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BETA/STABLE: Few skill fixes by VlLight.

MELERIX 13 gadi atpakaļ
vecāks
revīzija
2c96770624

+ 16 - 8
L2J_DataPack_BETA/data/stats/skills/04000-04099.xml

@@ -705,7 +705,11 @@
 	<skill id="4047" levels="12" name="Hold">
 		<!-- Freya retail confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
+		<table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="lvlDepend" val="2" />
 		<set name="power" val="80" /> <!-- Base Land Rate -->
 		<set name="target" val="TARGET_ONE" />
@@ -721,8 +725,6 @@
 		<for>
 			<effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" />
 		</for>
-		<table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 75 77 78 </table>
-		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4048" levels="3" name="NPC Dash">
 		<!-- Freya retail confirmed -->
@@ -961,7 +963,13 @@
 	</skill>
 	<skill id="4065" levels="12" name="NPC Heal">
 		<!-- Freya retail confirmed -->
-		<table name="#power"> 83.0 151.0 245.0 362.0 494.0 628.0 743.0 789.0 826.0 867.0 895.0 913.0 </table>
+		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#mpConsume"> 13 24 35 49 64 78 91 97 101 104 105 105 </table>
+		<table name="#mpInitialConsume"> 4 6 9 13 16 20 23 25 26 26 27 27 </table>
+		<table name="#power"> 83 151 245 362 494 628 743 789 826 867 895 913 </table>
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="hitTime" val="2000" />
@@ -972,8 +980,6 @@
 		<set name="effectRange" val="1100" />
 		<set name="reuseDelay" val="8000" />
 		<set name="aggroPoints" val="100" />
-		<table name="#mpConsume"> 17 30 44 62 80 98 114 122 127 130 132 132 </table>
-		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4066" levels="12" name="NPC Twister">
 		<!-- Freya retail confirmed -->
@@ -1192,9 +1198,13 @@
 	</skill>
 	<skill id="4077" levels="12" name="NPC Aura Burn">
 		<!-- Freya retail confirmed -->
-		<table name="#power"> 14 21 30 42 55 68 82 88 93 98 101 104 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
+		<table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
+		<table name="#power"> 14 21 30 42 55 68 82 88 93 98 101 104 </table>
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="reuseDelay" val="8000" />
@@ -1204,8 +1214,6 @@
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="castRange" val="150" />
 		<set name="effectRange" val="650" />
-		<table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 75 77 78 </table>
-		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4078" levels="12" name="NPC Flamestrike">
 		<!-- Freya retail confirmed -->

+ 20 - 10
L2J_DataPack_BETA/data/stats/skills/04100-04199.xml

@@ -338,7 +338,11 @@
 	<skill id="4117" levels="12" name="Paralysis">
 		<!-- Freya retail confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
+		<table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="lvlDepend" val="1" />
 		<set name="power" val="40" /> <!-- Base Land Rate -->
 		<set name="target" val="TARGET_ONE" />
@@ -354,8 +358,6 @@
 		<for>
 			<effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="paralyze" />
 		</for>
-		<table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 75 77 78 </table>
-		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4118" levels="7" name="Paralysis">
 		<!-- Freya retail confirmed -->
@@ -905,7 +907,11 @@
 		<!-- Freya retail confirmed -->
 		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#mpConsume"> 7 11 15 20 25 31 37 39 41 42 43 44 </table>
+		<table name="#mpInitialConsume"> 2 3 4 5 7 8 10 10 11 11 11 11 </table>
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="element" val="5" /> <!-- Dark -->
@@ -917,19 +923,23 @@
 		<set name="castRange" val="600" />
 		<set name="effectRange" val="1100" />
 		<set name="absorbPart" val="0.2" />
-		<table name="#mpConsume"> 9 14 19 25 32 39 47 49 52 53 54 55 </table>
-		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4153" levels="12" name="Decrease Speed">
 		<!-- Freya retail confirmed -->
-		<table name="#power"> 11 16 23 31 41 51 61 66 70 73 76 78 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#mpConsume"> 5 8 11 14 18 22 26 28 29 30 31 31 </table>
+		<table name="#mpInitialConsume"> 2 2 3 4 5 6 7 7 8 8 8 8 </table>
+		<table name="#power"> 11 16 23 31 41 51 61 66 70 73 76 78 </table>
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="lvlDepend" val="1" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="hitTime" val="3100" />
 		<set name="coolTime" val="200" />
+		<set name="element" val="1" /> <!-- Water -->
+		<set name="elementPower" val="20" />
 		<set name="saveVs" val="MEN" />
 		<set name="skillType" val="MDAM" />
 		<set name="isMagic" val="true" />
@@ -942,8 +952,6 @@
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</for>
-		<table name="#mpConsume"> 7 10 14 18 23 28 33 35 37 38 39 39 </table>
-		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4154" levels="12" name="NPC MP Drain - Magic">
 		<!-- Freya retail confirmed -->
@@ -997,9 +1005,13 @@
 	</skill>
 	<skill id="4157" levels="12" name="NPC Blaze - Magic">
 		<!-- Freya retail confirmed -->
-		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#mpConsume"> 5 8 11 14 18 22 26 28 29 30 31 31 </table>
+		<table name="#mpInitialConsume"> 2 2 3 4 5 6 7 7 8 8 8 8 </table>
+		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="element" val="0" /> <!-- Fire -->
@@ -1010,8 +1022,6 @@
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="castRange" val="600" />
 		<set name="effectRange" val="1100" />
-		<table name="#mpConsume"> 7 10 14 18 23 28 33 35 37 38 39 39 </table>
-		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4158" levels="12" name="NPC Prominence - Magic">
 		<!-- Freya retail confirmed -->

+ 44 - 20
L2J_DataPack_BETA/data/stats/skills/04600-04699.xml

@@ -905,7 +905,7 @@
 	</skill>
 	<skill id="4642" levels="9" name="NPC Fast Spell Casting">
 		<table name="#magicLvl"> 20 40 60 70 75 80 85 90 95 </table>
-		<table name="#mAtkSpd"> 1.05 1.07 1.1 1.11 1.13 1.15 1.17 1.19 1.21 </table>
+		<table name="#mAtkSpd"> 1.05 1.07 1.1 1.12 1.15 1.17 1.2 1.22 1.25 </table>
 		<set name="target" val="TARGET_SELF" />
 		<set name="skillType" val="BUFF" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1148,8 +1148,10 @@
 	<skill id="4657" levels="12" name="Hold">
 		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume"> 24 39 57 70 90 110 130 138 145 150 153 155 </table>
+		<table name="#mpConsume"> 22 37 50 67 86 106 124 132 139 143 147 149 </table>
+		<table name="#mpInitialConsume"> 6 10 13 17 22 27 31 33 35 36 37 38 </table>
 		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="saveVs" val="MEN" />
@@ -1165,14 +1167,16 @@
 		<set name="effectRange" val="1100" />
 		<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage -->
 		<for>
-			<effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" />
+			<effect name="Root" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="root_magically" />
 		</for>
 	</skill>
 	<skill id="4658" levels="12" name="Hold">
 		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume"> 24 39 57 70 90 110 130 138 145 150 153 155 </table>
+		<table name="#mpConsume"> 11 19 25 34 43 53 62 66 70 72 74 75 </table>
+		<table name="#mpInitialConsume"> 3 5 7 9 11 14 16 17 18 18 19 19 </table>
 		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="saveVs" val="MEN" />
@@ -1187,14 +1191,16 @@
 		<set name="effectRange" val="1100" />
 		<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage -->
 		<for>
-			<effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" />
+			<effect name="Root" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="root_magically" />
 		</for>
 	</skill>
 	<skill id="4659" levels="12" name="Hold">
 		<table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume"> 24 39 57 70 90 110 130 138 145 150 153 155 </table>
+		<table name="#mpConsume"> 16 26 36 48 61 75 88 94 98 102 104 105 </table>
+		<table name="#mpInitialConsume"> 4 7 9 12 16 19 22 24 25 26 26 27 </table>
 		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="saveVs" val="MEN" />
@@ -1209,14 +1215,16 @@
 		<set name="effectRange" val="1500" />
 		<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage -->
 		<for>
-			<effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" />
+			<effect name="Root" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="root_magically" />
 		</for>
 	</skill>
 	<skill id="4660" levels="12" name="Sleep">
 		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume"> 24 39 57 70 90 110 130 138 145 150 153 155 </table>
+		<table name="#mpConsume"> 22 37 50 67 86 106 124 132 139 143 147 149 </table>
+		<table name="#mpInitialConsume"> 6 10 13 17 22 27 31 33 35 36 37 38 </table>
 		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="saveVs" val="MEN" />
@@ -1232,14 +1240,16 @@
 		<set name="effectRange" val="1100" />
 		<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage -->
 		<for>
-			<effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" />
+			<effect name="Sleep" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="sleep" />
 		</for>
 	</skill>
 	<skill id="4661" levels="12" name="Sleep">
 		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume"> 24 39 57 70 90 110 130 138 145 150 153 155 </table>
+		<table name="#mpConsume"> 11 19 25 34 43 53 62 66 70 72 74 75 </table>
+		<table name="#mpInitialConsume"> 3 5 7 9 11 14 16 17 18 18 19 19 </table>
 		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="isDebuff" val="true" />
@@ -1254,14 +1264,16 @@
 		<set name="effectRange" val="1100" />
 		<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage -->
 		<for>
-			<effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" />
+			<effect name="Sleep" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="sleep" />
 		</for>
 	</skill>
 	<skill id="4662" levels="12" name="Sleep">
 		<table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume"> 24 39 57 70 90 110 130 138 145 150 153 155 </table>
+		<table name="#mpConsume"> 16 26 36 48 61 75 88 94 98 102 104 105 </table>
+		<table name="#mpInitialConsume"> 4 7 9 12 16 19 22 24 25 26 26 27 </table>
 		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="saveVs" val="MEN" />
@@ -1276,11 +1288,11 @@
 		<set name="effectRange" val="1500" />
 		<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage -->
 		<for>
-			<effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" />
+			<effect name="Sleep" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="sleep" />
 		</for>
 	</skill>
 	<skill id="4663" levels="1" name="NPC Hate">
-		<set name="power" val="100" />
+		<set name="power" val="80" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="skillType" val="AGGDEBUFF" />
 		<set name="magicLvl" val="40" />
@@ -1294,10 +1306,12 @@
 	<skill id="4664" levels="12" name="NPC 100% HP Drain">
 		<table name="#power"> 12 18 25 35 46 57 68 73 78 81 84 86 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume"> 17 29 40 53 68 83 100 104 109 113 115 117 </table>
+		<table name="#mpConsume"> 17 31 42 56 72 88 104 110 116 120 122 124 </table>
+		<table name="#mpInitialConsume"> 5 8 11 14 18 22 28 29 29 30 31 31 </table>
 		<set name="element" val="5" /> <!-- Dark -->
 		<set name="elementPower" val="20" />
 		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="skillType" val="DRAIN" />
@@ -1313,10 +1327,12 @@
 	<skill id="4665" levels="12" name="NPC 100% HP Drain - Magic">
 		<table name="#power"> 12 18 25 35 46 57 68 73 78 81 84 86 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume"> 17 29 40 53 68 83 100 104 109 113 115 117 </table>
+		<table name="#mpConsume"> 9 16 21 28 36 44 52 55 58 60 61 62 </table>
+		<table name="#mpInitialConsume"> 3 4 6 7 9 11 14 15 15 15 16 16 </table>
 		<set name="element" val="5" /> <!-- Dark -->
 		<set name="elementPower" val="20" />
 		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="skillType" val="DRAIN" />
@@ -1331,10 +1347,12 @@
 	<skill id="4666" levels="12" name="NPC 100% HP Drain - Slow">
 		<table name="#power"> 6 9 13 18 23 29 34 37 39 41 42 43 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume"> 17 29 40 53 68 83 100 104 109 113 115 117 </table>
+		<table name="#mpConsume"> 9 16 21 28 36 44 52 55 58 60 61 62 </table>
+		<table name="#mpInitialConsume"> 3 4 6 7 9 11 14 15 15 15 16 16 </table>
 		<set name="element" val="5" /> <!-- Dark -->
 		<set name="elementPower" val="20" />
 		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="skillType" val="DRAIN" />
@@ -1349,10 +1367,12 @@
 	<skill id="4667" levels="12" name="NPC Strong 100% HP Drain">
 		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume"> 17 29 40 53 68 83 100 104 109 113 115 117 </table>
+		<table name="#mpConsume"> 25 46 63 84 108 132 155 165 173 179 183 186 </table>
+		<table name="#mpInitialConsume"> 7 12 16 21 27 33 43 42 44 45 46 47 </table>
 		<set name="element" val="5" /> <!-- Dark -->
 		<set name="elementPower" val="20" />
 		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="skillType" val="DRAIN" />
@@ -1368,10 +1388,12 @@
 	<skill id="4668" levels="12" name="NPC Strong 100% HP Drain - Magic">
 		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume"> 17 29 40 53 68 83 100 104 109 113 115 117 </table>
+		<table name="#mpConsume"> 13 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<table name="#mpInitialConsume"> 4 6 8 11 14 17 21 22 22 23 23 24 </table>
 		<set name="element" val="5" /> <!-- Dark -->
 		<set name="elementPower" val="20" />
 		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="skillType" val="DRAIN" />
@@ -1386,10 +1408,12 @@
 	<skill id="4669" levels="12" name="NPC Strong 100% HP Drain - Slow">
 		<table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume"> 17 29 40 53 68 83 100 104 109 113 115 117 </table>
+		<table name="#mpConsume"> 13 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<table name="#mpInitialConsume"> 4 6 8 11 14 17 21 22 22 23 23 24 </table>
 		<set name="element" val="5" /> <!-- Dark -->
 		<set name="elementPower" val="20" />
 		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="skillType" val="DRAIN" />

+ 4 - 2
L2J_DataPack_BETA/data/stats/skills/05000-05099.xml

@@ -988,10 +988,11 @@
 	</skill>
 	<skill id="5083" levels="4" name="Stun">
 		<table name="#mpConsume"> 93 93 93 5 </table>
-		<set name="magicLvl" val="80" />
+		<table name="#power"> 1715 3540 7305 8602 </table>
+		<set name="magicLvl" val="85" />
 		<set name="lvlDepend" val="1" />
 		<set name="mpConsume" val="#mpConsume" />
-		<set name="power" val="1704" />
+		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="hitTime" val="1500" />
 		<set name="coolTime" val="800" />
@@ -1003,6 +1004,7 @@
 		<set name="effectRange" val="200" />
 		<for>
 			<effect name="Stun" abnormalTime="9" val="0" effectPower="50" effectType="STUN" abnormalLvl="1" abnormalType="stun" />
+			<effect name="RemoveTarget" noicon="1" val="0" effectPower="10" effectType="DEBUFF" />
 		</for>
 	</skill>
 	<skill id="5084" levels="4" name="NPC Blinding Blow">

+ 2 - 4
L2J_DataPack_BETA/data/stats/skills/05200-05299.xml

@@ -1367,8 +1367,7 @@
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="power" val="#power" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="target" val="TARGET_AURA" />
-		<set name="skillRadius" val="150" />
+		<set name="target" val="TARGET_ONE" />
 		<set name="hitTime" val="830" />
 		<set name="coolTime" val="660" />
 		<set name="skillType" val="PDAM" />
@@ -1722,8 +1721,7 @@
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="power" val="#power" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="target" val="TARGET_AURA" />
-		<set name="skillRadius" val="150" />
+		<set name="target" val="TARGET_ONE" />
 		<set name="hitTime" val="830" />
 		<set name="coolTime" val="660" />
 		<set name="skillType" val="PDAM" />

+ 3 - 0
L2J_DataPack_BETA/data/stats/skills/05300-05399.xml

@@ -30,6 +30,7 @@
 		<set name="castRange" val="40" />
 		<set name="effectRange" val="200" />
 		<set name="hitTime" val="830" />
+		<set name="isDebuff" val="true" />
 		<set name="coolTime" val="660" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="lvlDepend" val="2" />
@@ -103,6 +104,7 @@
 		<set name="skillType" val="PDAM" />
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="hitTime" val="830" />
+		<set name="isDebuff" val="true" />
 		<set name="coolTime" val="660" />
 		<set name="saveVs" val="MEN" />
 		<set name="castRange" val="40" />
@@ -869,6 +871,7 @@
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="nextActionAttack" val="true" />
 		<set name="hitTime" val="830" />
+		<set name="isDebuff" val="true" />
 		<set name="coolTime" val="660" />
 		<set name="castRange" val="40" />
 		<set name="effectRange" val="200" />

+ 20 - 8
L2J_DataPack_BETA/data/stats/skills/05600-05699.xml

@@ -12,7 +12,9 @@
 		<set name="target" val="TARGET_PARTY" />
 	</skill>
 	<skill id="5601" levels="12" name="Short-Range Physical Attack Resistance">
+		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>		
 		<table name="#vuln"> 0.95 0.9 0.85 0.8 0.75 0.7 0.65 0.6 0.55 0.45 0.3 0 </table>
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_PASSIVE" />
@@ -155,24 +157,32 @@
 		<set name="operateType" val="OP_PASSIVE" />
 	</skill>
 	<skill id="5615" levels="1" name="Raid Boss - Level 87">
-		<set name="target" val="TARGET_NONE" />
-		<set name="skillType" val="NOTDONE" />
+		<!-- For decription in client only -->
+		<set name="magicLvl" val="1" />
+		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_PASSIVE" />
+		<set name="target" val="TARGET_SELF" />
 	</skill>
 	<skill id="5616" levels="1" name="Raid Boss - Level 87">
-		<set name="target" val="TARGET_NONE" />
-		<set name="skillType" val="NOTDONE" />
+		<!-- For decription in client only -->
+		<set name="magicLvl" val="1" />
+		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_PASSIVE" />
+		<set name="target" val="TARGET_SELF" />
 	</skill>
 	<skill id="5617" levels="1" name="Raid Boss - Level 87">
-		<set name="target" val="TARGET_NONE" />
-		<set name="skillType" val="NOTDONE" />
+		<!-- For decription in client only -->
+		<set name="magicLvl" val="1" />
+		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_PASSIVE" />
+		<set name="target" val="TARGET_SELF" />
 	</skill>
 	<skill id="5618" levels="1" name="Raid Boss - Level 87">
-		<set name="target" val="TARGET_NONE" />
-		<set name="skillType" val="NOTDONE" />
+		<!-- For decription in client only -->
+		<set name="magicLvl" val="1" />
+		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_PASSIVE" />
+		<set name="target" val="TARGET_SELF" />
 	</skill>
 	<skill id="5619" levels="1" name="Presentation - Super Giant Mutated Animal Union">
 		<set name="target" val="TARGET_NONE" />
@@ -181,7 +191,9 @@
 		<set name="hitTime" val="5800" />
 	</skill>
 	<skill id="5620" levels="12" name="Short-Range Physical Attack Weakness">
+		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#vuln"> 1.05 1.1 1.15 1.2 1.25 1.3 1.35 1.4 1.45 1.55 1.7 2 </table>
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_PASSIVE" />