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@@ -14,12 +14,15 @@
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*/
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*/
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package handlers.itemhandlers;
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package handlers.itemhandlers;
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+import java.util.logging.Level;
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+
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import com.l2jserver.gameserver.handler.IItemHandler;
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import com.l2jserver.gameserver.handler.IItemHandler;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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-import com.l2jserver.gameserver.model.items.L2Item;
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+import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.items.L2Weapon;
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import com.l2jserver.gameserver.model.items.L2Weapon;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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+import com.l2jserver.gameserver.model.items.type.L2ActionType;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
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import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
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import com.l2jserver.gameserver.util.Broadcast;
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import com.l2jserver.gameserver.util.Broadcast;
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@@ -27,16 +30,26 @@ import com.l2jserver.gameserver.util.Broadcast;
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public class BlessedSpiritShot implements IItemHandler
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public class BlessedSpiritShot implements IItemHandler
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{
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{
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@Override
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@Override
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- public synchronized boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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+ public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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{
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{
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- if (!(playable instanceof L2PcInstance))
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+ if (!playable.isPlayer())
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+ {
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return false;
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return false;
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+ }
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L2PcInstance activeChar = (L2PcInstance) playable;
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L2PcInstance activeChar = (L2PcInstance) playable;
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L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
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L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
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L2Weapon weaponItem = activeChar.getActiveWeaponItem();
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L2Weapon weaponItem = activeChar.getActiveWeaponItem();
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+ final SkillHolder[] skills = item.getItem().getSkills();
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+
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int itemId = item.getItemId();
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int itemId = item.getItemId();
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+ if (skills == null)
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+ {
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+ _log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
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+ return false;
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+ }
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+
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// Check if Blessed SpiritShot can be used
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// Check if Blessed SpiritShot can be used
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if (weaponInst == null || weaponItem == null || weaponItem.getSpiritShotCount() == 0)
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if (weaponInst == null || weaponItem == null || weaponItem.getSpiritShotCount() == 0)
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{
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{
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@@ -50,39 +63,7 @@ public class BlessedSpiritShot implements IItemHandler
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return false;
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return false;
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// Check for correct grade
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// Check for correct grade
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- final int weaponGrade = weaponItem.getCrystalType();
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-
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- boolean gradeCheck = true;
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-
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- switch (weaponGrade)
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- {
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- case L2Item.CRYSTAL_NONE:
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- if (itemId != 3947)
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- gradeCheck = false;
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- break;
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- case L2Item.CRYSTAL_D:
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- if (itemId != 3948 && itemId != 22072)
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- gradeCheck = false;
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- break;
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- case L2Item.CRYSTAL_C:
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- if (itemId != 3949 && itemId != 22073)
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- gradeCheck = false;
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- break;
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- case L2Item.CRYSTAL_B:
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- if (itemId != 3950 && itemId != 22074)
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- gradeCheck = false;
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- break;
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- case L2Item.CRYSTAL_A:
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- if (itemId != 3951 && itemId != 22075)
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- gradeCheck = false;
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- break;
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- case L2Item.CRYSTAL_S:
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- case L2Item.CRYSTAL_S80:
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- case L2Item.CRYSTAL_S84:
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- if (itemId != 3952 && itemId != 22076)
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- gradeCheck = false;
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- break;
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- }
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+ boolean gradeCheck = item.isEtcItem() && item.getEtcItem().getDefaultAction() == L2ActionType.spiritshot && weaponInst.getItem().getItemGradeSPlus() == item.getItem().getItemGradeSPlus();
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if (!gradeCheck)
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if (!gradeCheck)
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{
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{
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@@ -92,7 +73,6 @@ public class BlessedSpiritShot implements IItemHandler
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return false;
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return false;
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}
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}
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-
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// Consume Blessed SpiritShot if player has enough of them
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// Consume Blessed SpiritShot if player has enough of them
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if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
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if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
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{
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{
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@@ -106,45 +86,7 @@ public class BlessedSpiritShot implements IItemHandler
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// Send message to client
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// Send message to client
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activeChar.sendPacket(SystemMessageId.ENABLED_SPIRITSHOT);
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activeChar.sendPacket(SystemMessageId.ENABLED_SPIRITSHOT);
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- int skillId = 0;
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- switch (itemId)
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- {
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- case 3947:
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- skillId=2061;
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- break;
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- case 3948:
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- skillId=2160;
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- break;
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- case 3949:
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- skillId=2161;
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- break;
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- case 3950:
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- skillId=2162;
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- break;
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- case 3951:
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- skillId=2163;
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- break;
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- case 3952:
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- skillId=2164;
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- break;
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- case 22072:
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- skillId=26050;
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- break;
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- case 22073:
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- skillId=26051;
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- break;
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- case 22074:
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- skillId=26052;
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- break;
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- case 22075:
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- skillId=26053;
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- break;
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- case 22076:
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- skillId=26054;
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- break;
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-
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- }
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- Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skillId, 1, 0, 0), 360000);
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+ Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 360000);
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return true;
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return true;
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}
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}
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}
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}
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