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@@ -425,11 +425,13 @@
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<set name="magicLvl" val="1" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="A1" />
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<set name="operateType" val="A1" />
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<set name="reuseDelay" val="3000" />
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<set name="reuseDelay" val="3000" />
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- <set name="skillType" val="UNLOCK_SPECIAL" />
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<set name="targetType" val="ONE" />
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<set name="targetType" val="ONE" />
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<cond msgId="109">
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<cond msgId="109">
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<target npcId="13036" />
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<target npcId="13036" />
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</cond>
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</cond>
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+ <for>
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+ <effect name="OpenChest" />
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+ </for>
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</skill>
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</skill>
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<skill id="2323" levels="1" name="Red Sage's Stone">
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<skill id="2323" levels="1" name="Red Sage's Stone">
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<!-- Confirmed CT2.5 -->
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<!-- Confirmed CT2.5 -->
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@@ -737,13 +739,16 @@
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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<set name="magicLvl" val="1" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="A1" />
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<set name="operateType" val="A1" />
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- <set name="power" val="100" />
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<set name="reuseDelay" val="8000" />
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<set name="reuseDelay" val="8000" />
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- <set name="skillType" val="UNLOCK_SPECIAL" />
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<set name="targetType" val="UNLOCKABLE" />
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<set name="targetType" val="UNLOCKABLE" />
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<cond msgId="113" addName="1">
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<cond msgId="113" addName="1">
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<target npcId="16200002" />
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<target npcId="16200002" />
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</cond>
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</cond>
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+ <for>
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+ <effect name="OpenDoor">
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+ <param chance="100" isItem="true" />
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+ </effect>
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+ </for>
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</skill>
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</skill>
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<skill id="2344" levels="1" name="Gate Key of Records">
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<skill id="2344" levels="1" name="Gate Key of Records">
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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@@ -754,13 +759,16 @@
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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<set name="magicLvl" val="1" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="A1" />
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<set name="operateType" val="A1" />
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- <set name="power" val="100" />
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<set name="reuseDelay" val="8000" />
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<set name="reuseDelay" val="8000" />
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- <set name="skillType" val="UNLOCK_SPECIAL" />
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<set name="targetType" val="UNLOCKABLE" />
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<set name="targetType" val="UNLOCKABLE" />
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<cond msgId="113" addName="1">
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<cond msgId="113" addName="1">
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<target npcId="16200005" />
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<target npcId="16200005" />
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</cond>
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</cond>
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+ <for>
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+ <effect name="OpenDoor">
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+ <param chance="100" isItem="true" />
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+ </effect>
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+ </for>
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</skill>
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</skill>
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<skill id="2345" levels="1" name="Gate Key of Observation">
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<skill id="2345" levels="1" name="Gate Key of Observation">
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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@@ -771,13 +779,16 @@
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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<set name="magicLvl" val="1" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="A1" />
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<set name="operateType" val="A1" />
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- <set name="power" val="100" />
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<set name="reuseDelay" val="8000" />
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<set name="reuseDelay" val="8000" />
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- <set name="skillType" val="UNLOCK_SPECIAL" />
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<set name="targetType" val="UNLOCKABLE" />
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<set name="targetType" val="UNLOCKABLE" />
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<cond msgId="113" addName="1">
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<cond msgId="113" addName="1">
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<target npcId="16200009" />
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<target npcId="16200009" />
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</cond>
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</cond>
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+ <for>
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+ <effect name="OpenDoor">
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+ <param chance="100" isItem="true" />
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+ </effect>
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+ </for>
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</skill>
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</skill>
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<skill id="2346" levels="1" name="Gate Key of Specula">
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<skill id="2346" levels="1" name="Gate Key of Specula">
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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@@ -788,13 +799,16 @@
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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<set name="magicLvl" val="1" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="A1" />
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<set name="operateType" val="A1" />
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- <set name="power" val="100" />
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<set name="reuseDelay" val="8000" />
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<set name="reuseDelay" val="8000" />
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- <set name="skillType" val="UNLOCK_SPECIAL" />
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<set name="targetType" val="UNLOCKABLE" />
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<set name="targetType" val="UNLOCKABLE" />
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<cond msgId="113" addName="1">
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<cond msgId="113" addName="1">
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<target npcId="16200003" />
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<target npcId="16200003" />
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</cond>
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</cond>
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+ <for>
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+ <effect name="OpenDoor">
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+ <param chance="100" isItem="true" />
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+ </effect>
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+ </for>
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</skill>
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</skill>
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<skill id="2347" levels="1" name="Enuma Elish Key">
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<skill id="2347" levels="1" name="Enuma Elish Key">
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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@@ -805,13 +819,16 @@
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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<set name="magicLvl" val="1" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="A1" />
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<set name="operateType" val="A1" />
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- <set name="power" val="100" />
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<set name="reuseDelay" val="8000" />
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<set name="reuseDelay" val="8000" />
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- <set name="skillType" val="UNLOCK_SPECIAL" />
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<set name="targetType" val="UNLOCKABLE" />
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<set name="targetType" val="UNLOCKABLE" />
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<cond msgId="113" addName="1">
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<cond msgId="113" addName="1">
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<target npcId="16200007" />
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<target npcId="16200007" />
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</cond>
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</cond>
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+ <for>
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+ <effect name="OpenDoor">
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+ <param chance="100" isItem="true" />
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+ </effect>
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+ </for>
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</skill>
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</skill>
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<skill id="2348" levels="1" name="Prahnah Key">
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<skill id="2348" levels="1" name="Prahnah Key">
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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@@ -822,13 +839,16 @@
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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<set name="magicLvl" val="1" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="A1" />
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<set name="operateType" val="A1" />
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- <set name="power" val="100" />
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<set name="reuseDelay" val="8000" />
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<set name="reuseDelay" val="8000" />
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- <set name="skillType" val="UNLOCK_SPECIAL" />
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<set name="targetType" val="UNLOCKABLE" />
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<set name="targetType" val="UNLOCKABLE" />
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<cond msgId="113" addName="1">
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<cond msgId="113" addName="1">
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<target npcId="16200008" />
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<target npcId="16200008" />
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</cond>
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</cond>
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+ <for>
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+ <effect name="OpenDoor">
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+ <param chance="100" isItem="true" />
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+ </effect>
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+ </for>
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</skill>
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</skill>
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<skill id="2349" levels="1" name="Gate Key of Arvitaire">
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<skill id="2349" levels="1" name="Gate Key of Arvitaire">
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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@@ -839,13 +859,16 @@
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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<set name="magicLvl" val="1" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="A1" />
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<set name="operateType" val="A1" />
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- <set name="power" val="100" />
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<set name="reuseDelay" val="8000" />
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<set name="reuseDelay" val="8000" />
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- <set name="skillType" val="UNLOCK_SPECIAL" />
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<set name="targetType" val="UNLOCKABLE" />
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<set name="targetType" val="UNLOCKABLE" />
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<cond msgId="113" addName="1">
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<cond msgId="113" addName="1">
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<target npcId="16200010" />
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<target npcId="16200010" />
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</cond>
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</cond>
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+ <for>
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+ <effect name="OpenDoor">
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+ <param chance="100" isItem="true" />
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+ </effect>
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+ </for>
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</skill>
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</skill>
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<skill id="2350" levels="1" name="Leopold Key">
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<skill id="2350" levels="1" name="Leopold Key">
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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@@ -856,13 +879,16 @@
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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<set name="magicLvl" val="1" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="A1" />
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<set name="operateType" val="A1" />
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- <set name="power" val="100" />
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<set name="reuseDelay" val="8000" />
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<set name="reuseDelay" val="8000" />
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- <set name="skillType" val="UNLOCK_SPECIAL" />
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<set name="targetType" val="UNLOCKABLE" />
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<set name="targetType" val="UNLOCKABLE" />
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<cond msgId="113" addName="1">
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<cond msgId="113" addName="1">
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<target npcId="16200006" />
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<target npcId="16200006" />
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</cond>
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</cond>
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+ <for>
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+ <effect name="OpenDoor">
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+ <param chance="100" isItem="true" />
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+ </effect>
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+ </for>
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</skill>
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</skill>
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<skill id="2351" levels="1" name="Gate Key of Prediction">
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<skill id="2351" levels="1" name="Gate Key of Prediction">
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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@@ -873,13 +899,16 @@
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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<set name="magicLvl" val="1" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="A1" />
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<set name="operateType" val="A1" />
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- <set name="power" val="100" />
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<set name="reuseDelay" val="8000" />
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<set name="reuseDelay" val="8000" />
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- <set name="skillType" val="UNLOCK_SPECIAL" />
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<set name="targetType" val="UNLOCKABLE" />
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<set name="targetType" val="UNLOCKABLE" />
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<cond msgId="113" addName="1">
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<cond msgId="113" addName="1">
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<target npcId="16200011" />
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<target npcId="16200011" />
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</cond>
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</cond>
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+ <for>
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+ <effect name="OpenDoor">
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+ <param chance="100" isItem="true" />
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+ </effect>
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+ </for>
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</skill>
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</skill>
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<skill id="2352" levels="1" name="Gate Key of Nornil">
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<skill id="2352" levels="1" name="Gate Key of Nornil">
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
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@@ -890,13 +919,16 @@
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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<set name="magicLvl" val="1" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="A1" />
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<set name="operateType" val="A1" />
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- <set name="power" val="100" />
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<set name="reuseDelay" val="8000" />
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<set name="reuseDelay" val="8000" />
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- <set name="skillType" val="UNLOCK_SPECIAL" />
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<set name="targetType" val="UNLOCKABLE" />
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<set name="targetType" val="UNLOCKABLE" />
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<cond msgId="113" addName="1">
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<cond msgId="113" addName="1">
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<target npcId="16200012" />
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<target npcId="16200012" />
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</cond>
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</cond>
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+ <for>
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+ <effect name="OpenDoor">
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+ <param chance="100" isItem="true" />
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+ </effect>
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+ </for>
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</skill>
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</skill>
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<skill id="2353" levels="1" name="Nornil's Power">
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<skill id="2353" levels="1" name="Nornil's Power">
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<set name="affectRange" val="600" />
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<set name="affectRange" val="600" />
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@@ -926,13 +958,16 @@
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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<set name="magicLvl" val="1" />
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<set name="magicLvl" val="1" />
|
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<set name="operateType" val="A1" />
|
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<set name="operateType" val="A1" />
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- <set name="power" val="100" />
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|
|
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<set name="reuseDelay" val="8000" />
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<set name="reuseDelay" val="8000" />
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- <set name="skillType" val="UNLOCK_SPECIAL" />
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|
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<set name="targetType" val="UNLOCKABLE" />
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<set name="targetType" val="UNLOCKABLE" />
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<cond msgId="113" addName="1">
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<cond msgId="113" addName="1">
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<target npcId="20260001" />
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<target npcId="20260001" />
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</cond>
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</cond>
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+ <for>
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+ <effect name="OpenDoor">
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+ <param chance="100" isItem="true" />
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+ </effect>
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+ </for>
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</skill>
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</skill>
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<skill id="2355" levels="1" name="Gate Key of Destruction">
|
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<skill id="2355" levels="1" name="Gate Key of Destruction">
|
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<!-- Confirmed CT2.5 -->
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<!-- Confirmed CT2.5 -->
|
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@@ -944,13 +979,16 @@
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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<set name="magicLvl" val="1" />
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<set name="magicLvl" val="1" />
|
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<set name="operateType" val="A1" />
|
|
<set name="operateType" val="A1" />
|
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- <set name="power" val="100" />
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|
|
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<set name="reuseDelay" val="8000" />
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<set name="reuseDelay" val="8000" />
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- <set name="skillType" val="UNLOCK_SPECIAL" />
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|
|
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<set name="targetType" val="UNLOCKABLE" />
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<set name="targetType" val="UNLOCKABLE" />
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<cond msgId="113" addName="1">
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<cond msgId="113" addName="1">
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<target npcId="20260006" />
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<target npcId="20260006" />
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</cond>
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</cond>
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+ <for>
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|
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+ <effect name="OpenDoor">
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|
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+ <param chance="100" isItem="true" />
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+ </effect>
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+ </for>
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</skill>
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</skill>
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<skill id="2356" levels="1" name="Gate Key of Blood">
|
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<skill id="2356" levels="1" name="Gate Key of Blood">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- Confirmed CT2.5 -->
|
|
@@ -962,13 +1000,16 @@
|
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<set name="itemConsumeCount" val="1" />
|
|
<set name="itemConsumeCount" val="1" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="A1" />
|
|
<set name="operateType" val="A1" />
|
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- <set name="power" val="100" />
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|
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="reuseDelay" val="8000" />
|
|
- <set name="skillType" val="UNLOCK_SPECIAL" />
|
|
|
|
<set name="targetType" val="UNLOCKABLE" />
|
|
<set name="targetType" val="UNLOCKABLE" />
|
|
<cond msgId="113" addName="1">
|
|
<cond msgId="113" addName="1">
|
|
<target npcId="20260002" />
|
|
<target npcId="20260002" />
|
|
</cond>
|
|
</cond>
|
|
|
|
+ <for>
|
|
|
|
+ <effect name="OpenDoor">
|
|
|
|
+ <param chance="100" isItem="true" />
|
|
|
|
+ </effect>
|
|
|
|
+ </for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="2357" levels="1" name="Fiery Demon Blood">
|
|
<skill id="2357" levels="1" name="Fiery Demon Blood">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- Confirmed CT2.5 -->
|
|
@@ -1047,13 +1088,16 @@
|
|
<set name="itemConsumeId" val="10015" />
|
|
<set name="itemConsumeId" val="10015" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="A1" />
|
|
<set name="operateType" val="A1" />
|
|
- <set name="power" val="100" />
|
|
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="reuseDelay" val="8000" />
|
|
- <set name="skillType" val="UNLOCK_SPECIAL" />
|
|
|
|
<set name="targetType" val="UNLOCKABLE" />
|
|
<set name="targetType" val="UNLOCKABLE" />
|
|
<cond msgId="113" addName="1">
|
|
<cond msgId="113" addName="1">
|
|
<target npcId="24220009,24220011,24220012,24220014,24220015,24220016,24220017,24220019" />
|
|
<target npcId="24220009,24220011,24220012,24220014,24220015,24220016,24220017,24220019" />
|
|
</cond>
|
|
</cond>
|
|
|
|
+ <for>
|
|
|
|
+ <effect name="OpenDoor">
|
|
|
|
+ <param chance="100" isItem="true" />
|
|
|
|
+ </effect>
|
|
|
|
+ </for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="2363" levels="1" name="Underground Warehouse Key">
|
|
<skill id="2363" levels="1" name="Underground Warehouse Key">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- Confirmed CT2.5 -->
|
|
@@ -1066,13 +1110,16 @@
|
|
<set name="itemConsumeId" val="10016" />
|
|
<set name="itemConsumeId" val="10016" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="A1" />
|
|
<set name="operateType" val="A1" />
|
|
- <set name="power" val="100" />
|
|
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="reuseDelay" val="8000" />
|
|
- <set name="skillType" val="UNLOCK_SPECIAL" />
|
|
|
|
<set name="targetType" val="UNLOCKABLE" />
|
|
<set name="targetType" val="UNLOCKABLE" />
|
|
<cond msgId="113" addName="1">
|
|
<cond msgId="113" addName="1">
|
|
<target npcId="24220040" />
|
|
<target npcId="24220040" />
|
|
</cond>
|
|
</cond>
|
|
|
|
+ <for>
|
|
|
|
+ <effect name="OpenDoor">
|
|
|
|
+ <param chance="100" isItem="true" />
|
|
|
|
+ </effect>
|
|
|
|
+ </for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="2364" levels="1" name="Blessed Scroll of Fortress Return">
|
|
<skill id="2364" levels="1" name="Blessed Scroll of Fortress Return">
|
|
<set name="hitTime" val="200" />
|
|
<set name="hitTime" val="200" />
|
|
@@ -1128,13 +1175,16 @@
|
|
<set name="itemConsumeId" val="9698" />
|
|
<set name="itemConsumeId" val="9698" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="A1" />
|
|
<set name="operateType" val="A1" />
|
|
- <set name="power" val="100" />
|
|
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="reuseDelay" val="8000" />
|
|
- <set name="skillType" val="UNLOCK_SPECIAL" />
|
|
|
|
<set name="targetType" val="UNLOCKABLE" />
|
|
<set name="targetType" val="UNLOCKABLE" />
|
|
<cond msgId="113" addName="1">
|
|
<cond msgId="113" addName="1">
|
|
<target npcId="24220020" />
|
|
<target npcId="24220020" />
|
|
</cond>
|
|
</cond>
|
|
|
|
+ <for>
|
|
|
|
+ <effect name="OpenDoor">
|
|
|
|
+ <param chance="100" isItem="true" />
|
|
|
|
+ </effect>
|
|
|
|
+ </for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="2367" levels="1" name="Red Coral Key">
|
|
<skill id="2367" levels="1" name="Red Coral Key">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- Confirmed CT2.5 -->
|
|
@@ -1147,13 +1197,16 @@
|
|
<set name="itemConsumeId" val="9699" />
|
|
<set name="itemConsumeId" val="9699" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="A1" />
|
|
<set name="operateType" val="A1" />
|
|
- <set name="power" val="100" />
|
|
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="reuseDelay" val="8000" />
|
|
- <set name="skillType" val="UNLOCK_SPECIAL" />
|
|
|
|
<set name="targetType" val="UNLOCKABLE" />
|
|
<set name="targetType" val="UNLOCKABLE" />
|
|
<cond msgId="113" addName="1">
|
|
<cond msgId="113" addName="1">
|
|
<target npcId="24220022" />
|
|
<target npcId="24220022" />
|
|
</cond>
|
|
</cond>
|
|
|
|
+ <for>
|
|
|
|
+ <effect name="OpenDoor">
|
|
|
|
+ <param chance="100" isItem="true" />
|
|
|
|
+ </effect>
|
|
|
|
+ </for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="2368" levels="1" name="Spirit of the Lake">
|
|
<skill id="2368" levels="1" name="Spirit of the Lake">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- Confirmed CT2.5 -->
|