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EffectConfusion.java 2.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import java.util.Collection;
  17. import java.util.List;
  18. import com.l2jserver.gameserver.ai.CtrlIntention;
  19. import com.l2jserver.gameserver.model.L2Effect;
  20. import com.l2jserver.gameserver.model.L2Object;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.skills.Env;
  23. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  24. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  25. import com.l2jserver.util.Rnd;
  26. import javolution.util.FastList;
  27. /**
  28. * @author littlecrow
  29. *
  30. * Implementation of the Confusion Effect
  31. */
  32. public class EffectConfusion extends L2Effect
  33. {
  34. public EffectConfusion(Env env, EffectTemplate template)
  35. {
  36. super(env, template);
  37. }
  38. /**
  39. *
  40. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  41. */
  42. @Override
  43. public L2EffectType getEffectType()
  44. {
  45. return L2EffectType.CONFUSION;
  46. }
  47. /**
  48. *
  49. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  50. */
  51. @Override
  52. public boolean onStart()
  53. {
  54. getEffected().startConfused();
  55. onActionTime();
  56. return true;
  57. }
  58. /**
  59. *
  60. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  61. */
  62. @Override
  63. public void onExit()
  64. {
  65. getEffected().stopConfused(this);
  66. }
  67. /**
  68. *
  69. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  70. */
  71. @Override
  72. public boolean onActionTime()
  73. {
  74. List<L2Character> targetList = new FastList<L2Character>();
  75. // Getting the possible targets
  76. Collection<L2Object> objs = getEffected().getKnownList().getKnownObjects().values();
  77. // synchronized (getEffected().getKnownList().getKnownObjects())
  78. {
  79. for (L2Object obj : objs)
  80. {
  81. if ((obj instanceof L2Character) && (obj != getEffected()))
  82. targetList.add((L2Character) obj);
  83. }
  84. }
  85. // if there is no target, exit function
  86. if (targetList.isEmpty())
  87. return true;
  88. // Choosing randomly a new target
  89. int nextTargetIdx = Rnd.nextInt(targetList.size());
  90. L2Object target = targetList.get(nextTargetIdx);
  91. // Attacking the target
  92. getEffected().setTarget(target);
  93. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
  94. return true;
  95. }
  96. }