Options.java 5.8 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.options;
  20. import java.util.ArrayList;
  21. import java.util.Collections;
  22. import java.util.List;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.holders.SkillHolder;
  26. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  27. import com.l2jserver.gameserver.model.skills.Skill;
  28. import com.l2jserver.gameserver.model.skills.funcs.Func;
  29. import com.l2jserver.gameserver.model.skills.funcs.FuncTemplate;
  30. import com.l2jserver.gameserver.model.stats.Env;
  31. import com.l2jserver.gameserver.network.serverpackets.SkillCoolTime;
  32. /**
  33. * @author UnAfraid
  34. */
  35. public class Options
  36. {
  37. private final int _id;
  38. private final List<FuncTemplate> _funcs = new ArrayList<>();
  39. private SkillHolder _activeSkill = null;
  40. private SkillHolder _passiveSkill = null;
  41. private final List<OptionsSkillHolder> _activationSkills = new ArrayList<>();
  42. /**
  43. * @param id
  44. */
  45. public Options(int id)
  46. {
  47. _id = id;
  48. }
  49. public final int getId()
  50. {
  51. return _id;
  52. }
  53. public boolean hasFuncs()
  54. {
  55. return !_funcs.isEmpty();
  56. }
  57. public List<Func> getStatFuncs(L2ItemInstance item, L2Character player)
  58. {
  59. if (_funcs.isEmpty())
  60. {
  61. return Collections.<Func> emptyList();
  62. }
  63. final List<Func> funcs = new ArrayList<>(_funcs.size());
  64. final Env env = new Env();
  65. env.setCharacter(player);
  66. env.setTarget(player);
  67. env.setItem(item);
  68. for (FuncTemplate t : _funcs)
  69. {
  70. Func f = t.getFunc(env, this);
  71. if (f != null)
  72. {
  73. funcs.add(f);
  74. }
  75. player.sendDebugMessage("Adding stats: " + t.stat + " val: " + t.lambda.calc(env));
  76. }
  77. return funcs;
  78. }
  79. public void addFunc(FuncTemplate template)
  80. {
  81. _funcs.add(template);
  82. }
  83. public boolean hasActiveSkill()
  84. {
  85. return _activeSkill != null;
  86. }
  87. public SkillHolder getActiveSkill()
  88. {
  89. return _activeSkill;
  90. }
  91. public void setActiveSkill(SkillHolder holder)
  92. {
  93. _activeSkill = holder;
  94. }
  95. public boolean hasPassiveSkill()
  96. {
  97. return _passiveSkill != null;
  98. }
  99. public SkillHolder getPassiveSkill()
  100. {
  101. return _passiveSkill;
  102. }
  103. public void setPassiveSkill(SkillHolder holder)
  104. {
  105. _passiveSkill = holder;
  106. }
  107. public boolean hasActivationSkills()
  108. {
  109. return !_activationSkills.isEmpty();
  110. }
  111. public boolean hasActivationSkills(OptionsSkillType type)
  112. {
  113. for (OptionsSkillHolder holder : _activationSkills)
  114. {
  115. if (holder.getSkillType() == type)
  116. {
  117. return true;
  118. }
  119. }
  120. return false;
  121. }
  122. public List<OptionsSkillHolder> getActivationsSkills()
  123. {
  124. return _activationSkills;
  125. }
  126. public List<OptionsSkillHolder> getActivationsSkills(OptionsSkillType type)
  127. {
  128. List<OptionsSkillHolder> temp = new ArrayList<>();
  129. for (OptionsSkillHolder holder : _activationSkills)
  130. {
  131. if (holder.getSkillType() == type)
  132. {
  133. temp.add(holder);
  134. }
  135. }
  136. return temp;
  137. }
  138. public void addActivationSkill(OptionsSkillHolder holder)
  139. {
  140. _activationSkills.add(holder);
  141. }
  142. public void apply(L2PcInstance player)
  143. {
  144. player.sendDebugMessage("Activating option id: " + _id);
  145. if (hasFuncs())
  146. {
  147. player.addStatFuncs(getStatFuncs(null, player));
  148. }
  149. if (hasActiveSkill())
  150. {
  151. addSkill(player, getActiveSkill().getSkill());
  152. player.sendDebugMessage("Adding active skill: " + getActiveSkill());
  153. }
  154. if (hasPassiveSkill())
  155. {
  156. addSkill(player, getPassiveSkill().getSkill());
  157. player.sendDebugMessage("Adding passive skill: " + getPassiveSkill());
  158. }
  159. if (hasActivationSkills())
  160. {
  161. for (OptionsSkillHolder holder : _activationSkills)
  162. {
  163. player.addTriggerSkill(holder);
  164. player.sendDebugMessage("Adding trigger skill: " + holder);
  165. }
  166. }
  167. player.sendSkillList();
  168. }
  169. public void remove(L2PcInstance player)
  170. {
  171. player.sendDebugMessage("Deactivating option id: " + _id);
  172. if (hasFuncs())
  173. {
  174. player.removeStatsOwner(this);
  175. }
  176. if (hasActiveSkill())
  177. {
  178. player.removeSkill(getActiveSkill().getSkill(), false, false);
  179. player.sendDebugMessage("Removing active skill: " + getActiveSkill());
  180. }
  181. if (hasPassiveSkill())
  182. {
  183. player.removeSkill(getPassiveSkill().getSkill(), false, true);
  184. player.sendDebugMessage("Removing passive skill: " + getPassiveSkill());
  185. }
  186. if (hasActivationSkills())
  187. {
  188. for (OptionsSkillHolder holder : _activationSkills)
  189. {
  190. player.removeTriggerSkill(holder);
  191. player.sendDebugMessage("Removing trigger skill: " + holder);
  192. }
  193. }
  194. player.sendSkillList();
  195. }
  196. private final void addSkill(L2PcInstance player, Skill skill)
  197. {
  198. boolean updateTimeStamp = false;
  199. player.addSkill(skill, false);
  200. if (skill.isActive())
  201. {
  202. final long remainingTime = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
  203. if (remainingTime > 0)
  204. {
  205. player.addTimeStamp(skill, remainingTime);
  206. player.disableSkill(skill, remainingTime);
  207. }
  208. updateTimeStamp = true;
  209. }
  210. if (updateTimeStamp)
  211. {
  212. player.sendPacket(new SkillCoolTime(player));
  213. }
  214. }
  215. }