Bladeren bron

BETA: Data Pack for [L6661]

Zealar 10 jaren geleden
bovenliggende
commit
02218bfad7

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml

@@ -1512,6 +1512,9 @@
 		<set name="reuseDelay" val="3600000" />
 		<set name="staticReuse" val="true" />
 		<set name="targetType" val="SELF" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="ResurrectionSpecial">
 				<param power="100" />

+ 6 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml

@@ -36,6 +36,9 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="30000" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="70" />
@@ -1012,6 +1015,9 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="30000" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="#power" />

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml

@@ -489,6 +489,9 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="30000" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="#power" />

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml

@@ -1830,6 +1830,9 @@
 		<set name="targetType" val="CORPSE_CLAN" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="#power" />

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml

@@ -394,6 +394,9 @@
 		<set name="reuseDelay" val="3600000" />
 		<set name="staticReuse" val="true" />
 		<set name="targetType" val="ONE" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="ResurrectionSpecial">
 				<param power="100" />

+ 9 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml

@@ -178,6 +178,9 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection" />
 		</for>
@@ -541,6 +544,9 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />
@@ -756,6 +762,9 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml

@@ -1081,6 +1081,9 @@
 		<cond msgId="113" addName="1">
 			<target npcType="L2PetInstance" />
 		</cond>
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />

+ 6 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/02300-02399.xml

@@ -422,6 +422,9 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />
@@ -1721,6 +1724,9 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/02500-02599.xml

@@ -1729,6 +1729,9 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/02600-02699.xml

@@ -317,6 +317,9 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1800000" />
 		<set name="targetType" val="SELF" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="ResurrectionSpecial">
 				<param power="50" />

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml

@@ -1524,6 +1524,9 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="300000" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="#power" />

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml

@@ -1077,6 +1077,9 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1800000" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml

@@ -132,6 +132,9 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="300000" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />

+ 6 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml

@@ -704,6 +704,9 @@
 		<cond msgId="2292">
 			<player agathionId="16031" />
 		</cond>
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />
@@ -779,6 +782,9 @@
 		<cond msgId="2292">
 			<player agathionId="16032" />
 		</cond>
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/09100-09199.xml

@@ -1229,6 +1229,9 @@
 		<set name="reuseDelay" val="3600000" />
 		<set name="targetType" val="PC_BODY" />
 		<!-- TODO: revive all dead characters in the Command Channel -->
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />

+ 9 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/21000-21099.xml

@@ -800,6 +800,9 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="43200000" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />
@@ -1542,6 +1545,9 @@
 		<set name="reuseDelay" val="86400000" />
 		<set name="staticReuse" val="true" />
 		<set name="targetType" val="SELF" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="ResurrectionSpecial">
 				<param power="100" />
@@ -1593,6 +1599,9 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="43200000" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/21100-21199.xml

@@ -59,6 +59,9 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="43200000" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml

@@ -115,6 +115,9 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="targetType" val="PC_BODY" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />

+ 15 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/23000-23099.xml

@@ -77,6 +77,9 @@
 		<cond msgId="2292">
 			<player agathionId="1502" />
 		</cond>
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />
@@ -168,6 +171,9 @@
 		<cond msgId="2292">
 			<player agathionId="1504" />
 		</cond>
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />
@@ -240,6 +246,9 @@
 		<cond msgId="2292">
 			<player agathionId="1506" />
 		</cond>
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />
@@ -505,6 +514,9 @@
 		<cond msgId="2292">
 			<player agathionId="1510" />
 		</cond>
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />
@@ -1037,6 +1049,9 @@
 		<cond msgId="2292">
 			<player agathionId="1522" />
 		</cond>
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="Resurrection">
 				<param power="100" />

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/23100-23199.xml

@@ -897,6 +897,9 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="43200000" />
 		<set name="targetType" val="SELF" />
+		<cond>
+			<player canResurrect="true" />
+		</cond>
 		<for>
 			<effect name="ResurrectionSpecial">
 				<param power="100" />