123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216 |
- /*
- * Copyright (C) 2004-2014 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.instancemanager.InstanceManager;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
- import com.l2jserver.gameserver.model.entity.Instance;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.util.Rnd;
- public class Unlock implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.UNLOCK,
- L2SkillType.UNLOCK_SPECIAL
- };
-
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- for (L2Object target : targets)
- {
- if (target.isDoor())
- {
- L2DoorInstance door = (L2DoorInstance) target;
- // Check if door in the different instance
- if (activeChar.getInstanceId() != door.getInstanceId())
- {
- // Search for the instance
- final Instance inst = InstanceManager.getInstance().getInstance(activeChar.getInstanceId());
- if (inst == null)
- {
- // Instance not found
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- final L2DoorInstance instanceDoor = inst.getDoor(door.getId());
- if (instanceDoor != null)
- {
- // Door found
- door = instanceDoor;
- }
-
- // Checking instance again
- if (activeChar.getInstanceId() != door.getInstanceId())
- {
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- }
-
- if ((!door.isOpenableBySkill() && (skill.getSkillType() != L2SkillType.UNLOCK_SPECIAL)) || (door.getFort() != null))
- {
- activeChar.sendPacket(SystemMessageId.UNABLE_TO_UNLOCK_DOOR);
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
-
- if (doorUnlock(skill) && !door.getOpen())
- {
- door.openMe();
- }
- else
- {
- activeChar.sendPacket(SystemMessageId.FAILED_TO_UNLOCK_DOOR);
- }
- }
- else if (target instanceof L2ChestInstance)
- {
- L2ChestInstance chest = (L2ChestInstance) target;
- if ((chest.getCurrentHp() <= 0) || chest.isInteracted() || (activeChar.getInstanceId() != chest.getInstanceId()))
- {
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
-
- chest.setInteracted();
- if (chestUnlock(skill, chest))
- {
- activeChar.broadcastSocialAction(3);
- chest.setSpecialDrop();
- chest.setMustRewardExpSp(false);
- chest.reduceCurrentHp(99999999, activeChar, skill);
- }
- else
- {
- activeChar.broadcastSocialAction(13);
- chest.addDamageHate(activeChar, 0, 1);
- chest.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, activeChar);
- if (chestTrap(chest))
- {
- chest.chestTrap(activeChar);
- }
- }
- }
- }
- }
-
- private static final boolean doorUnlock(L2Skill skill)
- {
- if (skill.getSkillType() == L2SkillType.UNLOCK_SPECIAL)
- {
- return Rnd.get(100) < skill.getPower();
- }
-
- switch (skill.getLevel())
- {
- case 0:
- return false;
- case 1:
- return Rnd.get(120) < 30;
- case 2:
- return Rnd.get(120) < 50;
- case 3:
- return Rnd.get(120) < 75;
- default:
- return Rnd.get(120) < 100;
- }
- }
-
- private static final boolean chestUnlock(L2Skill skill, L2Character chest)
- {
- int chance = 0;
- if (chest.getLevel() > 60)
- {
- if (skill.getLevel() < 10)
- {
- return false;
- }
-
- chance = ((skill.getLevel() - 10) * 5) + 30;
- }
- else if (chest.getLevel() > 40)
- {
- if (skill.getLevel() < 6)
- {
- return false;
- }
-
- chance = ((skill.getLevel() - 6) * 5) + 10;
- }
- else if (chest.getLevel() > 30)
- {
- if (skill.getLevel() < 3)
- {
- return false;
- }
- if (skill.getLevel() > 12)
- {
- return true;
- }
-
- chance = ((skill.getLevel() - 3) * 5) + 30;
- }
- else
- {
- if (skill.getLevel() > 10)
- {
- return true;
- }
-
- chance = (skill.getLevel() * 5) + 35;
- }
-
- chance = Math.min(chance, 50);
- return Rnd.get(100) < chance;
- }
-
- private static final boolean chestTrap(L2Character chest)
- {
- if (chest.getLevel() > 60)
- {
- return Rnd.get(100) < 80;
- }
- if (chest.getLevel() > 40)
- {
- return Rnd.get(100) < 50;
- }
- if (chest.getLevel() > 30)
- {
- return Rnd.get(100) < 30;
- }
- return Rnd.get(100) < 10;
- }
-
- @Override
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
|