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@@ -83,7 +83,7 @@ public final class Lethal extends AbstractEffect
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// for Players CP and HP is set to 1.
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// for Players CP and HP is set to 1.
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if (target.isPlayer())
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if (target.isPlayer())
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{
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{
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- target.notifyDamageReceived(target.getCurrentHp() - 1, info.getEffector(), info.getSkill(), true);
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+ target.notifyDamageReceived(target.getCurrentHp() - 1, info.getEffector(), info.getSkill(), true, false);
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target.setCurrentCp(1);
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target.setCurrentCp(1);
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target.setCurrentHp(1);
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target.setCurrentHp(1);
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target.sendPacket(SystemMessageId.LETHAL_STRIKE);
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target.sendPacket(SystemMessageId.LETHAL_STRIKE);
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@@ -91,7 +91,7 @@ public final class Lethal extends AbstractEffect
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// for Monsters HP is set to 1.
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// for Monsters HP is set to 1.
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else if (target.isMonster() || target.isSummon())
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else if (target.isMonster() || target.isSummon())
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{
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{
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- target.notifyDamageReceived(target.getCurrentHp() - 1, info.getEffector(), info.getSkill(), true);
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+ target.notifyDamageReceived(target.getCurrentHp() - 1, info.getEffector(), info.getSkill(), true, false);
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target.setCurrentHp(1);
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target.setCurrentHp(1);
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}
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}
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activeChar.sendPacket(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL);
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activeChar.sendPacket(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL);
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@@ -109,7 +109,7 @@ public final class Lethal extends AbstractEffect
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// for Monsters HP is set to 50%.
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// for Monsters HP is set to 50%.
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else if (target.isMonster() || target.isSummon())
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else if (target.isMonster() || target.isSummon())
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{
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{
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- target.notifyDamageReceived(target.getCurrentHp() * 0.5, info.getEffector(), info.getSkill(), true);
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+ target.notifyDamageReceived(target.getCurrentHp() * 0.5, info.getEffector(), info.getSkill(), true, false);
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target.setCurrentHp(target.getCurrentHp() * 0.5);
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target.setCurrentHp(target.getCurrentHp() * 0.5);
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}
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}
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activeChar.sendPacket(SystemMessageId.HALF_KILL);
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activeChar.sendPacket(SystemMessageId.HALF_KILL);
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