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- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.skills;
- import java.util.ArrayList;
- import java.util.List;
- import java.util.concurrent.ScheduledFuture;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.datatables.SkillData;
- import com.l2jserver.gameserver.enums.ShotType;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.MagicSkillLaunched;
- import com.l2jserver.gameserver.util.Util;
- /**
- * Skill Channelizer implementation.
- * @author UnAfraid
- */
- public class SkillChannelizer implements Runnable
- {
- private static final Logger _log = Logger.getLogger(SkillChannelizer.class.getName());
-
- private final L2Character _channelizer;
- private List<L2Character> _channelized;
-
- private Skill _skill;
- private volatile ScheduledFuture<?> _task = null;
-
- public SkillChannelizer(L2Character channelizer)
- {
- _channelizer = channelizer;
- }
-
- public L2Character getChannelizer()
- {
- return _channelizer;
- }
-
- public List<L2Character> getChannelized()
- {
- return _channelized;
- }
-
- public boolean hasChannelized()
- {
- return _channelized != null;
- }
-
- public void startChanneling(Skill skill)
- {
- // Verify for same status.
- if (isChanneling())
- {
- _log.log(Level.WARNING, "Character: " + toString() + " is attempting to channel skill but he already does!");
- return;
- }
-
- // Start channeling.
- _skill = skill;
- _task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(this, skill.getChannelingTickInitialDelay(), skill.getChannelingTickInterval());
- }
-
- public void stopChanneling()
- {
- // Verify for same status.
- if (!isChanneling())
- {
- _log.log(Level.WARNING, "Character: " + toString() + " is attempting to stop channel skill but he does not!");
- return;
- }
-
- // Cancel the task and unset it.
- _task.cancel(false);
- _task = null;
-
- // Cancel target channelization and unset it.
- if (_channelized != null)
- {
- for (L2Character chars : _channelized)
- {
- chars.getSkillChannelized().removeChannelizer(_skill.getChannelingSkillId(), getChannelizer());
- }
- _channelized = null;
- }
-
- // unset skill.
- _skill = null;
- }
-
- public Skill getSkill()
- {
- return _skill;
- }
-
- public boolean isChanneling()
- {
- return _task != null;
- }
-
- @Override
- public void run()
- {
- if (!isChanneling())
- {
- return;
- }
-
- try
- {
- if (_skill.getMpPerChanneling() > 0)
- {
- // Validate mana per tick.
- if (_channelizer.getCurrentMp() < _skill.getMpPerChanneling())
- {
- if (_channelizer.isPlayer())
- {
- _channelizer.sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
- }
- _channelizer.abortCast();
- return;
- }
-
- // Reduce mana per tick
- _channelizer.reduceCurrentMp(_skill.getMpPerChanneling());
- }
-
- // Apply channeling skills on the targets.
- if (_skill.getChannelingSkillId() > 0)
- {
- final Skill baseSkill = SkillData.getInstance().getSkill(_skill.getChannelingSkillId(), 1);
- if (baseSkill == null)
- {
- _log.log(Level.WARNING, getClass().getSimpleName() + ": skill " + _skill + " couldn't find effect id skill: " + _skill.getChannelingSkillId() + " !");
- _channelizer.abortCast();
- return;
- }
-
- final List<L2Character> targetList = new ArrayList<>();
-
- for (L2Object chars : _skill.getTargetList(_channelizer))
- {
- if (chars.isCharacter())
- {
- targetList.add((L2Character) chars);
- ((L2Character) chars).getSkillChannelized().addChannelizer(_skill.getChannelingSkillId(), getChannelizer());
- }
- }
-
- if (targetList.isEmpty())
- {
- return;
- }
- _channelized = targetList;
-
- for (L2Character character : _channelized)
- {
- if (!Util.checkIfInRange(_skill.getEffectRange(), _channelizer, character, true))
- {
- continue;
- }
- else if (!GeoData.getInstance().canSeeTarget(_channelizer, character))
- {
- continue;
- }
- else
- {
- final int maxSkillLevel = SkillData.getInstance().getMaxLevel(_skill.getChannelingSkillId());
- final int skillLevel = Math.min(character.getSkillChannelized().getChannerlizersSize(_skill.getChannelingSkillId()), maxSkillLevel);
- final BuffInfo info = character.getEffectList().getBuffInfoBySkillId(_skill.getChannelingSkillId());
-
- if ((info == null) || (info.getSkill().getLevel() < skillLevel))
- {
- final Skill skill = SkillData.getInstance().getSkill(_skill.getChannelingSkillId(), skillLevel);
- if (skill == null)
- {
- _log.log(Level.WARNING, getClass().getSimpleName() + ": Non existent channeling skill requested: " + _skill);
- _channelizer.abortCast();
- return;
- }
-
- // Update PvP status
- if (character.isPlayable() && getChannelizer().isPlayer())
- {
- ((L2PcInstance) getChannelizer()).updatePvPStatus(character);
- }
-
- skill.applyEffects(getChannelizer(), character);
-
- // Reduce shots.
- if (_skill.useSpiritShot())
- {
- _channelizer.setChargedShot(_channelizer.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
- }
- else
- {
- _channelizer.setChargedShot(ShotType.SOULSHOTS, false);
- }
-
- // Shots are re-charged every cast.
- _channelizer.rechargeShots(_skill.useSoulShot(), _skill.useSpiritShot());
- }
- _channelizer.broadcastPacket(new MagicSkillLaunched(_channelizer, _skill.getId(), _skill.getLevel(), character));
- }
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Error while channelizing skill: " + _skill + " channelizer: " + _channelizer + " channelized: " + _channelized, e);
- }
- }
- }
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