L2Effect;
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+import com.l2jserver.gameserver.model.effects.L2EffectType;
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+import com.l2jserver.gameserver.model.stats.BaseStats;
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+import com.l2jserver.gameserver.model.stats.Env;
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+import com.l2jserver.gameserver.model.stats.Formulas;
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+import com.l2jserver.gameserver.network.SystemMessageId;
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+import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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+
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+/**
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+ * Physical Soul Attack effect implementation.
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+ * @author Adry_85
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+ */
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+public class PhysicalSoulAttack extends L2Effect
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+{
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+ public PhysicalSoulAttack(Env env, EffectTemplate template)
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+ {
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+ super(env, template);
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+ }
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+
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+ @Override
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+ public boolean calcSuccess()
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+ {
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+ return !Formulas.calcPhysicalSkillEvasion(getEffector(), getEffected(), getSkill());
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+ }
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+
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+ @Override
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+ public L2EffectType getEffectType()
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+ {
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+ return L2EffectType.PHYSICAL_ATTACK;
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+ }
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+
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+ @Override
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+ public boolean onStart()
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+ {
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+ L2Character target = getEffected();
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+ L2Character activeChar = getEffector();
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+
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+ if (activeChar.isAlikeDead())
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+ {
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+ return false;
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+ }
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+
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+ if (((getSkill().getFlyRadius() > 0) || (getSkill().getFlyType() != null)) && activeChar.isMovementDisabled())
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+ {
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+ final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
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+ sm.addSkillName(getSkill());
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+ activeChar.sendPacket(sm);
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+ return false;
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+ }
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+
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+ if (target.isPlayer() && target.getActingPlayer().isFakeDeath())
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+ {
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+ target.stopFakeDeath(true);
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+ }
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+
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+ int damage = 0;
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+ boolean ss = getSkill().isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
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+ final byte shld = Formulas.calcShldUse(activeChar, target, getSkill());
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+ // Physical damage critical rate is only affected by STR.
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+ boolean crit = false;
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+ if (getSkill().getBaseCritRate() > 0)
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+ {
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+ crit = Formulas.calcCrit(getSkill().getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target);
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+ }
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+
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+ damage = (int) Formulas.calcPhysDam(activeChar, target, getSkill(), shld, false, ss);
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+
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+ if ((getSkill().getMaxSoulConsumeCount() > 0) && activeChar.isPlayer())
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+ {
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+ // Souls Formula (each soul increase +4%)
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+ int chargedSouls = (activeChar.getActingPlayer().getChargedSouls() <= getSkill().getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getChargedSouls() : getSkill().getMaxSoulConsumeCount();
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+ damage *= 1 + (chargedSouls * 0.04);
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+ }
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+ if (crit)
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+ {
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+ damage *= 2;
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+ }
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+
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+ if (damage > 0)
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+ {
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+ activeChar.sendDamageMessage(target, damage, false, crit, false);
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+ target.reduceCurrentHp(damage, activeChar, getSkill());
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+ // Check if damage should be reflected
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+ Formulas.calcDamageReflected(activeChar, target, getSkill(), crit);
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+ }
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+ else
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+ {
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+ activeChar.sendPacket(SystemMessageId.ATTACK_FAILED);
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+ }
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+
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+ if (getSkill().isSuicideAttack())
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+ {
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+ activeChar.doDie(activeChar);
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+ }
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+ return true;
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+ }
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+}
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