ConditionPlayerCanCreateOutpost.java 3.4 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.instancemanager.CastleManager;
  21. import com.l2jserver.gameserver.instancemanager.FortManager;
  22. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.entity.Castle;
  25. import com.l2jserver.gameserver.model.entity.Fort;
  26. import com.l2jserver.gameserver.model.stats.Env;
  27. import com.l2jserver.gameserver.model.zone.ZoneId;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. /**
  30. * Player Can Create Outpost condition implementation.
  31. * @author Adry_85
  32. */
  33. public class ConditionPlayerCanCreateOutpost extends Condition
  34. {
  35. private final boolean _val;
  36. public ConditionPlayerCanCreateOutpost(boolean val)
  37. {
  38. _val = val;
  39. }
  40. @Override
  41. public boolean testImpl(Env env)
  42. {
  43. boolean canCreateOutpost = true;
  44. if ((env.getPlayer() == null) || env.getPlayer().isAlikeDead() || env.getPlayer().isCursedWeaponEquipped() || (env.getPlayer().getClan() == null))
  45. {
  46. canCreateOutpost = false;
  47. }
  48. final Castle castle = CastleManager.getInstance().getCastle(env.getPlayer());
  49. final Fort fort = FortManager.getInstance().getFort(env.getPlayer());
  50. if ((castle == null) && (fort == null))
  51. {
  52. canCreateOutpost = false;
  53. }
  54. L2PcInstance player = env.getPlayer().getActingPlayer();
  55. if (((fort != null) && (fort.getResidenceId() == 0)) || ((castle != null) && (castle.getResidenceId() == 0)))
  56. {
  57. player.sendMessage("You must be on fort or castle ground to construct an outpost or flag.");
  58. canCreateOutpost = false;
  59. }
  60. else if (((fort != null) && !fort.getZone().isActive()) || ((castle != null) && !castle.getZone().isActive()))
  61. {
  62. player.sendMessage("You can only construct an outpost or flag on siege field.");
  63. canCreateOutpost = false;
  64. }
  65. else if (!player.isClanLeader())
  66. {
  67. player.sendMessage("You must be a clan leader to construct an outpost or flag.");
  68. canCreateOutpost = false;
  69. }
  70. else if (TerritoryWarManager.getInstance().getHQForClan(player.getClan()) != null)
  71. {
  72. player.sendPacket(SystemMessageId.NOT_ANOTHER_HEADQUARTERS);
  73. canCreateOutpost = false;
  74. }
  75. else if (TerritoryWarManager.getInstance().getFlagForClan(player.getClan()) != null)
  76. {
  77. player.sendPacket(SystemMessageId.A_FLAG_IS_ALREADY_BEING_DISPLAYED_ANOTHER_FLAG_CANNOT_BE_DISPLAYED);
  78. canCreateOutpost = false;
  79. }
  80. else if (!player.isInsideZone(ZoneId.HQ))
  81. {
  82. player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
  83. canCreateOutpost = false;
  84. }
  85. return (_val == canCreateOutpost);
  86. }
  87. }