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- /*
- * Copyright (C) 2004-2014 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package ai.individual.Baium;
- import ai.npc.AbstractNpcAI;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.enums.CategoryType;
- import com.l2jserver.gameserver.enums.MountType;
- import com.l2jserver.gameserver.instancemanager.GrandBossManager;
- import com.l2jserver.gameserver.instancemanager.ZoneManager;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.model.variables.NpcVariables;
- import com.l2jserver.gameserver.model.zone.type.L2NoRestartZone;
- import com.l2jserver.gameserver.network.NpcStringId;
- import com.l2jserver.gameserver.network.clientpackets.Say2;
- import com.l2jserver.gameserver.network.serverpackets.Earthquake;
- import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;
- import com.l2jserver.gameserver.network.serverpackets.PlaySound;
- import com.l2jserver.gameserver.network.serverpackets.SocialAction;
- import com.l2jserver.gameserver.util.Util;
- /**
- * Baium AI.
- * @author St3eT
- */
- public final class Baium extends AbstractNpcAI
- {
- // NPCs
- private static final int BAIUM = 29020; // Baium
- private static final int BAIUM_STONE = 29025; // Baium
- private static final int ANG_VORTEX = 31862; // Angelic Vortex
- private static final int ARCHANGEL = 29021; // Archangel
- private static final int TELE_CUBE = 31842; // Teleportation Cubic
- // Skills
- private static final SkillHolder BAIUM_ATTACK = new SkillHolder(4127, 1); // Baium: General Attack
- private static final SkillHolder ENERGY_WAVE = new SkillHolder(4128, 1); // Wind Of Force
- private static final SkillHolder EARTH_QUAKE = new SkillHolder(4129, 1); // Earthquake
- private static final SkillHolder THUNDERBOLT = new SkillHolder(4130, 1); // Striking of Thunderbolt
- private static final SkillHolder GROUP_HOLD = new SkillHolder(4131, 1); // Stun
- private static final SkillHolder SPEAR_ATTACK = new SkillHolder(4132, 1); // Spear: Pound the Ground
- private static final SkillHolder ANGEL_HEAL = new SkillHolder(4133, 1); // Angel Heal
- private static final SkillHolder HEAL_OF_BAIUM = new SkillHolder(4135, 1); // Baium Heal
- private static final SkillHolder BAIUM_PRESENT = new SkillHolder(4136, 1); // Baium's Gift
- private static final SkillHolder ANTI_STRIDER = new SkillHolder(4258, 1); // Hinder Strider
- // Items
- private static final int FABRIC = 4295; // Blooded Fabric
- // Zone
- private static final L2NoRestartZone zone = ZoneManager.getInstance().getZoneById(70051, L2NoRestartZone.class); // Baium zone
- // Status
- private static final int ALIVE = 0;
- private static final int WAITING = 1;
- private static final int IN_FIGHT = 2;
- private static final int DEAD = 3;
- // Locations
- private static final Location BAIUM_GIFT_LOC = new Location(115910, 17337, 10105);
- private static final Location BAIUM_LOC = new Location(116033, 17447, 10107, -25348);
- private static final Location TELEPORT_CUBIC_LOC = new Location(115017, 15549, 10090);
- private static final Location TELEPORT_IN_LOC = new Location(114077, 15882, 10078);
- private static final Location[] TELEPORT_OUT_LOC =
- {
- new Location(108784, 16000, -4928),
- new Location(113824, 10448, -5164),
- new Location(115488, 22096, -5168),
- };
- private static final Location[] ARCHANGEL_LOC =
- {
- new Location(115792, 16608, 10136, 0),
- new Location(115168, 17200, 10136, 0),
- new Location(115780, 15564, 10136, 13620),
- new Location(114880, 16236, 10136, 5400),
- new Location(114239, 17168, 10136, -1992)
- };
- // Misc
- private L2GrandBossInstance _baium = null;
- private static long _lastAttack = 0;
- private static L2PcInstance _standbyPlayer = null;
-
- private Baium()
- {
- super(Baium.class.getSimpleName(), "ai/individual");
- addFirstTalkId(ANG_VORTEX);
- addTalkId(ANG_VORTEX, TELE_CUBE, BAIUM_STONE);
- addStartNpc(ANG_VORTEX, TELE_CUBE, BAIUM_STONE);
- addAttackId(BAIUM, ARCHANGEL);
- addKillId(BAIUM);
- addSeeCreatureId(BAIUM);
- addSpellFinishedId(BAIUM);
-
- final StatsSet info = GrandBossManager.getInstance().getStatsSet(BAIUM);
- final int curr_hp = info.getInt("currentHP");
- final int curr_mp = info.getInt("currentMP");
- final int loc_x = info.getInt("loc_x");
- final int loc_y = info.getInt("loc_y");
- final int loc_z = info.getInt("loc_z");
- final int heading = info.getInt("heading");
- final long respawnTime = info.getLong("respawn_time");
-
- switch (getStatus())
- {
- case WAITING:
- {
- setStatus(ALIVE);
- }
- case ALIVE:
- {
- addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0);
- break;
- }
- case IN_FIGHT:
- {
- _baium = (L2GrandBossInstance) addSpawn(BAIUM, loc_x, loc_y, loc_z, heading, false, 0);
- _baium.setCurrentHpMp(curr_hp, curr_mp);
- _lastAttack = System.currentTimeMillis();
- addBoss(_baium);
-
- for (Location loc : ARCHANGEL_LOC)
- {
- final L2Npc archangel = addSpawn(ARCHANGEL, loc, false, 0, true);
- startQuestTimer("SELECT_TARGET", 5000, archangel, null);
- }
- startQuestTimer("CHECK_ATTACK", 60000, _baium, null);
- break;
- }
- case DEAD:
- {
- final long remain = respawnTime - System.currentTimeMillis();
- if (remain > 0)
- {
- startQuestTimer("CLEAR_STATUS", remain, null, null);
- }
- else
- {
- notifyEvent("CLEAR_STATUS", null, null);
- }
- break;
- }
- }
- }
-
- @Override
- public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
- {
- switch (event)
- {
- case "31862-04.html":
- {
- return event;
- }
- case "enter":
- {
- String htmltext = null;
- if (getStatus() == DEAD)
- {
- htmltext = "31862-03.html";
- }
- else if (getStatus() == IN_FIGHT)
- {
- htmltext = "31862-02.html";
- }
- else if (!hasQuestItems(player, FABRIC))
- {
- htmltext = "31862-01.html";
- }
- else
- {
- takeItems(player, FABRIC, 1);
- player.teleToLocation(TELEPORT_IN_LOC);
- }
- return htmltext;
- }
- case "teleportOut":
- {
- final Location destination = TELEPORT_OUT_LOC[getRandom(TELEPORT_OUT_LOC.length)];
- player.teleToLocation(destination.getX() + getRandom(100), destination.getY() + getRandom(100), destination.getZ());
- break;
- }
- case "wakeUp":
- {
- if (getStatus() == ALIVE)
- {
- npc.deleteMe();
- setStatus(IN_FIGHT);
- _baium = (L2GrandBossInstance) addSpawn(BAIUM, BAIUM_LOC, false, 0);
- _baium.disableCoreAI(true);
- addBoss(_baium);
- _lastAttack = System.currentTimeMillis();
- startQuestTimer("WAKEUP_ACTION", 50, _baium, null);
- startQuestTimer("MANAGE_EARTHQUAKE", 2000, _baium, null);
- startQuestTimer("CHECK_ATTACK", 60000, _baium, null);
- }
- break;
- }
- case "WAKEUP_ACTION":
- {
- if (npc != null)
- {
- zone.broadcastPacket(new SocialAction(_baium.getObjectId(), 2));
- }
- break;
- }
- case "MANAGE_EARTHQUAKE":
- {
- if (npc != null)
- {
- zone.broadcastPacket(new Earthquake(npc.getX(), npc.getY(), npc.getZ(), 40, 10));
- zone.broadcastPacket(new PlaySound("BS02_A"));
- startQuestTimer("SOCIAL_ACTION", 8000, npc, player);
- }
- break;
- }
- case "SOCIAL_ACTION":
- {
- if (npc != null)
- {
- zone.broadcastPacket(new SocialAction(npc.getObjectId(), 3));
- startQuestTimer("PLAYER_PORT", 6000, npc, player);
- }
- break;
- }
- case "PLAYER_PORT":
- {
- if (npc != null)
- {
- if ((player != null) && player.isInsideRadius(npc, 16000, true, false))
- {
- player.teleToLocation(BAIUM_GIFT_LOC);
- startQuestTimer("PLAYER_KILL", 3000, npc, player);
- }
- else if ((_standbyPlayer != null) && _standbyPlayer.isInsideRadius(npc, 16000, true, false))
- {
- _standbyPlayer.teleToLocation(BAIUM_GIFT_LOC);
- startQuestTimer("PLAYER_KILL", 3000, npc, _standbyPlayer);
- }
- }
- break;
- }
- case "PLAYER_KILL":
- {
- if ((player != null) && player.isInsideRadius(npc, 16000, true, false))
- {
- zone.broadcastPacket(new SocialAction(npc.getObjectId(), 1));
- broadcastNpcSay(npc, Say2.NPC_ALL, player.getName() + ", How dare you wake me! Now you shall die!"); // TODO: replace with NpcStringId when are done core support
- npc.setTarget(player);
- npc.doCast(BAIUM_PRESENT.getSkill());
- }
-
- for (L2PcInstance players : zone.getPlayersInside())
- {
- if (players.isHero())
- {
- zone.broadcastPacket(new ExShowScreenMessage(NpcStringId.NOT_EVEN_THE_GODS_THEMSELVES_COULD_TOUCH_ME_BUT_YOU_S1_YOU_DARE_CHALLENGE_ME_IGNORANT_MORTAL, 2, 4000, players.getName()));
- break;
- }
- }
- startQuestTimer("SPAWN_ARCHANGEL", 8000, npc, null);
- break;
- }
- case "SPAWN_ARCHANGEL":
- {
- _baium.disableCoreAI(false);
-
- for (Location loc : ARCHANGEL_LOC)
- {
- final L2Npc archangel = addSpawn(ARCHANGEL, loc, false, 0, true);
- startQuestTimer("SELECT_TARGET", 5000, archangel, null);
- }
-
- if ((player != null) && !player.isDead())
- {
- attackPlayer((L2Attackable) npc, player);
- }
- else if ((_standbyPlayer != null) && !_standbyPlayer.isDead())
- {
- attackPlayer((L2Attackable) npc, _standbyPlayer);
- }
- else
- {
- for (L2Character characters : npc.getKnownList().getKnownCharactersInRadius(2000))
- {
- if ((characters != null) && characters.isPlayer() && zone.isInsideZone(characters) && !characters.isDead())
- {
- attackPlayer((L2Attackable) npc, (L2Playable) characters);
- break;
- }
- }
- }
- break;
- }
- case "SELECT_TARGET":
- {
- if (npc != null)
- {
- final L2Attackable mob = (L2Attackable) npc;
- final L2Character mostHated = mob.getMostHated();
-
- if ((_baium == null) || _baium.isDead())
- {
- mob.deleteMe();
- break;
- }
-
- if ((mostHated != null) && mostHated.isPlayer() && zone.isInsideZone(mostHated))
- {
- if (mob.getTarget() != mostHated)
- {
- mob.clearAggroList();
- }
- attackPlayer(mob, (L2Playable) mostHated);
- }
- else
- {
- boolean found = false;
- for (L2Character characters : mob.getKnownList().getKnownCharactersInRadius(1000))
- {
- if ((characters != null) && characters.isPlayable() && zone.isInsideZone(characters) && !characters.isDead())
- {
- if (mob.getTarget() != characters)
- {
- mob.clearAggroList();
- }
- attackPlayer(mob, (L2Playable) characters);
- found = true;
- break;
- }
- }
-
- if (!found)
- {
- if (mob.isInsideRadius(_baium, 40, true, false))
- {
- if (mob.getTarget() != _baium)
- {
- mob.clearAggroList();
- }
- mob.setIsRunning(true);
- mob.addDamageHate(_baium, 0, 999);
- mob.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, _baium);
- }
- else
- {
- mob.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _baium);
- }
- }
- }
- startQuestTimer("SELECT_TARGET", 5000, npc, null);
- }
- break;
- }
- case "CHECK_ATTACK":
- {
- if ((npc != null) && ((_lastAttack + 1800000) < System.currentTimeMillis()))
- {
- notifyEvent("CLEAR_ZONE", null, null);
- addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0);
- setStatus(ALIVE);
- }
- else if (npc != null)
- {
- if (((_lastAttack + 300000) < System.currentTimeMillis()) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.75)))
- {
- npc.setTarget(npc);
- npc.doCast(HEAL_OF_BAIUM.getSkill());
- }
- startQuestTimer("CHECK_ATTACK", 60000, npc, null);
- }
- break;
- }
- case "CLEAR_STATUS":
- {
- setStatus(ALIVE);
- addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0);
- break;
- }
- case "CLEAR_ZONE":
- {
- for (L2Character charInside : zone.getCharactersInside())
- {
- if (charInside != null)
- {
- if (charInside.isNpc())
- {
- charInside.deleteMe();
- }
- else if (charInside.isPlayer())
- {
- notifyEvent("teleportOut", null, (L2PcInstance) charInside);
- }
- }
- }
- break;
- }
- case "RESPAWN_BAIUM":
- {
- if (getStatus() == DEAD)
- {
- setRespawn(0);
- cancelQuestTimer("CLEAR_STATUS", null, null);
- notifyEvent("CLEAR_STATUS", null, null);
- }
- else
- {
- player.sendMessage(getClass().getSimpleName() + ": You cant respawn Baium while Baium is alive!");
- }
- break;
- }
- case "ABORT_FIGHT":
- {
- if (getStatus() == IN_FIGHT)
- {
- _baium = null;
- notifyEvent("CLEAR_ZONE", null, null);
- notifyEvent("CLEAR_STATUS", null, null);
- player.sendMessage(getClass().getSimpleName() + ": Aborting fight!");
- }
- else
- {
- player.sendMessage(getClass().getSimpleName() + ": You cant abort attack right now!");
- }
- cancelQuestTimers("CHECK_ATTACK");
- cancelQuestTimers("SELECT_TARGET");
- break;
- }
- case "DESPAWN_MINIONS":
- {
- if (getStatus() == IN_FIGHT)
- {
- for (L2Character charInside : zone.getCharactersInside())
- {
- if ((charInside != null) && charInside.isNpc() && (charInside.getId() == ARCHANGEL))
- {
- charInside.deleteMe();
- }
- }
- if (player != null)
- {
- player.sendMessage(getClass().getSimpleName() + ": All archangels has been deleted!");
- }
- }
- else if (player != null)
- {
- player.sendMessage(getClass().getSimpleName() + ": You cant despawn archangels right now!");
- }
- break;
- }
- case "MANAGE_SKILLS":
- {
- if (npc != null)
- {
- manageSkills(npc);
- }
- break;
- }
- }
- return super.onAdvEvent(event, npc, player);
- }
-
- @Override
- public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
- {
- _lastAttack = System.currentTimeMillis();
-
- if (npc.getId() == BAIUM)
- {
- if ((attacker.getMountType() == MountType.STRIDER) && !attacker.isAffectedBySkill(ANTI_STRIDER.getSkillId()))
- {
- if (!npc.isSkillDisabled(ANTI_STRIDER.getSkill()))
- {
- npc.setTarget(attacker);
- npc.doCast(ANTI_STRIDER.getSkill());
- }
- }
-
- if (skill == null)
- {
- refreshAiParams(attacker, npc, (damage * 1000));
- }
- else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.25))
- {
- refreshAiParams(attacker, npc, ((damage / 3) * 100));
- }
- else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.5))
- {
- refreshAiParams(attacker, npc, (damage * 20));
- }
- else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.75))
- {
- refreshAiParams(attacker, npc, (damage * 10));
- }
- else
- {
- refreshAiParams(attacker, npc, ((damage / 3) * 20));
- }
- manageSkills(npc);
- }
- else
- {
- final L2Attackable mob = (L2Attackable) npc;
- final L2Character mostHated = mob.getMostHated();
-
- if ((getRandom(100) < 10) && mob.checkDoCastConditions(SPEAR_ATTACK.getSkill()))
- {
- if ((mostHated != null) && (npc.calculateDistance(mostHated, true, false) < 1000) && zone.isCharacterInZone(mostHated))
- {
- mob.setTarget(mostHated);
- mob.doCast(SPEAR_ATTACK.getSkill());
- }
- else if (zone.isCharacterInZone(attacker))
- {
- mob.setTarget(attacker);
- mob.doCast(SPEAR_ATTACK.getSkill());
- }
- }
-
- if ((getRandom(100) < 5) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.5)) && mob.checkDoCastConditions(ANGEL_HEAL.getSkill()))
- {
- npc.setTarget(npc);
- npc.doCast(ANGEL_HEAL.getSkill());
- }
- }
- return super.onAttack(npc, attacker, damage, isSummon, skill);
- }
-
- @Override
- public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
- {
- if (zone.isCharacterInZone(killer))
- {
- setStatus(DEAD);
- addSpawn(TELE_CUBE, TELEPORT_CUBIC_LOC, false, 900000);
- zone.broadcastPacket(new PlaySound("BS01_D"));
- long respawnTime = (Config.BAIUM_SPAWN_INTERVAL + getRandom(-Config.BAIUM_SPAWN_RANDOM, Config.BAIUM_SPAWN_RANDOM)) * 3600000;
- setRespawn(respawnTime);
- startQuestTimer("CLEAR_STATUS", respawnTime, null, null);
- startQuestTimer("CLEAR_ZONE", 900000, null, null);
- cancelQuestTimer("CHECK_ATTACK", npc, null);
- }
- return super.onKill(npc, killer, isSummon);
- }
-
- @Override
- public String onSeeCreature(L2Npc npc, L2Character creature, boolean isSummon)
- {
- if (!zone.isInsideZone(creature) || (creature.isNpc() && (creature.getId() == BAIUM_STONE)))
- {
- return super.onSeeCreature(npc, creature, isSummon);
- }
-
- if (creature.isPlayer() && !creature.isDead() && (_standbyPlayer == null))
- {
- _standbyPlayer = (L2PcInstance) creature;
- }
-
- if (creature.isInCategory(CategoryType.CLERIC_GROUP))
- {
- if (npc.getCurrentHp() < (npc.getMaxHp() * 0.25))
- {
- refreshAiParams(creature, npc, 10000);
- }
- else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.5))
- {
- refreshAiParams(creature, npc, 10000, 6000);
- }
- else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.75))
- {
- refreshAiParams(creature, npc, 10000, 3000);
- }
- else
- {
- refreshAiParams(creature, npc, 10000, 2000);
- }
- }
- else
- {
- refreshAiParams(creature, npc, 10000, 1000);
- }
- manageSkills(npc);
- return super.onSeeCreature(npc, creature, isSummon);
- }
-
- @Override
- public String onSpellFinished(L2Npc npc, L2PcInstance player, Skill skill)
- {
- startQuestTimer("MANAGE_SKILLS", 1000, npc, null);
-
- if (!zone.isCharacterInZone(npc) && (_baium != null))
- {
- _baium.teleToLocation(BAIUM_LOC);
- }
- return super.onSpellFinished(npc, player, skill);
- }
-
- @Override
- public boolean unload(boolean removeFromList)
- {
- if (_baium != null)
- {
- _baium.deleteMe();
- }
- return super.unload(removeFromList);
- }
-
- private final void refreshAiParams(L2Character attacker, L2Npc npc, int damage)
- {
- refreshAiParams(attacker, npc, damage, damage);
- }
-
- private final void refreshAiParams(L2Character attacker, L2Npc npc, int damage, int aggro)
- {
- final int newAggroVal = damage + getRandom(3000);
- final int aggroVal = aggro + 1000;
- final NpcVariables vars = npc.getVariables();
- for (int i = 0; i < 3; i++)
- {
- if (attacker == vars.getObject("c_quest" + i, L2Character.class))
- {
- if (vars.getInt("i_quest" + i) < aggroVal)
- {
- vars.set("i_quest" + i, newAggroVal);
- }
- return;
- }
- }
- final int index = Util.getIndexOfMinValue(vars.getInt("i_quest0"), vars.getInt("i_quest1"), vars.getInt("i_quest2"));
- vars.set("i_quest" + index, newAggroVal);
- vars.set("c_quest" + index, attacker);
- }
-
- private int getStatus()
- {
- return GrandBossManager.getInstance().getBossStatus(BAIUM);
- }
-
- private void addBoss(L2GrandBossInstance grandboss)
- {
- GrandBossManager.getInstance().addBoss(grandboss);
- }
-
- private void setStatus(int status)
- {
- GrandBossManager.getInstance().setBossStatus(BAIUM, status);
- }
-
- private void setRespawn(long respawnTime)
- {
- GrandBossManager.getInstance().getStatsSet(BAIUM).set("respawn_time", (System.currentTimeMillis() + respawnTime));
- }
-
- private void manageSkills(L2Npc npc)
- {
- if (npc.isCastingNow() || npc.isCoreAIDisabled() || !npc.isInCombat())
- {
- return;
- }
-
- final NpcVariables vars = npc.getVariables();
- for (int i = 0; i < 3; i++)
- {
- final L2Character attacker = vars.getObject("c_quest" + i, L2Character.class);
- if ((attacker == null) || ((npc.calculateDistance(attacker, true, false) > 9000) || attacker.isDead()))
- {
- vars.set("i_quest" + i, 0);
- }
- }
- final int index = Util.getIndexOfMaxValue(vars.getInt("i_quest0"), vars.getInt("i_quest1"), vars.getInt("i_quest2"));
- final L2Character player = vars.getObject("c_quest" + index, L2Character.class);
- final int i2 = vars.getInt("i_quest" + index);
- if ((i2 > 0) && (getRandom(100) < 70))
- {
- vars.set("i_quest" + index, 500);
- }
-
- SkillHolder skillToCast = null;
- if ((player != null) && !player.isDead())
- {
- if (npc.getCurrentHp() > (npc.getMaxHp() * 0.75))
- {
- if (getRandom(100) < 10)
- {
- skillToCast = ENERGY_WAVE;
- }
- else if (getRandom(100) < 10)
- {
- skillToCast = EARTH_QUAKE;
- }
- else
- {
- skillToCast = BAIUM_ATTACK;
- }
- }
- else if (npc.getCurrentHp() > (npc.getMaxHp() * 0.5))
- {
- if (getRandom(100) < 10)
- {
- skillToCast = GROUP_HOLD;
- }
- else if (getRandom(100) < 10)
- {
- skillToCast = ENERGY_WAVE;
- }
- else if (getRandom(100) < 10)
- {
- skillToCast = EARTH_QUAKE;
- }
- else
- {
- skillToCast = BAIUM_ATTACK;
- }
- }
- else if (npc.getCurrentHp() > (npc.getMaxHp() * 0.25))
- {
- if (getRandom(100) < 10)
- {
- skillToCast = THUNDERBOLT;
- }
- else if (getRandom(100) < 10)
- {
- skillToCast = GROUP_HOLD;
- }
- else if (getRandom(100) < 10)
- {
- skillToCast = ENERGY_WAVE;
- }
- else if (getRandom(100) < 10)
- {
- skillToCast = EARTH_QUAKE;
- }
- else
- {
- skillToCast = BAIUM_ATTACK;
- }
- }
- else if (getRandom(100) < 10)
- {
- skillToCast = THUNDERBOLT;
- }
- else if (getRandom(100) < 10)
- {
- skillToCast = GROUP_HOLD;
- }
- else if (getRandom(100) < 10)
- {
- skillToCast = ENERGY_WAVE;
- }
- else if (getRandom(100) < 10)
- {
- skillToCast = EARTH_QUAKE;
- }
- else
- {
- skillToCast = BAIUM_ATTACK;
- }
- }
-
- if ((skillToCast != null) && npc.checkDoCastConditions(skillToCast.getSkill()))
- {
- npc.setTarget(player);
- npc.doCast(skillToCast.getSkill());
- }
- }
-
- public static void main(String[] args)
- {
- new Baium();
- }
- }
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