SoulBlow.java 3.8 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.enums.ShotType;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.conditions.Condition;
  25. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  26. import com.l2jserver.gameserver.model.effects.L2EffectType;
  27. import com.l2jserver.gameserver.model.skills.BuffInfo;
  28. import com.l2jserver.gameserver.model.stats.BaseStats;
  29. import com.l2jserver.gameserver.model.stats.Formulas;
  30. /**
  31. * Soul Blow effect implementation.
  32. * @author Adry_85
  33. */
  34. public final class SoulBlow extends AbstractEffect
  35. {
  36. public SoulBlow(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  37. {
  38. super(attachCond, applyCond, set, params);
  39. }
  40. /**
  41. * If is not evaded and blow lands.
  42. */
  43. @Override
  44. public boolean calcSuccess(BuffInfo info)
  45. {
  46. return !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill()) && Formulas.calcBlowSuccess(info.getEffector(), info.getEffected(), info.getSkill());
  47. }
  48. @Override
  49. public L2EffectType getEffectType()
  50. {
  51. return L2EffectType.FATAL_BLOW;
  52. }
  53. @Override
  54. public boolean isInstant()
  55. {
  56. return true;
  57. }
  58. @Override
  59. public void onStart(BuffInfo info)
  60. {
  61. L2Character target = info.getEffected();
  62. L2Character activeChar = info.getEffector();
  63. if (activeChar.isAlikeDead())
  64. {
  65. return;
  66. }
  67. boolean ss = info.getSkill().useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
  68. byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
  69. double damage = (int) Formulas.calcBlowDamage(activeChar, target, info.getSkill(), shld, ss);
  70. if ((info.getSkill().getMaxSoulConsumeCount() > 0) && activeChar.isPlayer())
  71. {
  72. // Souls Formula (each soul increase +4%)
  73. int chargedSouls = (activeChar.getActingPlayer().getChargedSouls() <= info.getSkill().getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getChargedSouls() : info.getSkill().getMaxSoulConsumeCount();
  74. damage *= 1 + (chargedSouls * 0.04);
  75. }
  76. // Crit rate base crit rate for skill, modified with STR bonus
  77. boolean crit = Formulas.calcCrit(info.getSkill().getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target);
  78. if (crit)
  79. {
  80. damage *= 2;
  81. }
  82. target.reduceCurrentHp(damage, activeChar, info.getSkill());
  83. target.notifyDamageReceived(damage, activeChar, info.getSkill(), crit, false);
  84. // Manage attack or cast break of the target (calculating rate, sending message...)
  85. if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
  86. {
  87. target.breakAttack();
  88. target.breakCast();
  89. }
  90. if (activeChar.isPlayer())
  91. {
  92. L2PcInstance activePlayer = activeChar.getActingPlayer();
  93. activePlayer.sendDamageMessage(target, (int) damage, false, true, false);
  94. }
  95. // Check if damage should be reflected
  96. Formulas.calcDamageReflected(activeChar, target, info.getSkill(), true);
  97. }
  98. }