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BETA: Minor fixes and updates
* Datapack part for [L6097]
* Patch by: jurchiks
* Newbie Guide html fix
* Patch by: badboy29
* FirstClassTransferTalk reworked
* Patch by: xban1x
* Reviewed by: Zoey76, UnAfraid, xban1x, jurchiks

xban1x 12 年之前
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當前提交
5c7bca76d8
共有 100 個文件被更改,包括 599 次插入559 次删除
  1. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts.cfg
  2. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/CastleBlacksmith.java
  3. 211 170
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/CastleChamberlain.java
  4. 1 6
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleMercenaryManager/CastleMercenaryManager.java
  5. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ClanTrader/ClanTrader.java
  6. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Nottingale/Nottingale.java
  7. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_fighter.html
  8. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_knight_01.html
  9. 7 7
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_knight_02.html
  10. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_no.html
  11. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_rogue_01.html
  12. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_rogue_02.html
  13. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_transfer_1.html
  14. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_transfer_2.html
  15. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_warrior_01.html
  16. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_warrior_02.html
  17. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_cleric_01.html
  18. 7 7
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_cleric_02.html
  19. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_human_wizard_01.html
  20. 7 7
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_human_wizard_02.html
  21. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_mystic.html
  22. 3 3
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_no.html
  23. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_transfer_1.html
  24. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_transfer_2.html
  25. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_knight_01.html
  26. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_knight_02.html
  27. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_oracle_01.html
  28. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_oracle_02.html
  29. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_scout_01.html
  30. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_scout_02.html
  31. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_wizard_01.html
  32. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_wizard_02.html
  33. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_fighter.html
  34. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_mystic.html
  35. 3 3
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_no.html
  36. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_transfer_1.html
  37. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_transfer_2.html
  38. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_assassin_01.html
  39. 6 6
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_assassin_02.html
  40. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_dark_wizard_01.html
  41. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_dark_wizard_02.html
  42. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_fighter.html
  43. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_mystic.html
  44. 3 3
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_no.html
  45. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_palus_knight_01.html
  46. 6 6
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_palus_knight_02.html
  47. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_shillien_oracle_01.html
  48. 6 6
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_shillien_oracle_02.html
  49. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_transfer_1.html
  50. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_transfer_2.html
  51. 3 3
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30520_artisan.html
  52. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30520_fighter.html
  53. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30520_no.html
  54. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30520_scavenger_01.html
  55. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30520_scavenger_02.html
  56. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30520_transfer_1.html
  57. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30520_transfer_2.html
  58. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30525_artisan_01.html
  59. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30525_artisan_02.html
  60. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30525_fighter.html
  61. 4 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30525_no.html
  62. 3 3
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30525_scavenger.html
  63. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30525_transfer_1.html
  64. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30525_transfer_2.html
  65. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_fighter.html
  66. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_monk_01.html
  67. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_monk_02.html
  68. 3 3
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_mystic.html
  69. 3 3
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_no.html
  70. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_orc_raider_01.html
  71. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_orc_raider_02.html
  72. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_orc_shaman_01.html
  73. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_orc_shaman_02.html
  74. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_transfer_1.html
  75. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_transfer_2.html
  76. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_elven_knight_01.html
  77. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_elven_knight_02.html
  78. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_elven_scout_01.html
  79. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_elven_scout_02.html
  80. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_elven_wizard_01.html
  81. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_elven_wizard_02.html
  82. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_fighter.html
  83. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_mystic.html
  84. 3 3
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_no.html
  85. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_oracle_01.html
  86. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_oracle_02.html
  87. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_transfer_1.html
  88. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_transfer_2.html
  89. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_fighter.html
  90. 3 3
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_mystic.html
  91. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_no.html
  92. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_orc_monk_01.html
  93. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_orc_monk_02.html
  94. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_orc_raider_01.html
  95. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_orc_raider_02.html
  96. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_orc_shaman_01.html
  97. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_orc_shaman_02.html
  98. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_transfer_1.html
  99. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_transfer_2.html
  100. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32153_cleric_01.html

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts.cfg

@@ -68,6 +68,7 @@ ai/npc/TownPets/TownPets.java
 ai/npc/Trainers/HealerTrainer/HealerTrainer.java
 ai/npc/Tunatun/Tunatun.java
 ai/npc/VarkaSilenosSupport/VarkaSilenosSupport.java
+ai/npc/VillageMasters/FirstClassTransferTalk/FirstClassTransferTalk.java
 ai/npc/WeaverOlf/WeaverOlf.java
 ai/npc/WyvernManager/WyvernManager.java
 ai/npc/ZealotOfShilen/ZealotOfShilen.java
@@ -272,7 +273,6 @@ village_master/elven_human_mystics_2/__init__.py
 village_master/kamael_occupation_change/__init__.py
 village_master/orc_occupation_change_1/__init__.py
 village_master/orc_occupation_change_2/__init__.py
-village_master/FirstClassTransferTalk/FirstClassTransferTalk.java
 
 # Instance Dungeons Section
 instances/CrystalCaverns/CrystalCaverns.java

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/CastleBlacksmith.java

@@ -55,7 +55,7 @@ public class CastleBlacksmith extends AbstractNpcAI
 	
 	private boolean hasRights(L2PcInstance player, L2Npc npc)
 	{
-		return player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || npc.isMyLord(player) || ((player.getClanId() == npc.getCastle().getOwnerId()) && ((player.getClanPrivileges() & L2Clan.CP_CS_MANOR_ADMIN) == L2Clan.CP_CS_MANOR_ADMIN));
+		return player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || npc.isMyLord(player) || ((player.getClanId() == npc.getCastle().getOwnerId()) && player.hasClanPrivilege(L2Clan.CP_CS_MANOR_ADMIN));
 	}
 	
 	@Override

+ 211 - 170
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/CastleChamberlain.java

@@ -31,7 +31,6 @@ import com.l2jserver.Config;
 import com.l2jserver.gameserver.SevenSigns;
 import com.l2jserver.gameserver.datatables.ClanTable;
 import com.l2jserver.gameserver.datatables.TeleportLocationTable;
-import com.l2jserver.gameserver.instancemanager.CastleManager;
 import com.l2jserver.gameserver.instancemanager.FortManager;
 import com.l2jserver.gameserver.model.L2Clan;
 import com.l2jserver.gameserver.model.L2TeleportLocation;
@@ -129,25 +128,32 @@ public class CastleChamberlain extends AbstractNpcAI
 		addFirstTalkId(NPC);
 	}
 	
+	private NpcHtmlMessage getHtmlPacket(L2PcInstance player, L2Npc npc, String htmlFile)
+	{
+		final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
+		packet.setHtml(getHtm(player.getHtmlPrefix(), htmlFile));
+		return packet;
+	}
+	
 	private final String funcConfirmHtml(final L2PcInstance player, final L2Npc npc, final Castle castle, final int func, final int level)
 	{
-		if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_SET_FUNCTIONS))
+		if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_SET_FUNCTIONS))
 		{
-			final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
+			final NpcHtmlMessage html;
 			final String fstring = (func == Castle.FUNC_TELEPORT) ? "9" : "10";
 			if (level == 0)
 			{
-				html.setHtml(getHtm(player.getHtmlPrefix(), "castleresetdeco.html"));
+				html = getHtmlPacket(player, npc, "castleresetdeco.html");
 				html.replace("%AgitDecoSubmit%", Integer.toString(func));
 			}
 			else if ((castle.getFunction(func) != null) && (castle.getFunction(func).getLvl() == level))
 			{
-				html.setHtml(getHtm(player.getHtmlPrefix(), "castledecoalreadyset.html"));
+				html = getHtmlPacket(player, npc, "castledecoalreadyset.html");
 				html.replace("%AgitDecoEffect%", "<fstring p1=\"" + level + "\">" + fstring + "</fstring>");
 			}
 			else
 			{
-				html.setHtml(getHtm(player.getHtmlPrefix(), "castledeco-0" + func + ".html"));
+				html = getHtmlPacket(player, npc, "castledeco-0" + func + ".html");
 				html.replace("%AgitDecoCost%", "<fstring p1=\"" + getFunctionFee(func, level) + "\" p2=\"" + (getFunctionRatio(func) / 86400000) + "\">6</fstring>");
 				html.replace("%AgitDecoEffect%", "<fstring p1=\"" + level + "\">" + fstring + "</fstring>");
 				html.replace("%AgitDecoSubmit%", func + " " + level);
@@ -361,11 +367,6 @@ public class CastleChamberlain extends AbstractNpcAI
 		return price;
 	}
 	
-	private final boolean hasPrivilege(final L2PcInstance player, final int privilege)
-	{
-		return ((player.getClanPrivileges() & privilege) == privilege);
-	}
-	
 	private final boolean isDomainFortressInContractStatus(final int castleId)
 	{
 		final int numFort = ((castleId == 1) || (castleId == 5)) ? 2 : 1;
@@ -431,8 +432,7 @@ public class CastleChamberlain extends AbstractNpcAI
 						sb.append(" (<fstring>" + fortType + "</fstring>)");
 						sb.append(" : <font color=\"00FFFF\"><fstring>" + fortStatus + "</fstring></font><br>");
 					}
-					final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-					html.setHtml(getHtm(player.getHtmlPrefix(), "chamberlain-28.html"));
+					final NpcHtmlMessage html = getHtmlPacket(player, npc, "chamberlain-28.html");
 					html.replace("%list%", sb.toString());
 					player.sendPacket(html);
 				}
@@ -444,7 +444,7 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "siege_functions":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_SET_FUNCTIONS))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_SET_FUNCTIONS))
 				{
 					if (castle.getSiege().getIsInProgress())
 					{
@@ -471,13 +471,12 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "manage_doors":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_SET_FUNCTIONS))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_SET_FUNCTIONS))
 				{
 					if (st.hasMoreTokens())
 					{
 						final StringBuilder sb = new StringBuilder();
-						final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-						html.setHtml(getHtm(player.getHtmlPrefix(), "chamberlain-13.html"));
+						final NpcHtmlMessage html = getHtmlPacket(player, npc, "chamberlain-13.html");
 						html.replace("%type%", st.nextToken());
 						while (st.hasMoreTokens())
 						{
@@ -499,12 +498,11 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "upgrade_doors":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_SET_FUNCTIONS))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_SET_FUNCTIONS))
 				{
 					final int type = Integer.parseInt(st.nextToken());
 					final int level = Integer.parseInt(st.nextToken());
-					final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-					html.setHtml(getHtm(player.getHtmlPrefix(), "chamberlain-14.html"));
+					final NpcHtmlMessage html = getHtmlPacket(player, npc, "chamberlain-14.html");
 					html.replace("%gate_price%", Integer.toString(getDoorUpgradePrice(type, level)));
 					html.replace("%event%", event.substring("upgrade_doors".length() + 1));
 					player.sendPacket(html);
@@ -517,46 +515,47 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "upgrade_doors_confirm":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_SET_FUNCTIONS))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_SET_FUNCTIONS))
 				{
 					if (castle.getSiege().getIsInProgress())
 					{
-						return "chamberlain-08.html";
-					}
-					final int type = Integer.parseInt(st.nextToken());
-					final int level = Integer.parseInt(st.nextToken());
-					final int price = getDoorUpgradePrice(type, level);
-					final int[] doors = new int[2];
-					for (int i = 0; i <= st.countTokens(); i++)
-					{
-						doors[i] = Integer.parseInt(st.nextToken());
-					}
-					
-					final L2DoorInstance door = castle.getDoor(doors[0]);
-					if (door == null)
-					{
-						return null;
-					}
-					final int currentLevel = door.getStat().getUpgradeHpRatio();
-					if (currentLevel >= level)
-					{
-						final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-						html.setHtml(getHtm(player.getHtmlPrefix(), "chamberlain-15.html"));
-						html.replace("%doorlevel%", Integer.toString(currentLevel));
-						player.sendPacket(html);
+						htmltext = "chamberlain-08.html";
 					}
-					else if (player.getAdena() >= price)
+					else
 					{
-						takeItems(player, PcInventory.ADENA_ID, price);
-						for (int doorId : doors)
+						final int type = Integer.parseInt(st.nextToken());
+						final int level = Integer.parseInt(st.nextToken());
+						final int price = getDoorUpgradePrice(type, level);
+						final int[] doors = new int[2];
+						for (int i = 0; i <= st.countTokens(); i++)
 						{
-							castle.setDoorUpgrade(doorId, level, true);
+							doors[i] = Integer.parseInt(st.nextToken());
+						}
+						
+						final L2DoorInstance door = castle.getDoor(doors[0]);
+						if (door != null)
+						{
+							final int currentLevel = door.getStat().getUpgradeHpRatio();
+							if (currentLevel >= level)
+							{
+								final NpcHtmlMessage html = getHtmlPacket(player, npc, "chamberlain-15.html");
+								html.replace("%doorlevel%", Integer.toString(currentLevel));
+								player.sendPacket(html);
+							}
+							else if (player.getAdena() >= price)
+							{
+								takeItems(player, PcInventory.ADENA_ID, price);
+								for (int doorId : doors)
+								{
+									castle.setDoorUpgrade(doorId, level, true);
+								}
+								htmltext = "chamberlain-16.html";
+							}
+							else
+							{
+								htmltext = "chamberlain-09.html";
+							}
 						}
-						htmltext = "chamberlain-16.html";
-					}
-					else
-					{
-						htmltext = "chamberlain-09.html";
 					}
 				}
 				else
@@ -567,18 +566,18 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "manage_trap":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_SET_FUNCTIONS))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_SET_FUNCTIONS))
 				{
 					if (st.hasMoreTokens())
 					{
-						final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
+						final NpcHtmlMessage html;
 						if (castle.getName().equalsIgnoreCase("aden"))
 						{
-							html.setHtml(getHtm(player.getHtmlPrefix(), "chamberlain-17a.html"));
+							html = getHtmlPacket(player, npc, "chamberlain-17a.html");
 						}
 						else
 						{
-							html.setHtml(getHtm(player.getHtmlPrefix(), "chamberlain-17.html"));
+							html = getHtmlPacket(player, npc, "chamberlain-17.html");
 						}
 						html.replace("%trapIndex%", st.nextToken());
 						player.sendPacket(html);
@@ -596,12 +595,11 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "upgrade_trap":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_SET_FUNCTIONS))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_SET_FUNCTIONS))
 				{
 					final String trapIndex = st.nextToken();
 					final int level = Integer.parseInt(st.nextToken());
-					final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-					html.setHtml(getHtm(player.getHtmlPrefix(), "chamberlain-18.html"));
+					final NpcHtmlMessage html = getHtmlPacket(player, npc, "chamberlain-18.html");
 					html.replace("%trapIndex%", trapIndex);
 					html.replace("%level%", Integer.toString(level));
 					html.replace("%dmgzone_price%", Integer.toString(getTrapUpgradePrice(level)));
@@ -615,33 +613,35 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "upgrade_trap_confirm":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_SET_FUNCTIONS))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_SET_FUNCTIONS))
 				{
 					if (castle.getSiege().getIsInProgress())
 					{
-						return "chamberlain-08.html";
-					}
-					final int trapIndex = Integer.parseInt(st.nextToken());
-					final int level = Integer.parseInt(st.nextToken());
-					final int price = getTrapUpgradePrice(level);
-					final int currentLevel = castle.getTrapUpgradeLevel(trapIndex);
-					
-					if (currentLevel >= level)
-					{
-						final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-						html.setHtml(getHtm(player.getHtmlPrefix(), "chamberlain-19.html"));
-						html.replace("%dmglevel%", Integer.toString(currentLevel));
-						player.sendPacket(html);
-					}
-					else if (player.getAdena() >= price)
-					{
-						takeItems(player, PcInventory.ADENA_ID, price);
-						castle.setTrapUpgrade(trapIndex, level, true);
-						htmltext = "chamberlain-20.html";
+						htmltext = "chamberlain-08.html";
 					}
 					else
 					{
-						htmltext = "chamberlain-09.html";
+						final int trapIndex = Integer.parseInt(st.nextToken());
+						final int level = Integer.parseInt(st.nextToken());
+						final int price = getTrapUpgradePrice(level);
+						final int currentLevel = castle.getTrapUpgradeLevel(trapIndex);
+						
+						if (currentLevel >= level)
+						{
+							final NpcHtmlMessage html = getHtmlPacket(player, npc, "chamberlain-19.html");
+							html.replace("%dmglevel%", Integer.toString(currentLevel));
+							player.sendPacket(html);
+						}
+						else if (player.getAdena() >= price)
+						{
+							takeItems(player, PcInventory.ADENA_ID, price);
+							castle.setTrapUpgrade(trapIndex, level, true);
+							htmltext = "chamberlain-20.html";
+						}
+						else
+						{
+							htmltext = "chamberlain-09.html";
+						}
 					}
 				}
 				else
@@ -661,8 +661,7 @@ public class CastleChamberlain extends AbstractNpcAI
 					else
 					{
 						final L2Clan clan = ClanTable.getInstance().getClan(castle.getOwnerId());
-						final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-						html.setHtml(getHtm(player.getHtmlPrefix(), "chamberlain-02.html"));
+						final NpcHtmlMessage html = getHtmlPacket(player, npc, "chamberlain-02.html");
 						html.replace("%clanleadername%", clan.getLeaderName());
 						html.replace("%clanname%", clan.getName());
 						html.replace("%castlename%", String.valueOf(1001000 + castle.getCastleId()));
@@ -694,7 +693,7 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "manage_tax":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_TAXES))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_TAXES))
 				{
 					if (castle.getSiege().getIsInProgress())
 					{
@@ -702,8 +701,7 @@ public class CastleChamberlain extends AbstractNpcAI
 					}
 					else
 					{
-						final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-						html.setHtml(getHtm(player.getHtmlPrefix(), "castlesettaxrate.html"));
+						final NpcHtmlMessage html = getHtmlPacket(player, npc, "castlesettaxrate.html");
 						html.replace("%tax_rate%", Integer.toString(castle.getTaxPercent()));
 						html.replace("%next_tax_rate%", "0"); // TODO: Implement me!
 						html.replace("%tax_limit%", Integer.toString(getTaxLimit()));
@@ -712,8 +710,7 @@ public class CastleChamberlain extends AbstractNpcAI
 				}
 				else if (isOwner(player, npc))
 				{
-					final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-					html.setHtml(getHtm(player.getHtmlPrefix(), "chamberlain-03.html"));
+					final NpcHtmlMessage html = getHtmlPacket(player, npc, "chamberlain-03.html");
 					html.replace("%tax_rate%", Integer.toString(castle.getTaxPercent()));
 					html.replace("%next_tax_rate%", "0"); // TODO: Implement me!
 					player.sendPacket(html);
@@ -726,7 +723,7 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "set_tax":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_TAXES))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_TAXES))
 				{
 					if (castle.getSiege().getIsInProgress())
 					{
@@ -734,18 +731,18 @@ public class CastleChamberlain extends AbstractNpcAI
 					}
 					else
 					{
-						final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
+						final NpcHtmlMessage html;
 						final int tax = (st.hasMoreTokens()) ? Integer.parseInt(st.nextToken()) : 0;
 						final int taxLimit = getTaxLimit();
 						if (tax > taxLimit)
 						{
-							html.setHtml(getHtm(player.getHtmlPrefix(), "castletoohightaxrate.html"));
+							html = getHtmlPacket(player, npc, "castletoohightaxrate.html");
 							html.replace("%tax_limit%", Integer.toString(taxLimit));
 						}
 						else
 						{
 							castle.setTaxPercent(tax);
-							html.setHtml(getHtm(player.getHtmlPrefix(), "castleaftersettaxrate.html"));
+							html = getHtmlPacket(player, npc, "castleaftersettaxrate.html");
 							html.replace("%next_tax_rate%", Integer.toString(tax));
 						}
 						player.sendPacket(html);
@@ -759,10 +756,9 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "manage_vault":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_TAXES))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_TAXES))
 				{
-					final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-					html.setHtml(getHtm(player.getHtmlPrefix(), "castlemanagevault.html"));
+					final NpcHtmlMessage html = getHtmlPacket(player, npc, "castlemanagevault.html");
 					html.replace("%tax_income%", Util.formatAdena(castle.getTreasury()));
 					html.replace("%tax_income_reserved%", "0"); // TODO: Implement me!
 					html.replace("%seed_income%", "0"); // TODO: Implement me!
@@ -776,7 +772,7 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "deposit":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_TAXES))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_TAXES))
 				{
 					final long amount = (st.hasMoreTokens()) ? Long.parseLong(st.nextToken()) : 0;
 					if ((amount > 0) && (amount < PcInventory.MAX_ADENA))
@@ -801,20 +797,22 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "withdraw":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_TAXES))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_TAXES))
 				{
 					final long amount = (st.hasMoreTokens()) ? Long.parseLong(st.nextToken()) : 0;
 					if (amount <= castle.getTreasury())
 					{
 						castle.addToTreasuryNoTax((-1) * amount);
 						giveAdena(player, amount, false);
-						return "chamberlain-01.html";
+						htmltext = "chamberlain-01.html";
+					}
+					else
+					{
+						final NpcHtmlMessage html = getHtmlPacket(player, npc, "castlenotenoughbalance.html");
+						html.replace("%tax_income%", Util.formatAdena(castle.getTreasury()));
+						html.replace("%withdraw_amount%", Util.formatAdena(amount));
+						player.sendPacket(html);
 					}
-					final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-					html.setHtml(getHtm(player.getHtmlPrefix(), "castlenotenoughbalance.html"));
-					html.replace("%tax_income%", Util.formatAdena(castle.getTreasury()));
-					html.replace("%withdraw_amount%", Util.formatAdena(amount));
-					player.sendPacket(html);
 				}
 				else
 				{
@@ -824,24 +822,49 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "manage_functions":
 			{
-				htmltext = (isOwner(player, npc)) ? (castle.getSiege().getIsInProgress()) ? "chamberlain-08.html" : "chamberlain-23.html" : "chamberlain-21.html";
+				if (!isOwner(player, npc))
+				{
+					htmltext = "chamberlain-21.html";
+				}
+				else if (castle.getSiege().getIsInProgress())
+				{
+					htmltext = "chamberlain-08.html";
+				}
+				else
+				{
+					htmltext = "chamberlain-23.html";
+				}
 				break;
 			}
 			case "banish_foreigner_show":
 			{
-				htmltext = (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_DISMISS)) ? (castle.getSiege().getIsInProgress()) ? "chamberlain-08.html" : "chamberlain-10.html" : "chamberlain-21.html";
+				if (!isOwner(player, npc) || !player.hasClanPrivilege(L2Clan.CP_CS_DISMISS))
+				{
+					htmltext = "chamberlain-21.html";
+				}
+				else if (castle.getSiege().getIsInProgress())
+				{
+					htmltext = "chamberlain-08.html";
+				}
+				else
+				{
+					htmltext = "chamberlain-10.html";
+				}
 				break;
 			}
 			case "banish_foreigner":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_DISMISS))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_DISMISS))
 				{
 					if (castle.getSiege().getIsInProgress())
 					{
-						return "chamberlain-08.html";
+						htmltext = "chamberlain-08.html";
+					}
+					else
+					{
+						castle.banishForeigners();
+						htmltext = "chamberlain-11.html";
 					}
-					castle.banishForeigners();
-					htmltext = "chamberlain-11.html";
 				}
 				else
 				{
@@ -851,41 +874,51 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "doors":
 			{
-				htmltext = (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_OPEN_DOOR)) ? (castle.getSiege().getIsInProgress()) ? "chamberlain-08.html" : npc.getNpcId() + "-d.html" : "chamberlain-21.html";
+				if (!isOwner(player, npc) || !player.hasClanPrivilege(L2Clan.CP_CS_OPEN_DOOR))
+				{
+					htmltext = "chamberlain-21.html";
+				}
+				else if (castle.getSiege().getIsInProgress())
+				{
+					htmltext = "chamberlain-08.html";
+				}
+				else
+				{
+					htmltext = npc.getNpcId() + "-d.html";
+				}
 				break;
 			}
 			case "operate_door":
 			{
-				if (castle.getSiege().getIsInProgress())
+				if (!isOwner(player, npc) || !player.hasClanPrivilege(L2Clan.CP_CS_OPEN_DOOR))
+				{
+					htmltext = "chamberlain-21.html";
+				}
+				else if (castle.getSiege().getIsInProgress())
 				{
 					htmltext = "chamberlain-08.html";
 				}
-				else if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_OPEN_DOOR))
+				else
 				{
 					final boolean open = (Integer.parseInt(st.nextToken()) == 1);
 					while (st.hasMoreTokens())
 					{
 						castle.openCloseDoor(player, Integer.parseInt(st.nextToken()), open);
 					}
-					htmltext = (open) ? "chamberlain-05.html" : "chamberlain-06.html";
-				}
-				else
-				{
-					htmltext = "chamberlain-21.html";
+					htmltext = (open ? "chamberlain-05.html" : "chamberlain-06.html");
 				}
 				break;
 			}
 			case "additional_functions":
 			{
-				htmltext = (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_SET_FUNCTIONS)) ? "castletdecomanage.html" : "chamberlain-21.html";
+				htmltext = (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_SET_FUNCTIONS)) ? "castletdecomanage.html" : "chamberlain-21.html";
 				break;
 			}
 			case "recovery":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_SET_FUNCTIONS))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_SET_FUNCTIONS))
 				{
-					final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-					html.setHtml(getHtm(player.getHtmlPrefix(), "castledeco-AR01.html"));
+					final NpcHtmlMessage html = getHtmlPacket(player, npc, "castledeco-AR01.html");
 					funcReplace(castle, html, Castle.FUNC_RESTORE_HP, "HP");
 					funcReplace(castle, html, Castle.FUNC_RESTORE_MP, "MP");
 					funcReplace(castle, html, Castle.FUNC_RESTORE_EXP, "XP");
@@ -899,10 +932,9 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "other":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_SET_FUNCTIONS))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_SET_FUNCTIONS))
 				{
-					final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-					html.setHtml(getHtm(player.getHtmlPrefix(), "castledeco-AE01.html"));
+					final NpcHtmlMessage html = getHtmlPacket(player, npc, "castledeco-AE01.html");
 					funcReplace(castle, html, Castle.FUNC_TELEPORT, "TP");
 					funcReplace(castle, html, Castle.FUNC_SUPPORT, "BF");
 					player.sendPacket(html);
@@ -945,7 +977,7 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "set_func":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_SET_FUNCTIONS))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_SET_FUNCTIONS))
 				{
 					final int func = Integer.parseInt(st.nextToken());
 					final int level = Integer.parseInt(st.nextToken());
@@ -966,13 +998,12 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "functions":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_USE_FUNCTIONS))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_USE_FUNCTIONS))
 				{
 					final CastleFunction HP = castle.getFunction(Castle.FUNC_RESTORE_HP);
 					final CastleFunction MP = castle.getFunction(Castle.FUNC_RESTORE_MP);
 					final CastleFunction XP = castle.getFunction(Castle.FUNC_RESTORE_EXP);
-					final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-					html.setHtml(getHtm(player.getHtmlPrefix(), "castledecofunction.html"));
+					final NpcHtmlMessage html = getHtmlPacket(player, npc, "castledecofunction.html");
 					html.replace("%HPDepth%", (HP == null) ? "0" : Integer.toString(HP.getLvl()));
 					html.replace("%MPDepth%", (MP == null) ? "0" : Integer.toString(MP.getLvl()));
 					html.replace("%XPDepth%", (XP == null) ? "0" : Integer.toString(XP.getLvl()));
@@ -986,12 +1017,23 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "teleport":
 			{
-				htmltext = (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_USE_FUNCTIONS)) ? (castle.getFunction(Castle.FUNC_TELEPORT) == null) ? "castlefuncdisabled.html" : npc.getNpcId() + "-t" + castle.getFunction(Castle.FUNC_TELEPORT).getLvl() + ".html" : "chamberlain-21.html";
+				if (!isOwner(player, npc) || !player.hasClanPrivilege(L2Clan.CP_CS_USE_FUNCTIONS))
+				{
+					htmltext = "chamberlain-21.html";
+				}
+				else if (castle.getFunction(Castle.FUNC_TELEPORT) == null)
+				{
+					htmltext = "castlefuncdisabled.html";
+				}
+				else
+				{
+					htmltext = npc.getNpcId() + "-t" + castle.getFunction(Castle.FUNC_TELEPORT).getLvl() + ".html";
+				}
 				break;
 			}
 			case "goto":
 			{
-				if ((isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_USE_FUNCTIONS)))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_USE_FUNCTIONS))
 				{
 					final int locId = Integer.parseInt(st.nextToken());
 					final L2TeleportLocation list = TeleportLocationTable.getInstance().getTemplate(locId);
@@ -1011,7 +1053,7 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "buffer":
 			{
-				if ((isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_USE_FUNCTIONS)))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_USE_FUNCTIONS))
 				{
 					if (castle.getFunction(Castle.FUNC_SUPPORT) == null)
 					{
@@ -1019,8 +1061,7 @@ public class CastleChamberlain extends AbstractNpcAI
 					}
 					else
 					{
-						final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-						html.setHtml(getHtm(player.getHtmlPrefix(), "castlebuff-0" + castle.getFunction(Castle.FUNC_SUPPORT).getLvl() + ".html"));
+						final NpcHtmlMessage html = getHtmlPacket(player, npc, "castlebuff-0" + castle.getFunction(Castle.FUNC_SUPPORT).getLvl() + ".html");
 						html.replace("%MPLeft%", Integer.toString((int) npc.getCurrentMp()));
 						player.sendPacket(html);
 					}
@@ -1033,7 +1074,7 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "cast_buff":
 			{
-				if ((isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_USE_FUNCTIONS)))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_USE_FUNCTIONS))
 				{
 					if (castle.getFunction(Castle.FUNC_SUPPORT) == null)
 					{
@@ -1042,26 +1083,24 @@ public class CastleChamberlain extends AbstractNpcAI
 					else
 					{
 						final int index = Integer.parseInt(st.nextToken());
-						if (BUFFS.length <= index)
-						{
-							return null;
-						}
-						final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-						final SkillHolder holder = BUFFS[index];
-						if (holder.getSkill().getMpConsume() < npc.getCurrentMp())
+						if (BUFFS.length > index)
 						{
-							npc.setTarget(player);
-							npc.doCast(holder.getSkill());
-							html.setHtml(getHtm(player.getHtmlPrefix(), "castleafterbuff.html"));
+							final NpcHtmlMessage html;
+							final SkillHolder holder = BUFFS[index];
+							if (holder.getSkill().getMpConsume() < npc.getCurrentMp())
+							{
+								npc.setTarget(player);
+								npc.doCast(holder.getSkill());
+								html = getHtmlPacket(player, npc, "castleafterbuff.html");
+							}
+							else
+							{
+								html = getHtmlPacket(player, npc, "castlenotenoughmp.html");
+							}
 							
+							html.replace("%MPLeft%", Integer.toString((int) npc.getCurrentMp()));
+							player.sendPacket(html);
 						}
-						else
-						{
-							html.setHtml(getHtm(player.getHtmlPrefix(), "castlenotenoughmp.html"));
-						}
-						
-						html.replace("%MPLeft%", Integer.toString((int) npc.getCurrentMp()));
-						player.sendPacket(html);
 					}
 				}
 				else
@@ -1072,7 +1111,7 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "list_siege_clans":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_MANAGE_SIEGE))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_MANAGE_SIEGE))
 				{
 					castle.getSiege().listRegisterClan(player);
 				}
@@ -1084,7 +1123,7 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "list_territory_clans":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_MANAGE_SIEGE))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_MANAGE_SIEGE))
 				{
 					player.sendPacket(new ExShowDominionRegistry(castle.getCastleId(), player));
 				}
@@ -1096,12 +1135,12 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "manor":
 			{
-				htmltext = (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_MANOR_ADMIN)) ? "manor.html" : "chamberlain-21.html";
+				htmltext = (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_MANOR_ADMIN)) ? "manor.html" : "chamberlain-21.html";
 				break;
 			}
 			case "seed_status":
 			{
-				player.sendPacket(new ExShowSeedInfo(castle.getCastleId(), CastleManager.getInstance().getCastleById(castle.getCastleId()).getSeedProduction(0)));
+				player.sendPacket(new ExShowSeedInfo(castle.getCastleId(), castle.getSeedProduction(0)));
 				break;
 			}
 			case "seed_setup":
@@ -1130,10 +1169,9 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "products":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_USE_FUNCTIONS))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_USE_FUNCTIONS))
 				{
-					final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-					html.setHtml(getHtm(player.getHtmlPrefix(), "chamberlain-22.html"));
+					final NpcHtmlMessage html = getHtmlPacket(player, npc, "chamberlain-22.html");
 					html.replace("%npcId%", Integer.toString(npc.getNpcId()));
 					player.sendPacket(html);
 				}
@@ -1145,7 +1183,7 @@ public class CastleChamberlain extends AbstractNpcAI
 			}
 			case "buy":
 			{
-				if (isOwner(player, npc) && hasPrivilege(player, L2Clan.CP_CS_USE_FUNCTIONS))
+				if (isOwner(player, npc) && player.hasClanPrivilege(L2Clan.CP_CS_USE_FUNCTIONS))
 				{
 					((L2MerchantInstance) npc).showBuyWindow(player, Integer.parseInt(st.nextToken()));
 				}
@@ -1165,14 +1203,16 @@ public class CastleChamberlain extends AbstractNpcAI
 				{
 					if (hasQuestItems(player, CROWN))
 					{
-						return "chamberlain-24.html";
+						htmltext = "chamberlain-24.html";
+					}
+					else
+					{
+						final NpcHtmlMessage html = getHtmlPacket(player, npc, "chamberlain-25.html");
+						html.replace("%owner_name%", String.valueOf(player.getName()));
+						html.replace("%feud_name%", String.valueOf(String.valueOf(1001000 + castle.getCastleId())));
+						player.sendPacket(html);
+						giveItems(player, CROWN, 1);
 					}
-					final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-					html.setHtml(getHtm(player.getHtmlPrefix(), "chamberlain-25.html"));
-					html.replace("%owner_name%", String.valueOf(player.getName()));
-					html.replace("%feud_name%", String.valueOf(String.valueOf(1001000 + castle.getCastleId())));
-					player.sendPacket(html);
-					giveItems(player, CROWN, 1);
 				}
 				else
 				{
@@ -1195,8 +1235,7 @@ public class CastleChamberlain extends AbstractNpcAI
 							final int ticketCount = castle.getTicketBuyCount();
 							if (ticketCount < (Config.SSQ_DAWN_TICKET_QUANTITY / Config.SSQ_DAWN_TICKET_BUNDLE))
 							{
-								final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
-								html.setHtml(getHtm(player.getHtmlPrefix(), "ssq_selldawnticket.html"));
+								final NpcHtmlMessage html = getHtmlPacket(player, npc, "ssq_selldawnticket.html");
 								html.replace("%DawnTicketLeft%", String.valueOf(Config.SSQ_DAWN_TICKET_QUANTITY - (ticketCount * Config.SSQ_DAWN_TICKET_BUNDLE)));
 								html.replace("%DawnTicketBundle%", String.valueOf(Config.SSQ_DAWN_TICKET_BUNDLE));
 								html.replace("%DawnTicketPrice%", String.valueOf(Config.SSQ_DAWN_TICKET_PRICE * Config.SSQ_DAWN_TICKET_BUNDLE));
@@ -1240,9 +1279,11 @@ public class CastleChamberlain extends AbstractNpcAI
 									takeItems(player, PcInventory.ADENA_ID, totalCost);
 									giveItems(player, Config.SSQ_MANORS_AGREEMENT_ID, Config.SSQ_DAWN_TICKET_BUNDLE);
 									castle.setTicketBuyCount(ticketCount + 1);
-									return null;
 								}
-								htmltext = "chamberlain-09.html";
+								else
+								{
+									htmltext = "chamberlain-09.html";
+								}
 							}
 							else
 							{

+ 1 - 6
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleMercenaryManager/CastleMercenaryManager.java

@@ -59,11 +59,6 @@ public class CastleMercenaryManager extends AbstractNpcAI
 		addFirstTalkId(NPCS);
 	}
 	
-	private boolean hasRights(L2PcInstance player, L2Npc npc)
-	{
-		return player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || ((player.getClanId() == npc.getCastle().getOwnerId()) && ((player.getClanPrivileges() & L2Clan.CP_CS_MERCENARIES) == L2Clan.CP_CS_MERCENARIES));
-	}
-	
 	@Override
 	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
 	{
@@ -122,7 +117,7 @@ public class CastleMercenaryManager extends AbstractNpcAI
 	public String onFirstTalk(L2Npc npc, L2PcInstance player)
 	{
 		final String htmltext;
-		if (hasRights(player, npc))
+		if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || ((player.getClanId() == npc.getCastle().getOwnerId()) && player.hasClanPrivilege(L2Clan.CP_CS_MERCENARIES)))
 		{
 			if (npc.getCastle().getSiege().getIsInProgress())
 			{

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ClanTrader/ClanTrader.java

@@ -111,7 +111,7 @@ public class ClanTrader extends AbstractNpcAI
 	@Override
 	public String onFirstTalk(L2Npc npc, L2PcInstance player)
 	{
-		if (player.isClanLeader() || ((player.getClanPrivileges() & L2Clan.CP_CL_TROOPS_FAME) == L2Clan.CP_CL_TROOPS_FAME))
+		if (player.isClanLeader() || player.hasClanPrivilege(L2Clan.CP_CL_TROOPS_FAME))
 		{
 			return npc.getNpcId() + ".html";
 		}

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Nottingale/Nottingale.java

@@ -72,7 +72,7 @@ public final class Nottingale extends AbstractNpcAI
 			{
 				if (player.getClan() != null)
 				{
-					if (((player.getClanPrivileges() & L2Clan.CP_CL_SUMMON_AIRSHIP) == L2Clan.CP_CL_SUMMON_AIRSHIP) && AirShipManager.getInstance().hasAirShipLicense(player.getClanId()) && !AirShipManager.getInstance().hasAirShip(player.getClanId()))
+					if (player.hasClanPrivilege(L2Clan.CP_CL_SUMMON_AIRSHIP) && AirShipManager.getInstance().hasAirShipLicense(player.getClanId()) && !AirShipManager.getInstance().hasAirShip(player.getClanId()))
 					{
 						htmltext = event;
 					}

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_fighter.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_fighter.html

@@ -1,6 +1,6 @@
-<html><body>Grand Master Bitz:<br>
-A Fighter like you can change profession to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which profession do you want to learn about?<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_01.html">Warrior</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_01.html">Knight</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_rogue_01.html">Rogue</a>
+<html><body>Grand Master Bitz:<br>
+A Fighter like you can change profession to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_01.html">Warrior</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_01.html">Knight</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_rogue_01.html">Rogue</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_knight_01.html

@@ -1,5 +1,5 @@
-<html><body>Grand Master Bitz:<br>
-The <font color="LEVEL">Human Knight</font> seeks to balance attack and defense, rather than devoting all efforts to a strong attack. Knights are known for their spirit of self-sacrifice. With shields and excellent armor, they stand between the monsters and their companions. For your future reference, Knights have the opportunity to change to the higher-level professions of <font color="LEVEL">Paladin</font> or <font color="LEVEL">Dark Avenger</font>.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_02.html">Ask about changing professions to a Knight</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
+<html><body>Grand Master Bitz:<br>
+The <font color="LEVEL">Human Knight</font> seeks to balance attack and defense, rather than devoting all efforts to a strong attack. Knights are known for their spirit of self-sacrifice. With shields and excellent armor, they stand between the monsters and their companions. For your future reference, Knights have the opportunity to change to the higher-level professions of <font color="LEVEL">Paladin</font> or <font color="LEVEL">Dark Avenger</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_02.html">Ask about changing professions to a Knight</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_knight_02.html

@@ -1,8 +1,8 @@
-<html><body>Grand Master Bitz:<br>
-To become a Knight, your level must be at least 20, and you must pass the Test of the Knight. But as I told you, you cannot become a Knight here. You must first go out into the world and improve your skills.<br>
-<font color="LEVEL">You must make your way to Gludin if you wish to become a Knight.</font><br>
-To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper</font>. In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves.<br>
-Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Knight to determine if you are worthy of this honor. Alternatively, you can speak to Grand Master Rains in the town of Gludin for more information.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
+<html><body>Grand Master Bitz:<br>
+To become a Knight, your level must be at least 20, and you must pass the Test of the Knight. But as I told you, you cannot become a Knight here. You must first go out into the world and improve your skills.<br>
+<font color="LEVEL">You must make your way to Gludin if you wish to become a Knight.</font><br>
+To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper</font>. In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves.<br>
+Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Knight to determine if you are worthy of this honor. Alternatively, you can speak to Grand Master Rains in the town of Gludin for more information.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_no.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_no.html

@@ -1,3 +1,3 @@
-<html><body>Grand Master Bitz:<br>
-I am Grand Master Bitz of the fighter guild. There is nothing here for you to learn. Why don't you look for a guild that suits your needs?
+<html><body>Grand Master Bitz:<br>
+I am Grand Master Bitz of the fighter guild. There is nothing here for you to learn. Why don't you look for a guild that suits your needs?
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_rogue_01.html

@@ -1,5 +1,5 @@
-<html><body>Grand Master Bitz:<br>
-The <font color="LEVEL">Rogue</font> is the most unique among the three professions. They choose agility over the Warrior's power, and profit over the Knight's honor. They are armed with small daggers and bows and arrows, and can scout enemy camps without making any sound. Their abilities can make a great difference in battle. Rogues can later change to higher-level professions, like the <font color="LEVEL">Hawkeye</font>, who specializes in archery, or the <font color="LEVEL">Treasure Hunter</font>, whose primary weapon is the dagger.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_rogue_02.html">Ask about changing professions to a Rogue</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
+<html><body>Grand Master Bitz:<br>
+The <font color="LEVEL">Rogue</font> is the most unique among the three professions. They choose agility over the Warrior's power, and profit over the Knight's honor. They are armed with small daggers and bows and arrows, and can scout enemy camps without making any sound. Their abilities can make a great difference in battle. Rogues can later change to higher-level professions, like the <font color="LEVEL">Hawkeye</font>, who specializes in archery, or the <font color="LEVEL">Treasure Hunter</font>, whose primary weapon is the dagger.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_rogue_02.html">Ask about changing professions to a Rogue</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_rogue_02.html

@@ -1,6 +1,6 @@
-<html><body>Grand Master Bitz:<br>
-To become a Rogue, your level must be at least 20, and you must pass the Test of the Rogue. But as I told you, you cannot become a Rogue here. You must first go out into the world and improve your skills.<br>
-Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Rogue. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Rogue to determine if you are worthy of this honor.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
+<html><body>Grand Master Bitz:<br>
+To become a Rogue, your level must be at least 20, and you must pass the Test of the Rogue. But as I told you, you cannot become a Rogue here. You must first go out into the world and improve your skills.<br>
+Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Rogue. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Rogue to determine if you are worthy of this honor.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_1.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_transfer_1.html

@@ -1,3 +1,3 @@
-<html><body>Grand Master Bitz:<br>
-You cannot change profession because you have already done so. I think you need to explore the wide world and train yourself a great deal before considering your next profession.
+<html><body>Grand Master Bitz:<br>
+You cannot change profession because you have already done so. I think you need to explore the wide world and train yourself a great deal before considering your next profession.
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_2.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_transfer_2.html

@@ -1,3 +1,3 @@
-<html><body>Grand Master Bitz:<br>
-You cannot change profession. You are a hero of many battles and have already changed profession twice. Now it is time for you to concentrate on using your strength for good. But remember, power is a double-edged sword. Take care, or it will turn in your hand and cut you.
+<html><body>Grand Master Bitz:<br>
+You cannot change profession. You are a hero of many battles and have already changed profession twice. Now it is time for you to concentrate on using your strength for good. But remember, power is a double-edged sword. Take care, or it will turn in your hand and cut you.
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_warrior_01.html

@@ -1,5 +1,5 @@
-<html><body>Grand Master Bitz:<br>
-A <font color="LEVEL">Warrior</font> is a Human Fighter who relies on great physical strength. Placing importance on attack powers, Warriors concentrate on learning how to strengthen attack skills. Their HP is higher than all others'. Warriors can later change profession to <font color="LEVEL">Warlord</font> or <font color="LEVEL">Gladiator</font>, the higher-level professions that boast of the greatest power in armed combat. Warriors are brave heroes who always stand in the front line of attack to prove their worth.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_02.html">Ask about changing profession to a Warrior</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
+<html><body>Grand Master Bitz:<br>
+A <font color="LEVEL">Warrior</font> is a Human Fighter who relies on great physical strength. Placing importance on attack powers, Warriors concentrate on learning how to strengthen attack skills. Their HP is higher than all others'. Warriors can later change profession to <font color="LEVEL">Warlord</font> or <font color="LEVEL">Gladiator</font>, the higher-level professions that boast of the greatest power in armed combat. Warriors are brave heroes who always stand in the front line of attack to prove their worth.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_02.html">Ask about changing profession to a Warrior</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30026_warrior_02.html

@@ -1,6 +1,6 @@
-<html><body>Grand Master Bitz:<br>
-To become a Warrior, your level must be at least 20, and you must pass the Test of the Warrior. But as I told you, you cannot become a Warrior here. You must first go out into the world and improve your skills.<br>
-Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Warrior. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Warrior to determine if you are worthy of this honor.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
+<html><body>Grand Master Bitz:<br>
+To become a Warrior, your level must be at least 20, and you must pass the Test of the Warrior. But as I told you, you cannot become a Warrior here. You must first go out into the world and improve your skills.<br>
+Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Warrior. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Warrior to determine if you are worthy of this honor.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_cleric_01.html

@@ -1,6 +1,6 @@
-<html><body>High Priest Biotin:<br>
-The <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. A Cleric performs miracles through the power of the gods. Thus, the Cleric practices mostly white magic and supplementary magic to help others. However, Clerics are granted some attack skills to protect themselves.<br>
-Also, Clerics have great healing powers and for this gift they are always welcomed and respected. Those Clerics who continue in their training and in the service of others can attain higher profession, such as <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_cleric_02.html">Ask about changing profession to a Cleric</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
+<html><body>High Priest Biotin:<br>
+The <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. A Cleric performs miracles through the power of the gods. Thus, the Cleric practices mostly white magic and supplementary magic to help others. However, Clerics are granted some attack skills to protect themselves.<br>
+Also, Clerics have great healing powers and for this gift they are always welcomed and respected. Those Clerics who continue in their training and in the service of others can attain higher profession, such as <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_cleric_02.html">Ask about changing profession to a Cleric</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
 </body></html>

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_cleric_02.html

@@ -1,8 +1,8 @@
-<html><body>High Priest Biotin:<br>
-To change profession to Cleric, your level must at least be 20 and you must pass the Test of the Cleric. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.<br>
-To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.<br>
-How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple.</font>. She will test your ability and, if you are ready, can change your profession to Cleric.<br>
-<font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
+<html><body>High Priest Biotin:<br>
+To change profession to Cleric, your level must at least be 20 and you must pass the Test of the Cleric. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.<br>
+To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.<br>
+How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple.</font>. She will test your ability and, if you are ready, can change your profession to Cleric.<br>
+<font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_human_wizard_01.html

@@ -1,6 +1,6 @@
-<html><body>High Priest Biotin:<br>
-The <font color="LEVEL">Human Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Also, the Wizard can strike down enemies directly with the most powerful magic. However, the Wizard must turn away from the arts of white magic and summoning magic in order to concentrate on attack magic. Nevertheless, it's quite a fascinating profession, particularly in its ability to summon servitors.<br>
-Some Wizards decide to train at Oren's Ivory Tower, to attain a still more advanced profession, such as <font color="LEVEL">Sorcerer, Warlock or Necromancer</font>. However, there are not many that can achieve such a high level; it is not as easy as you might think.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_02.html">Ask about changing profession to a Wizard</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
+<html><body>High Priest Biotin:<br>
+The <font color="LEVEL">Human Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Also, the Wizard can strike down enemies directly with the most powerful magic. However, the Wizard must turn away from the arts of white magic and summoning magic in order to concentrate on attack magic. Nevertheless, it's quite a fascinating profession, particularly in its ability to summon servitors.<br>
+Some Wizards decide to train at Oren's Ivory Tower, to attain a still more advanced profession, such as <font color="LEVEL">Sorcerer, Warlock or Necromancer</font>. However, there are not many that can achieve such a high level; it is not as easy as you might think.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_02.html">Ask about changing profession to a Wizard</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
 </body></html>

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_human_wizard_02.html

@@ -1,8 +1,8 @@
-<html><body>High Priest Biotin:<br>
-To change profession to become a Human Wizard, you must be at least level 20 and pass the Test of the Human Wizard. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.<br>
-To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.<br>
-How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple</font>. She will test your ability and, if you are ready, can change your profession to a Wizard.<br>
-Or, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
+<html><body>High Priest Biotin:<br>
+To change profession to become a Human Wizard, you must be at least level 20 and pass the Test of the Human Wizard. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.<br>
+To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.<br>
+How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple</font>. She will test your ability and, if you are ready, can change your profession to a Wizard.<br>
+Or, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_mystic.html

@@ -1,5 +1,5 @@
-<html><body>High Priest Biotin:<br>
-A Mystic like yourself can change profession to become a <font color="LEVEL">Human Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, change your profession here. Nonetheless, I will tell you what you need to know about changing profession. Which profession would you like to know about?<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_01.html">Human Wizard</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_cleric_01.html">Cleric</a>
+<html><body>High Priest Biotin:<br>
+A Mystic like yourself can change profession to become a <font color="LEVEL">Human Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, change your profession here. Nonetheless, I will tell you what you need to know about changing profession. Which profession would you like to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_01.html">Human Wizard</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_cleric_01.html">Cleric</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_no.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_no.html

@@ -1,4 +1,4 @@
-<html><body>High Priest Biotin:<br>
-It is good to meet you, my child. I am the High Priest Biotin of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another teacher.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>High Priest Biotin:<br>
+It is good to meet you, my child. I am the High Priest Biotin of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another teacher.<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_1.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_transfer_1.html

@@ -1,3 +1,3 @@
-<html><body>High Priest Biotin:<br>
-You have already changed profession. If you are here to learn magic, I suggest you go to a nearby sanctuary or Magister.
+<html><body>High Priest Biotin:<br>
+You have already changed profession. If you are here to learn magic, I suggest you go to a nearby sanctuary or Magister.
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_2.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30031_transfer_2.html

@@ -1,3 +1,3 @@
-<html><body>High Priest Biotin:<br>
-You have already selected your profession, and your strength is plain to see. For someone like you, there is no further advice that I can give. I just hope that you use your power in the service of Einhasad, mother of all good, and for the weak and poor. May the light of Einhasad always be with you.
+<html><body>High Priest Biotin:<br>
+You have already selected your profession, and your strength is plain to see. For someone like you, there is no further advice that I can give. I just hope that you use your power in the service of Einhasad, mother of all good, and for the weak and poor. May the light of Einhasad always be with you.
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_knight_01.html

@@ -1,6 +1,6 @@
-<html><body>Hierarch Asterios:<br>
-<font color="LEVEL">Elven Knights</font> choose swordsmanship over archery. It is amazing to watch them fighting, because they use unique styles that emphasize defense as much as attack. Their polished techniques confuse their enemies and mesmerize those who are watching. These days, many Elven Knights enter the Human world in the service of Einhasad and Eva, even though they were originally created to protect the Mother Trees from invaders.<br>
-The most talented of Elven Knights are sometimes selected as <font color="LEVEL">Temple Knights</font>, the highest order of the Elves, or <font color="LEVEL">Swordsingers</font>, who train Elven Swordsmanship to a fine art. Of course, much hard training, as well as great talent, is required.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_02.html">Ask about changing profession to Elven Knight</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
+<html><body>Hierarch Asterios:<br>
+<font color="LEVEL">Elven Knights</font> choose swordsmanship over archery. It is amazing to watch them fighting, because they use unique styles that emphasize defense as much as attack. Their polished techniques confuse their enemies and mesmerize those who are watching. These days, many Elven Knights enter the Human world in the service of Einhasad and Eva, even though they were originally created to protect the Mother Trees from invaders.<br>
+The most talented of Elven Knights are sometimes selected as <font color="LEVEL">Temple Knights</font>, the highest order of the Elves, or <font color="LEVEL">Swordsingers</font>, who train Elven Swordsmanship to a fine art. Of course, much hard training, as well as great talent, is required.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_02.html">Ask about changing profession to Elven Knight</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_knight_02.html

@@ -1,6 +1,6 @@
-<html><body>Tetrarch Asterios:<br>
-Anyone wishing to become an Elven Knight must have achieved at least level 20 and passed the appropriate test.<br>
-Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
-Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's <font color="LEVEL">the Town of Gludio</font>. Speak with <font color="LEVEL">Grand Master Rains</font> of the Warrior Guild there. He'll help you transfer class.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
+<html><body>Tetrarch Asterios:<br>
+Anyone wishing to become an Elven Knight must have achieved at least level 20 and passed the appropriate test.<br>
+Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
+Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's <font color="LEVEL">the Town of Gludio</font>. Speak with <font color="LEVEL">Grand Master Rains</font> of the Warrior Guild there. He'll help you transfer class.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_oracle_01.html

@@ -1,6 +1,6 @@
-<html><body>Elder Asterios:<br>
-<font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others.<br>
-Those Oracles who display exceptional spiritual qualities may become <font color="LEVEL">Elders</font>, who are able to use the most powerful white magic.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_oracle_02.html">Ask about transfer to Oracle.</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Back.</a>
+<html><body>Elder Asterios:<br>
+<font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others.<br>
+Those Oracles who display exceptional spiritual qualities may become <font color="LEVEL">Elders</font>, who are able to use the most powerful white magic.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_oracle_02.html">Ask about transfer to Oracle.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Back.</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_oracle_02.html

@@ -1,6 +1,6 @@
-<html><body>Tetrarch Asterios:<br>
-Anyone wishing to become an Elven Oracle must have achieved at least level 20 and passed the appropriate test.<br>
-Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
-Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">High Priest Raymond</font> at the Temple there. He'll help you transfer class.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Return</a>
+<html><body>Tetrarch Asterios:<br>
+Anyone wishing to become an Elven Oracle must have achieved at least level 20 and passed the appropriate test.<br>
+Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
+Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">High Priest Raymond</font> at the Temple there. He'll help you transfer class.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_scout_01.html

@@ -1,6 +1,6 @@
-<html><body>Hierarch Asterios:<br>
-<font color="LEVEL">Elven Scouts</font> are the sentries of the forest, and have protected the Elven home from invaders for thousands of years. Since their footsteps are lighter than feathers, they can walk and run over the fallen leaves without making any noise as they approach their opponents. They suddenly launch fatal attacks with bows or daggers, then disappear as if into thin air as they blend into the forest.<br>
-The most talented Elven Scouts are selected as <font color="LEVEL">Plainswalkers,</font> the Ranger elite. Others among the Elven Scouts are selected as <font color="LEVEL">Silver Rangers</font>, and train in the utmost mastery of archery.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_scout_02.html">Ask about changing occupation to an Elven Scout</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
+<html><body>Hierarch Asterios:<br>
+<font color="LEVEL">Elven Scouts</font> are the sentries of the forest, and have protected the Elven home from invaders for thousands of years. Since their footsteps are lighter than feathers, they can walk and run over the fallen leaves without making any noise as they approach their opponents. They suddenly launch fatal attacks with bows or daggers, then disappear as if into thin air as they blend into the forest.<br>
+The most talented Elven Scouts are selected as <font color="LEVEL">Plainswalkers,</font> the Ranger elite. Others among the Elven Scouts are selected as <font color="LEVEL">Silver Rangers</font>, and train in the utmost mastery of archery.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_scout_02.html">Ask about changing occupation to an Elven Scout</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_scout_02.html

@@ -1,6 +1,6 @@
-<html><body>Tetrarch Asterios:<br>
-Anyone wishing to become an Elven Scout must have achieved at least level 20 and passed the appropriate test.<br>
-Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
-Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">Grand Master Rains</font> of the Warrior Guild there. He'll help you transfer class.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
+<html><body>Tetrarch Asterios:<br>
+Anyone wishing to become an Elven Scout must have achieved at least level 20 and passed the appropriate test.<br>
+Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
+Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">Grand Master Rains</font> of the Warrior Guild there. He'll help you transfer class.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_wizard_01.html

@@ -1,6 +1,6 @@
-<html><body>Tetrarch Asterios:<br>
-<font color="LEVEL">Elven Wizards</font> call upon the spirit world for their control of Elemental, Dark and Summoning Magic. They attack their enemies with fire and wind, and are deadly in combat. They also call upon powerful dark spirits known as Servitors to do their bidding.<br>
-<font color="LEVEL">Spellsingers</font> have refined Elemental Magic to its highest level, and have all followed the path of the <font color="LEVEL">Elemental Summoner</font>..<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_02.html">"Tell me about the class transfer to the Elven Wizard Class."</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Return</a>
+<html><body>Tetrarch Asterios:<br>
+<font color="LEVEL">Elven Wizards</font> call upon the spirit world for their control of Elemental, Dark and Summoning Magic. They attack their enemies with fire and wind, and are deadly in combat. They also call upon powerful dark spirits known as Servitors to do their bidding.<br>
+<font color="LEVEL">Spellsingers</font> have refined Elemental Magic to its highest level, and have all followed the path of the <font color="LEVEL">Elemental Summoner</font>..<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_02.html">"Tell me about the class transfer to the Elven Wizard Class."</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_elven_wizard_02.html

@@ -1,6 +1,6 @@
-<html><body>Tetrarch Asterios:<br>
-Anyone wishing to become an Elven Wizard must have achieved at least level 20 and passed the appropriate test. <font color="LEVEL">Rosella</font> of our village has been testing young Elves who aspire to become Wizards.<br>
-Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
-Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">High Priest Raymond</font> at the Temple there. He'll help you transfer class.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Return</a>
+<html><body>Tetrarch Asterios:<br>
+Anyone wishing to become an Elven Wizard must have achieved at least level 20 and passed the appropriate test. <font color="LEVEL">Rosella</font> of our village has been testing young Elves who aspire to become Wizards.<br>
+Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
+Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">High Priest Raymond</font> at the Temple there. He'll help you transfer class.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Return</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_fighter.html

@@ -1,5 +1,5 @@
-<html><body>Hierarch Asterios:<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. If you are an Elven Fighter, you can change profession to become an <font color="LEVEL">Elven Knight</font> or an <font color="LEVEL">Elven Scout</font>. Which profession do you want to learn about?<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_01.html">Elven Knight</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_scout_01.html">Elven Scout</a>
+<html><body>Hierarch Asterios:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. If you are an Elven Fighter, you can change profession to become an <font color="LEVEL">Elven Knight</font> or an <font color="LEVEL">Elven Scout</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_01.html">Elven Knight</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_scout_01.html">Elven Scout</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_mystic.html

@@ -1,5 +1,5 @@
-<html><body>Hierarch Asterios:<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. An Elven Mystic like yourself can change profession to become an <font color="LEVEL">Elven Wizard</font>, who practices elemental magic, or an <font color="LEVEL">Elven Oracle</font>, who studies divine power. Which profession do you wish to know about?<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_01.html">Elven Wizard</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_oracle_01.html">Elven Oracle</a>
+<html><body>Hierarch Asterios:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. An Elven Mystic like yourself can change profession to become an <font color="LEVEL">Elven Wizard</font>, who practices elemental magic, or an <font color="LEVEL">Elven Oracle</font>, who studies divine power. Which profession do you wish to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_01.html">Elven Wizard</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_oracle_01.html">Elven Oracle</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_no.html

@@ -1,4 +1,4 @@
-<html><body>Hierarch Asterios:<br>
-I am Asterios, the chosen representative of Eva, the mother of all forests and nymphs. Of the twelve chosen hierarchs, I am the only one who remains in this land, ruling over the Elves of light in the place of our ultimate sovereign, Valderan. I do not hold speech with those of your race. Please leave this place as quickly as possible.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>Hierarch Asterios:<br>
+I am Asterios, the chosen representative of Eva, the mother of all forests and nymphs. Of the twelve chosen hierarchs, I am the only one who remains in this land, ruling over the Elves of light in the place of our ultimate sovereign, Valderan. I do not hold speech with those of your race. Please leave this place as quickly as possible.<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_1.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_transfer_1.html

@@ -1,3 +1,3 @@
-<html><body>Hierarch Asterios:<br>
-You have already changed profession. From now on, you should devote yourself to the path which you have chosen to bring honor to the Elves. May the grace of Eva be with you.
+<html><body>Hierarch Asterios:<br>
+You have already changed profession. From now on, you should devote yourself to the path which you have chosen to bring honor to the Elves. May the grace of Eva be with you.
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_2.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30154_transfer_2.html

@@ -1,3 +1,3 @@
-<html><body>Hierarch Asterios:<br>
-You have already changed profession twice. The only thing more that you need is the grace of Eva. Please use your powers always to exalt the pride of the Elves!
+<html><body>Hierarch Asterios:<br>
+You have already changed profession twice. The only thing more that you need is the grace of Eva. Please use your powers always to exalt the pride of the Elves!
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_assassin_01.html

@@ -1,6 +1,6 @@
-<html><body>Tetrarch Thifiell:<br>
-<font color="LEVEL">Assassins</font> are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.<br>
-The most elite Assassins are sometimes chosen as <font color="LEVEL">Abyss Walkers</font> to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as <font color="LEVEL">Phantom Rangers</font>, and train their archery skills to the highest level.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_assassin_02.html">Ask about changing occupation to an Assassin</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
+<html><body>Tetrarch Thifiell:<br>
+<font color="LEVEL">Assassins</font> are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.<br>
+The most elite Assassins are sometimes chosen as <font color="LEVEL">Abyss Walkers</font> to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as <font color="LEVEL">Phantom Rangers</font>, and train their archery skills to the highest level.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_assassin_02.html">Ask about changing occupation to an Assassin</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
 </body></html>

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_assassin_02.html

@@ -1,7 +1,7 @@
-<html><body>Tetrarch Thifiell:<br>
-In order to become an Assassin, you must have achieved at least level 20 and passed the test of the Assassin.<br>
-Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.<br>
-Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by some Dark Elves. You'll meet the Grand Masters there, each of whom are very high-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.<br>
-By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
+<html><body>Tetrarch Thifiell:<br>
+In order to become an Assassin, you must have achieved at least level 20 and passed the test of the Assassin.<br>
+Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.<br>
+Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by some Dark Elves. You'll meet the Grand Masters there, each of whom are very high-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.<br>
+By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_dark_wizard_01.html

@@ -1,6 +1,6 @@
-<html><body>Tetrarch Thifiell:<br>
-<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages. They deliver devastating fire and wind attacks upon their enemies. They can also summon spirits known as Servitors.<br>
-The most elite Dark Wizards choose to be either <font color="LEVEL">Spellhowlers</font> or <font color="LEVEL">Phantom Summoners</font>.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_02.html">"How do I become a Dark Wizard?"</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
+<html><body>Tetrarch Thifiell:<br>
+<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages. They deliver devastating fire and wind attacks upon their enemies. They can also summon spirits known as Servitors.<br>
+The most elite Dark Wizards choose to be either <font color="LEVEL">Spellhowlers</font> or <font color="LEVEL">Phantom Summoners</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_02.html">"How do I become a Dark Wizard?"</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_dark_wizard_02.html

@@ -1,6 +1,6 @@
-<html><body>Tetrarch Thifiell:<br>
-Anyone wishing to become a Dark Wizard must have achieved at least level 20 and passed the test of a Dark Wizard. Speak with <font color="LEVEL">Witch Varika</font> near the altar on the southwestern side of the village. Pass her test and she'll give you the <font color="LEVEL">Jewel of Darkness</font>. Bring it to me.<br>
-Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. It's important that our young Dark Elves leave the forest and explore the world to gain a deeper understanding of it.<br>
-Therefore, if you wish to transfer your class, you must leave the Dark Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by Dark Elves. The Grand Master of that village will facilitate your class transfer.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
+<html><body>Tetrarch Thifiell:<br>
+Anyone wishing to become a Dark Wizard must have achieved at least level 20 and passed the test of a Dark Wizard. Speak with <font color="LEVEL">Witch Varika</font> near the altar on the southwestern side of the village. Pass her test and she'll give you the <font color="LEVEL">Jewel of Darkness</font>. Bring it to me.<br>
+Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. It's important that our young Dark Elves leave the forest and explore the world to gain a deeper understanding of it.<br>
+Therefore, if you wish to transfer your class, you must leave the Dark Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by Dark Elves. The Grand Master of that village will facilitate your class transfer.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_fighter.html

@@ -1,5 +1,5 @@
-<html><body>Tetrarch Thifiell:<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Fighters like yourself can change profession to become a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which profession do you want to learn about?<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_01.html">Palus Knight</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_assassin_01.html">Assassin</a>
+<html><body>Tetrarch Thifiell:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Fighters like yourself can change profession to become a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_01.html">Palus Knight</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_assassin_01.html">Assassin</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_mystic.html

@@ -1,6 +1,6 @@
-<html><body>
-Tetrarch Thifiell:<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Mystics like yourself can change profession to become a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which profession do you want to learn about?<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_01.html">Dark Wizard</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_shillien_oracle_01.html">Shillien Oracle</a>
+<html><body>
+Tetrarch Thifiell:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Mystics like yourself can change profession to become a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_01.html">Dark Wizard</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_shillien_oracle_01.html">Shillien Oracle</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_no.html

@@ -1,4 +1,4 @@
-<html><body>Tetrarch Thifiell:<br>
-I am chosen by Gran Kain, the father of shadow, and Shilen, the mother of the abyss. On behalf of the Hierarch, who was sealed by those who were servants to the light, I represent the senior council that governs the race of darkness. I am Tetrarch Thifiell, who released his brothers from the underground place of exile and recaptured the shadow forest from Elves. I do not wish to speak with other races. Please leave here.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>Tetrarch Thifiell:<br>
+I am chosen by Gran Kain, the father of shadow, and Shilen, the mother of the abyss. On behalf of the Hierarch, who was sealed by those who were servants to the light, I represent the senior council that governs the race of darkness. I am Tetrarch Thifiell, who released his brothers from the underground place of exile and recaptured the shadow forest from Elves. I do not wish to speak with other races. Please leave here.<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_palus_knight_01.html

@@ -1,6 +1,6 @@
-<html><body>Tetrarch Thifiell:<br>
-<font color="LEVEL">Palus Knights</font> are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.<br>
-The most talented of Palus Knights are selected for the highest order, as a <font color="LEVEL">Shillien Knight</font>, or become <font color="LEVEL">Bladedancers</font>, with almost unearthly skill in swordsmanship.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_02.html">Ask about changing profession to a Palus Knight</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
+<html><body>Tetrarch Thifiell:<br>
+<font color="LEVEL">Palus Knights</font> are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.<br>
+The most talented of Palus Knights are selected for the highest order, as a <font color="LEVEL">Shillien Knight</font>, or become <font color="LEVEL">Bladedancers</font>, with almost unearthly skill in swordsmanship.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_02.html">Ask about changing profession to a Palus Knight</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
 </body></html>

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_palus_knight_02.html

@@ -1,7 +1,7 @@
-<html><body>Tetrarch Thifiell:<br>
-In order to become a Palus Knight, you must have achieved at least level 20 and passed the Palus Knight test.<br>
-Even after meeting these requirements, you still can't transfer to that class as long as you stay here. Permission to transfer class is given only to those who have visited the world beyond our realm.<br>
-If you wish to transfer your class, therefore, you must travel south to the land of Gludio in Aden, the kingdom of Humans. We have established a secret guild there overseen by Grand Masters who will assign you tasks to prove your readiness. Carry out your duties well and you will be allowed to transfer your class.<br>
-There are two towns in Gludio you may visit. The first is Gludin Village, which you can reach by following the road that leads towards the School of Dark Arts. The other is the Town of Gludio, which you can reach by taking a shortcut through the Neutral Zone. Although that will shorten your trip, watch out for any Elves you may encounter in the Neutral Zone!<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Back</a>
+<html><body>Tetrarch Thifiell:<br>
+In order to become a Palus Knight, you must have achieved at least level 20 and passed the Palus Knight test.<br>
+Even after meeting these requirements, you still can't transfer to that class as long as you stay here. Permission to transfer class is given only to those who have visited the world beyond our realm.<br>
+If you wish to transfer your class, therefore, you must travel south to the land of Gludio in Aden, the kingdom of Humans. We have established a secret guild there overseen by Grand Masters who will assign you tasks to prove your readiness. Carry out your duties well and you will be allowed to transfer your class.<br>
+There are two towns in Gludio you may visit. The first is Gludin Village, which you can reach by following the road that leads towards the School of Dark Arts. The other is the Town of Gludio, which you can reach by taking a shortcut through the Neutral Zone. Although that will shorten your trip, watch out for any Elves you may encounter in the Neutral Zone!<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Back</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_shillien_oracle_01.html

@@ -1,6 +1,6 @@
-<html><body>Tetrarch Thifiell:<br>
-The <font color="LEVEL">Shillien Oracle</font> is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen, and the spirits of destruction and chaos that serve her. Unlike Human and Elven Priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but also can curse opponents or steal their energy by means of black magic.<br>
-The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_shillien_oracle_02.html">Ask about changing profession to a Shillien Oracle</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
+<html><body>Tetrarch Thifiell:<br>
+The <font color="LEVEL">Shillien Oracle</font> is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen, and the spirits of destruction and chaos that serve her. Unlike Human and Elven Priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but also can curse opponents or steal their energy by means of black magic.<br>
+The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_shillien_oracle_02.html">Ask about changing profession to a Shillien Oracle</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
 </body></html>

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_shillien_oracle_02.html

@@ -1,7 +1,7 @@
-<html><body>Tetrarch Thifiell:<br>
-In order to become a Shillien Oracle, you must have achieved at least level 20 and passed the test of a Shillien Oracle.<br>
-Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.<br>
-Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is a town called Gludio in the south. A guild was secretly established there by Dark Elves. You'll meet the Grand Masters there, each of whom are the highest-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.<br>
-By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
+<html><body>Tetrarch Thifiell:<br>
+In order to become a Shillien Oracle, you must have achieved at least level 20 and passed the test of a Shillien Oracle.<br>
+Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.<br>
+Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is a town called Gludio in the south. A guild was secretly established there by Dark Elves. You'll meet the Grand Masters there, each of whom are the highest-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.<br>
+By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_1.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_transfer_1.html

@@ -1,3 +1,3 @@
-<html><body>Tetrarch Thifiell:<br>
-You cannot change profession, because you have already done so. Since you have attained a certain level of skill, work harder to prepare yourself for the change to a profession of still higher level. May the blessing of Shilen be with you, and Shilen's kiss of death with your enemies.
+<html><body>Tetrarch Thifiell:<br>
+You cannot change profession, because you have already done so. Since you have attained a certain level of skill, work harder to prepare yourself for the change to a profession of still higher level. May the blessing of Shilen be with you, and Shilen's kiss of death with your enemies.
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_2.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30358_transfer_2.html

@@ -1,3 +1,3 @@
-<html><body>Tetrarch Thifiell:<br>
-You cannot change profession since you have already done so. My child, you are well on the way to the final attainment. The wise seeker concentrates all senses on the road ahead. May you worship Shilen, cast vengeance on other races, and keep the pride of our race.
+<html><body>Tetrarch Thifiell:<br>
+You cannot change profession since you have already done so. My child, you are well on the way to the final attainment. The wise seeker concentrates all senses on the road ahead. May you worship Shilen, cast vengeance on other races, and keep the pride of our race.
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30520_artisan.html

@@ -1,4 +1,4 @@
-<html><body>Warehouse Chief Reed:<br>
-I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Bronk</font> at the warehouse. He will tell you all you need to know.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30520_fighter.html">Back</a>
+<html><body>Warehouse Chief Reed:<br>
+I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Bronk</font> at the warehouse. He will tell you all you need to know.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30520_fighter.html">Back</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30520_fighter.html

@@ -1,5 +1,5 @@
-<html><body>Warehouse Chief Reed:<br>
-When you have reached certain level of ability and experience, you can be promoted to a more specialized, more powerful class. If you are a Dwarven Fighter, you have the option of becoming a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which class would you like to learn more about?<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_01.html">Scavenger</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30520_artisan.html">Artisan</a>
+<html><body>Warehouse Chief Reed:<br>
+When you have reached certain level of ability and experience, you can be promoted to a more specialized, more powerful class. If you are a Dwarven Fighter, you have the option of becoming a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which class would you like to learn more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_01.html">Scavenger</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30520_artisan.html">Artisan</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30520_no.html

@@ -1,5 +1,5 @@
-<html><body>Warehouse Chief Reed:<br>
-Hmm, I teach only Dwarven Fighters and Scavengers.<br>
-Why have you come? Your race is too dull-witted to understand the nuances of commerce. Focus on strengthening your sword arm, my friend, and leave these matters to the Dwarves!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>Warehouse Chief Reed:<br>
+Hmm, I teach only Dwarven Fighters and Scavengers.<br>
+Why have you come? Your race is too dull-witted to understand the nuances of commerce. Focus on strengthening your sword arm, my friend, and leave these matters to the Dwarves!<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30520_scavenger_01.html

@@ -1,6 +1,6 @@
-<html><body>Warehouse Chief Reed:<br>
-Dwarven <font color="LEVEL">Scavengers</font> are skilled in collecting raw materials, while <font color="LEVEL">Artisans</font> are able to craft something valuable from those materials. A Scavenger needs above-average physical strength and combat abilities to successfully brave the dangers of collecting even the rarest of material.<br>
-The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who are capable of recovering powerful arcane items like Dragon Scales.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_02.html">Ask about changing class to Scavenger.</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30520_fighter.html">Back</a>
+<html><body>Warehouse Chief Reed:<br>
+Dwarven <font color="LEVEL">Scavengers</font> are skilled in collecting raw materials, while <font color="LEVEL">Artisans</font> are able to craft something valuable from those materials. A Scavenger needs above-average physical strength and combat abilities to successfully brave the dangers of collecting even the rarest of material.<br>
+The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who are capable of recovering powerful arcane items like Dragon Scales.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_02.html">Ask about changing class to Scavenger.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30520_fighter.html">Back</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30520_scavenger_02.html

@@ -1,6 +1,6 @@
-<html><body>Warehouse Chief Reed:<br>
-To become an Scavenger, you must have reached at least level 20 and have passed the Test of the Scavenger.<br>
-There is one more requirement, however. Only those who have experienced the great Human world beyond the Spine Mountains are qualified to change profession. Then and only then will we entrust you with such rarefied skill and knowledge.<br>
-First, take the Test of the Scavenger from <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild over there. She will tell you everything you need to know. If you succeed, then travel to the Human <font color="LEVEL">village called Gludin</font> and seek out <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you ready, he will change your class to Scavenger. Good luck!<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30520_fighter.html">Back</a>
+<html><body>Warehouse Chief Reed:<br>
+To become an Scavenger, you must have reached at least level 20 and have passed the Test of the Scavenger.<br>
+There is one more requirement, however. Only those who have experienced the great Human world beyond the Spine Mountains are qualified to change profession. Then and only then will we entrust you with such rarefied skill and knowledge.<br>
+First, take the Test of the Scavenger from <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild over there. She will tell you everything you need to know. If you succeed, then travel to the Human <font color="LEVEL">village called Gludin</font> and seek out <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you ready, he will change your class to Scavenger. Good luck!<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30520_fighter.html">Back</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_1.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30520_transfer_1.html

@@ -1,3 +1,3 @@
-<html><body>Warehouse Chief Reed:<br>
-Look here, haven't you already changed profession? Well then, since you seem to have acquired some skill already, work to attain a still higher profession.
+<html><body>Warehouse Chief Reed:<br>
+Look here, haven't you already changed profession? Well then, since you seem to have acquired some skill already, work to attain a still higher profession.
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_2.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30520_transfer_2.html

@@ -1,3 +1,3 @@
-<html><body>Warehouse Chief Reed:<br>
-Haven't you already changed profession twice? Go attend to your duties! I mean, catch a dragon or take over a castle or something.
+<html><body>Warehouse Chief Reed:<br>
+Haven't you already changed profession twice? Go attend to your duties! I mean, catch a dragon or take over a castle or something.
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30525_artisan_01.html

@@ -1,6 +1,6 @@
-<html><body>Head Blacksmith Bronk:<br>
-The fundamental characteristics of Scavengers and <font color="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they construct instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles.<br>
-Among Artisans, the best are selected to be <font color="LEVEL">Warsmiths</font>. Warsmith is an exalted profession with manufacturing skills of the highest level -- they can even make siege golems.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_02.html">Ask about changing professions to an Artisan</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30525_fighter.html">Return</a>
+<html><body>Head Blacksmith Bronk:<br>
+The fundamental characteristics of Scavengers and <font color="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they construct instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles.<br>
+Among Artisans, the best are selected to be <font color="LEVEL">Warsmiths</font>. Warsmith is an exalted profession with manufacturing skills of the highest level -- they can even make siege golems.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_02.html">Ask about changing professions to an Artisan</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30525_fighter.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30525_artisan_02.html

@@ -1,6 +1,6 @@
-<html><body>Head Blacksmith Bronk:<br>
-To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan.<br>
-However, even if you earn these qualifications, I cannot change your profession. This is because only those who have experienced Human society and understand the great world beyond the Spine Mountains are qualified to change profession. A Dwarf must have a full understanding of the outside world's economy.<br>
-To take the Test of the Artisan, go to <font color="LEVEL">Blacksmith Silvera</font>. She will give you detailed instructions. If you pass the test and earn your qualifications, go to the <font color="LEVEL">town of Gludio</font> and meet <font color="LEVEL">Head Blacksmith Tapoy</font> in the blacksmith's there. If you have met the qualifications, he will change your profession to Artisan.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30525_fighter.html">Return</a>
+<html><body>Head Blacksmith Bronk:<br>
+To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan.<br>
+However, even if you earn these qualifications, I cannot change your profession. This is because only those who have experienced Human society and understand the great world beyond the Spine Mountains are qualified to change profession. A Dwarf must have a full understanding of the outside world's economy.<br>
+To take the Test of the Artisan, go to <font color="LEVEL">Blacksmith Silvera</font>. She will give you detailed instructions. If you pass the test and earn your qualifications, go to the <font color="LEVEL">town of Gludio</font> and meet <font color="LEVEL">Head Blacksmith Tapoy</font> in the blacksmith's there. If you have met the qualifications, he will change your profession to Artisan.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30525_fighter.html">Return</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30525_fighter.html

@@ -1,5 +1,5 @@
-<html><body>Head Blacksmith Bronk:<br>
-To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. You cannot change profession here, however I can give you some information. If you are a Dwarven Fighter, you can change profession to become an <font color="LEVEL">Artisan</font> or a <font color="LEVEL">Scavenger</font>. Which profession do you want to know about?<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_01.html">Artisan</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30525_scavenger.html">Scavenger</a>
+<html><body>Head Blacksmith Bronk:<br>
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. You cannot change profession here, however I can give you some information. If you are a Dwarven Fighter, you can change profession to become an <font color="LEVEL">Artisan</font> or a <font color="LEVEL">Scavenger</font>. Which profession do you want to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_01.html">Artisan</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30525_scavenger.html">Scavenger</a>
 </body></html>

+ 4 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30525_no.html

@@ -0,0 +1,4 @@
+<html><body>Head Blacksmith Bronk:<br>
+I am Head Blacksmith Bronk of the Black Anvil Guild. The Black Anvil Guild is a proud guild that trains Dwarven Fighters and Artisans. You didn't come because you thought I could teach you, did you? Not just anyone can learn the skills that have been handed down in our race for 2,000 years. Now that you know, you can go back to waving your sword around and hunting poor monsters.<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30525_scavenger.html

@@ -1,4 +1,4 @@
-<html><body>Head Blacksmith Bronk:<br>
-I teach Artisans. If you want to be a <font color="LEVEL">Scavenger</font>, then go to <font color="LEVEL">Warehouse Chief Reed</font> in the warehouse. He will provide you with information.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30525_fighter.html">Return</a>
+<html><body>Head Blacksmith Bronk:<br>
+I teach Artisans. If you want to be a <font color="LEVEL">Scavenger</font>, then go to <font color="LEVEL">Warehouse Chief Reed</font> in the warehouse. He will provide you with information.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30525_fighter.html">Return</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_1.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30525_transfer_1.html

@@ -1,3 +1,3 @@
-<html><body>Head Blacksmith Bronk:<br>
-You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession.
+<html><body>Head Blacksmith Bronk:<br>
+You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession.
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_2.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30525_transfer_2.html

@@ -1,3 +1,3 @@
-<html><body>Head Blacksmith Bronk:<br>
-Haven't you already changed profession twice? Go do your duty -- catch a dragon and bring its scales, or make a siege golem and take over a castle.
+<html><body>Head Blacksmith Bronk:<br>
+Haven't you already changed profession twice? Go do your duty -- catch a dragon and bring its scales, or make a siege golem and take over a castle.
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_fighter.html

@@ -1,5 +1,5 @@
-<html><body>Flame Lord Kakai:<br>
-To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Orc Fighters can change profession to an <font color="LEVEL">Orc Raider</font> or a <font color="LEVEL">Monk</font>. Which profession do you want to know about?<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_raider_01.html">Orc Raider</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_monk_01.html">Monk</a>
+<html><body>Flame Lord Kakai:<br>
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Orc Fighters can change profession to an <font color="LEVEL">Orc Raider</font> or a <font color="LEVEL">Monk</font>. Which profession do you want to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_raider_01.html">Orc Raider</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_monk_01.html">Monk</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_monk_01.html

@@ -1,6 +1,6 @@
-<html><body>Flame Lord Kakai:<br>
-<font color="LEVEL">Monks</font> are priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they learn many skills to protect themselves.<br>
-The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, for still more advanced physical and technical training.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_monk_02.html">Ask about changing profession to a Monk.</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
+<html><body>Flame Lord Kakai:<br>
+<font color="LEVEL">Monks</font> are priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they learn many skills to protect themselves.<br>
+The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, for still more advanced physical and technical training.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_monk_02.html">Ask about changing profession to a Monk.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_monk_02.html

@@ -1,6 +1,6 @@
-<html><body>Flame Lord Kakai:<br>
-Basically, to be qualified for a Monk, your level must be at least 20 and you must pass the Test of the Monk.<br>
-I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
-To take the Test of the Monk, go to the Orc named <font color="LEVEL">Gantaki Zu Urutu</font> of our village. He will tell you everything you need to know. Also, to change profession, you must go to <font color="LEVEL">the village of Gludin</font> in the region of Gludio. There are Orcs there that teach warriors like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Monk.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
+<html><body>Flame Lord Kakai:<br>
+Basically, to be qualified for a Monk, your level must be at least 20 and you must pass the Test of the Monk.<br>
+I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Test of the Monk, go to the Orc named <font color="LEVEL">Gantaki Zu Urutu</font> of our village. He will tell you everything you need to know. Also, to change profession, you must go to <font color="LEVEL">the village of Gludin</font> in the region of Gludio. There are Orcs there that teach warriors like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Monk.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_mystic.html

@@ -1,4 +1,4 @@
-<html><body>Flame Lord Kakai:<br>
-To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. All Orc Mystics can change profession to become <font color="LEVEL">Orc Shamans</font>.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_shaman_01.html">Description of an Orc Shaman</a>
+<html><body>Flame Lord Kakai:<br>
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. All Orc Mystics can change profession to become <font color="LEVEL">Orc Shamans</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_shaman_01.html">Description of an Orc Shaman</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_no.html

@@ -1,4 +1,4 @@
-<html><body>Flame Lord Kakai:<br>
-I am Flame Lord Kakai. I have been given the authority of Pa'agrio, the father of eternal Flame, and am the leader of the great Orc race. Why has someone like you come to this remote place, the Immortal Plateau -- the home of the Orcs?<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>Flame Lord Kakai:<br>
+I am Flame Lord Kakai. I have been given the authority of Pa'agrio, the father of eternal Flame, and am the leader of the great Orc race. Why has someone like you come to this remote place, the Immortal Plateau -- the home of the Orcs?<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_orc_raider_01.html

@@ -1,6 +1,6 @@
-<html><body>Flame Lord Kakai:<br>
-<font color="LEVEL">Orc Raiders</font> are superb warriors who fight powerfully with weapons. They rely on their pure power and skill to win, not on tactical tricks. Orc Raiders are the most consistent fighters on the battlefield. Their power overwhelms the skills of their enemies.<br>
-The most skillful Orc Raiders are later selected as <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_raider_02.html">Ask about changing profession to an Orc Raider</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
+<html><body>Flame Lord Kakai:<br>
+<font color="LEVEL">Orc Raiders</font> are superb warriors who fight powerfully with weapons. They rely on their pure power and skill to win, not on tactical tricks. Orc Raiders are the most consistent fighters on the battlefield. Their power overwhelms the skills of their enemies.<br>
+The most skillful Orc Raiders are later selected as <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_raider_02.html">Ask about changing profession to an Orc Raider</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_orc_raider_02.html

@@ -1,6 +1,6 @@
-<html><body>Flame Lord Kakai:<br>
-Basically, to meet the qualifications for an Orc Raider, your level must be at least 20 and you must pass the Test of the Orc Raider.<br>
-I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
-To take the Test of the Orc Raider, go to <font color="LEVEL">Prefect Karukia</font> over there. He will tell you everything you need to know. And when you are ready to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio to meet <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
+<html><body>Flame Lord Kakai:<br>
+Basically, to meet the qualifications for an Orc Raider, your level must be at least 20 and you must pass the Test of the Orc Raider.<br>
+I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Test of the Orc Raider, go to <font color="LEVEL">Prefect Karukia</font> over there. He will tell you everything you need to know. And when you are ready to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio to meet <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_orc_shaman_01.html

@@ -1,6 +1,6 @@
-<html><body>Flame Lord Kakai:<br>
-<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of the Flame, and are priests that perform miracles with fire. They bless warriors going into battle to strengthen their allies' attack skills, while placing curses to cripple and hinder their enemies. They are the pride of the Orcs. Their works become far stronger when they act in concert with other Shamans.<br>
-Many of the Shamans who have the highest qualifications become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Only Shamans can become Overlords. Certain Shamans are also selected as <font color="LEVEL">Warcryers</font>, and learn even stronger spells.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_shaman_02.html">Ask about changing profession to an Orc Shaman</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_mystic.html">Return</a>
+<html><body>Flame Lord Kakai:<br>
+<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of the Flame, and are priests that perform miracles with fire. They bless warriors going into battle to strengthen their allies' attack skills, while placing curses to cripple and hinder their enemies. They are the pride of the Orcs. Their works become far stronger when they act in concert with other Shamans.<br>
+Many of the Shamans who have the highest qualifications become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Only Shamans can become Overlords. Certain Shamans are also selected as <font color="LEVEL">Warcryers</font>, and learn even stronger spells.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_shaman_02.html">Ask about changing profession to an Orc Shaman</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_mystic.html">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_orc_shaman_02.html

@@ -1,6 +1,6 @@
-<html><body>Flame Lord Kakai:<br>
-To obtain the qualifications to become an Orc Shaman, your level must be at least 20 and you must pass the Test of the Orc Shaman.<br>
-I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
-If you want to take the Test of the Orc Shaman, go to <font color="LEVEL">Tataru Zu Hestui</font> of our village. He will tell you everything you need to know. Also, to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio. There are Orcs there that teach Mystics like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Orc Shaman.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_mystic.html">Return</a>
+<html><body>Flame Lord Kakai:<br>
+To obtain the qualifications to become an Orc Shaman, your level must be at least 20 and you must pass the Test of the Orc Shaman.<br>
+I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+If you want to take the Test of the Orc Shaman, go to <font color="LEVEL">Tataru Zu Hestui</font> of our village. He will tell you everything you need to know. Also, to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio. There are Orcs there that teach Mystics like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Orc Shaman.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_mystic.html">Return</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_1.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_transfer_1.html

@@ -1,3 +1,3 @@
-<html><body>Flame Lord Kakai:<br>
-You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession. May the blessing of Pa'agrio, the god of fire, be with you. Dejakyar Pa'agrio!
+<html><body>Flame Lord Kakai:<br>
+You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession. May the blessing of Pa'agrio, the god of fire, be with you. Dejakyar Pa'agrio!
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_2.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/30565_transfer_2.html

@@ -1,3 +1,3 @@
-<html><body>Flame Lord Kakai:<br>
-Haven't you already changed profession twice? You have attained great strength. I hope you will always use your power to restore the glory of our race. Give your enemies a taste of your unthinkable strength! Dejakyar Pa'agrio!
+<html><body>Flame Lord Kakai:<br>
+Haven't you already changed profession twice? You have attained great strength. I hope you will always use your power to restore the glory of our race. Give your enemies a taste of your unthinkable strength! Dejakyar Pa'agrio!
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_elven_knight_01.html

@@ -1,6 +1,6 @@
-<html><body>Grand Master Rivian:<br>
-An <font color="LEVEL">Elven Knight</font> is a warrior whose skill with the sword, both on attack and defense, is virtually unrivalled. The Elven Knights were originally formed to protect the World Tree, the mother of the forest and spirits, but the need for them now is if anything even more pressing.<br>
-The most accomplished Elven Knights may eventually become <font color="LEVEL">Temple Knights</font> or <font color="LEVEL">Swordsingers</font>.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_02.html">Ask about transfer to Elven Knight.</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
+<html><body>Grand Master Rivian:<br>
+An <font color="LEVEL">Elven Knight</font> is a warrior whose skill with the sword, both on attack and defense, is virtually unrivalled. The Elven Knights were originally formed to protect the World Tree, the mother of the forest and spirits, but the need for them now is if anything even more pressing.<br>
+The most accomplished Elven Knights may eventually become <font color="LEVEL">Temple Knights</font> or <font color="LEVEL">Swordsingers</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_02.html">Ask about transfer to Elven Knight.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_elven_knight_02.html

@@ -1,5 +1,5 @@
-<html><body>Grand Master Rivian:<br>
-To become an Elven Knight, you must have achieved at least level 20 and passed the Elven Knight test.<br>
-You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
+<html><body>Grand Master Rivian:<br>
+To become an Elven Knight, you must have achieved at least level 20 and passed the Elven Knight test.<br>
+You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_elven_scout_01.html

@@ -1,6 +1,6 @@
-<html><body>Grand Master Rivian:<br>
-<font color="LEVEL">Elven Scouts</font> are the designated guards that protected the forest against foreign invadors for thousands of years. Their specialty is silently and invisibly moving among the trees, fatally harming their foes with their deadly arrows or razor-sharp daggers before vanishing back into the brush.<br>
-The most outstanding Elven Scouts become <font color="LEVEL">Plains Walkers</font> or <font color="LEVEL">Silver Rangers</font>, the supreme masters of the bow.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_scout_02.html">Ask about transfer to Elven Scout.</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
+<html><body>Grand Master Rivian:<br>
+<font color="LEVEL">Elven Scouts</font> are the designated guards that protected the forest against foreign invadors for thousands of years. Their specialty is silently and invisibly moving among the trees, fatally harming their foes with their deadly arrows or razor-sharp daggers before vanishing back into the brush.<br>
+The most outstanding Elven Scouts become <font color="LEVEL">Plains Walkers</font> or <font color="LEVEL">Silver Rangers</font>, the supreme masters of the bow.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_scout_02.html">Ask about transfer to Elven Scout.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_elven_scout_02.html

@@ -1,5 +1,5 @@
-<html><body>Grand Master Rivian:<br>
-To become an Elven Scout, you must have achieved at least level 20 and passed the Elven Scout test.<br>
-You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
+<html><body>Grand Master Rivian:<br>
+To become an Elven Scout, you must have achieved at least level 20 and passed the Elven Scout test.<br>
+You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_elven_wizard_01.html

@@ -1,6 +1,6 @@
-<html><body>Grand Master Rivian:<br>
-<font color="LEVEL">Elven Wizards</font> use elemental magic, dark magic and summonings more powerful than those of the Elven Mages. They command fire and wind, harness the magical power of the darkness and summon spirits of the nature as Servitors.<br>
-The most powerful Elven Wizards may become <font color="LEVEL">Spellsingers</font>, who have an improved affinity with the spirits, or <font color="LEVEL">Elemental Summoners</font>.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_02.html">Ask about transfer to Elven Wizard.</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
+<html><body>Grand Master Rivian:<br>
+<font color="LEVEL">Elven Wizards</font> use elemental magic, dark magic and summonings more powerful than those of the Elven Mages. They command fire and wind, harness the magical power of the darkness and summon spirits of the nature as Servitors.<br>
+The most powerful Elven Wizards may become <font color="LEVEL">Spellsingers</font>, who have an improved affinity with the spirits, or <font color="LEVEL">Elemental Summoners</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_02.html">Ask about transfer to Elven Wizard.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_elven_wizard_02.html

@@ -1,5 +1,5 @@
-<html><body>Grand Master Rivian:<br>
-To become an Elven Wizard, you must be at least level 20 and have passed the test. An Elf named <font color="LEVEL">Rosella in the Elven Village</font> can set your feet on the path to becoming an Elven Wizard. Do you still have the Newbie Travel Token? Show it to Rosella and she will send you to the Elven Village.<br>
-Even after you demonstrated your qualifications, though, the class change is not possible here -- this place is designed only to train beginners up to a certain skill level. You must go to <font color="LEVEL">Gludio on the mainland</font> to become an Elven Wizard. Seek out <font color="LEVEL">High Priest Raymond</font> in the Temple in <font color="LEVEL">Gludio</font>.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
+<html><body>Grand Master Rivian:<br>
+To become an Elven Wizard, you must be at least level 20 and have passed the test. An Elf named <font color="LEVEL">Rosella in the Elven Village</font> can set your feet on the path to becoming an Elven Wizard. Do you still have the Newbie Travel Token? Show it to Rosella and she will send you to the Elven Village.<br>
+Even after you demonstrated your qualifications, though, the class change is not possible here -- this place is designed only to train beginners up to a certain skill level. You must go to <font color="LEVEL">Gludio on the mainland</font> to become an Elven Wizard. Seek out <font color="LEVEL">High Priest Raymond</font> in the Temple in <font color="LEVEL">Gludio</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_fighter.html

@@ -1,5 +1,5 @@
-<html><body>Grand Master Rivian:<br>
-Unfortunately, you cannot complete your class transfer here. However, I can give you the information you need. If you are an Elven Fighter, you can transfer to <font color="LEVEL">Elven Knight</font> or <font color="LEVEL">Elven Scout</font>. Which would you like to know more about?<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_01.html">Elven Knight.</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_scout_01.html">Elven Scout.</a>
+<html><body>Grand Master Rivian:<br>
+Unfortunately, you cannot complete your class transfer here. However, I can give you the information you need. If you are an Elven Fighter, you can transfer to <font color="LEVEL">Elven Knight</font> or <font color="LEVEL">Elven Scout</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_01.html">Elven Knight.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_scout_01.html">Elven Scout.</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_mystic.html

@@ -1,5 +1,5 @@
-<html><body>Grand Master Rivian:<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the transfer here. However, I can give you the information you need to do so. If you are an Elven Mage, you can transfer to <font color="LEVEL">Elven Wizard</font> or <font color="LEVEL">Oracle</font>. Which would you like to know more about?<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_01.html">Elven Wizard.</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_oracle_01.html">Oracle.</a>
+<html><body>Grand Master Rivian:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the transfer here. However, I can give you the information you need to do so. If you are an Elven Mage, you can transfer to <font color="LEVEL">Elven Wizard</font> or <font color="LEVEL">Oracle</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_01.html">Elven Wizard.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_oracle_01.html">Oracle.</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_no.html

@@ -1,4 +1,4 @@
-<html><body>Grand Master Rivian:<br>
-I will assist you with the transfer, but what I can tell you with certainty is that they are from the Elves.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
+<html><body>Grand Master Rivian:<br>
+I will assist you with the transfer, but what I can tell you with certainty is that they are from the Elves.<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_oracle_01.html

@@ -1,6 +1,6 @@
-<html><body>Grand Master Rivian:<br>
-<font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others.<br>
-Those Oracles who display exceptional spiritual qualities may become <font color="LEVEL">Elders</font>, who are able to use the most powerful healing magics.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_oracle_02.html">Ask about transfer to Oracle.</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
+<html><body>Grand Master Rivian:<br>
+<font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others.<br>
+Those Oracles who display exceptional spiritual qualities may become <font color="LEVEL">Elders</font>, who are able to use the most powerful healing magics.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_oracle_02.html">Ask about transfer to Oracle.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_oracle_02.html

@@ -1,5 +1,5 @@
-<html><body>Grand Master Rivian:<br>
-In order to become an Oracle, you must have achieved at least level 20 and passed the Oracle test.<br>
-You cannot complete the transfer here, however, so go to <font color="LEVEL">the Town of Gludio</font> and seek out the Temple's <font color="LEVEL">High Priest Raymond</font>.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
+<html><body>Grand Master Rivian:<br>
+In order to become an Oracle, you must have achieved at least level 20 and passed the Oracle test.<br>
+You cannot complete the transfer here, however, so go to <font color="LEVEL">the Town of Gludio</font> and seek out the Temple's <font color="LEVEL">High Priest Raymond</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_1.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_transfer_1.html

@@ -1,3 +1,3 @@
-<html><body>Grand Master Rivian:<br>
-You have already completed a class transfer. What else can I tell you? Do your best at your present task. May Eva's divine protection be with you!
+<html><body>Grand Master Rivian:<br>
+You have already completed a class transfer. What else can I tell you? Do your best at your present task. May Eva's divine protection be with you!
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_2.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32147_transfer_2.html

@@ -1,3 +1,3 @@
-<html><body>Grand Master Rivian:<br>
-Ah, you want to recapture the past... To be sure, it is tempting to dwell on our former glories, but what we Elves need now is a clear path to the future.
+<html><body>Grand Master Rivian:<br>
+Ah, you want to recapture the past... To be sure, it is tempting to dwell on our former glories, but what we Elves need now is a clear path to the future.
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_fighter.html

@@ -1,5 +1,5 @@
-<html><body>High Perfect Took:<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. If you are an Orc Fighter, you can transfer to an <font color="LEVEL">Orc Raider</font> or an <font color="LEVEL">Orc Monk</font>. Which would you like to know more about?<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_01.html">Orc Raider.</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_monk_01.html">Orc Monk.</a>
+<html><body>High Perfect Took:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. If you are an Orc Fighter, you can transfer to an <font color="LEVEL">Orc Raider</font> or an <font color="LEVEL">Orc Monk</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_01.html">Orc Raider.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_monk_01.html">Orc Monk.</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_mystic.html

@@ -1,4 +1,4 @@
-<html><body>High Perfect Took:<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. An Orc Mage can transfer to an <font color="LEVEL">Orc Shaman</font>.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_01.html">Listen to a description of an Orc Shaman.</a>
+<html><body>High Perfect Took:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. An Orc Mage can transfer to an <font color="LEVEL">Orc Shaman</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_01.html">Listen to a description of an Orc Shaman.</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_no.html

@@ -1,5 +1,5 @@
-<html><body>High Perfect Took:<br>
-There is only one thing that I will tell others not of our race.<br>
-Be prepared and focused. The time will come when all the powers of this land must be unified to fight against the coming winter...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
+<html><body>High Perfect Took:<br>
+There is only one thing that I will tell others not of our race.<br>
+Be prepared and focused. The time will come when all the powers of this land must be unified to fight against the coming winter...<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_orc_monk_01.html

@@ -1,6 +1,6 @@
-<html><body>High Perfect Took:<br>
-<font color="LEVEL">Monks</font> are Priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on Swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they have learned many skills to protect themselves.<br>
-The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, who undergo more advanced physical and technical training.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_monk_02.html">Ask about transfer to Orc Monk.</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
+<html><body>High Perfect Took:<br>
+<font color="LEVEL">Monks</font> are Priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on Swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they have learned many skills to protect themselves.<br>
+The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, who undergo more advanced physical and technical training.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_monk_02.html">Ask about transfer to Orc Monk.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_orc_monk_02.html

@@ -1,6 +1,6 @@
-<html><body>High Perfect Took:<br>
-To meet the qualifications for an Orc Monk, you must have at least achieved level 20 and passed the Orc Monk test.<br>
-However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
-To take the Orc Monk test, go to <font color="LEVEL">Gantaki Zu Urutu</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
+<html><body>High Perfect Took:<br>
+To meet the qualifications for an Orc Monk, you must have at least achieved level 20 and passed the Orc Monk test.<br>
+However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Orc Monk test, go to <font color="LEVEL">Gantaki Zu Urutu</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_orc_raider_01.html

@@ -1,6 +1,6 @@
-<html><body>High Perfect Took:<br>
-<font color="LEVEL">Orc Raiders</font> are superb warriors who rely on their power and skill to defeat their foes, not on underhanded tactical tricks. Orc Raiders are the most consistent fighters on the battlefield, whose power is capable of overwhelming the skills of their enemies.<br>
-The most elite Orc Raiders may become <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_02.html">Ask about transfer to Orc Raider.</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
+<html><body>High Perfect Took:<br>
+<font color="LEVEL">Orc Raiders</font> are superb warriors who rely on their power and skill to defeat their foes, not on underhanded tactical tricks. Orc Raiders are the most consistent fighters on the battlefield, whose power is capable of overwhelming the skills of their enemies.<br>
+The most elite Orc Raiders may become <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_02.html">Ask about transfer to Orc Raider.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_orc_raider_02.html

@@ -1,6 +1,6 @@
-<html><body>High Perfect Took:<br>
-To meet the qualifications for an Orc Raider, you must have at least achieved level 20 and passed the Orc Raider test.<br>
-However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
-To take the Orc Raider test, go to <font color="LEVEL">Perfect Karukia</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
+<html><body>High Perfect Took:<br>
+To meet the qualifications for an Orc Raider, you must have at least achieved level 20 and passed the Orc Raider test.<br>
+However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Orc Raider test, go to <font color="LEVEL">Perfect Karukia</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_orc_shaman_01.html

@@ -1,6 +1,6 @@
-<html><body>High Perfect Took:<br>
-<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of Flame, and are Priests that perform miracles with fire. They bless warriors going into battle to strengthen their attack skills, while placing curses on their enemies to cripple and hinder them. They are the pride of the Orcs, whose abilities become far stronger when they act in unison with other Shamans.<br>
-Many of the most highly qualified Shamans become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Others are selected as <font color="LEVEL">Warcryers</font> and are taught even stronger spells.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_02.html">Ask about transfer to Orc Shaman.</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_mystic.html">Back.</a>
+<html><body>High Perfect Took:<br>
+<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of Flame, and are Priests that perform miracles with fire. They bless warriors going into battle to strengthen their attack skills, while placing curses on their enemies to cripple and hinder them. They are the pride of the Orcs, whose abilities become far stronger when they act in unison with other Shamans.<br>
+Many of the most highly qualified Shamans become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Others are selected as <font color="LEVEL">Warcryers</font> and are taught even stronger spells.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_02.html">Ask about transfer to Orc Shaman.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_mystic.html">Back.</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_orc_shaman_02.html

@@ -1,6 +1,6 @@
-<html><body>High Perfect Took:<br>
-To meet the qualifications for an Orc Shaman, you must have at least achieved level 20 and passed the Orc Shaman test.<br>
-However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
-To take the Orc Shaman test, go to <font color="LEVEL">Tataru Zu Hestui</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_mystic.html">Back.</a>
+<html><body>High Perfect Took:<br>
+To meet the qualifications for an Orc Shaman, you must have at least achieved level 20 and passed the Orc Shaman test.<br>
+However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Orc Shaman test, go to <font color="LEVEL">Tataru Zu Hestui</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_mystic.html">Back.</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_1.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_transfer_1.html

@@ -1,3 +1,3 @@
-<html><body>High Perfect Took:<br>
-You cannot transfer to that class because you have already done so. Work hard to develop your skills, and in time you will be able to transfer to a more advanced profession. May the blessing of Pa'agrio, the god of fire, be with you. Dejakar Pa'agrio!
+<html><body>High Perfect Took:<br>
+You cannot transfer to that class because you have already done so. Work hard to develop your skills, and in time you will be able to transfer to a more advanced profession. May the blessing of Pa'agrio, the god of fire, be with you. Dejakar Pa'agrio!
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_2.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32150_transfer_2.html

@@ -1,3 +1,3 @@
-<html><body>High Perfect Took:<br>
-Haven't you already transferred twice? May you always use your skills for the advancement of our race! Give our enemies a taste of your awesome strength! Dejakar Pa'agrio!
+<html><body>High Perfect Took:<br>
+Haven't you already transferred twice? May you always use your skills for the advancement of our race! Give our enemies a taste of your awesome strength! Dejakar Pa'agrio!
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html → L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VillageMasters/FirstClassTransferTalk/32153_cleric_01.html

@@ -1,5 +1,5 @@
-<html><body>High Priest Biotin:<br>
-A <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. Thus, a Cleric practices mostly white magic and support magic in order to help others, and may perform miracles through the power of the gods. Given their superior healing power, Clerics are generally welcome wherever they go. Clerics who develop their spiritual abilities sufficiently may rise to the level of <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32153_cleric_02.html">Ask about transfer to Cleric</a><br>
-<a action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</a>
+<html><body>High Priest Biotin:<br>
+A <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. Thus, a Cleric practices mostly white magic and support magic in order to help others, and may perform miracles through the power of the gods. Given their superior healing power, Clerics are generally welcome wherever they go. Clerics who develop their spiritual abilities sufficiently may rise to the level of <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32153_cleric_02.html">Ask about transfer to Cleric</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</a>
 </body></html>

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