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Fixing faulty check in Baium AI which was nicely hidded behind the
overriden getInt

UnAfraid 10 jaren geleden
bovenliggende
commit
0b89776434
1 gewijzigde bestanden met toevoegingen van 1 en 1 verwijderingen
  1. 1 1
      L2J_DataPack/dist/game/data/scripts/ai/individual/Baium/Baium.java

+ 1 - 1
L2J_DataPack/dist/game/data/scripts/ai/individual/Baium/Baium.java

@@ -683,7 +683,7 @@ public final class Baium extends AbstractNpcAI
 		for (int i = 0; i < 3; i++)
 		{
 			final L2Character attacker = vars.getObject("c_quest" + i, L2Character.class);
-			if ((attacker != null) && ((npc.calculateDistance(attacker, true, false) > 9000) || attacker.isDead()))
+			if ((attacker == null) || ((npc.calculateDistance(attacker, true, false) > 9000) || attacker.isDead()))
 			{
 				vars.set("i_quest" + i, 0);
 			}