Siege.java 48 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.entity;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.ArrayList;
  24. import java.util.Calendar;
  25. import java.util.Collections;
  26. import java.util.Iterator;
  27. import java.util.List;
  28. import java.util.concurrent.ScheduledFuture;
  29. import java.util.logging.Level;
  30. import java.util.logging.Logger;
  31. import javolution.util.FastList;
  32. import com.l2jserver.Config;
  33. import com.l2jserver.L2DatabaseFactory;
  34. import com.l2jserver.gameserver.Announcements;
  35. import com.l2jserver.gameserver.ThreadPoolManager;
  36. import com.l2jserver.gameserver.datatables.ClanTable;
  37. import com.l2jserver.gameserver.datatables.NpcData;
  38. import com.l2jserver.gameserver.datatables.SiegeScheduleData;
  39. import com.l2jserver.gameserver.enums.SiegeTeleportWhoType;
  40. import com.l2jserver.gameserver.instancemanager.CastleManager;
  41. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  42. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  43. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  44. import com.l2jserver.gameserver.model.L2Clan;
  45. import com.l2jserver.gameserver.model.L2ClanMember;
  46. import com.l2jserver.gameserver.model.L2Object;
  47. import com.l2jserver.gameserver.model.L2SiegeClan;
  48. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  49. import com.l2jserver.gameserver.model.L2Spawn;
  50. import com.l2jserver.gameserver.model.PcCondOverride;
  51. import com.l2jserver.gameserver.model.SiegeScheduleDate;
  52. import com.l2jserver.gameserver.model.TeleportWhereType;
  53. import com.l2jserver.gameserver.model.TowerSpawn;
  54. import com.l2jserver.gameserver.model.actor.L2Npc;
  55. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  56. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  57. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  58. import com.l2jserver.gameserver.model.events.EventDispatcher;
  59. import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeFinish;
  60. import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeOwnerChange;
  61. import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeStart;
  62. import com.l2jserver.gameserver.network.SystemMessageId;
  63. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  64. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  65. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  66. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  67. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  68. import com.l2jserver.gameserver.util.Broadcast;
  69. public class Siege implements Siegable
  70. {
  71. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  72. // typeId's
  73. public static final byte OWNER = -1;
  74. public static final byte DEFENDER = 0;
  75. public static final byte ATTACKER = 1;
  76. public static final byte DEFENDER_NOT_APPROVED = 2;
  77. private int _controlTowerCount;
  78. public class ScheduleEndSiegeTask implements Runnable
  79. {
  80. private final Castle _castleInst;
  81. public ScheduleEndSiegeTask(Castle pCastle)
  82. {
  83. _castleInst = pCastle;
  84. }
  85. @Override
  86. public void run()
  87. {
  88. if (!isInProgress())
  89. {
  90. return;
  91. }
  92. try
  93. {
  94. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  95. if (timeRemaining > 3600000)
  96. {
  97. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  98. sm.addInt(2);
  99. announceToPlayer(sm, true);
  100. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  101. }
  102. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  103. {
  104. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  105. sm.addInt((int) timeRemaining / 60000);
  106. announceToPlayer(sm, true);
  107. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  108. }
  109. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  110. {
  111. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  112. sm.addInt((int) timeRemaining / 60000);
  113. announceToPlayer(sm, true);
  114. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  115. }
  116. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  117. {
  118. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  119. sm.addInt((int) timeRemaining / 60000);
  120. announceToPlayer(sm, true);
  121. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  122. }
  123. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  124. {
  125. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  126. sm.addInt((int) timeRemaining / 1000);
  127. announceToPlayer(sm, true);
  128. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  129. }
  130. else
  131. {
  132. _castleInst.getSiege().endSiege();
  133. }
  134. }
  135. catch (Exception e)
  136. {
  137. _log.log(Level.SEVERE, "", e);
  138. }
  139. }
  140. }
  141. public class ScheduleStartSiegeTask implements Runnable
  142. {
  143. private final Castle _castleInst;
  144. public ScheduleStartSiegeTask(Castle pCastle)
  145. {
  146. _castleInst = pCastle;
  147. }
  148. @Override
  149. public void run()
  150. {
  151. _scheduledStartSiegeTask.cancel(false);
  152. if (isInProgress())
  153. {
  154. return;
  155. }
  156. try
  157. {
  158. if (!getIsTimeRegistrationOver())
  159. {
  160. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  161. if (regTimeRemaining > 0)
  162. {
  163. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  164. return;
  165. }
  166. endTimeRegistration(true);
  167. }
  168. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  169. if (timeRemaining > 86400000)
  170. {
  171. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  172. }
  173. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  174. {
  175. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  176. sm.addCastleId(getCastle().getResidenceId());
  177. Announcements.getInstance().announceToAll(sm);
  178. _isRegistrationOver = true;
  179. clearSiegeWaitingClan();
  180. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  181. }
  182. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  183. {
  184. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  185. }
  186. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  187. {
  188. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  189. }
  190. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  191. {
  192. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  193. }
  194. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  195. {
  196. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  197. }
  198. else
  199. {
  200. _castleInst.getSiege().startSiege();
  201. }
  202. }
  203. catch (Exception e)
  204. {
  205. _log.log(Level.SEVERE, "", e);
  206. }
  207. }
  208. }
  209. // must support Concurrent Modifications
  210. private final List<L2SiegeClan> _attackerClans = new FastList<>();
  211. private final List<L2SiegeClan> _defenderClans = new FastList<>();
  212. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<>();
  213. // Castle setting
  214. private final List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
  215. private final List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
  216. private final Castle _castle;
  217. private boolean _isInProgress = false;
  218. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  219. protected boolean _isRegistrationOver = false;
  220. protected Calendar _siegeEndDate;
  221. private SiegeGuardManager _siegeGuardManager;
  222. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  223. protected int _firstOwnerClanId = -1;
  224. public Siege(Castle castle)
  225. {
  226. _castle = castle;
  227. _siegeGuardManager = new SiegeGuardManager(getCastle());
  228. startAutoTask();
  229. }
  230. @Override
  231. public void endSiege()
  232. {
  233. if (isInProgress())
  234. {
  235. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  236. sm.addCastleId(getCastle().getResidenceId());
  237. Announcements.getInstance().announceToAll(sm);
  238. if (getCastle().getOwnerId() > 0)
  239. {
  240. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  241. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  242. sm.addString(clan.getName());
  243. sm.addCastleId(getCastle().getResidenceId());
  244. Announcements.getInstance().announceToAll(sm);
  245. if (clan.getId() == _firstOwnerClanId)
  246. {
  247. // Owner is unchanged
  248. clan.increaseBloodAllianceCount();
  249. }
  250. else
  251. {
  252. getCastle().setTicketBuyCount(0);
  253. for (L2ClanMember member : clan.getMembers())
  254. {
  255. if (member != null)
  256. {
  257. L2PcInstance player = member.getPlayerInstance();
  258. if ((player != null) && player.isNoble())
  259. {
  260. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getResidenceId());
  261. }
  262. }
  263. }
  264. }
  265. }
  266. else
  267. {
  268. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  269. sm.addCastleId(getCastle().getResidenceId());
  270. Announcements.getInstance().announceToAll(sm);
  271. }
  272. for (L2SiegeClan attackerClan : getAttackerClans())
  273. {
  274. final L2Clan clan = ClanTable.getInstance().getClan(attackerClan.getClanId());
  275. if (clan == null)
  276. {
  277. continue;
  278. }
  279. clan.clearSiegeKills();
  280. clan.clearSiegeDeaths();
  281. }
  282. for (L2SiegeClan defenderClan : getDefenderClans())
  283. {
  284. final L2Clan clan = ClanTable.getInstance().getClan(defenderClan.getClanId());
  285. if (clan == null)
  286. {
  287. continue;
  288. }
  289. clan.clearSiegeKills();
  290. clan.clearSiegeDeaths();
  291. }
  292. getCastle().updateClansReputation();
  293. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  294. teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the second closest town
  295. _isInProgress = false; // Flag so that siege instance can be started
  296. updatePlayerSiegeStateFlags(true);
  297. saveCastleSiege(); // Save castle specific data
  298. clearSiegeClan(); // Clear siege clan from db
  299. removeTowers(); // Remove all towers from this castle
  300. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  301. if (getCastle().getOwnerId() > 0)
  302. {
  303. _siegeGuardManager.removeMercs();
  304. }
  305. getCastle().spawnDoor(); // Respawn door to castle
  306. getCastle().getZone().setIsActive(false);
  307. getCastle().getZone().updateZoneStatusForCharactersInside();
  308. getCastle().getZone().setSiegeInstance(null);
  309. // Notify to scripts.
  310. EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeFinish(this), getCastle());
  311. }
  312. }
  313. private void removeDefender(L2SiegeClan sc)
  314. {
  315. if (sc != null)
  316. {
  317. getDefenderClans().remove(sc);
  318. }
  319. }
  320. private void removeAttacker(L2SiegeClan sc)
  321. {
  322. if (sc != null)
  323. {
  324. getAttackerClans().remove(sc);
  325. }
  326. }
  327. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  328. {
  329. if (sc == null)
  330. {
  331. return;
  332. }
  333. sc.setType(type);
  334. getDefenderClans().add(sc);
  335. }
  336. private void addAttacker(L2SiegeClan sc)
  337. {
  338. if (sc == null)
  339. {
  340. return;
  341. }
  342. sc.setType(SiegeClanType.ATTACKER);
  343. getAttackerClans().add(sc);
  344. }
  345. /**
  346. * When control of castle changed during siege<BR>
  347. * <BR>
  348. */
  349. public void midVictory()
  350. {
  351. if (isInProgress()) // Siege still in progress
  352. {
  353. if (getCastle().getOwnerId() > 0)
  354. {
  355. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  356. }
  357. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  358. (getAttackerClans().size() == 1 // Only 1 attacker
  359. ))
  360. {
  361. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  362. removeAttacker(sc_newowner);
  363. addDefender(sc_newowner, SiegeClanType.OWNER);
  364. endSiege();
  365. return;
  366. }
  367. if (getCastle().getOwnerId() > 0)
  368. {
  369. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  370. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  371. // and only an alliance attacks
  372. {
  373. // The player's clan is in an alliance
  374. if (allyId != 0)
  375. {
  376. boolean allinsamealliance = true;
  377. for (L2SiegeClan sc : getAttackerClans())
  378. {
  379. if (sc != null)
  380. {
  381. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  382. {
  383. allinsamealliance = false;
  384. }
  385. }
  386. }
  387. if (allinsamealliance)
  388. {
  389. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  390. removeAttacker(sc_newowner);
  391. addDefender(sc_newowner, SiegeClanType.OWNER);
  392. endSiege();
  393. return;
  394. }
  395. }
  396. }
  397. for (L2SiegeClan sc : getDefenderClans())
  398. {
  399. if (sc != null)
  400. {
  401. removeDefender(sc);
  402. addAttacker(sc);
  403. }
  404. }
  405. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  406. removeAttacker(sc_newowner);
  407. addDefender(sc_newowner, SiegeClanType.OWNER);
  408. // The player's clan is in an alliance
  409. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  410. {
  411. final L2SiegeClan sc = getAttackerClan(clan.getId());
  412. if (sc != null)
  413. {
  414. removeAttacker(sc);
  415. addDefender(sc, SiegeClanType.DEFENDER);
  416. }
  417. }
  418. teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.SIEGEFLAG); // Teleport to the second closest town
  419. teleportPlayer(SiegeTeleportWhoType.Spectator, TeleportWhereType.TOWN); // Teleport to the second closest town
  420. removeDefenderFlags(); // Removes defenders' flags
  421. getCastle().removeUpgrade(); // Remove all castle upgrade
  422. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  423. removeTowers(); // Remove all towers from this castle
  424. _controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
  425. spawnControlTower();
  426. spawnFlameTower();
  427. updatePlayerSiegeStateFlags(false);
  428. // Notify to scripts.
  429. EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeOwnerChange(this), getCastle());
  430. }
  431. }
  432. }
  433. /**
  434. * When siege starts<BR>
  435. * <BR>
  436. */
  437. @Override
  438. public void startSiege()
  439. {
  440. if (!isInProgress())
  441. {
  442. _firstOwnerClanId = getCastle().getOwnerId();
  443. if (getAttackerClans().isEmpty())
  444. {
  445. SystemMessage sm;
  446. if (_firstOwnerClanId <= 0)
  447. {
  448. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  449. }
  450. else
  451. {
  452. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  453. final L2Clan ownerClan = ClanTable.getInstance().getClan(_firstOwnerClanId);
  454. ownerClan.increaseBloodAllianceCount();
  455. }
  456. sm.addCastleId(getCastle().getResidenceId());
  457. Announcements.getInstance().announceToAll(sm);
  458. saveCastleSiege();
  459. return;
  460. }
  461. _isNormalSide = true; // Atk is now atk
  462. _isInProgress = true; // Flag so that same siege instance cannot be started again
  463. loadSiegeClan(); // Load siege clan from db
  464. updatePlayerSiegeStateFlags(false);
  465. teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
  466. _controlTowerCount = 0;
  467. spawnControlTower(); // Spawn control tower
  468. spawnFlameTower(); // Spawn control tower
  469. getCastle().spawnDoor(); // Spawn door
  470. spawnSiegeGuard(); // Spawn siege guard
  471. MercTicketManager.getInstance().deleteTickets(getCastle().getResidenceId()); // remove the tickets from the ground
  472. getCastle().getZone().setSiegeInstance(this);
  473. getCastle().getZone().setIsActive(true);
  474. getCastle().getZone().updateZoneStatusForCharactersInside();
  475. // Schedule a task to prepare auto siege end
  476. _siegeEndDate = Calendar.getInstance();
  477. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  478. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  479. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  480. sm.addCastleId(getCastle().getResidenceId());
  481. Announcements.getInstance().announceToAll(sm);
  482. // Notify to scripts.
  483. EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeStart(this), getCastle());
  484. }
  485. }
  486. /**
  487. * Announce to player.<BR>
  488. * <BR>
  489. * @param message The SystemMessage to send to player
  490. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  491. */
  492. public void announceToPlayer(SystemMessage message, boolean bothSides)
  493. {
  494. for (L2SiegeClan siegeClans : getDefenderClans())
  495. {
  496. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  497. for (L2PcInstance member : clan.getOnlineMembers(0))
  498. {
  499. if (member != null)
  500. {
  501. member.sendPacket(message);
  502. }
  503. }
  504. }
  505. if (bothSides)
  506. {
  507. for (L2SiegeClan siegeClans : getAttackerClans())
  508. {
  509. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  510. for (L2PcInstance member : clan.getOnlineMembers(0))
  511. {
  512. if (member != null)
  513. {
  514. member.sendPacket(message);
  515. }
  516. }
  517. }
  518. }
  519. }
  520. public void updatePlayerSiegeStateFlags(boolean clear)
  521. {
  522. L2Clan clan;
  523. for (L2SiegeClan siegeclan : getAttackerClans())
  524. {
  525. if (siegeclan == null)
  526. {
  527. continue;
  528. }
  529. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  530. for (L2PcInstance member : clan.getOnlineMembers(0))
  531. {
  532. if (member == null)
  533. {
  534. continue;
  535. }
  536. if (clear)
  537. {
  538. member.setSiegeState((byte) 0);
  539. member.setSiegeSide(0);
  540. member.setIsInSiege(false);
  541. member.stopFameTask();
  542. }
  543. else
  544. {
  545. member.setSiegeState((byte) 1);
  546. member.setSiegeSide(getCastle().getResidenceId());
  547. if (checkIfInZone(member))
  548. {
  549. member.setIsInSiege(true);
  550. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  551. }
  552. }
  553. member.sendPacket(new UserInfo(member));
  554. member.sendPacket(new ExBrExtraUserInfo(member));
  555. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  556. {
  557. if (player == null)
  558. {
  559. continue;
  560. }
  561. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  562. if (member.hasSummon())
  563. {
  564. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  565. }
  566. }
  567. }
  568. }
  569. for (L2SiegeClan siegeclan : getDefenderClans())
  570. {
  571. if (siegeclan == null)
  572. {
  573. continue;
  574. }
  575. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  576. for (L2PcInstance member : clan.getOnlineMembers(0))
  577. {
  578. if (member == null)
  579. {
  580. continue;
  581. }
  582. if (clear)
  583. {
  584. member.setSiegeState((byte) 0);
  585. member.setSiegeSide(0);
  586. member.setIsInSiege(false);
  587. member.stopFameTask();
  588. }
  589. else
  590. {
  591. member.setSiegeState((byte) 2);
  592. member.setSiegeSide(getCastle().getResidenceId());
  593. if (checkIfInZone(member))
  594. {
  595. member.setIsInSiege(true);
  596. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  597. }
  598. }
  599. member.sendPacket(new UserInfo(member));
  600. member.sendPacket(new ExBrExtraUserInfo(member));
  601. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  602. {
  603. if (player == null)
  604. {
  605. continue;
  606. }
  607. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  608. if (member.hasSummon())
  609. {
  610. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  611. }
  612. }
  613. }
  614. }
  615. }
  616. /**
  617. * Approve clan as defender for siege<BR>
  618. * <BR>
  619. * @param clanId The int of player's clan id
  620. */
  621. public void approveSiegeDefenderClan(int clanId)
  622. {
  623. if (clanId <= 0)
  624. {
  625. return;
  626. }
  627. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  628. loadSiegeClan();
  629. }
  630. /**
  631. * @param object
  632. * @return true if object is inside the zone
  633. */
  634. public boolean checkIfInZone(L2Object object)
  635. {
  636. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  637. }
  638. /**
  639. * @param x
  640. * @param y
  641. * @param z
  642. * @return true if object is inside the zone
  643. */
  644. public boolean checkIfInZone(int x, int y, int z)
  645. {
  646. return (isInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  647. }
  648. /**
  649. * Return true if clan is attacker<BR>
  650. * <BR>
  651. * @param clan The L2Clan of the player
  652. */
  653. @Override
  654. public boolean checkIsAttacker(L2Clan clan)
  655. {
  656. return (getAttackerClan(clan) != null);
  657. }
  658. /**
  659. * Return true if clan is defender<BR>
  660. * <BR>
  661. * @param clan The L2Clan of the player
  662. */
  663. @Override
  664. public boolean checkIsDefender(L2Clan clan)
  665. {
  666. return (getDefenderClan(clan) != null);
  667. }
  668. /**
  669. * @param clan The L2Clan of the player
  670. * @return true if clan is defender waiting approval
  671. */
  672. public boolean checkIsDefenderWaiting(L2Clan clan)
  673. {
  674. return (getDefenderWaitingClan(clan) != null);
  675. }
  676. /** Clear all registered siege clans from database for castle */
  677. public void clearSiegeClan()
  678. {
  679. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  680. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
  681. {
  682. statement.setInt(1, getCastle().getResidenceId());
  683. statement.execute();
  684. if (getCastle().getOwnerId() > 0)
  685. {
  686. try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
  687. {
  688. delete.setInt(1, getCastle().getOwnerId());
  689. delete.execute();
  690. }
  691. }
  692. getAttackerClans().clear();
  693. getDefenderClans().clear();
  694. getDefenderWaitingClans().clear();
  695. }
  696. catch (Exception e)
  697. {
  698. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  699. }
  700. }
  701. /** Clear all siege clans waiting for approval from database for castle */
  702. public void clearSiegeWaitingClan()
  703. {
  704. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  705. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
  706. {
  707. statement.setInt(1, getCastle().getResidenceId());
  708. statement.execute();
  709. getDefenderWaitingClans().clear();
  710. }
  711. catch (Exception e)
  712. {
  713. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  714. }
  715. }
  716. /** Return list of L2PcInstance registered as attacker in the zone. */
  717. @Override
  718. public List<L2PcInstance> getAttackersInZone()
  719. {
  720. List<L2PcInstance> players = new ArrayList<>();
  721. L2Clan clan;
  722. for (L2SiegeClan siegeclan : getAttackerClans())
  723. {
  724. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  725. for (L2PcInstance player : clan.getOnlineMembers(0))
  726. {
  727. if (player == null)
  728. {
  729. continue;
  730. }
  731. if (player.isInSiege())
  732. {
  733. players.add(player);
  734. }
  735. }
  736. }
  737. return players;
  738. }
  739. /**
  740. * @return list of L2PcInstance in the zone.
  741. */
  742. public List<L2PcInstance> getPlayersInZone()
  743. {
  744. return getCastle().getZone().getPlayersInside();
  745. }
  746. /**
  747. * @return list of L2PcInstance owning the castle in the zone.
  748. */
  749. public List<L2PcInstance> getOwnersInZone()
  750. {
  751. List<L2PcInstance> players = new ArrayList<>();
  752. L2Clan clan;
  753. for (L2SiegeClan siegeclan : getDefenderClans())
  754. {
  755. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  756. if (clan.getId() != getCastle().getOwnerId())
  757. {
  758. continue;
  759. }
  760. for (L2PcInstance player : clan.getOnlineMembers(0))
  761. {
  762. if (player == null)
  763. {
  764. continue;
  765. }
  766. if (player.isInSiege())
  767. {
  768. players.add(player);
  769. }
  770. }
  771. }
  772. return players;
  773. }
  774. /**
  775. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  776. */
  777. public List<L2PcInstance> getSpectatorsInZone()
  778. {
  779. List<L2PcInstance> players = new ArrayList<>();
  780. for (L2PcInstance player : getCastle().getZone().getPlayersInside())
  781. {
  782. if (player == null)
  783. {
  784. continue;
  785. }
  786. if (!player.isInSiege())
  787. {
  788. players.add(player);
  789. }
  790. }
  791. return players;
  792. }
  793. /**
  794. * Control Tower was killed
  795. * @param ct
  796. */
  797. public void killedCT(L2Npc ct)
  798. {
  799. _controlTowerCount--;
  800. if (_controlTowerCount < 0)
  801. {
  802. _controlTowerCount = 0;
  803. }
  804. }
  805. /**
  806. * Remove the flag that was killed
  807. * @param flag
  808. */
  809. public void killedFlag(L2Npc flag)
  810. {
  811. if (flag == null)
  812. {
  813. return;
  814. }
  815. for (L2SiegeClan clan : getAttackerClans())
  816. {
  817. if (clan.removeFlag(flag))
  818. {
  819. return;
  820. }
  821. }
  822. }
  823. /**
  824. * Display list of registered clans
  825. * @param player
  826. */
  827. public void listRegisterClan(L2PcInstance player)
  828. {
  829. player.sendPacket(new SiegeInfo(getCastle()));
  830. }
  831. /**
  832. * Register clan as attacker<BR>
  833. * <BR>
  834. * @param player The L2PcInstance of the player trying to register
  835. */
  836. public void registerAttacker(L2PcInstance player)
  837. {
  838. registerAttacker(player, false);
  839. }
  840. public void registerAttacker(L2PcInstance player, boolean force)
  841. {
  842. if (player.getClan() == null)
  843. {
  844. return;
  845. }
  846. int allyId = 0;
  847. if (getCastle().getOwnerId() != 0)
  848. {
  849. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  850. }
  851. if (allyId != 0)
  852. {
  853. if ((player.getClan().getAllyId() == allyId) && !force)
  854. {
  855. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  856. return;
  857. }
  858. }
  859. if (force)
  860. {
  861. if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
  862. {
  863. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  864. }
  865. else
  866. {
  867. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  868. }
  869. return;
  870. }
  871. if (checkIfCanRegister(player, ATTACKER))
  872. {
  873. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  874. }
  875. }
  876. /**
  877. * Register a clan as defender.
  878. * @param player the player to register
  879. */
  880. public void registerDefender(L2PcInstance player)
  881. {
  882. registerDefender(player, false);
  883. }
  884. public void registerDefender(L2PcInstance player, boolean force)
  885. {
  886. if (getCastle().getOwnerId() <= 0)
  887. {
  888. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  889. return;
  890. }
  891. if (force)
  892. {
  893. if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
  894. {
  895. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  896. }
  897. else
  898. {
  899. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
  900. }
  901. return;
  902. }
  903. if (checkIfCanRegister(player, DEFENDER_NOT_APPROVED))
  904. {
  905. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
  906. }
  907. }
  908. /**
  909. * Remove clan from siege<BR>
  910. * <BR>
  911. * @param clanId The int of player's clan id
  912. */
  913. public void removeSiegeClan(int clanId)
  914. {
  915. if (clanId <= 0)
  916. {
  917. return;
  918. }
  919. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  920. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
  921. {
  922. statement.setInt(1, getCastle().getResidenceId());
  923. statement.setInt(2, clanId);
  924. statement.execute();
  925. loadSiegeClan();
  926. }
  927. catch (Exception e)
  928. {
  929. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  930. }
  931. }
  932. /**
  933. * Remove clan from siege<BR>
  934. * <BR>
  935. * @param clan clan being removed
  936. */
  937. public void removeSiegeClan(L2Clan clan)
  938. {
  939. if ((clan == null) || (clan.getCastleId() == getCastle().getResidenceId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getResidenceId()))
  940. {
  941. return;
  942. }
  943. removeSiegeClan(clan.getId());
  944. }
  945. /**
  946. * Remove clan from siege<BR>
  947. * <BR>
  948. * @param player The L2PcInstance of player/clan being removed
  949. */
  950. public void removeSiegeClan(L2PcInstance player)
  951. {
  952. removeSiegeClan(player.getClan());
  953. }
  954. /**
  955. * Start the auto tasks<BR>
  956. * <BR>
  957. */
  958. public void startAutoTask()
  959. {
  960. correctSiegeDateTime();
  961. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  962. loadSiegeClan();
  963. // Schedule siege auto start
  964. if (_scheduledStartSiegeTask != null)
  965. {
  966. _scheduledStartSiegeTask.cancel(false);
  967. }
  968. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  969. }
  970. /**
  971. * Teleport players
  972. * @param teleportWho
  973. * @param teleportWhere
  974. */
  975. public void teleportPlayer(SiegeTeleportWhoType teleportWho, TeleportWhereType teleportWhere)
  976. {
  977. final List<L2PcInstance> players;
  978. switch (teleportWho)
  979. {
  980. case Owner:
  981. {
  982. players = getOwnersInZone();
  983. break;
  984. }
  985. case NotOwner:
  986. {
  987. players = getPlayersInZone();
  988. final Iterator<L2PcInstance> it = players.iterator();
  989. while (it.hasNext())
  990. {
  991. final L2PcInstance player = it.next();
  992. if ((player == null) || player.inObserverMode() || ((player.getClanId() > 0) && (player.getClanId() == getCastle().getOwnerId())))
  993. {
  994. it.remove();
  995. }
  996. }
  997. break;
  998. }
  999. case Attacker:
  1000. {
  1001. players = getAttackersInZone();
  1002. break;
  1003. }
  1004. case Spectator:
  1005. {
  1006. players = getSpectatorsInZone();
  1007. break;
  1008. }
  1009. default:
  1010. {
  1011. players = Collections.<L2PcInstance> emptyList();
  1012. }
  1013. }
  1014. for (L2PcInstance player : players)
  1015. {
  1016. if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isJailed())
  1017. {
  1018. continue;
  1019. }
  1020. player.teleToLocation(teleportWhere);
  1021. }
  1022. }
  1023. /**
  1024. * Add clan as attacker<BR>
  1025. * <BR>
  1026. * @param clanId The int of clan's id
  1027. */
  1028. private void addAttacker(int clanId)
  1029. {
  1030. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  1031. }
  1032. /**
  1033. * Add clan as defender<BR>
  1034. * <BR>
  1035. * @param clanId The int of clan's id
  1036. */
  1037. private void addDefender(int clanId)
  1038. {
  1039. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  1040. }
  1041. /**
  1042. * <p>
  1043. * Add clan as defender with the specified type
  1044. * </p>
  1045. * @param clanId The int of clan's id
  1046. * @param type the type of the clan
  1047. */
  1048. private void addDefender(int clanId, SiegeClanType type)
  1049. {
  1050. getDefenderClans().add(new L2SiegeClan(clanId, type));
  1051. }
  1052. /**
  1053. * Add clan as defender waiting approval<BR>
  1054. * <BR>
  1055. * @param clanId The int of clan's id
  1056. */
  1057. private void addDefenderWaiting(int clanId)
  1058. {
  1059. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  1060. }
  1061. /**
  1062. * @param player The L2PcInstance of the player trying to register
  1063. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1064. * @return true if the player can register.
  1065. */
  1066. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  1067. {
  1068. if (getIsRegistrationOver())
  1069. {
  1070. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  1071. sm.addCastleId(getCastle().getResidenceId());
  1072. player.sendPacket(sm);
  1073. }
  1074. else if (isInProgress())
  1075. {
  1076. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  1077. }
  1078. else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
  1079. {
  1080. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  1081. }
  1082. else if (player.getClan().getId() == getCastle().getOwnerId())
  1083. {
  1084. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  1085. }
  1086. else if (player.getClan().getCastleId() > 0)
  1087. {
  1088. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  1089. }
  1090. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
  1091. {
  1092. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  1093. }
  1094. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  1095. {
  1096. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  1097. }
  1098. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  1099. {
  1100. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  1101. }
  1102. else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
  1103. {
  1104. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  1105. }
  1106. else
  1107. {
  1108. return true;
  1109. }
  1110. return false;
  1111. }
  1112. /**
  1113. * @param clan The L2Clan of the player trying to register
  1114. * @return true if the clan has already registered to a siege for the same day.
  1115. */
  1116. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  1117. {
  1118. for (Siege siege : SiegeManager.getInstance().getSieges())
  1119. {
  1120. if (siege == this)
  1121. {
  1122. continue;
  1123. }
  1124. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
  1125. {
  1126. if (siege.checkIsAttacker(clan))
  1127. {
  1128. return true;
  1129. }
  1130. if (siege.checkIsDefender(clan))
  1131. {
  1132. return true;
  1133. }
  1134. if (siege.checkIsDefenderWaiting(clan))
  1135. {
  1136. return true;
  1137. }
  1138. }
  1139. }
  1140. return false;
  1141. }
  1142. /**
  1143. * Return the correct siege date as Calendar.<BR>
  1144. * <BR>
  1145. */
  1146. public void correctSiegeDateTime()
  1147. {
  1148. boolean corrected = false;
  1149. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1150. {
  1151. // Since siege has past reschedule it to the next one
  1152. // This is usually caused by server being down
  1153. corrected = true;
  1154. setNextSiegeDate();
  1155. }
  1156. if (corrected)
  1157. {
  1158. saveSiegeDate();
  1159. }
  1160. }
  1161. /** Load siege clans. */
  1162. private void loadSiegeClan()
  1163. {
  1164. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1165. PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
  1166. {
  1167. getAttackerClans().clear();
  1168. getDefenderClans().clear();
  1169. getDefenderWaitingClans().clear();
  1170. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1171. if (getCastle().getOwnerId() > 0)
  1172. {
  1173. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1174. }
  1175. statement.setInt(1, getCastle().getResidenceId());
  1176. try (ResultSet rs = statement.executeQuery())
  1177. {
  1178. int typeId;
  1179. while (rs.next())
  1180. {
  1181. typeId = rs.getInt("type");
  1182. if (typeId == DEFENDER)
  1183. {
  1184. addDefender(rs.getInt("clan_id"));
  1185. }
  1186. else if (typeId == ATTACKER)
  1187. {
  1188. addAttacker(rs.getInt("clan_id"));
  1189. }
  1190. else if (typeId == DEFENDER_NOT_APPROVED)
  1191. {
  1192. addDefenderWaiting(rs.getInt("clan_id"));
  1193. }
  1194. }
  1195. }
  1196. }
  1197. catch (Exception e)
  1198. {
  1199. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1200. }
  1201. }
  1202. /** Remove all spawned towers. */
  1203. private void removeTowers()
  1204. {
  1205. for (L2FlameTowerInstance ct : _flameTowers)
  1206. {
  1207. ct.deleteMe();
  1208. }
  1209. for (L2ControlTowerInstance ct : _controlTowers)
  1210. {
  1211. ct.deleteMe();
  1212. }
  1213. _flameTowers.clear();
  1214. _controlTowers.clear();
  1215. }
  1216. /** Remove all flags. */
  1217. private void removeFlags()
  1218. {
  1219. for (L2SiegeClan sc : getAttackerClans())
  1220. {
  1221. if (sc != null)
  1222. {
  1223. sc.removeFlags();
  1224. }
  1225. }
  1226. for (L2SiegeClan sc : getDefenderClans())
  1227. {
  1228. if (sc != null)
  1229. {
  1230. sc.removeFlags();
  1231. }
  1232. }
  1233. }
  1234. /** Remove flags from defenders. */
  1235. private void removeDefenderFlags()
  1236. {
  1237. for (L2SiegeClan sc : getDefenderClans())
  1238. {
  1239. if (sc != null)
  1240. {
  1241. sc.removeFlags();
  1242. }
  1243. }
  1244. }
  1245. /** Save castle siege related to database. */
  1246. private void saveCastleSiege()
  1247. {
  1248. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1249. // Schedule Time registration end
  1250. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1251. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1252. getCastle().setIsTimeRegistrationOver(false);
  1253. saveSiegeDate(); // Save the new date
  1254. startAutoTask(); // Prepare auto start siege and end registration
  1255. }
  1256. /** Save siege date to database. */
  1257. public void saveSiegeDate()
  1258. {
  1259. if (_scheduledStartSiegeTask != null)
  1260. {
  1261. _scheduledStartSiegeTask.cancel(true);
  1262. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1263. }
  1264. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1265. PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
  1266. {
  1267. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1268. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1269. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1270. statement.setInt(4, getCastle().getResidenceId());
  1271. statement.execute();
  1272. }
  1273. catch (Exception e)
  1274. {
  1275. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1276. }
  1277. }
  1278. /**
  1279. * Save registration to database.<BR>
  1280. * <BR>
  1281. * @param clan The L2Clan of player
  1282. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1283. * @param isUpdateRegistration
  1284. */
  1285. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1286. {
  1287. if (clan.getCastleId() > 0)
  1288. {
  1289. return;
  1290. }
  1291. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  1292. {
  1293. if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER))
  1294. {
  1295. if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
  1296. {
  1297. return;
  1298. }
  1299. }
  1300. else
  1301. {
  1302. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1303. {
  1304. return;
  1305. }
  1306. }
  1307. if (!isUpdateRegistration)
  1308. {
  1309. try (PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
  1310. {
  1311. statement.setInt(1, clan.getId());
  1312. statement.setInt(2, getCastle().getResidenceId());
  1313. statement.setInt(3, typeId);
  1314. statement.execute();
  1315. }
  1316. }
  1317. else
  1318. {
  1319. try (PreparedStatement statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
  1320. {
  1321. statement.setInt(1, typeId);
  1322. statement.setInt(2, getCastle().getResidenceId());
  1323. statement.setInt(3, clan.getId());
  1324. statement.execute();
  1325. }
  1326. }
  1327. if ((typeId == DEFENDER) || (typeId == OWNER))
  1328. {
  1329. addDefender(clan.getId());
  1330. }
  1331. else if (typeId == ATTACKER)
  1332. {
  1333. addAttacker(clan.getId());
  1334. }
  1335. else if (typeId == DEFENDER_NOT_APPROVED)
  1336. {
  1337. addDefenderWaiting(clan.getId());
  1338. }
  1339. }
  1340. catch (Exception e)
  1341. {
  1342. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1343. }
  1344. }
  1345. /** Set the date for the next siege. */
  1346. private void setNextSiegeDate()
  1347. {
  1348. final Calendar cal = getCastle().getSiegeDate();
  1349. if (cal.getTimeInMillis() < System.currentTimeMillis())
  1350. {
  1351. cal.setTimeInMillis(System.currentTimeMillis());
  1352. }
  1353. for (SiegeScheduleDate holder : SiegeScheduleData.getInstance().getScheduleDates())
  1354. {
  1355. cal.set(Calendar.DAY_OF_WEEK, holder.getDay());
  1356. cal.set(Calendar.HOUR_OF_DAY, holder.getHour());
  1357. cal.set(Calendar.MINUTE, 0);
  1358. cal.set(Calendar.SECOND, 0);
  1359. if (cal.before(Calendar.getInstance()))
  1360. {
  1361. cal.add(Calendar.WEEK_OF_YEAR, 2);
  1362. }
  1363. if (CastleManager.getInstance().getSiegeDates(cal.getTimeInMillis()) < holder.getMaxConcurrent())
  1364. {
  1365. CastleManager.getInstance().registerSiegeDate(getCastle().getResidenceId(), cal.getTimeInMillis());
  1366. break;
  1367. }
  1368. }
  1369. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1370. sm.addCastleId(getCastle().getResidenceId());
  1371. Broadcast.toAllOnlinePlayers(sm);
  1372. _isRegistrationOver = false; // Allow registration for next siege
  1373. }
  1374. /**
  1375. * Spawn control tower.
  1376. */
  1377. private void spawnControlTower()
  1378. {
  1379. for (TowerSpawn ts : SiegeManager.getInstance().getControlTowers(getCastle().getResidenceId()))
  1380. {
  1381. try
  1382. {
  1383. final L2Spawn spawn = new L2Spawn(NpcData.getInstance().getTemplate(ts.getId()));
  1384. spawn.setLocation(ts.getLocation());
  1385. _controlTowers.add((L2ControlTowerInstance) spawn.doSpawn());
  1386. }
  1387. catch (Exception e)
  1388. {
  1389. _log.warning(getClass().getName() + ": Cannot spawn control tower! " + e);
  1390. }
  1391. }
  1392. _controlTowerCount = _controlTowers.size();
  1393. }
  1394. /**
  1395. * Spawn flame tower.
  1396. */
  1397. private void spawnFlameTower()
  1398. {
  1399. for (TowerSpawn ts : SiegeManager.getInstance().getFlameTowers(getCastle().getResidenceId()))
  1400. {
  1401. try
  1402. {
  1403. final L2Spawn spawn = new L2Spawn(NpcData.getInstance().getTemplate(ts.getId()));
  1404. spawn.setLocation(ts.getLocation());
  1405. final L2FlameTowerInstance tower = (L2FlameTowerInstance) spawn.doSpawn();
  1406. tower.setUpgradeLevel(ts.getUpgradeLevel());
  1407. tower.setZoneList(ts.getZoneList());
  1408. _flameTowers.add(tower);
  1409. }
  1410. catch (Exception e)
  1411. {
  1412. _log.warning(getClass().getName() + ": Cannot spawn flame tower! " + e);
  1413. }
  1414. }
  1415. }
  1416. /**
  1417. * Spawn siege guard.<BR>
  1418. * <BR>
  1419. */
  1420. private void spawnSiegeGuard()
  1421. {
  1422. getSiegeGuardManager().spawnSiegeGuard();
  1423. // Register guard to the closest Control Tower
  1424. // When CT dies, so do all the guards that it controls
  1425. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty())
  1426. {
  1427. L2ControlTowerInstance closestCt;
  1428. double distance;
  1429. double distanceClosest = 0;
  1430. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1431. {
  1432. if (spawn == null)
  1433. {
  1434. continue;
  1435. }
  1436. closestCt = null;
  1437. distanceClosest = Integer.MAX_VALUE;
  1438. for (L2ControlTowerInstance ct : _controlTowers)
  1439. {
  1440. if (ct == null)
  1441. {
  1442. continue;
  1443. }
  1444. distance = ct.calculateDistance(spawn, true, true);
  1445. if (distance < distanceClosest)
  1446. {
  1447. closestCt = ct;
  1448. distanceClosest = distance;
  1449. }
  1450. }
  1451. if (closestCt != null)
  1452. {
  1453. closestCt.registerGuard(spawn);
  1454. }
  1455. }
  1456. }
  1457. }
  1458. @Override
  1459. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1460. {
  1461. if (clan == null)
  1462. {
  1463. return null;
  1464. }
  1465. return getAttackerClan(clan.getId());
  1466. }
  1467. @Override
  1468. public final L2SiegeClan getAttackerClan(int clanId)
  1469. {
  1470. for (L2SiegeClan sc : getAttackerClans())
  1471. {
  1472. if ((sc != null) && (sc.getClanId() == clanId))
  1473. {
  1474. return sc;
  1475. }
  1476. }
  1477. return null;
  1478. }
  1479. @Override
  1480. public final List<L2SiegeClan> getAttackerClans()
  1481. {
  1482. if (_isNormalSide)
  1483. {
  1484. return _attackerClans;
  1485. }
  1486. return _defenderClans;
  1487. }
  1488. public final int getAttackerRespawnDelay()
  1489. {
  1490. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1491. }
  1492. public final Castle getCastle()
  1493. {
  1494. if (_castle == null)
  1495. {
  1496. return null;
  1497. }
  1498. return _castle;
  1499. }
  1500. @Override
  1501. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1502. {
  1503. if (clan == null)
  1504. {
  1505. return null;
  1506. }
  1507. return getDefenderClan(clan.getId());
  1508. }
  1509. @Override
  1510. public final L2SiegeClan getDefenderClan(int clanId)
  1511. {
  1512. for (L2SiegeClan sc : getDefenderClans())
  1513. {
  1514. if ((sc != null) && (sc.getClanId() == clanId))
  1515. {
  1516. return sc;
  1517. }
  1518. }
  1519. return null;
  1520. }
  1521. @Override
  1522. public final List<L2SiegeClan> getDefenderClans()
  1523. {
  1524. if (_isNormalSide)
  1525. {
  1526. return _defenderClans;
  1527. }
  1528. return _attackerClans;
  1529. }
  1530. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1531. {
  1532. if (clan == null)
  1533. {
  1534. return null;
  1535. }
  1536. return getDefenderWaitingClan(clan.getId());
  1537. }
  1538. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1539. {
  1540. for (L2SiegeClan sc : getDefenderWaitingClans())
  1541. {
  1542. if ((sc != null) && (sc.getClanId() == clanId))
  1543. {
  1544. return sc;
  1545. }
  1546. }
  1547. return null;
  1548. }
  1549. public final List<L2SiegeClan> getDefenderWaitingClans()
  1550. {
  1551. return _defenderWaitingClans;
  1552. }
  1553. public final boolean isInProgress()
  1554. {
  1555. return _isInProgress;
  1556. }
  1557. public final boolean getIsRegistrationOver()
  1558. {
  1559. return _isRegistrationOver;
  1560. }
  1561. public final boolean getIsTimeRegistrationOver()
  1562. {
  1563. return getCastle().getIsTimeRegistrationOver();
  1564. }
  1565. @Override
  1566. public final Calendar getSiegeDate()
  1567. {
  1568. return getCastle().getSiegeDate();
  1569. }
  1570. public final Calendar getTimeRegistrationOverDate()
  1571. {
  1572. return getCastle().getTimeRegistrationOverDate();
  1573. }
  1574. public void endTimeRegistration(boolean automatic)
  1575. {
  1576. getCastle().setIsTimeRegistrationOver(true);
  1577. if (!automatic)
  1578. {
  1579. saveSiegeDate();
  1580. }
  1581. }
  1582. @Override
  1583. public List<L2Npc> getFlag(L2Clan clan)
  1584. {
  1585. if (clan != null)
  1586. {
  1587. L2SiegeClan sc = getAttackerClan(clan);
  1588. if (sc != null)
  1589. {
  1590. return sc.getFlag();
  1591. }
  1592. }
  1593. return null;
  1594. }
  1595. public final SiegeGuardManager getSiegeGuardManager()
  1596. {
  1597. if (_siegeGuardManager == null)
  1598. {
  1599. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1600. }
  1601. return _siegeGuardManager;
  1602. }
  1603. public int getControlTowerCount()
  1604. {
  1605. return _controlTowerCount;
  1606. }
  1607. @Override
  1608. public boolean giveFame()
  1609. {
  1610. return true;
  1611. }
  1612. @Override
  1613. public int getFameFrequency()
  1614. {
  1615. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1616. }
  1617. @Override
  1618. public int getFameAmount()
  1619. {
  1620. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1621. }
  1622. @Override
  1623. public void updateSiege()
  1624. {
  1625. }
  1626. }