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@@ -1,124 +0,0 @@
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-/*
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- * Copyright (C) 2004-2013 L2J DataPack
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- *
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- * This file is part of L2J DataPack.
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- *
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- * L2J DataPack is free software: you can redistribute it and/or modify
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- * it under the terms of the GNU General Public License as published by
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- * the Free Software Foundation, either version 3 of the License, or
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- * (at your option) any later version.
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- *
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- * L2J DataPack is distributed in the hope that it will be useful,
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- * but WITHOUT ANY WARRANTY; without even the implied warranty of
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- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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- * General Public License for more details.
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- *
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- * You should have received a copy of the GNU General Public License
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- * along with this program. If not, see <http://www.gnu.org/licenses/>.
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- */
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-package handlers.skillhandlers;
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-
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-import java.util.List;
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-import java.util.logging.Level;
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-
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-import com.l2jserver.gameserver.handler.ISkillHandler;
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-import com.l2jserver.gameserver.model.L2Object;
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-import com.l2jserver.gameserver.model.ShotType;
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-import com.l2jserver.gameserver.model.actor.L2Character;
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-import com.l2jserver.gameserver.model.effects.L2Effect;
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-import com.l2jserver.gameserver.model.skills.L2Skill;
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-import com.l2jserver.gameserver.model.skills.L2SkillType;
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-import com.l2jserver.gameserver.model.stats.Env;
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-import com.l2jserver.gameserver.model.stats.Formulas;
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-import com.l2jserver.gameserver.network.SystemMessageId;
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-import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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-
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-public class StealBuffs implements ISkillHandler
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-{
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- private static final L2SkillType[] SKILL_IDS =
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- {
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- L2SkillType.STEAL_BUFF
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- };
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-
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- @Override
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- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
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- {
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- L2Character target;
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- L2Effect effect;
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- for (L2Object obj : targets)
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- {
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- if (!(obj instanceof L2Character))
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- {
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- continue;
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- }
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- target = (L2Character) obj;
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-
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- if (target.isDead())
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- {
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- continue;
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- }
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-
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- if (!target.isPlayer())
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- {
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- continue;
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- }
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-
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- Env env;
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- final List<L2Effect> toSteal = Formulas.calcCancelStealEffects(activeChar, target, skill, skill.getPower());
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-
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- if (toSteal.size() == 0)
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- {
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- continue;
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- }
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-
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- // stealing effects
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- for (L2Effect eff : toSteal)
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- {
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- env = new Env();
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- env.setCharacter(target);
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- env.setTarget(activeChar);
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- env.setSkill(eff.getSkill());
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- try
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- {
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- effect = eff.getEffectTemplate().getStolenEffect(env, eff);
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- if (effect != null)
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- {
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- effect.scheduleEffect();
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- if (effect.isIconDisplay() && activeChar.isPlayer())
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- {
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- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
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- sm.addSkillName(effect);
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- activeChar.sendPacket(sm);
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- }
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- }
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- // Finishing stolen effect
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- eff.exit();
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- }
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- catch (RuntimeException e)
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- {
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- _log.log(Level.WARNING, "Cannot steal effect: " + eff + " Stealer: " + activeChar + " Stolen: " + target, e);
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- }
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- }
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- }
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-
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- if (skill.hasSelfEffects())
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- {
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- // Applying self-effects
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- effect = activeChar.getFirstEffect(skill.getId());
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- if ((effect != null) && effect.isSelfEffect())
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- {
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- // Replace old effect with new one.
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- effect.exit();
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- }
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- skill.getEffectsSelf(activeChar);
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- }
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-
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- activeChar.setChargedShot(activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
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- }
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-
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- @Override
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- public L2SkillType[] getSkillIds()
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- {
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- return SKILL_IDS;
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- }
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-}
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