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@@ -905,7 +905,7 @@
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</skill>
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<skill id="4642" levels="9" name="NPC Fast Spell Casting">
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<table name="#magicLvl"> 20 40 60 70 75 80 85 90 95 </table>
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- <table name="#mAtkSpd"> 1.05 1.07 1.1 1.11 1.13 1.15 1.17 1.19 1.21 </table>
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+ <table name="#mAtkSpd"> 1.05 1.07 1.1 1.12 1.15 1.17 1.2 1.22 1.25 </table>
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<set name="target" val="TARGET_SELF" />
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<set name="skillType" val="BUFF" />
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<set name="magicLvl" val="#magicLvl" />
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@@ -1148,8 +1148,10 @@
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<skill id="4657" levels="12" name="Hold">
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<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
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<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
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- <table name="#mpConsume"> 24 39 57 70 90 110 130 138 145 150 153 155 </table>
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+ <table name="#mpConsume"> 22 37 50 67 86 106 124 132 139 143 147 149 </table>
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+ <table name="#mpInitialConsume"> 6 10 13 17 22 27 31 33 35 36 37 38 </table>
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<set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="power" val="#power" />
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<set name="target" val="TARGET_ONE" />
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<set name="saveVs" val="MEN" />
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@@ -1165,14 +1167,16 @@
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<set name="effectRange" val="1100" />
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<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage -->
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<for>
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- <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" />
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+ <effect name="Root" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="root_magically" />
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</for>
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</skill>
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<skill id="4658" levels="12" name="Hold">
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<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
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<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
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- <table name="#mpConsume"> 24 39 57 70 90 110 130 138 145 150 153 155 </table>
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+ <table name="#mpConsume"> 11 19 25 34 43 53 62 66 70 72 74 75 </table>
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+ <table name="#mpInitialConsume"> 3 5 7 9 11 14 16 17 18 18 19 19 </table>
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<set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="power" val="#power" />
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<set name="target" val="TARGET_ONE" />
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<set name="saveVs" val="MEN" />
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@@ -1187,14 +1191,16 @@
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<set name="effectRange" val="1100" />
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<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage -->
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<for>
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- <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" />
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+ <effect name="Root" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="root_magically" />
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</for>
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</skill>
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<skill id="4659" levels="12" name="Hold">
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<table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
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<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
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- <table name="#mpConsume"> 24 39 57 70 90 110 130 138 145 150 153 155 </table>
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+ <table name="#mpConsume"> 16 26 36 48 61 75 88 94 98 102 104 105 </table>
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+ <table name="#mpInitialConsume"> 4 7 9 12 16 19 22 24 25 26 26 27 </table>
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<set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="power" val="#power" />
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<set name="target" val="TARGET_ONE" />
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<set name="saveVs" val="MEN" />
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@@ -1209,14 +1215,16 @@
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<set name="effectRange" val="1500" />
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<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage -->
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<for>
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- <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" />
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+ <effect name="Root" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="root_magically" />
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</for>
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</skill>
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<skill id="4660" levels="12" name="Sleep">
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<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
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<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
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- <table name="#mpConsume"> 24 39 57 70 90 110 130 138 145 150 153 155 </table>
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+ <table name="#mpConsume"> 22 37 50 67 86 106 124 132 139 143 147 149 </table>
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+ <table name="#mpInitialConsume"> 6 10 13 17 22 27 31 33 35 36 37 38 </table>
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<set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="power" val="#power" />
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<set name="target" val="TARGET_ONE" />
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<set name="saveVs" val="MEN" />
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@@ -1232,14 +1240,16 @@
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<set name="effectRange" val="1100" />
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<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage -->
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<for>
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- <effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" />
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+ <effect name="Sleep" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="sleep" />
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</for>
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</skill>
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<skill id="4661" levels="12" name="Sleep">
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<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
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<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
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- <table name="#mpConsume"> 24 39 57 70 90 110 130 138 145 150 153 155 </table>
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+ <table name="#mpConsume"> 11 19 25 34 43 53 62 66 70 72 74 75 </table>
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+ <table name="#mpInitialConsume"> 3 5 7 9 11 14 16 17 18 18 19 19 </table>
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<set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="power" val="#power" />
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<set name="target" val="TARGET_ONE" />
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<set name="isDebuff" val="true" />
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@@ -1254,14 +1264,16 @@
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<set name="effectRange" val="1100" />
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<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage -->
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<for>
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- <effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" />
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+ <effect name="Sleep" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="sleep" />
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</for>
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</skill>
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<skill id="4662" levels="12" name="Sleep">
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<table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
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<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
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- <table name="#mpConsume"> 24 39 57 70 90 110 130 138 145 150 153 155 </table>
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+ <table name="#mpConsume"> 16 26 36 48 61 75 88 94 98 102 104 105 </table>
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+ <table name="#mpInitialConsume"> 4 7 9 12 16 19 22 24 25 26 26 27 </table>
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<set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="power" val="#power" />
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<set name="target" val="TARGET_ONE" />
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<set name="saveVs" val="MEN" />
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@@ -1276,11 +1288,11 @@
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<set name="effectRange" val="1500" />
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<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage -->
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<for>
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- <effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" />
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+ <effect name="Sleep" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="sleep" />
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</for>
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</skill>
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<skill id="4663" levels="1" name="NPC Hate">
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- <set name="power" val="100" />
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+ <set name="power" val="80" />
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<set name="target" val="TARGET_ONE" />
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<set name="skillType" val="AGGDEBUFF" />
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<set name="magicLvl" val="40" />
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@@ -1294,10 +1306,12 @@
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<skill id="4664" levels="12" name="NPC 100% HP Drain">
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<table name="#power"> 12 18 25 35 46 57 68 73 78 81 84 86 </table>
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<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
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- <table name="#mpConsume"> 17 29 40 53 68 83 100 104 109 113 115 117 </table>
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+ <table name="#mpConsume"> 17 31 42 56 72 88 104 110 116 120 122 124 </table>
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+ <table name="#mpInitialConsume"> 5 8 11 14 18 22 28 29 29 30 31 31 </table>
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<set name="element" val="5" /> <!-- Dark -->
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<set name="elementPower" val="20" />
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<set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="power" val="#power" />
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<set name="target" val="TARGET_ONE" />
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<set name="skillType" val="DRAIN" />
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@@ -1313,10 +1327,12 @@
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<skill id="4665" levels="12" name="NPC 100% HP Drain - Magic">
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<table name="#power"> 12 18 25 35 46 57 68 73 78 81 84 86 </table>
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<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
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- <table name="#mpConsume"> 17 29 40 53 68 83 100 104 109 113 115 117 </table>
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+ <table name="#mpConsume"> 9 16 21 28 36 44 52 55 58 60 61 62 </table>
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+ <table name="#mpInitialConsume"> 3 4 6 7 9 11 14 15 15 15 16 16 </table>
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<set name="element" val="5" /> <!-- Dark -->
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<set name="elementPower" val="20" />
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<set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="power" val="#power" />
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<set name="target" val="TARGET_ONE" />
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<set name="skillType" val="DRAIN" />
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@@ -1331,10 +1347,12 @@
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<skill id="4666" levels="12" name="NPC 100% HP Drain - Slow">
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<table name="#power"> 6 9 13 18 23 29 34 37 39 41 42 43 </table>
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<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
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- <table name="#mpConsume"> 17 29 40 53 68 83 100 104 109 113 115 117 </table>
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+ <table name="#mpConsume"> 9 16 21 28 36 44 52 55 58 60 61 62 </table>
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+ <table name="#mpInitialConsume"> 3 4 6 7 9 11 14 15 15 15 16 16 </table>
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<set name="element" val="5" /> <!-- Dark -->
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<set name="elementPower" val="20" />
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<set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="power" val="#power" />
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<set name="target" val="TARGET_ONE" />
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<set name="skillType" val="DRAIN" />
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@@ -1349,10 +1367,12 @@
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<skill id="4667" levels="12" name="NPC Strong 100% HP Drain">
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<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
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<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
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- <table name="#mpConsume"> 17 29 40 53 68 83 100 104 109 113 115 117 </table>
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+ <table name="#mpConsume"> 25 46 63 84 108 132 155 165 173 179 183 186 </table>
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+ <table name="#mpInitialConsume"> 7 12 16 21 27 33 43 42 44 45 46 47 </table>
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<set name="element" val="5" /> <!-- Dark -->
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<set name="elementPower" val="20" />
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<set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="power" val="#power" />
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<set name="target" val="TARGET_ONE" />
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<set name="skillType" val="DRAIN" />
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@@ -1368,10 +1388,12 @@
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<skill id="4668" levels="12" name="NPC Strong 100% HP Drain - Magic">
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<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
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<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
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- <table name="#mpConsume"> 17 29 40 53 68 83 100 104 109 113 115 117 </table>
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+ <table name="#mpConsume"> 13 23 32 42 54 66 78 83 87 90 92 93 </table>
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+ <table name="#mpInitialConsume"> 4 6 8 11 14 17 21 22 22 23 23 24 </table>
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<set name="element" val="5" /> <!-- Dark -->
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<set name="elementPower" val="20" />
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<set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="power" val="#power" />
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<set name="target" val="TARGET_ONE" />
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<set name="skillType" val="DRAIN" />
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@@ -1386,10 +1408,12 @@
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<skill id="4669" levels="12" name="NPC Strong 100% HP Drain - Slow">
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<table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
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<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
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- <table name="#mpConsume"> 17 29 40 53 68 83 100 104 109 113 115 117 </table>
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+ <table name="#mpConsume"> 13 23 32 42 54 66 78 83 87 90 92 93 </table>
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+ <table name="#mpInitialConsume"> 4 6 8 11 14 17 21 22 22 23 23 24 </table>
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<set name="element" val="5" /> <!-- Dark -->
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<set name="elementPower" val="20" />
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<set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="power" val="#power" />
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<set name="target" val="TARGET_ONE" />
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<set name="skillType" val="DRAIN" />
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