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@@ -81,9 +81,6 @@ public class Backstab extends L2Effect
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target.reduceCurrentHp(damage, activeChar, getSkill());
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target.notifyDamageReceived(damage, getEffector(), getSkill(), true);
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- // Check if damage should be reflected
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- Formulas.calcDamageReflected(activeChar, target, getSkill(), true);
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-
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// Manage attack or cast break of the target (calculating rate, sending message...)
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if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
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{
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@@ -96,6 +93,10 @@ public class Backstab extends L2Effect
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L2PcInstance activePlayer = activeChar.getActingPlayer();
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activePlayer.sendDamageMessage(target, (int) damage, false, true, false);
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}
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+
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+ // Check if damage should be reflected
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+ Formulas.calcDamageReflected(activeChar, target, getSkill(), true);
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+
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return true;
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}
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}
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