Formulas.java 92 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.SevenSigns;
  19. import com.l2jserver.gameserver.SevenSignsFestival;
  20. import com.l2jserver.gameserver.instancemanager.CastleManager;
  21. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  22. import com.l2jserver.gameserver.instancemanager.FortManager;
  23. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  24. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  25. import com.l2jserver.gameserver.model.Elementals;
  26. import com.l2jserver.gameserver.model.L2ItemInstance;
  27. import com.l2jserver.gameserver.model.L2SiegeClan;
  28. import com.l2jserver.gameserver.model.L2Skill;
  29. import com.l2jserver.gameserver.model.actor.L2Attackable;
  30. import com.l2jserver.gameserver.model.actor.L2Character;
  31. import com.l2jserver.gameserver.model.actor.L2Npc;
  32. import com.l2jserver.gameserver.model.actor.L2Playable;
  33. import com.l2jserver.gameserver.model.actor.L2Summon;
  34. import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
  35. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  38. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  39. import com.l2jserver.gameserver.model.base.PlayerState;
  40. import com.l2jserver.gameserver.model.entity.Castle;
  41. import com.l2jserver.gameserver.model.entity.ClanHall;
  42. import com.l2jserver.gameserver.model.entity.Fort;
  43. import com.l2jserver.gameserver.model.entity.Siege;
  44. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  45. import com.l2jserver.gameserver.model.zone.type.L2CastleZone;
  46. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  47. import com.l2jserver.gameserver.model.zone.type.L2FortZone;
  48. import com.l2jserver.gameserver.model.zone.type.L2MotherTreeZone;
  49. import com.l2jserver.gameserver.network.SystemMessageId;
  50. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  51. import com.l2jserver.gameserver.skills.conditions.ConditionPlayerState;
  52. import com.l2jserver.gameserver.skills.conditions.ConditionUsingItemType;
  53. import com.l2jserver.gameserver.skills.funcs.Func;
  54. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  55. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  56. import com.l2jserver.gameserver.templates.item.L2Armor;
  57. import com.l2jserver.gameserver.templates.item.L2ArmorType;
  58. import com.l2jserver.gameserver.templates.item.L2Item;
  59. import com.l2jserver.gameserver.templates.item.L2Weapon;
  60. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  61. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  62. import com.l2jserver.gameserver.util.Util;
  63. import com.l2jserver.util.Rnd;
  64. import com.l2jserver.util.StringUtil;
  65. /**
  66. * Global calculations, can be modified by server admins
  67. */
  68. public final class Formulas
  69. {
  70. /** Regen Task period */
  71. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  72. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  73. public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense
  74. public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield defense
  75. public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block
  76. public static final byte SKILL_REFLECT_FAILED = 0; // no reflect
  77. public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some damage reflected some other not
  78. public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage affect both
  79. private static final byte MELEE_ATTACK_RANGE = 40;
  80. static class FuncAddLevel3 extends Func
  81. {
  82. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  83. static Func getInstance(Stats stat)
  84. {
  85. int pos = stat.ordinal();
  86. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  87. return _instancies[pos];
  88. }
  89. private FuncAddLevel3(Stats pStat)
  90. {
  91. super(pStat, 0x10, null);
  92. }
  93. @Override
  94. public void calc(Env env)
  95. {
  96. env.value += env.player.getLevel() / 3.0;
  97. }
  98. }
  99. static class FuncMultLevelMod extends Func
  100. {
  101. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  102. static Func getInstance(Stats stat)
  103. {
  104. int pos = stat.ordinal();
  105. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  106. return _instancies[pos];
  107. }
  108. private FuncMultLevelMod(Stats pStat)
  109. {
  110. super(pStat, 0x20, null);
  111. }
  112. @Override
  113. public void calc(Env env)
  114. {
  115. env.value *= env.player.getLevelMod();
  116. }
  117. }
  118. static class FuncMultRegenResting extends Func
  119. {
  120. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  121. /**
  122. * Return the Func object corresponding to the state concerned.<BR><BR>
  123. */
  124. static Func getInstance(Stats stat)
  125. {
  126. int pos = stat.ordinal();
  127. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  128. return _instancies[pos];
  129. }
  130. /**
  131. * Constructor of the FuncMultRegenResting.<BR><BR>
  132. */
  133. private FuncMultRegenResting(Stats pStat)
  134. {
  135. super(pStat, 0x20, null);
  136. setCondition(new ConditionPlayerState(PlayerState.RESTING, true));
  137. }
  138. /**
  139. * Calculate the modifier of the state concerned.<BR><BR>
  140. */
  141. @Override
  142. public void calc(Env env)
  143. {
  144. if (!cond.test(env)) return;
  145. env.value *= 1.45;
  146. }
  147. }
  148. static class FuncPAtkMod extends Func
  149. {
  150. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  151. static Func getInstance()
  152. {
  153. return _fpa_instance;
  154. }
  155. private FuncPAtkMod()
  156. {
  157. super(Stats.POWER_ATTACK, 0x30, null);
  158. }
  159. @Override
  160. public void calc(Env env)
  161. {
  162. if (env.player instanceof L2PetInstance)
  163. {
  164. if (env.player.getActiveWeaponInstance() != null)
  165. env.value *= BaseStats.STR.calcBonus(env.player);
  166. }
  167. else
  168. env.value *= BaseStats.STR.calcBonus(env.player) * env.player.getLevelMod();
  169. }
  170. }
  171. static class FuncMAtkMod extends Func
  172. {
  173. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  174. static Func getInstance()
  175. {
  176. return _fma_instance;
  177. }
  178. private FuncMAtkMod()
  179. {
  180. super(Stats.MAGIC_ATTACK, 0x20, null);
  181. }
  182. @Override
  183. public void calc(Env env)
  184. {
  185. double intb = BaseStats.INT.calcBonus(env.player);
  186. double lvlb = env.player.getLevelMod();
  187. env.value *= (lvlb * lvlb) * (intb * intb);
  188. }
  189. }
  190. static class FuncMDefMod extends Func
  191. {
  192. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  193. static Func getInstance()
  194. {
  195. return _fmm_instance;
  196. }
  197. private FuncMDefMod()
  198. {
  199. super(Stats.MAGIC_DEFENCE, 0x20, null);
  200. }
  201. @Override
  202. public void calc(Env env)
  203. {
  204. if (env.player instanceof L2PcInstance)
  205. {
  206. L2PcInstance p = (L2PcInstance) env.player;
  207. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
  208. env.value -= 5;
  209. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
  210. env.value -= 5;
  211. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
  212. env.value -= 9;
  213. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
  214. env.value -= 9;
  215. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
  216. env.value -= 13;
  217. }
  218. else if (env.player instanceof L2PetInstance)
  219. {
  220. if (env.player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK) != 0)
  221. env.value *= BaseStats.MEN.calcBonus(env.player);
  222. return;
  223. }
  224. env.value *= BaseStats.MEN.calcBonus(env.player) * env.player.getLevelMod();
  225. }
  226. }
  227. static class FuncPDefMod extends Func
  228. {
  229. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  230. static Func getInstance()
  231. {
  232. return _fmm_instance;
  233. }
  234. private FuncPDefMod()
  235. {
  236. super(Stats.POWER_DEFENCE, 0x20, null);
  237. }
  238. @Override
  239. public void calc(Env env)
  240. {
  241. if (env.player instanceof L2PcInstance)
  242. {
  243. L2PcInstance p = (L2PcInstance) env.player;
  244. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  245. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
  246. env.value -= 12;
  247. L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
  248. if (chest != null)
  249. env.value -= hasMagePDef ? 15 : 31;
  250. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
  251. env.value -= hasMagePDef ? 8 : 18;
  252. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
  253. env.value -= 8;
  254. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
  255. env.value -= 7;
  256. }
  257. env.value *= env.player.getLevelMod();
  258. }
  259. }
  260. static class FuncGatesPDefMod extends Func
  261. {
  262. static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
  263. static Func getInstance()
  264. {
  265. return _fmm_instance;
  266. }
  267. private FuncGatesPDefMod()
  268. {
  269. super(Stats.POWER_DEFENCE, 0x20, null);
  270. }
  271. @Override
  272. public void calc(Env env)
  273. {
  274. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  275. env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
  276. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  277. env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
  278. }
  279. }
  280. static class FuncGatesMDefMod extends Func
  281. {
  282. static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
  283. static Func getInstance()
  284. {
  285. return _fmm_instance;
  286. }
  287. private FuncGatesMDefMod()
  288. {
  289. super(Stats.MAGIC_DEFENCE, 0x20, null);
  290. }
  291. @Override
  292. public void calc(Env env)
  293. {
  294. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  295. env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
  296. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  297. env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
  298. }
  299. }
  300. static class FuncBowAtkRange extends Func
  301. {
  302. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  303. static Func getInstance()
  304. {
  305. return _fbar_instance;
  306. }
  307. private FuncBowAtkRange()
  308. {
  309. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  310. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  311. }
  312. @Override
  313. public void calc(Env env)
  314. {
  315. if (!cond.test(env))
  316. return;
  317. // default is 40 and with bow should be 500
  318. env.value += 460;
  319. }
  320. }
  321. static class FuncCrossBowAtkRange extends Func
  322. {
  323. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  324. static Func getInstance()
  325. {
  326. return _fcb_instance;
  327. }
  328. private FuncCrossBowAtkRange()
  329. {
  330. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  331. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  332. }
  333. @Override
  334. public void calc(Env env)
  335. {
  336. if (!cond.test(env))
  337. return;
  338. // default is 40 and with crossbow should be 400
  339. env.value += 360;
  340. }
  341. }
  342. static class FuncAtkAccuracy extends Func
  343. {
  344. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  345. static Func getInstance()
  346. {
  347. return _faa_instance;
  348. }
  349. private FuncAtkAccuracy()
  350. {
  351. super(Stats.ACCURACY_COMBAT, 0x10, null);
  352. }
  353. @Override
  354. public void calc(Env env)
  355. {
  356. final int level = env.player.getLevel();
  357. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  358. env.value += Math.sqrt(env.player.getDEX()) * 6;
  359. env.value += level;
  360. if (level > 77)
  361. env.value += (level - 77);
  362. if (level > 69)
  363. env.value += (level - 69);
  364. if (env.player instanceof L2Summon)
  365. env.value += (level < 60) ? 4 : 5;
  366. }
  367. }
  368. static class FuncAtkEvasion extends Func
  369. {
  370. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  371. static Func getInstance()
  372. {
  373. return _fae_instance;
  374. }
  375. private FuncAtkEvasion()
  376. {
  377. super(Stats.EVASION_RATE, 0x10, null);
  378. }
  379. @Override
  380. public void calc(Env env)
  381. {
  382. final int level = env.player.getLevel();
  383. //[Square(DEX)]*6 + lvl;
  384. env.value += Math.sqrt(env.player.getDEX()) * 6;
  385. env.value += level;
  386. if (level > 77)
  387. env.value += (level - 77);
  388. if (level > 69)
  389. env.value += (level - 69);
  390. }
  391. }
  392. static class FuncAtkCritical extends Func
  393. {
  394. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  395. static Func getInstance()
  396. {
  397. return _fac_instance;
  398. }
  399. private FuncAtkCritical()
  400. {
  401. super(Stats.CRITICAL_RATE, 0x09, null);
  402. }
  403. @Override
  404. public void calc(Env env)
  405. {
  406. env.value *= BaseStats.DEX.calcBonus(env.player);
  407. env.value *= 10;
  408. env.baseValue = env.value;
  409. }
  410. }
  411. static class FuncMAtkCritical extends Func
  412. {
  413. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  414. static Func getInstance()
  415. {
  416. return _fac_instance;
  417. }
  418. private FuncMAtkCritical()
  419. {
  420. super(Stats.MCRITICAL_RATE, 0x30, null);
  421. }
  422. @Override
  423. public void calc(Env env)
  424. {
  425. L2Character p = env.player;
  426. if(p instanceof L2Summon)
  427. env.value = 8; // TODO: needs retail value
  428. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
  429. env.value *= BaseStats.WIT.calcBonus(p);
  430. }
  431. }
  432. static class FuncMoveSpeed extends Func
  433. {
  434. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  435. static Func getInstance()
  436. {
  437. return _fms_instance;
  438. }
  439. private FuncMoveSpeed()
  440. {
  441. super(Stats.RUN_SPEED, 0x30, null);
  442. }
  443. @Override
  444. public void calc(Env env)
  445. {
  446. env.value *= BaseStats.DEX.calcBonus(env.player);
  447. }
  448. }
  449. static class FuncPAtkSpeed extends Func
  450. {
  451. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  452. static Func getInstance()
  453. {
  454. return _fas_instance;
  455. }
  456. private FuncPAtkSpeed()
  457. {
  458. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  459. }
  460. @Override
  461. public void calc(Env env)
  462. {
  463. env.value *= BaseStats.DEX.calcBonus(env.player);
  464. }
  465. }
  466. static class FuncMAtkSpeed extends Func
  467. {
  468. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  469. static Func getInstance()
  470. {
  471. return _fas_instance;
  472. }
  473. private FuncMAtkSpeed()
  474. {
  475. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  476. }
  477. @Override
  478. public void calc(Env env)
  479. {
  480. env.value *= BaseStats.WIT.calcBonus(env.player);
  481. }
  482. }
  483. static class FuncHennaSTR extends Func
  484. {
  485. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  486. static Func getInstance()
  487. {
  488. return _fh_instance;
  489. }
  490. private FuncHennaSTR()
  491. {
  492. super(Stats.STAT_STR, 0x10, null);
  493. }
  494. @Override
  495. public void calc(Env env)
  496. {
  497. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  498. L2PcInstance pc = (L2PcInstance) env.player;
  499. if (pc != null) env.value += pc.getHennaStatSTR();
  500. }
  501. }
  502. static class FuncHennaDEX extends Func
  503. {
  504. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  505. static Func getInstance()
  506. {
  507. return _fh_instance;
  508. }
  509. private FuncHennaDEX()
  510. {
  511. super(Stats.STAT_DEX, 0x10, null);
  512. }
  513. @Override
  514. public void calc(Env env)
  515. {
  516. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  517. L2PcInstance pc = (L2PcInstance) env.player;
  518. if (pc != null) env.value += pc.getHennaStatDEX();
  519. }
  520. }
  521. static class FuncHennaINT extends Func
  522. {
  523. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  524. static Func getInstance()
  525. {
  526. return _fh_instance;
  527. }
  528. private FuncHennaINT()
  529. {
  530. super(Stats.STAT_INT, 0x10, null);
  531. }
  532. @Override
  533. public void calc(Env env)
  534. {
  535. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  536. L2PcInstance pc = (L2PcInstance) env.player;
  537. if (pc != null) env.value += pc.getHennaStatINT();
  538. }
  539. }
  540. static class FuncHennaMEN extends Func
  541. {
  542. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  543. static Func getInstance()
  544. {
  545. return _fh_instance;
  546. }
  547. private FuncHennaMEN()
  548. {
  549. super(Stats.STAT_MEN, 0x10, null);
  550. }
  551. @Override
  552. public void calc(Env env)
  553. {
  554. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  555. L2PcInstance pc = (L2PcInstance) env.player;
  556. if (pc != null) env.value += pc.getHennaStatMEN();
  557. }
  558. }
  559. static class FuncHennaCON extends Func
  560. {
  561. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  562. static Func getInstance()
  563. {
  564. return _fh_instance;
  565. }
  566. private FuncHennaCON()
  567. {
  568. super(Stats.STAT_CON, 0x10, null);
  569. }
  570. @Override
  571. public void calc(Env env)
  572. {
  573. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  574. L2PcInstance pc = (L2PcInstance) env.player;
  575. if (pc != null) env.value += pc.getHennaStatCON();
  576. }
  577. }
  578. static class FuncHennaWIT extends Func
  579. {
  580. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  581. static Func getInstance()
  582. {
  583. return _fh_instance;
  584. }
  585. private FuncHennaWIT()
  586. {
  587. super(Stats.STAT_WIT, 0x10, null);
  588. }
  589. @Override
  590. public void calc(Env env)
  591. {
  592. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  593. L2PcInstance pc = (L2PcInstance) env.player;
  594. if (pc != null) env.value += pc.getHennaStatWIT();
  595. }
  596. }
  597. static class FuncMaxHpAdd extends Func
  598. {
  599. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  600. static Func getInstance()
  601. {
  602. return _fmha_instance;
  603. }
  604. private FuncMaxHpAdd()
  605. {
  606. super(Stats.MAX_HP, 0x10, null);
  607. }
  608. @Override
  609. public void calc(Env env)
  610. {
  611. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  612. int lvl = env.player.getLevel() - t.classBaseLevel;
  613. double hpmod = t.lvlHpMod * lvl;
  614. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  615. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  616. env.value += (hpmax + hpmin) / 2;
  617. }
  618. }
  619. static class FuncMaxHpMul extends Func
  620. {
  621. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  622. static Func getInstance()
  623. {
  624. return _fmhm_instance;
  625. }
  626. private FuncMaxHpMul()
  627. {
  628. super(Stats.MAX_HP, 0x20, null);
  629. }
  630. @Override
  631. public void calc(Env env)
  632. {
  633. env.value *= BaseStats.CON.calcBonus(env.player);
  634. }
  635. }
  636. static class FuncMaxCpAdd extends Func
  637. {
  638. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  639. static Func getInstance()
  640. {
  641. return _fmca_instance;
  642. }
  643. private FuncMaxCpAdd()
  644. {
  645. super(Stats.MAX_CP, 0x10, null);
  646. }
  647. @Override
  648. public void calc(Env env)
  649. {
  650. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  651. int lvl = env.player.getLevel() - t.classBaseLevel;
  652. double cpmod = t.lvlCpMod * lvl;
  653. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  654. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  655. env.value += (cpmax + cpmin) / 2;
  656. }
  657. }
  658. static class FuncMaxCpMul extends Func
  659. {
  660. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  661. static Func getInstance()
  662. {
  663. return _fmcm_instance;
  664. }
  665. private FuncMaxCpMul()
  666. {
  667. super(Stats.MAX_CP, 0x20, null);
  668. }
  669. @Override
  670. public void calc(Env env)
  671. {
  672. env.value *= BaseStats.CON.calcBonus(env.player);
  673. }
  674. }
  675. static class FuncMaxMpAdd extends Func
  676. {
  677. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  678. static Func getInstance()
  679. {
  680. return _fmma_instance;
  681. }
  682. private FuncMaxMpAdd()
  683. {
  684. super(Stats.MAX_MP, 0x10, null);
  685. }
  686. @Override
  687. public void calc(Env env)
  688. {
  689. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  690. int lvl = env.player.getLevel() - t.classBaseLevel;
  691. double mpmod = t.lvlMpMod * lvl;
  692. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  693. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  694. env.value += (mpmax + mpmin) / 2;
  695. }
  696. }
  697. static class FuncMaxMpMul extends Func
  698. {
  699. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  700. static Func getInstance()
  701. {
  702. return _fmmm_instance;
  703. }
  704. private FuncMaxMpMul()
  705. {
  706. super(Stats.MAX_MP, 0x20, null);
  707. }
  708. @Override
  709. public void calc(Env env)
  710. {
  711. env.value *= BaseStats.MEN.calcBonus(env.player);
  712. }
  713. }
  714. /**
  715. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  716. */
  717. public static int getRegeneratePeriod(L2Character cha)
  718. {
  719. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  720. return HP_REGENERATE_PERIOD; // 3s
  721. }
  722. /**
  723. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  724. *
  725. * <B><U> Concept</U> :</B><BR><BR>
  726. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  727. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  728. *
  729. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  730. *
  731. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  732. *
  733. */
  734. public static Calculator[] getStdNPCCalculators()
  735. {
  736. Calculator[] std = new Calculator[Stats.NUM_STATS];
  737. std[Stats.MAX_HP.ordinal()] = new Calculator();
  738. std[Stats.MAX_HP.ordinal()].addFunc(FuncMaxHpMul.getInstance());
  739. std[Stats.MAX_MP.ordinal()] = new Calculator();
  740. std[Stats.MAX_MP.ordinal()].addFunc(FuncMaxMpMul.getInstance());
  741. std[Stats.POWER_ATTACK.ordinal()] = new Calculator();
  742. std[Stats.POWER_ATTACK.ordinal()].addFunc(FuncPAtkMod.getInstance());
  743. std[Stats.MAGIC_ATTACK.ordinal()] = new Calculator();
  744. std[Stats.MAGIC_ATTACK.ordinal()].addFunc(FuncMAtkMod.getInstance());
  745. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  746. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncPDefMod.getInstance());
  747. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  748. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncMDefMod.getInstance());
  749. std[Stats.CRITICAL_RATE.ordinal()] = new Calculator();
  750. std[Stats.CRITICAL_RATE.ordinal()].addFunc(FuncAtkCritical.getInstance());
  751. std[Stats.MCRITICAL_RATE.ordinal()] = new Calculator();
  752. std[Stats.MCRITICAL_RATE.ordinal()].addFunc(FuncMAtkCritical.getInstance());
  753. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  754. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  755. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  756. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  757. std[Stats.POWER_ATTACK_SPEED.ordinal()] = new Calculator();
  758. std[Stats.POWER_ATTACK_SPEED.ordinal()].addFunc(FuncPAtkSpeed.getInstance());
  759. std[Stats.MAGIC_ATTACK_SPEED.ordinal()] = new Calculator();
  760. std[Stats.MAGIC_ATTACK_SPEED.ordinal()].addFunc(FuncMAtkSpeed.getInstance());
  761. std[Stats.RUN_SPEED.ordinal()] = new Calculator();
  762. std[Stats.RUN_SPEED.ordinal()].addFunc(FuncMoveSpeed.getInstance());
  763. return std;
  764. }
  765. public static Calculator[] getStdDoorCalculators()
  766. {
  767. Calculator[] std = new Calculator[Stats.NUM_STATS];
  768. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  769. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  770. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  771. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  772. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  773. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  774. //SevenSigns PDEF Modifier
  775. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  776. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
  777. //SevenSigns MDEF Modifier
  778. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  779. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
  780. return std;
  781. }
  782. /**
  783. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  784. *
  785. * <B><U> Concept</U> :</B><BR><BR>
  786. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  787. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  788. *
  789. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  790. *
  791. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  792. */
  793. public static void addFuncsToNewCharacter(L2Character cha)
  794. {
  795. if (cha instanceof L2PcInstance)
  796. {
  797. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  798. cha.addStatFunc(FuncMaxHpMul.getInstance());
  799. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  800. cha.addStatFunc(FuncMaxCpMul.getInstance());
  801. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  802. cha.addStatFunc(FuncMaxMpMul.getInstance());
  803. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  804. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  805. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  806. cha.addStatFunc(FuncBowAtkRange.getInstance());
  807. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  808. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  809. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  810. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  811. cha.addStatFunc(FuncPAtkMod.getInstance());
  812. cha.addStatFunc(FuncMAtkMod.getInstance());
  813. cha.addStatFunc(FuncPDefMod.getInstance());
  814. cha.addStatFunc(FuncMDefMod.getInstance());
  815. cha.addStatFunc(FuncAtkCritical.getInstance());
  816. cha.addStatFunc(FuncMAtkCritical.getInstance());
  817. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  818. cha.addStatFunc(FuncAtkEvasion.getInstance());
  819. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  820. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  821. cha.addStatFunc(FuncMoveSpeed.getInstance());
  822. cha.addStatFunc(FuncHennaSTR.getInstance());
  823. cha.addStatFunc(FuncHennaDEX.getInstance());
  824. cha.addStatFunc(FuncHennaINT.getInstance());
  825. cha.addStatFunc(FuncHennaMEN.getInstance());
  826. cha.addStatFunc(FuncHennaCON.getInstance());
  827. cha.addStatFunc(FuncHennaWIT.getInstance());
  828. }
  829. else if (cha instanceof L2PetInstance)
  830. {
  831. cha.addStatFunc(FuncPAtkMod.getInstance());
  832. //cha.addStatFunc(FuncMAtkMod.getInstance());
  833. //cha.addStatFunc(FuncPDefMod.getInstance());
  834. cha.addStatFunc(FuncMDefMod.getInstance());
  835. cha.addStatFunc(FuncAtkCritical.getInstance());
  836. cha.addStatFunc(FuncMAtkCritical.getInstance());
  837. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  838. cha.addStatFunc(FuncAtkEvasion.getInstance());
  839. cha.addStatFunc(FuncMoveSpeed.getInstance());
  840. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  841. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  842. }
  843. else if (cha instanceof L2Summon)
  844. {
  845. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  846. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  847. cha.addStatFunc(FuncAtkCritical.getInstance());
  848. cha.addStatFunc(FuncMAtkCritical.getInstance());
  849. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  850. cha.addStatFunc(FuncAtkEvasion.getInstance());
  851. cha.addStatFunc(FuncMoveSpeed.getInstance());
  852. }
  853. }
  854. /**
  855. * Calculate the HP regen rate (base + modifiers).<BR>
  856. * <BR>
  857. */
  858. public static final double calcHpRegen(L2Character cha)
  859. {
  860. double init = cha.getTemplate().baseHpReg;
  861. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  862. double hpRegenBonus = 0;
  863. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  864. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  865. if (cha instanceof L2PcInstance)
  866. {
  867. L2PcInstance player = (L2PcInstance) cha;
  868. // Calculate correct baseHpReg value for certain level of PC
  869. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  870. // SevenSigns Festival modifier
  871. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  872. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  873. else
  874. {
  875. double siegeModifier = calcSiegeRegenModifer(player);
  876. if (siegeModifier > 0)
  877. hpRegenMultiplier *= siegeModifier;
  878. }
  879. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  880. {
  881. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  882. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  883. int clanHallIndex = player.getClan().getHasHideout();
  884. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  885. {
  886. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  887. if (clansHall != null)
  888. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  889. hpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
  890. }
  891. }
  892. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  893. {
  894. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  895. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  896. int castleIndex = player.getClan().getHasCastle();
  897. if (castleIndex > 0 && castleIndex == posCastleIndex)
  898. {
  899. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  900. if (castle != null)
  901. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  902. hpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl() / 100;
  903. }
  904. }
  905. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  906. {
  907. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  908. int posFortIndex = zone == null ? -1 : zone.getFortId();
  909. int fortIndex = player.getClan().getHasFort();
  910. if (fortIndex > 0 && fortIndex == posFortIndex)
  911. {
  912. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  913. if (fort != null)
  914. if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
  915. hpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl() / 100;
  916. }
  917. }
  918. // Mother Tree effect is calculated at last
  919. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  920. {
  921. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  922. int hpBonus = zone == null ? 0 : zone.getHpRegenBonus();
  923. hpRegenBonus += hpBonus;
  924. }
  925. // Calculate Movement bonus
  926. if (player.isSitting())
  927. hpRegenMultiplier *= 1.5; // Sitting
  928. else if (!player.isMoving())
  929. hpRegenMultiplier *= 1.1; // Staying
  930. else if (player.isRunning())
  931. hpRegenMultiplier *= 0.7; // Running
  932. // Add CON bonus
  933. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  934. }
  935. else if (cha instanceof L2PetInstance)
  936. init = ((L2PetInstance) cha).getPetLevelData().getPetRegenHP() * Config.PET_HP_REGEN_MULTIPLIER;
  937. if (init < 1)
  938. init = 1;
  939. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  940. }
  941. /**
  942. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  943. */
  944. public static final double calcMpRegen(L2Character cha)
  945. {
  946. double init = cha.getTemplate().baseMpReg;
  947. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  948. double mpRegenBonus = 0;
  949. if (cha instanceof L2PcInstance)
  950. {
  951. L2PcInstance player = (L2PcInstance) cha;
  952. // Calculate correct baseMpReg value for certain level of PC
  953. init += 0.3 * ((player.getLevel() - 1) / 10.0);
  954. // SevenSigns Festival modifier
  955. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  956. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  957. // Mother Tree effect is calculated at last'
  958. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  959. {
  960. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  961. int mpBonus = zone == null ? 0 : zone.getMpRegenBonus();
  962. mpRegenBonus += mpBonus;
  963. }
  964. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  965. {
  966. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  967. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  968. int clanHallIndex = player.getClan().getHasHideout();
  969. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  970. {
  971. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  972. if (clansHall != null)
  973. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  974. mpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
  975. }
  976. }
  977. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  978. {
  979. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  980. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  981. int castleIndex = player.getClan().getHasCastle();
  982. if (castleIndex > 0 && castleIndex == posCastleIndex)
  983. {
  984. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  985. if (castle != null)
  986. {
  987. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  988. mpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl() / 100;
  989. }
  990. }
  991. }
  992. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  993. {
  994. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  995. int posFortIndex = zone == null ? -1 : zone.getFortId();
  996. int fortIndex = player.getClan().getHasFort();
  997. if (fortIndex > 0 && fortIndex == posFortIndex)
  998. {
  999. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  1000. if (fort != null)
  1001. if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
  1002. mpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl() / 100;
  1003. }
  1004. }
  1005. // Calculate Movement bonus
  1006. if (player.isSitting())
  1007. mpRegenMultiplier *= 1.5; // Sitting
  1008. else if (!player.isMoving())
  1009. mpRegenMultiplier *= 1.1; // Staying
  1010. else if (player.isRunning())
  1011. mpRegenMultiplier *= 0.7; // Running
  1012. // Add MEN bonus
  1013. init *= cha.getLevelMod() * BaseStats.MEN.calcBonus(cha);
  1014. }
  1015. else if (cha instanceof L2PetInstance)
  1016. init = ((L2PetInstance) cha).getPetLevelData().getPetRegenMP() * Config.PET_MP_REGEN_MULTIPLIER;
  1017. if (init < 1)
  1018. init = 1;
  1019. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  1020. }
  1021. /**
  1022. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  1023. */
  1024. public static final double calcCpRegen(L2Character cha)
  1025. {
  1026. double init = cha.getTemplate().baseHpReg;
  1027. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  1028. double cpRegenBonus = 0;
  1029. if (cha instanceof L2PcInstance)
  1030. {
  1031. L2PcInstance player = (L2PcInstance) cha;
  1032. // Calculate correct baseHpReg value for certain level of PC
  1033. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  1034. // Calculate Movement bonus
  1035. if (player.isSitting())
  1036. cpRegenMultiplier *= 1.5; // Sitting
  1037. else if (!player.isMoving())
  1038. cpRegenMultiplier *= 1.1; // Staying
  1039. else if (player.isRunning())
  1040. cpRegenMultiplier *= 0.7; // Running
  1041. }
  1042. else
  1043. {
  1044. // Calculate Movement bonus
  1045. if (!cha.isMoving())
  1046. cpRegenMultiplier *= 1.1; // Staying
  1047. else if (cha.isRunning())
  1048. cpRegenMultiplier *= 0.7; // Running
  1049. }
  1050. // Apply CON bonus
  1051. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  1052. if (init < 1)
  1053. init = 1;
  1054. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  1055. }
  1056. @SuppressWarnings("deprecation")
  1057. public static final double calcFestivalRegenModifier(L2PcInstance activeChar)
  1058. {
  1059. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  1060. final int oracle = festivalInfo[0];
  1061. final int festivalId = festivalInfo[1];
  1062. int[] festivalCenter;
  1063. // If the player isn't found in the festival, leave the regen rate as it is.
  1064. if (festivalId < 0) return 0;
  1065. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  1066. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  1067. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  1068. // Check the distance between the player and the player spawn point, in the center of the arena.
  1069. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  1070. if (Config.DEBUG)
  1071. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  1072. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  1073. }
  1074. public static final double calcSiegeRegenModifer(L2PcInstance activeChar)
  1075. {
  1076. if (activeChar == null || activeChar.getClan() == null) return 0;
  1077. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  1078. activeChar.getPosition().getY(),
  1079. activeChar.getPosition().getZ());
  1080. if (siege == null || !siege.getIsInProgress()) return 0;
  1081. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  1082. if (siegeClan == null || siegeClan.getFlag().isEmpty()
  1083. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  1084. return 1.5; // If all is true, then modifer will be 50% more
  1085. }
  1086. /** Calculate blow damage based on cAtk */
  1087. public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
  1088. {
  1089. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1090. double power = skill.getPower(isPvP);
  1091. double damage = attacker.getPAtk(target);
  1092. damage+=calcValakasAttribute(attacker, target, skill);
  1093. double defence = target.getPDef(attacker);
  1094. if (attacker instanceof L2Npc)
  1095. {
  1096. if(((L2Npc)attacker)._soulshotcharged)
  1097. {
  1098. ss = true;
  1099. }
  1100. else
  1101. ss = false;
  1102. ((L2Npc)attacker)._soulshotcharged = false;
  1103. }
  1104. // Def bonusses in PvP fight
  1105. if(isPvP)
  1106. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1107. if(ss)
  1108. damage *= 2.;
  1109. switch(shld)
  1110. {
  1111. case SHIELD_DEFENSE_SUCCEED:
  1112. defence += target.getShldDef();
  1113. break;
  1114. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1115. return 1;
  1116. }
  1117. if(ss && skill.getSSBoost()>0)
  1118. power *= skill.getSSBoost();
  1119. damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, (damage+power), target, skill);
  1120. damage *= calcElemental(attacker, target, skill);
  1121. damage += attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.5;
  1122. damage *= target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill);
  1123. damage += target.calcStat(Stats.CRIT_ADD_VULN, 0, target, skill) * 6.5;
  1124. // get the natural vulnerability for the template
  1125. /*if (target instanceof L2Npc)
  1126. {
  1127. damage *= ((L2Npc) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
  1128. }*/
  1129. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  1130. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  1131. damage *= 80 / defence;
  1132. // Random weapon damage
  1133. damage *= attacker.getRandomDamageMultiplier();
  1134. // Physical skill dmg boost
  1135. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1136. // Dmg bonusses in PvP fight
  1137. if(isPvP)
  1138. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1139. else if (target instanceof L2Attackable)
  1140. {
  1141. damage *= attacker.calcStat(Stats.PVE_PHYS_SKILL_DMG, 1, null, null);
  1142. if (!target.isRaid() && !target.isRaidMinion()
  1143. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1144. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1145. {
  1146. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1147. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1148. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1149. else
  1150. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1151. }
  1152. }
  1153. return damage < 1 ? 1. : damage;
  1154. }
  1155. /** Calculated damage caused by ATTACK of attacker on target,
  1156. * called separatly for each weapon, if dual-weapon is used.
  1157. *
  1158. * @param attacker player or NPC that makes ATTACK
  1159. * @param target player or NPC, target of ATTACK
  1160. * @param miss one of ATTACK_XXX constants
  1161. * @param crit if the ATTACK have critical success
  1162. * @param dual if dual weapon is used
  1163. * @param ss if weapon item was charged by soulshot
  1164. * @return damage points
  1165. */
  1166. public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  1167. byte shld, boolean crit, boolean dual, boolean ss)
  1168. {
  1169. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1170. double damage = attacker.getPAtk(target);
  1171. double defence = target.getPDef(attacker);
  1172. damage+=calcValakasAttribute(attacker, target, skill);
  1173. if (attacker instanceof L2Npc)
  1174. {
  1175. if(((L2Npc)attacker)._soulshotcharged)
  1176. {
  1177. ss = true;
  1178. }
  1179. else
  1180. ss = false;
  1181. ((L2Npc)attacker)._soulshotcharged = false;
  1182. }
  1183. // Def bonusses in PvP fight
  1184. if(isPvP)
  1185. {
  1186. if(skill == null)
  1187. defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
  1188. else
  1189. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1190. }
  1191. switch (shld)
  1192. {
  1193. case SHIELD_DEFENSE_SUCCEED:
  1194. if (!Config.ALT_GAME_SHIELD_BLOCKS)
  1195. defence += target.getShldDef();
  1196. break;
  1197. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1198. return 1.;
  1199. }
  1200. if (ss) damage *= 2;
  1201. if (skill != null)
  1202. {
  1203. double skillpower = skill.getPower(attacker, target, isPvP);
  1204. float ssboost = skill.getSSBoost();
  1205. if (ssboost <= 0)
  1206. damage += skillpower;
  1207. else if (ssboost > 0)
  1208. {
  1209. if (ss)
  1210. {
  1211. skillpower *= ssboost;
  1212. damage += skillpower;
  1213. }
  1214. else
  1215. damage += skillpower;
  1216. }
  1217. }
  1218. // defence modifier depending of the attacker weapon
  1219. L2Weapon weapon = attacker.getActiveWeaponItem();
  1220. Stats stat = null;
  1221. boolean isBow = false;
  1222. if (weapon != null && !attacker.isTransformed())
  1223. {
  1224. switch (weapon.getItemType())
  1225. {
  1226. case BOW:
  1227. isBow = true;
  1228. stat = Stats.BOW_WPN_VULN;
  1229. break;
  1230. case CROSSBOW:
  1231. isBow = true;
  1232. stat = Stats.CROSSBOW_WPN_VULN;
  1233. break;
  1234. case BLUNT:
  1235. stat = Stats.BLUNT_WPN_VULN;
  1236. break;
  1237. case DAGGER:
  1238. stat = Stats.DAGGER_WPN_VULN;
  1239. break;
  1240. case DUAL:
  1241. stat = Stats.DUAL_WPN_VULN;
  1242. break;
  1243. case DUALFIST:
  1244. stat = Stats.DUALFIST_WPN_VULN;
  1245. break;
  1246. case ETC:
  1247. stat = Stats.ETC_WPN_VULN;
  1248. break;
  1249. case FIST:
  1250. stat = Stats.FIST_WPN_VULN;
  1251. break;
  1252. case POLE:
  1253. stat = Stats.POLE_WPN_VULN;
  1254. break;
  1255. case SWORD:
  1256. stat = Stats.SWORD_WPN_VULN;
  1257. break;
  1258. case BIGSWORD:
  1259. stat = Stats.BIGSWORD_WPN_VULN;
  1260. break;
  1261. case BIGBLUNT:
  1262. stat = Stats.BIGBLUNT_WPN_VULN;
  1263. break;
  1264. case DUALDAGGER:
  1265. stat = Stats.DUALDAGGER_WPN_VULN;
  1266. break;
  1267. case RAPIER:
  1268. stat = Stats.RAPIER_WPN_VULN;
  1269. break;
  1270. case ANCIENTSWORD:
  1271. stat = Stats.ANCIENT_WPN_VULN;
  1272. break;
  1273. /*case PET:
  1274. stat = Stats.PET_WPN_VULN;
  1275. break;*/
  1276. }
  1277. }
  1278. // for summon use pet weapon vuln, since they cant hold weapon
  1279. if (attacker instanceof L2SummonInstance)
  1280. stat = Stats.PET_WPN_VULN;
  1281. /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1282. {
  1283. defence += target.getShldDef();
  1284. }*/
  1285. //if (!(attacker instanceof L2RaidBossInstance) &&
  1286. /*
  1287. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1288. {
  1289. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1290. // else
  1291. // damage *= 2;
  1292. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1293. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1294. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1295. // damage += _rnd.nextDouble() * damage / 10 ;
  1296. }
  1297. */
  1298. // else {
  1299. //if (skill == null)
  1300. if (crit)
  1301. {
  1302. //Finally retail like formula
  1303. damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
  1304. //Crit dmg add is almost useless in normal hits...
  1305. damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
  1306. }
  1307. else
  1308. damage = 70 * damage / defence;
  1309. if (stat != null)
  1310. {
  1311. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1312. damage = target.calcStat(stat, damage, target, null);
  1313. /*if (target instanceof L2Npc)
  1314. {
  1315. // get the natural vulnerability for the template
  1316. damage *= ((L2Npc) target).getTemplate().getVulnerability(stat);
  1317. }*/
  1318. }
  1319. // Weapon random damage
  1320. damage *= attacker.getRandomDamageMultiplier();
  1321. //damage += Rnd.nextDouble() * damage / 10;
  1322. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1323. // }
  1324. if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
  1325. {
  1326. damage -= target.getShldDef();
  1327. if (damage < 0) damage = 0;
  1328. }
  1329. if (target instanceof L2Npc)
  1330. {
  1331. switch (((L2Npc) target).getTemplate().getRace())
  1332. {
  1333. case BEAST:
  1334. damage *= attacker.getPAtkMonsters(target);
  1335. break;
  1336. case ANIMAL:
  1337. damage *= attacker.getPAtkAnimals(target);
  1338. break;
  1339. case PLANT:
  1340. damage *= attacker.getPAtkPlants(target);
  1341. break;
  1342. case DRAGON:
  1343. damage *= attacker.getPAtkDragons(target);
  1344. break;
  1345. case BUG:
  1346. damage *= attacker.getPAtkInsects(target);
  1347. break;
  1348. case GIANT:
  1349. damage *= attacker.getPAtkGiants(target);
  1350. break;
  1351. case MAGICCREATURE:
  1352. damage *= attacker.getPAtkMagicCreatures(target);
  1353. break;
  1354. default:
  1355. // nothing
  1356. break;
  1357. }
  1358. }
  1359. if (damage > 0 && damage < 1)
  1360. {
  1361. damage = 1;
  1362. }
  1363. else if (damage < 0)
  1364. {
  1365. damage = 0;
  1366. }
  1367. // Dmg bonusses in PvP fight
  1368. if(isPvP)
  1369. {
  1370. if(skill == null)
  1371. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1372. else
  1373. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1374. }
  1375. // Physical skill dmg boost
  1376. if(skill != null)
  1377. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1378. damage *= calcElemental(attacker, target, skill);
  1379. if (target instanceof L2Attackable)
  1380. {
  1381. if (isBow)
  1382. {
  1383. if (skill != null)
  1384. damage *= attacker.calcStat(Stats.PVE_BOW_SKILL_DMG, 1, null, null);
  1385. else
  1386. damage *= attacker.calcStat(Stats.PVE_BOW_DMG, 1, null, null);
  1387. }
  1388. else
  1389. damage *= attacker.calcStat(Stats.PVE_PHYSICAL_DMG, 1, null, null);
  1390. if (!target.isRaid() && !target.isRaidMinion()
  1391. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1392. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1393. {
  1394. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1395. if (skill != null)
  1396. {
  1397. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1398. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1399. else
  1400. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1401. }
  1402. else if (crit)
  1403. {
  1404. if (lvlDiff > Config.NPC_CRIT_DMG_PENALTY.size())
  1405. damage *= Config.NPC_CRIT_DMG_PENALTY.get(Config.NPC_CRIT_DMG_PENALTY.size());
  1406. else
  1407. damage *= Config.NPC_CRIT_DMG_PENALTY.get(lvlDiff);
  1408. }
  1409. else
  1410. {
  1411. if (lvlDiff > Config.NPC_DMG_PENALTY.size())
  1412. damage *= Config.NPC_DMG_PENALTY.get(Config.NPC_DMG_PENALTY.size());
  1413. else
  1414. damage *= Config.NPC_DMG_PENALTY.get(lvlDiff);
  1415. }
  1416. }
  1417. }
  1418. return damage;
  1419. }
  1420. public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean bss, boolean mcrit)
  1421. {
  1422. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1423. double mAtk = attacker.getMAtk(target, skill);
  1424. double mDef = target.getMDef(attacker, skill);
  1425. // AI SpiritShot
  1426. if (attacker instanceof L2Npc)
  1427. {
  1428. if(((L2Npc)attacker)._spiritshotcharged)
  1429. {
  1430. ss = true;
  1431. }
  1432. else
  1433. ss = false;
  1434. ((L2Npc)attacker)._spiritshotcharged = false;
  1435. }
  1436. // --------------------------------
  1437. // Pvp bonuses for def
  1438. if(isPvP)
  1439. {
  1440. if(skill.isMagic())
  1441. mDef *= target.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null);
  1442. else
  1443. mDef *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1444. }
  1445. switch (shld)
  1446. {
  1447. case SHIELD_DEFENSE_SUCCEED:
  1448. mDef += target.getShldDef(); // kamael
  1449. break;
  1450. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1451. return 1;
  1452. }
  1453. if (bss)
  1454. mAtk *= 4;
  1455. else if (ss)
  1456. mAtk *= 2;
  1457. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker, target, isPvP);
  1458. // Failure calculation
  1459. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1460. {
  1461. if (attacker instanceof L2PcInstance)
  1462. {
  1463. if (calcMagicSuccess(attacker, target, skill)
  1464. && (target.getLevel() - attacker.getLevel()) <= 9)
  1465. {
  1466. if (skill.getSkillType() == L2SkillType.DRAIN)
  1467. attacker.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1468. else
  1469. attacker.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
  1470. damage /= 2;
  1471. }
  1472. else
  1473. {
  1474. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1475. sm.addCharName(target);
  1476. sm.addSkillName(skill);
  1477. attacker.sendPacket(sm);
  1478. damage = 1;
  1479. }
  1480. }
  1481. if (target instanceof L2PcInstance)
  1482. {
  1483. if (skill.getSkillType() == L2SkillType.DRAIN)
  1484. {
  1485. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1486. sm.addCharName(attacker);
  1487. target.sendPacket(sm);
  1488. }
  1489. else
  1490. {
  1491. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1492. sm.addCharName(attacker);
  1493. target.sendPacket(sm);
  1494. }
  1495. }
  1496. }
  1497. else if (mcrit)
  1498. {
  1499. if (attacker instanceof L2PcInstance && target instanceof L2PcInstance)
  1500. damage *= 2.5;
  1501. else
  1502. damage *= 3;
  1503. damage *= attacker.calcStat(Stats.MAGIC_CRIT_DMG, 1, null, null);
  1504. }
  1505. // Weapon random damage
  1506. damage *= attacker.getRandomDamageMultiplier();
  1507. // Pvp bonuses for dmg
  1508. if(isPvP)
  1509. {
  1510. if(skill.isMagic())
  1511. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1512. else
  1513. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1514. }
  1515. // CT2.3 general magic vuln
  1516. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1517. damage *= calcElemental(attacker, target, skill);
  1518. if (target instanceof L2Attackable)
  1519. {
  1520. damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  1521. if (!target.isRaid() && !target.isRaidMinion()
  1522. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1523. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1524. {
  1525. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1526. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1527. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1528. else
  1529. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1530. }
  1531. }
  1532. return damage;
  1533. }
  1534. public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
  1535. {
  1536. // Current info include mAtk in the skill power.
  1537. // double mAtk = attacker.getMAtk();
  1538. double mDef = target.getMDef(attacker.getOwner(), skill);
  1539. switch (shld)
  1540. {
  1541. case SHIELD_DEFENSE_SUCCEED:
  1542. mDef += target.getShldDef(); // kamael
  1543. break;
  1544. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1545. return 1;
  1546. }
  1547. double damage = 91 /* * Math.sqrt(mAtk)*/ / mDef * skill.getPower(target instanceof L2Playable);
  1548. L2PcInstance owner = attacker.getOwner();
  1549. // Failure calculation
  1550. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1551. {
  1552. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1553. if (skill.getSkillType() == L2SkillType.DRAIN)
  1554. owner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1555. else
  1556. owner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
  1557. damage /= 2;
  1558. }
  1559. else
  1560. {
  1561. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1562. sm.addCharName(target);
  1563. sm.addSkillName(skill);
  1564. owner.sendPacket(sm);
  1565. damage = 1;
  1566. }
  1567. if (target instanceof L2PcInstance)
  1568. {
  1569. if (skill.getSkillType() == L2SkillType.DRAIN)
  1570. {
  1571. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1572. sm.addCharName(owner);
  1573. target.sendPacket(sm);
  1574. }
  1575. else
  1576. {
  1577. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1578. sm.addCharName(owner);
  1579. target.sendPacket(sm);
  1580. }
  1581. }
  1582. }
  1583. else if (mcrit)
  1584. damage *= 3;
  1585. // CT2.3 general magic vuln
  1586. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1587. damage *= calcElemental(owner, target, skill);
  1588. if (target instanceof L2Attackable)
  1589. {
  1590. damage *= attacker.getOwner().calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  1591. if (!target.isRaid() && !target.isRaidMinion()
  1592. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getOwner() != null
  1593. && (target.getLevel() - attacker.getOwner().getLevel()) >= 2)
  1594. {
  1595. int lvlDiff = target.getLevel() - attacker.getOwner().getLevel() - 1;
  1596. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1597. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1598. else
  1599. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1600. }
  1601. }
  1602. return damage;
  1603. }
  1604. /** Returns true in case of critical hit */
  1605. public static final boolean calcCrit(double rate, L2Character target)
  1606. {
  1607. final boolean success = rate > Rnd.get(1000);
  1608. // support for critical damage evasion
  1609. if (success)
  1610. {
  1611. if (target == null)
  1612. return true; // no effect
  1613. // little weird, but remember what CRIT_DAMAGE_EVASION > 1 increase chances to _evade_ crit hits
  1614. return Rnd.get((int)target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null)) < 100;
  1615. }
  1616. return success;
  1617. }
  1618. /** Calculate value of blow success */
  1619. public static final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1620. {
  1621. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1622. }
  1623. /** Calculate value of lethal chance */
  1624. public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
  1625. {
  1626. double chance = 0;
  1627. if (magiclvl > 0)
  1628. {
  1629. int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel();
  1630. // delta [-3,infinite)
  1631. if (delta >= -3)
  1632. {
  1633. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1634. }
  1635. // delta [-9, -3[
  1636. else if (delta < -3 && delta >= -9)
  1637. {
  1638. // baseLethal
  1639. // chance = -1 * -----------
  1640. // (delta / 3)
  1641. chance = (-3) * (baseLethal / (delta));
  1642. }
  1643. //delta [-infinite,-9[
  1644. else
  1645. {
  1646. chance = baseLethal / 15;
  1647. }
  1648. }
  1649. else
  1650. {
  1651. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1652. }
  1653. return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
  1654. }
  1655. public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1656. {
  1657. if (!target.isRaid()
  1658. && !(target instanceof L2DoorInstance)
  1659. && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062))
  1660. {
  1661. //activeChar.sendMessage(Double.toString(chance));
  1662. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
  1663. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
  1664. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1665. if (skill.getLethalChance2() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))
  1666. {
  1667. if (target instanceof L2Npc)
  1668. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
  1669. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1670. {
  1671. L2PcInstance player = (L2PcInstance) target;
  1672. if (!player.isInvul())
  1673. {
  1674. if (!(activeChar instanceof L2PcInstance &&
  1675. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1676. {
  1677. player.setCurrentHp(1);
  1678. player.setCurrentCp(1);
  1679. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
  1680. }
  1681. }
  1682. }
  1683. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE));
  1684. }
  1685. else if (skill.getLethalChance1() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))
  1686. {
  1687. if (target instanceof L2PcInstance)
  1688. {
  1689. L2PcInstance player = (L2PcInstance) target;
  1690. if (!player.isInvul())
  1691. {
  1692. if (!(activeChar instanceof L2PcInstance &&
  1693. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1694. {
  1695. player.setCurrentCp(1); // Set CP to 1
  1696. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL));
  1697. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_SIPHON));
  1698. }
  1699. }
  1700. }
  1701. //TODO: remove half kill since SYSMsg got changed.
  1702. /*else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
  1703. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);*/
  1704. }
  1705. else
  1706. return false;
  1707. }
  1708. else
  1709. return false;
  1710. return true;
  1711. }
  1712. public static final boolean calcMCrit(double mRate)
  1713. {
  1714. return mRate > Rnd.get(1000);
  1715. }
  1716. /** Returns true in case when ATTACK is canceled due to hit */
  1717. public static final boolean calcAtkBreak(L2Character target, double dmg)
  1718. {
  1719. if (target.getFusionSkill() != null)
  1720. return true;
  1721. double init = 0;
  1722. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 15;
  1723. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1724. {
  1725. L2Weapon wpn = target.getActiveWeaponItem();
  1726. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1727. }
  1728. if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break
  1729. // Chance of break is higher with higher dmg
  1730. init += Math.sqrt(13*dmg);
  1731. // Chance is affected by target MEN
  1732. init -= (BaseStats.MEN.calcBonus(target) * 100 - 100);
  1733. // Calculate all modifiers for ATTACK_CANCEL
  1734. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1735. // Adjust the rate to be between 1 and 99
  1736. if (rate > 99) rate = 99;
  1737. else if (rate < 1) rate = 1;
  1738. return Rnd.get(100) < rate;
  1739. }
  1740. /** Calculate delay (in milliseconds) before next ATTACK */
  1741. public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1742. {
  1743. // measured Oct 2006 by Tank6585, formula by Sami
  1744. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1745. if(rate < 2) return 2700;
  1746. else return (int)(470000/rate);
  1747. }
  1748. /** Calculate delay (in milliseconds) for skills cast */
  1749. public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1750. {
  1751. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1752. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1753. }
  1754. /** Returns true if hit missed (target evaded)
  1755. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1756. **/
  1757. public static boolean calcHitMiss(L2Character attacker, L2Character target)
  1758. {
  1759. int chance = (80 + (2 * (attacker.getAccuracy() - target.getEvasionRate(attacker))))*10;
  1760. // Get additional bonus from the conditions when you are attacking
  1761. chance *= hitConditionBonus.getConditionBonus(attacker, target);
  1762. chance = Math.max(chance, 200);
  1763. chance = Math.min(chance, 980);
  1764. return chance < Rnd.get(1000);
  1765. }
  1766. public static boolean __calcHitMiss(L2Character attacker, L2Character target)
  1767. {
  1768. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1769. int chance;
  1770. if (delta >= 10) chance = 980;
  1771. else
  1772. {
  1773. switch (delta)
  1774. {
  1775. case 9: chance = 975; break;
  1776. case 8: chance = 970; break;
  1777. case 7: chance = 965; break;
  1778. case 6: chance = 960; break;
  1779. case 5: chance = 955; break;
  1780. case 4: chance = 945; break;
  1781. case 3: chance = 935; break;
  1782. case 2: chance = 925; break;
  1783. case 1: chance = 915; break;
  1784. case 0: chance = 905; break;
  1785. case -1: chance = 890; break;
  1786. case -2: chance = 875; break;
  1787. case -3: chance = 860; break;
  1788. case -4: chance = 845; break;
  1789. case -5: chance = 830; break;
  1790. case -6: chance = 815; break;
  1791. case -7: chance = 800; break;
  1792. case -8: chance = 785; break;
  1793. case -9: chance = 770; break;
  1794. case -10: chance = 755; break;
  1795. case -11: chance = 735; break;
  1796. case -12: chance = 715; break;
  1797. case -13: chance = 695; break;
  1798. case -14: chance = 675; break;
  1799. case -15: chance = 655; break;
  1800. case -16: chance = 625; break;
  1801. case -17: chance = 595; break;
  1802. case -18: chance = 565; break;
  1803. case -19: chance = 535; break;
  1804. case -20: chance = 505; break;
  1805. case -21: chance = 455; break;
  1806. case -22: chance = 405; break;
  1807. case -23: chance = 355; break;
  1808. case -24: chance = 305; break;
  1809. default: chance = 275;
  1810. }
  1811. if(!attacker.isInFrontOfTarget())
  1812. {
  1813. if(attacker.isBehindTarget())
  1814. chance *= 1.2;
  1815. else // side
  1816. chance *= 1.1;
  1817. if (chance > 980)
  1818. chance = 980;
  1819. }
  1820. }
  1821. return chance < Rnd.get(1000);
  1822. }
  1823. /**
  1824. * Returns:<br>
  1825. * 0 = shield defense doesn't succeed<br>
  1826. * 1 = shield defense succeed<br>
  1827. * 2 = perfect block<br>
  1828. *
  1829. * @param attacker
  1830. * @param target
  1831. * @param sendSysMsg
  1832. * @return
  1833. */
  1834. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg)
  1835. {
  1836. if (skill != null && skill.ignoreShield())
  1837. return 0;
  1838. L2Item item = target.getSecondaryWeaponItem();
  1839. if (item == null || !(item instanceof L2Armor) || ((L2Armor)item).getItemType() == L2ArmorType.SIGIL)
  1840. return 0;
  1841. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1842. * BaseStats.DEX.calcBonus(target);
  1843. if (shldRate == 0.0)
  1844. return 0;
  1845. int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1846. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1847. return 0;
  1848. byte shldSuccess = SHIELD_DEFENSE_FAILED;
  1849. // if attacker
  1850. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1851. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1852. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1853. shldRate *= 1.3;
  1854. if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
  1855. {
  1856. shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK;
  1857. }
  1858. else if (shldRate > Rnd.get(100))
  1859. {
  1860. shldSuccess = SHIELD_DEFENSE_SUCCEED;
  1861. }
  1862. if (sendSysMsg && target instanceof L2PcInstance)
  1863. {
  1864. L2PcInstance enemy = (L2PcInstance)target;
  1865. switch (shldSuccess)
  1866. {
  1867. case SHIELD_DEFENSE_SUCCEED:
  1868. enemy.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL));
  1869. break;
  1870. case SHIELD_DEFENSE_PERFECT_BLOCK:
  1871. enemy.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
  1872. break;
  1873. }
  1874. }
  1875. return shldSuccess;
  1876. }
  1877. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill)
  1878. {
  1879. return calcShldUse(attacker, target, skill, true);
  1880. }
  1881. public static byte calcShldUse(L2Character attacker, L2Character target)
  1882. {
  1883. return calcShldUse(attacker, target, null, true);
  1884. }
  1885. public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1886. {
  1887. // TODO: CHECK/FIX THIS FORMULA UP!!
  1888. L2SkillType type = skill.getSkillType();
  1889. double defence = 0;
  1890. if (skill.isActive() && skill.isOffensive() && !skill.isNeutral())
  1891. defence = target.getMDef(actor, skill);
  1892. double attack = 2 * actor.getMAtk(target, skill) * (1 + calcSkillVulnerability(actor, target, skill) / 100);
  1893. double d = (attack - defence)/(attack + defence);
  1894. if (target.isRaid())
  1895. {
  1896. switch (type)
  1897. {
  1898. case CONFUSION:
  1899. case MUTE:
  1900. case PARALYZE:
  1901. case ROOT:
  1902. case FEAR:
  1903. case SLEEP:
  1904. case STUN:
  1905. case DEBUFF:
  1906. case AGGDEBUFF:
  1907. if ( d > 0 && Rnd.get(1000) == 1)
  1908. return true;
  1909. else
  1910. return false;
  1911. }
  1912. }
  1913. d += 0.5 * Rnd.nextGaussian();
  1914. return d > 0;
  1915. }
  1916. public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill)
  1917. {
  1918. double multiplier = 0; // initialize...
  1919. // Get the skill type to calculate its effect in function of base stats
  1920. // of the L2Character target
  1921. if (skill != null)
  1922. {
  1923. // first, get the natural template vulnerability values for the target
  1924. Stats stat = skill.getStat();
  1925. if (stat != null)
  1926. {
  1927. switch (stat)
  1928. {
  1929. case AGGRESSION:
  1930. multiplier = target.getTemplate().baseAggressionVuln;
  1931. break;
  1932. case BLEED:
  1933. multiplier = target.getTemplate().baseBleedVuln;
  1934. break;
  1935. case POISON:
  1936. multiplier = target.getTemplate().basePoisonVuln;
  1937. break;
  1938. case STUN:
  1939. multiplier = target.getTemplate().baseStunVuln;
  1940. break;
  1941. case ROOT:
  1942. multiplier = target.getTemplate().baseRootVuln;
  1943. break;
  1944. case MOVEMENT:
  1945. multiplier = target.getTemplate().baseMovementVuln;
  1946. break;
  1947. case CONFUSION:
  1948. multiplier = target.getTemplate().baseConfusionVuln;
  1949. break;
  1950. case SLEEP:
  1951. multiplier = target.getTemplate().baseSleepVuln;
  1952. break;
  1953. }
  1954. }
  1955. // Finally, calculate skilltype vulnerabilities
  1956. L2SkillType type = skill.getSkillType();
  1957. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1958. switch (type)
  1959. {
  1960. case PDAM:
  1961. case MDAM:
  1962. type = skill.getEffectType();
  1963. }
  1964. multiplier = calcSkillTypeVulnerability(multiplier, target, type);
  1965. }
  1966. return multiplier;
  1967. }
  1968. public static double calcSkillTypeVulnerability(double multiplier, L2Character target, L2SkillType type)
  1969. {
  1970. if (type != null)
  1971. {
  1972. switch (type)
  1973. {
  1974. case BLEED:
  1975. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  1976. break;
  1977. case POISON:
  1978. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  1979. break;
  1980. case STUN:
  1981. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  1982. break;
  1983. case PARALYZE:
  1984. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  1985. break;
  1986. case ROOT:
  1987. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  1988. break;
  1989. case SLEEP:
  1990. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  1991. break;
  1992. case MUTE:
  1993. case FEAR:
  1994. case BETRAY:
  1995. case AGGDEBUFF:
  1996. case ERASE:
  1997. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  1998. break;
  1999. case CONFUSION:
  2000. case CONFUSE_MOB_ONLY:
  2001. multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
  2002. break;
  2003. case DEBUFF:
  2004. case WEAKNESS:
  2005. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  2006. break;
  2007. case BUFF:
  2008. multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
  2009. break;
  2010. case CANCEL:
  2011. multiplier = target.calcStat(Stats.CANCEL_VULN, multiplier, target, null);
  2012. break;
  2013. default:
  2014. }
  2015. }
  2016. return multiplier;
  2017. }
  2018. public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
  2019. {
  2020. double multiplier = 0; // initialize...
  2021. if (skill != null)
  2022. {
  2023. // Calculate skilltype vulnerabilities
  2024. L2SkillType type = skill.getSkillType();
  2025. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  2026. switch (type)
  2027. {
  2028. case PDAM:
  2029. case MDAM:
  2030. type = skill.getEffectType();
  2031. }
  2032. multiplier = calcSkillTypeProficiency(multiplier, attacker, target, type);
  2033. }
  2034. return multiplier;
  2035. }
  2036. public static double calcSkillTypeProficiency(double multiplier, L2Character attacker, L2Character target, L2SkillType type)
  2037. {
  2038. if (type != null)
  2039. {
  2040. switch (type)
  2041. {
  2042. case BLEED:
  2043. multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
  2044. break;
  2045. case POISON:
  2046. multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
  2047. break;
  2048. case STUN:
  2049. multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
  2050. break;
  2051. case PARALYZE:
  2052. multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
  2053. break;
  2054. case ROOT:
  2055. multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
  2056. break;
  2057. case SLEEP:
  2058. multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
  2059. break;
  2060. case MUTE:
  2061. case FEAR:
  2062. case BETRAY:
  2063. case AGGDEBUFF:
  2064. case ERASE:
  2065. multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
  2066. break;
  2067. case CONFUSION:
  2068. case CONFUSE_MOB_ONLY:
  2069. multiplier = attacker.calcStat(Stats.CONFUSION_PROF, multiplier, target, null);
  2070. break;
  2071. case DEBUFF:
  2072. case WEAKNESS:
  2073. multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
  2074. break;
  2075. case CANCEL:
  2076. multiplier = attacker.calcStat(Stats.CANCEL_PROF, multiplier, target, null);
  2077. break;
  2078. default:
  2079. }
  2080. }
  2081. return multiplier;
  2082. }
  2083. public static double calcSkillStatModifier(L2Skill skill, L2Character target)
  2084. {
  2085. final BaseStats saveVs = skill.getSaveVs();
  2086. if (saveVs == null)
  2087. return 1;
  2088. return 1 / saveVs.calcBonus(target);
  2089. }
  2090. public static int calcLvlDependModifier(L2Character attacker, L2Character target, L2Skill skill)
  2091. {
  2092. if (skill.getLevelDepend() == 0)
  2093. return 0;
  2094. final int attackerMod;
  2095. if (skill.getMagicLevel() > 0)
  2096. attackerMod = skill.getMagicLevel();
  2097. else
  2098. attackerMod = attacker.getLevel();
  2099. final int delta = attackerMod - target.getLevel();
  2100. int deltamod = delta / 5;
  2101. deltamod = deltamod * 5;
  2102. if (deltamod != delta)
  2103. {
  2104. if (delta < 0)
  2105. deltamod -= 5;
  2106. else
  2107. deltamod += 5;
  2108. }
  2109. return deltamod;
  2110. }
  2111. public static int calcElementModifier(L2Character attacker, L2Character target, L2Skill skill)
  2112. {
  2113. final byte element = skill.getElement();
  2114. if (element == Elementals.NONE)
  2115. return 0;
  2116. int result = skill.getElementPower();
  2117. if (attacker.getAttackElement() == element)
  2118. result += attacker.getAttackElementValue(element);
  2119. result -= target.getDefenseElementValue(element);
  2120. if (result < 0)
  2121. return 0;
  2122. return Math.round((float)result / 10);
  2123. }
  2124. public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2125. {
  2126. final L2SkillType type = effect.effectType;
  2127. final int value = (int)effect.effectPower;
  2128. if (type == null)
  2129. {
  2130. if (attacker.isDebug())
  2131. attacker.sendDebugMessage(skill.getName()+" effect ignoring resists");
  2132. return Rnd.get(100) < value;
  2133. }
  2134. else if (type.equals(L2SkillType.CANCEL)) // CANCEL-type effects land always
  2135. return true;
  2136. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2137. {
  2138. if (attacker.isDebug())
  2139. attacker.sendDebugMessage(skill.getName()+" effect blocked by shield");
  2140. return false;
  2141. }
  2142. double statModifier = calcSkillStatModifier(skill, target);
  2143. // Calculate BaseRate.
  2144. int rate = (int) (value * statModifier);
  2145. // Add Matk/Mdef Bonus
  2146. double mAtkModifier = 0;
  2147. int ssModifier = 0;
  2148. if (skill.isMagic())
  2149. {
  2150. mAtkModifier = target.getMDef(target, skill);
  2151. if (shld == SHIELD_DEFENSE_SUCCEED)
  2152. mAtkModifier += target.getShldDef();
  2153. // Add Bonus for Sps/SS
  2154. if (bss)
  2155. ssModifier = 4;
  2156. else if (sps)
  2157. ssModifier = 2;
  2158. else
  2159. ssModifier = 1;
  2160. mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
  2161. rate = (int) (rate * mAtkModifier);
  2162. }
  2163. // Resists
  2164. double vulnModifier = calcSkillTypeVulnerability(0, target, type);
  2165. double profModifier = calcSkillTypeProficiency(0, attacker, target, type);
  2166. double res = vulnModifier + profModifier;
  2167. double resMod = 1;
  2168. if (res != 0)
  2169. {
  2170. if (res < 0)
  2171. {
  2172. resMod = 1 - 0.075 * res;
  2173. resMod = 1 / resMod;
  2174. }
  2175. else
  2176. resMod = 1 + 0.02 * res;
  2177. rate *= resMod;
  2178. }
  2179. int elementModifier = calcElementModifier(attacker, target, skill);
  2180. rate += elementModifier;
  2181. //lvl modifier.
  2182. int deltamod = calcLvlDependModifier(attacker, target, skill);
  2183. rate += deltamod;
  2184. if (rate > skill.getMaxChance())
  2185. rate = skill.getMaxChance();
  2186. else if (rate < skill.getMinChance())
  2187. rate = skill.getMinChance();
  2188. if (attacker.isDebug() || Config.DEVELOPER)
  2189. {
  2190. final StringBuilder stat = new StringBuilder(100);
  2191. StringUtil.append(stat,
  2192. skill.getName(),
  2193. " eff.type:", type.toString(),
  2194. " power:", String.valueOf(value),
  2195. " stat:", String.format("%1.2f", statModifier),
  2196. " res:", String.format("%1.2f", resMod), "(",
  2197. String.format("%1.2f", profModifier), "/",
  2198. String.format("%1.2f", vulnModifier),
  2199. ") elem:", String.valueOf(elementModifier),
  2200. " mAtk:", String.format("%1.2f", mAtkModifier),
  2201. " ss:", String.valueOf(ssModifier),
  2202. " lvl:", String.valueOf(deltamod),
  2203. " total:", String.valueOf(rate)
  2204. );
  2205. final String result = stat.toString();
  2206. if (attacker.isDebug())
  2207. attacker.sendDebugMessage(result);
  2208. if (Config.DEVELOPER)
  2209. _log.info(result);
  2210. }
  2211. return (Rnd.get(100) < rate);
  2212. }
  2213. public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2214. {
  2215. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2216. if (skill.ignoreResists())
  2217. {
  2218. if (attacker.isDebug())
  2219. attacker.sendDebugMessage(skill.getName()+" ignoring resists");
  2220. return (Rnd.get(100) < skill.getPower(isPvP));
  2221. }
  2222. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2223. {
  2224. if (attacker.isDebug())
  2225. attacker.sendDebugMessage(skill.getName()+" blocked by shield");
  2226. return false;
  2227. }
  2228. int value = (int) skill.getPower(isPvP);
  2229. double statModifier = calcSkillStatModifier(skill, target);
  2230. // Calculate BaseRate.
  2231. int rate = (int) (value * statModifier);
  2232. // Add Matk/Mdef Bonus
  2233. double mAtkModifier = 0;
  2234. int ssModifier = 0;
  2235. if (skill.isMagic())
  2236. {
  2237. mAtkModifier = target.getMDef(target, skill);
  2238. if (shld == SHIELD_DEFENSE_SUCCEED)
  2239. mAtkModifier += target.getShldDef();
  2240. // Add Bonus for Sps/SS
  2241. if (bss)
  2242. ssModifier = 4;
  2243. else if (sps)
  2244. ssModifier = 2;
  2245. else
  2246. ssModifier = 1;
  2247. mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
  2248. rate = (int) (rate * mAtkModifier);
  2249. }
  2250. // Resists
  2251. double vulnModifier = calcSkillVulnerability(attacker, target, skill);
  2252. double profModifier = calcSkillProficiency(skill, attacker, target);
  2253. double res = vulnModifier + profModifier;
  2254. double resMod = 1;
  2255. if (res != 0)
  2256. {
  2257. if (res < 0)
  2258. {
  2259. resMod = 1 - 0.075 * res;
  2260. resMod = 1 / resMod;
  2261. }
  2262. else
  2263. resMod = 1 + 0.02 * res;
  2264. rate *= resMod;
  2265. }
  2266. int elementModifier = calcElementModifier(attacker, target, skill);
  2267. rate += elementModifier;
  2268. //lvl modifier.
  2269. int deltamod = calcLvlDependModifier(attacker, target, skill);
  2270. rate += deltamod;
  2271. if (rate > skill.getMaxChance())
  2272. rate = skill.getMaxChance();
  2273. else if (rate < skill.getMinChance())
  2274. rate = skill.getMinChance();
  2275. if (attacker.isDebug() || Config.DEVELOPER)
  2276. {
  2277. final StringBuilder stat = new StringBuilder(100);
  2278. StringUtil.append(stat,
  2279. skill.getName(),
  2280. " type:", skill.getSkillType().toString(),
  2281. " power:", String.valueOf(value),
  2282. " stat:", String.format("%1.2f", statModifier),
  2283. " res:", String.format("%1.2f", resMod), "(",
  2284. String.format("%1.2f", profModifier), "/",
  2285. String.format("%1.2f", vulnModifier),
  2286. ") elem:", String.valueOf(elementModifier),
  2287. " mAtk:", String.format("%1.2f", mAtkModifier),
  2288. " ss:", String.valueOf(ssModifier),
  2289. " lvl:", String.valueOf(deltamod),
  2290. " total:", String.valueOf(rate)
  2291. );
  2292. final String result = stat.toString();
  2293. if (attacker.isDebug())
  2294. attacker.sendDebugMessage(result);
  2295. if (Config.DEVELOPER)
  2296. _log.info(result);
  2297. }
  2298. return (Rnd.get(100) < rate);
  2299. }
  2300. public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
  2301. {
  2302. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2303. return false;
  2304. L2SkillType type = skill.getSkillType();
  2305. // these skills should not work on RaidBoss
  2306. if (target.isRaid())
  2307. {
  2308. switch (type)
  2309. {
  2310. case CONFUSION:
  2311. case ROOT:
  2312. case STUN:
  2313. case MUTE:
  2314. case FEAR:
  2315. case DEBUFF:
  2316. case PARALYZE:
  2317. case SLEEP:
  2318. case AGGDEBUFF:
  2319. return false;
  2320. }
  2321. }
  2322. // if target reflect this skill then the effect will fail
  2323. if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED)
  2324. return false;
  2325. int value = (int) skill.getPower(target instanceof L2Playable);
  2326. double statModifier = calcSkillStatModifier(skill, target);
  2327. int rate = (int) (value * statModifier);
  2328. // Add Matk/Mdef Bonus
  2329. double mAtkModifier = 0;
  2330. if (skill.isMagic())
  2331. {
  2332. mAtkModifier = target.getMDef(attacker.getOwner(), skill);
  2333. if (shld == SHIELD_DEFENSE_SUCCEED)
  2334. mAtkModifier += target.getShldDef();
  2335. mAtkModifier = Math.pow(attacker.getMAtk() / mAtkModifier, 0.2);
  2336. rate += (int) (mAtkModifier * 100) - 100;
  2337. }
  2338. // Resists
  2339. double vulnModifier = calcSkillVulnerability(attacker.getOwner(), target, skill);
  2340. double profModifier = calcSkillProficiency(skill, attacker.getOwner(), target);
  2341. double res = vulnModifier + profModifier;
  2342. double resMod = 1;
  2343. if (res != 0)
  2344. {
  2345. if (res < 0)
  2346. {
  2347. resMod = 1 - 0.075 * res;
  2348. resMod = 1 / resMod;
  2349. }
  2350. else
  2351. resMod = 1 + 0.02 * res;
  2352. rate *= resMod;
  2353. }
  2354. int elementModifier = calcElementModifier(attacker.getOwner(), target, skill);
  2355. rate += elementModifier;
  2356. //lvl modifier.
  2357. int deltamod = calcLvlDependModifier(attacker.getOwner(), target, skill);
  2358. rate += deltamod;
  2359. if (rate > skill.getMaxChance())
  2360. rate = skill.getMaxChance();
  2361. else if (rate < skill.getMinChance())
  2362. rate = skill.getMinChance();
  2363. if (attacker.getOwner().isDebug() || Config.DEVELOPER)
  2364. {
  2365. final StringBuilder stat = new StringBuilder(100);
  2366. StringUtil.append(stat,
  2367. skill.getName(),
  2368. " type:", skill.getSkillType().toString(),
  2369. " power:", String.valueOf(value),
  2370. " stat:", String.format("%1.2f", statModifier),
  2371. " res:", String.format("%1.2f", resMod), "(",
  2372. String.format("%1.2f", profModifier), "/",
  2373. String.format("%1.2f", vulnModifier),
  2374. ") elem:", String.valueOf(elementModifier),
  2375. " mAtk:", String.format("%1.2f", mAtkModifier),
  2376. " lvl:", String.valueOf(deltamod),
  2377. " total:", String.valueOf(rate)
  2378. );
  2379. final String result = stat.toString();
  2380. if (attacker.getOwner().isDebug())
  2381. attacker.getOwner().sendDebugMessage(result);
  2382. if (Config.DEVELOPER)
  2383. _log.info(result);
  2384. }
  2385. return (Rnd.get(100) < rate);
  2386. }
  2387. public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  2388. {
  2389. // DS: remove skill magic level dependence from nukes
  2390. //int lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  2391. int lvlDifference = (target.getLevel() - (skill.getSkillType() == L2SkillType.SPOIL ? skill.getMagicLevel() : attacker.getLevel()));
  2392. double lvlModifier = Math.pow(1.3, lvlDifference);
  2393. float targetModifier = 1;
  2394. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2395. && target.getLevel() >= Config.MIN_NPC_LVL_MAGIC_PENALTY && attacker.getActingPlayer() != null
  2396. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 3)
  2397. {
  2398. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 2;
  2399. if (lvlDiff > Config.NPC_SKILL_CHANCE_PENALTY.size())
  2400. targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(Config.NPC_SKILL_CHANCE_PENALTY.size());
  2401. else
  2402. targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(lvlDiff);
  2403. }
  2404. // general magic resist
  2405. final double resModifier = target.calcStat(Stats.MAGIC_SUCCESS_RES, 1, null, skill);
  2406. final double failureModifier = attacker.calcStat(Stats.MAGIC_FAILURE_RATE, 1, target, skill);
  2407. int rate = 100 - Math.round((float)(lvlModifier * targetModifier * resModifier * failureModifier));
  2408. if (rate > skill.getMaxChance())
  2409. rate = skill.getMaxChance();
  2410. else if (rate < skill.getMinChance())
  2411. rate = skill.getMinChance();
  2412. if (attacker.isDebug() || Config.DEVELOPER)
  2413. {
  2414. final StringBuilder stat = new StringBuilder(100);
  2415. StringUtil.append(stat,
  2416. skill.getName(),
  2417. " lvlDiff:", String.valueOf(lvlDifference),
  2418. " lvlMod:", String.format("%1.2f", lvlModifier),
  2419. " res:", String.format("%1.2f", resModifier),
  2420. " fail:", String.format("%1.2f", failureModifier),
  2421. " tgt:", String.valueOf(targetModifier),
  2422. " total:", String.valueOf(rate)
  2423. );
  2424. final String result = stat.toString();
  2425. if (attacker.isDebug())
  2426. attacker.sendDebugMessage(result);
  2427. if (Config.DEVELOPER)
  2428. _log.info(result);
  2429. }
  2430. return (Rnd.get(100) < rate);
  2431. }
  2432. public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  2433. boolean ss, boolean bss)
  2434. {
  2435. // AI SpiritShot
  2436. if (attacker instanceof L2Npc)
  2437. {
  2438. if(((L2Npc)attacker)._spiritshotcharged)
  2439. {
  2440. ss = true;
  2441. }
  2442. else
  2443. ss = false;
  2444. ((L2Npc)attacker)._spiritshotcharged = false;
  2445. }
  2446. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  2447. double mAtk = attacker.getMAtk(target, skill);
  2448. double mDef = target.getMDef(attacker, skill);
  2449. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2450. double mp = target.getMaxMp();
  2451. if (bss) mAtk *= 4;
  2452. else if (ss) mAtk *= 2;
  2453. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker, target, isPvP) * (mp/97)) / mDef;
  2454. damage *= (1 + calcSkillVulnerability(attacker, target, skill) / 100);
  2455. if (target instanceof L2Attackable)
  2456. {
  2457. damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  2458. if (!target.isRaid() && !target.isRaidMinion()
  2459. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  2460. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  2461. {
  2462. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  2463. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  2464. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  2465. else
  2466. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  2467. }
  2468. }
  2469. return damage;
  2470. }
  2471. public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, L2Character caster)
  2472. {
  2473. if (baseRestorePercent == 0 || baseRestorePercent == 100)
  2474. return baseRestorePercent;
  2475. double restorePercent = baseRestorePercent * BaseStats.WIT.calcBonus(caster);
  2476. if(restorePercent - baseRestorePercent > 20.0)
  2477. restorePercent += 20.0;
  2478. restorePercent = Math.max(restorePercent, baseRestorePercent);
  2479. restorePercent = Math.min(restorePercent, 90.0);
  2480. return restorePercent;
  2481. }
  2482. public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
  2483. {
  2484. if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW)
  2485. return false;
  2486. return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
  2487. }
  2488. public static boolean calcSkillMastery(L2Character actor, L2Skill sk)
  2489. {
  2490. if (sk.getSkillType() == L2SkillType.FISHING)
  2491. return false;
  2492. double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
  2493. if (actor instanceof L2PcInstance)
  2494. {
  2495. if (((L2PcInstance) actor).isMageClass())
  2496. val *= BaseStats.INT.calcBonus(actor);
  2497. else
  2498. val *= BaseStats.STR.calcBonus(actor);
  2499. }
  2500. return Rnd.get(100) < val;
  2501. }
  2502. public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill)
  2503. {
  2504. double calcPower = 0;
  2505. double calcDefen = 0;
  2506. if (skill != null && skill.getAttributeName().contains("valakas"))
  2507. {
  2508. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2509. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2510. }
  2511. else
  2512. {
  2513. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2514. if (calcPower > 0)
  2515. {
  2516. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2517. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2518. }
  2519. }
  2520. return calcPower - calcDefen;
  2521. }
  2522. public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill)
  2523. {
  2524. int calcPower = 0;
  2525. int calcDefen = 0;
  2526. int calcTotal = 0;
  2527. double result = 1.0;
  2528. byte element;
  2529. if (skill != null)
  2530. {
  2531. element = skill.getElement();
  2532. if (element >= 0)
  2533. {
  2534. calcPower = skill.getElementPower();
  2535. calcDefen = target.getDefenseElementValue(element);
  2536. if (attacker.getAttackElement() == element)
  2537. calcPower += attacker.getAttackElementValue(element);
  2538. calcTotal = calcPower - calcDefen;
  2539. if (calcTotal > 0)
  2540. {
  2541. if (calcTotal < 50)
  2542. result += calcTotal * 0.003948;
  2543. else if (calcTotal < 150)
  2544. result = 1.1974;
  2545. else if (calcTotal < 300)
  2546. result = 1.3973;
  2547. else
  2548. result = 1.6963;
  2549. }
  2550. if (Config.DEVELOPER)
  2551. _log.info(skill.getName()
  2552. + ": "
  2553. + calcPower
  2554. + ", "
  2555. + calcDefen
  2556. + ", "
  2557. + result);
  2558. }
  2559. }
  2560. else
  2561. {
  2562. element = attacker.getAttackElement();
  2563. if (element >= 0)
  2564. {
  2565. calcTotal = Math.max(attacker.getAttackElementValue(element)
  2566. - target.getDefenseElementValue(element), 0);
  2567. if (calcTotal < 50)
  2568. result += calcTotal * 0.003948;
  2569. else if (calcTotal < 150)
  2570. result = 1.1974;
  2571. else if (calcTotal < 300)
  2572. result = 1.3973;
  2573. else
  2574. result = 1.6963;
  2575. if (Config.DEVELOPER)
  2576. _log.info("Hit: "
  2577. + calcPower
  2578. + ", "
  2579. + calcDefen
  2580. + ", "
  2581. + result);
  2582. }
  2583. }
  2584. return result;
  2585. }
  2586. /**
  2587. * Calculate skill reflection according these three possibilities:
  2588. * <li>Reflect failed</li>
  2589. * <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT,
  2590. * MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li>
  2591. * <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible
  2592. * for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or DEATHLINK</U></li>
  2593. <br><br>
  2594. *
  2595. @param actor
  2596. * @param target
  2597. * @param skill
  2598. * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE
  2599. */
  2600. public static byte calcSkillReflect(L2Character target, L2Skill skill)
  2601. {
  2602. /*
  2603. * Neither some special skills (like hero debuffs...) or those skills
  2604. * ignoring resistances can be reflected
  2605. */
  2606. if (skill.ignoreResists() || !skill.canBeReflected())
  2607. return SKILL_REFLECT_FAILED;
  2608. // only magic and melee skills can be reflected
  2609. if (!skill.isMagic() &&
  2610. (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE))
  2611. return SKILL_REFLECT_FAILED;
  2612. byte reflect = SKILL_REFLECT_FAILED;
  2613. // check for non-reflected skilltypes, need additional retail check
  2614. switch (skill.getSkillType())
  2615. {
  2616. case BUFF:
  2617. case REFLECT:
  2618. case HEAL_PERCENT:
  2619. case MANAHEAL_PERCENT:
  2620. case HOT:
  2621. case CPHOT:
  2622. case MPHOT:
  2623. case UNDEAD_DEFENSE:
  2624. case AGGDEBUFF:
  2625. case CONT:
  2626. return SKILL_REFLECT_FAILED;
  2627. // these skill types can deal damage
  2628. case PDAM:
  2629. case BLOW:
  2630. case MDAM:
  2631. case DEATHLINK:
  2632. case CHARGEDAM:
  2633. final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE;
  2634. final double venganceChance = target.getStat().calcStat(stat, 0, target, skill);
  2635. if (venganceChance > Rnd.get(100))
  2636. reflect |= SKILL_REFLECT_VENGEANCE;
  2637. break;
  2638. }
  2639. final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill);
  2640. if( Rnd.get(100) < reflectChance)
  2641. reflect |= SKILL_REFLECT_SUCCEED;
  2642. return reflect;
  2643. }
  2644. /**
  2645. * Calculate damage caused by falling
  2646. * @param cha
  2647. * @param fallHeight
  2648. * @return damage
  2649. */
  2650. public static double calcFallDam(L2Character cha, int fallHeight)
  2651. {
  2652. if (!Config.ENABLE_FALLING_DAMAGE || fallHeight < 0)
  2653. return 0;
  2654. final double damage = cha.calcStat(Stats.FALL, fallHeight * cha.getMaxHp() / 1000, null, null);
  2655. return damage;
  2656. }
  2657. }