Эх сурвалжийг харах

BETA: More H5 Skill Changes...

 * Sharp Edge: The duration has increased from 600 seconds to 1200 seconds. The range has also increased from 40 to 400.
 * Spike: The duration has increased from 600 seconds to 1200 seconds. The range has also increased from 40 to 400.
 * Restring: The duration has increased from 600 seconds to 1200 seconds. The range has also increased from 40 to 400.
 * Case Harden: The duration has increased from 600 seconds to 1200 seconds. The range has also increased from 40 to 400.
 * Hard Tanning: The duration has increased from 600 seconds to 1200 seconds. The range has also increased from 40 to 400.
 * Embroider: The duration has increased from 600 seconds to 1200 seconds. The range has also increased from 40 to 400.
 * Soul Barrier: Arrow Resistance and Crossbow Resistance changed to 10 and 6 respectively.
MELERIX 14 жил өмнө
parent
commit
1b11f0793d

+ 1 - 1
L2J_DataPack_BETA/data/stats/skills/00400-00499.xml

@@ -2169,7 +2169,7 @@
 			<effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up_special">
 				<basemul order="0x30" stat="rCrit" val="#rCrit" />
 				<mul order="0x30" stat="cAtk" val="#cAtk" />
-				<mul order="0x30" stat="pDef" val="0.8" />
+				<mul order="0x30" stat="pDef" val="0.95" />
 			</effect>
 		</for>
 	</skill>

+ 18 - 18
L2J_DataPack_BETA/data/stats/skills/00800-00899.xml

@@ -397,10 +397,10 @@
 		<set name="coolTime" val="500" />
 		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_ACTIVE" />
-		<set name="castRange" val="40" />
-		<set name="effectRange" val="400" />
+		<set name="castRange" val="400" />
+		<set name="effectRange" val="900" />
 		<for>
-			<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff">
+			<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff">
 				<mul order="0x30" stat="pAtk" val="1.05">
 					<using kind="Sword,Big Sword,Dual Sword,Ancient,Rapier,Dagger,Dual Dagger,Pole,Dual Fist" />
 				</mul>
@@ -420,10 +420,10 @@
 		<set name="coolTime" val="500" />
 		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_ACTIVE" />
-		<set name="castRange" val="40" />
-		<set name="effectRange" val="400" />
+		<set name="castRange" val="400" />
+		<set name="effectRange" val="900" />
 		<for>
-			<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff">
+			<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff">
 				<mul order="0x30" stat="pAtk" val="1.05">
 					<using kind="Blunt,Big Blunt" />
 				</mul>
@@ -443,10 +443,10 @@
 		<set name="coolTime" val="500" />
 		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_ACTIVE" />
-		<set name="castRange" val="40" />
-		<set name="effectRange" val="400" />
+		<set name="castRange" val="400" />
+		<set name="effectRange" val="900" />
 		<for>
-			<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff">
+			<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff">
 				<mul order="0x30" stat="pAtk" val="1.05">
 					<using kind="Bow,Crossbow" />
 				</mul>
@@ -466,10 +466,10 @@
 		<set name="coolTime" val="500" />
 		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_ACTIVE" />
-		<set name="castRange" val="40" />
-		<set name="effectRange" val="400" />
+		<set name="castRange" val="400" />
+		<set name="effectRange" val="900" />
 		<for>
-			<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="dwarf_defence_buff">
+			<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="dwarf_defence_buff">
 				<mul order="0x30" stat="pDef" val="1.1">
 					<using kind="Heavy" />
 				</mul>
@@ -486,10 +486,10 @@
 		<set name="coolTime" val="500" />
 		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_ACTIVE" />
-		<set name="castRange" val="40" />
-		<set name="effectRange" val="400" />
+		<set name="castRange" val="400" />
+		<set name="effectRange" val="900" />
 		<for>
-			<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="dwarf_defence_buff">
+			<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="dwarf_defence_buff">
 				<mul order="0x30" stat="pDef" val="1.05">
 					<using kind="Light" />
 				</mul>
@@ -509,10 +509,10 @@
 		<set name="coolTime" val="500" />
 		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_ACTIVE" />
-		<set name="castRange" val="40" />
-		<set name="effectRange" val="400" />
+		<set name="castRange" val="400" />
+		<set name="effectRange" val="900" />
 		<for>
-			<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="dwarf_defence_buff">
+			<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="dwarf_defence_buff">
 				<mul order="0x30" stat="pDef" val="1.05">
 					<using kind="Magic" />
 				</mul>

+ 6 - 6
L2J_DataPack_BETA/data/stats/skills/01500-01599.xml

@@ -353,22 +353,22 @@
 		<set name="target" val="TARGET_SELF" />
 		<for>
 			<effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="pd_up_bow">
-				<mul order="0x30" stat="bowWpnVuln" val="0.4" />
-				<mul order="0x30" stat="crossbowWpnVuln" val="0.4" />
+				<mul order="0x30" stat="bowWpnVuln" val="0.9" />
+				<mul order="0x30" stat="crossbowWpnVuln" val="0.94" />
 				<mul order="0x30" stat="mDef" val="2" />
 			</effect>
 		</for>
 		<enchant1for>
 			<effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="pd_up_bow">
-				<mul order="0x30" stat="bowWpnVuln" val="0.4" />
-				<mul order="0x30" stat="crossbowWpnVuln" val="0.4" />
+				<mul order="0x30" stat="bowWpnVuln" val="0.9" />
+				<mul order="0x30" stat="crossbowWpnVuln" val="0.94" />
 				<mul order="0x30" stat="mDef" val="2" />
 			</effect>
 		</enchant1for>
 		<enchant2for>
 			<effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="pd_up_bow">
-				<mul order="0x30" stat="bowWpnVuln" val="0.4" />
-				<mul order="0x30" stat="crossbowWpnVuln" val="0.4" />
+				<mul order="0x30" stat="bowWpnVuln" val="0.9" />
+				<mul order="0x30" stat="crossbowWpnVuln" val="0.94" />
 				<mul order="0x30" stat="mDef" val="2" />
 				<add order="0x40" stat="pDef" val="#ench2pDef" />
 			</effect>