DeathDropItem.java 3.4 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.drops;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.datatables.ItemTable;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.items.L2Item;
  24. /**
  25. * @author Nos
  26. */
  27. public class DeathDropItem extends GeneralDropItem
  28. {
  29. /**
  30. * @param itemId the item id
  31. * @param min the min count
  32. * @param max the max count
  33. * @param chance the chance of this drop item
  34. */
  35. public DeathDropItem(int itemId, long min, long max, double chance)
  36. {
  37. super(itemId, min, max, chance);
  38. }
  39. /*
  40. * (non-Javadoc)
  41. * @see com.l2jserver.gameserver.model.drops.GeneralDropItem#getMin(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
  42. */
  43. @Override
  44. public long getMin(L2Character victim, L2Character killer)
  45. {
  46. final long min = super.getMin(victim, killer);
  47. if (Config.RATE_DROP_AMOUNT_MULTIPLIER.containsKey(getItemId()))
  48. {
  49. return min;
  50. }
  51. L2Item item = ItemTable.getInstance().getTemplate(getItemId());
  52. if ((item != null) && item.hasExImmediateEffect())
  53. {
  54. return (long) (min * Config.RATE_HERB_DROP_AMOUNT_MULTIPLIER);
  55. }
  56. return (long) (min * Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER);
  57. }
  58. /*
  59. * (non-Javadoc)
  60. * @see com.l2jserver.gameserver.model.drops.GeneralDropItem#getMax(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
  61. */
  62. @Override
  63. public long getMax(L2Character victim, L2Character killer)
  64. {
  65. final long max = super.getMax(victim, killer);
  66. if (Config.RATE_DROP_AMOUNT_MULTIPLIER.containsKey(getItemId()))
  67. {
  68. return max;
  69. }
  70. final L2Item item = ItemTable.getInstance().getTemplate(getItemId());
  71. if ((item != null) && item.hasExImmediateEffect())
  72. {
  73. return (long) (max * Config.RATE_HERB_DROP_AMOUNT_MULTIPLIER);
  74. }
  75. return (long) (max * Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER);
  76. }
  77. /*
  78. * (non-Javadoc)
  79. * @see com.l2jserver.gameserver.model.drops.GeneralDropItem#getChance(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
  80. */
  81. @Override
  82. public double getChance(L2Character victim, L2Character killer)
  83. {
  84. final double chance = super.getChance(victim, killer);
  85. if (Config.RATE_DROP_CHANCE_MULTIPLIER.containsKey(getItemId()))
  86. {
  87. return chance;
  88. }
  89. final L2Item item = ItemTable.getInstance().getTemplate(getItemId());
  90. if ((item != null) && item.hasExImmediateEffect())
  91. {
  92. return chance * Config.RATE_HERB_DROP_CHANCE_MULTIPLIER;
  93. }
  94. return chance * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
  95. }
  96. }