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General.properties 29 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 127. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Show server/DP revision when players enter the game
  14. # Default: True
  15. DisplayServerRevision = True
  16. # Setting for serverList
  17. # Displays [] in front of server name on character selection
  18. # Default: False
  19. ServerListBrackets = False
  20. # Displays server type next to the server name on character selection.
  21. # Notes:
  22. # Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
  23. # Default: Normal
  24. ServerListType = Normal
  25. # Displays server minimum age to the server name on character selection.
  26. # Notes:
  27. # Accepted values: 0, 15, 18
  28. # Default: 0
  29. ServerListAge = 0
  30. # If True, only accounts with GM access can enter the server.
  31. # Default: False
  32. ServerGMOnly = False
  33. # Enable GMs to have the glowing aura of a Hero character on login.
  34. # Notes:
  35. # GMs can do "///hero" on themselves and get this aura voluntarily.
  36. # It's advised to keep this off due to graphic lag.
  37. # Default: False
  38. GMHeroAura = False
  39. # Auto set invulnerable status to a GM on login.
  40. # Default: False
  41. GMStartupInvulnerable = False
  42. # Auto set invisible status to a GM on login.
  43. # Default: False
  44. GMStartupInvisible = False
  45. # Auto block private messages to a GM on login.
  46. # Default: False
  47. GMStartupSilence = False
  48. # Auto list GMs in GM list (/gmlist) on login.
  49. # Default: False
  50. GMStartupAutoList = False
  51. # Auto set diet mode on to a GM on login (affects your weight penalty).
  52. # Default: False
  53. GMStartupDietMode = False
  54. # Item restrictions apply to GMs as well? (True = restricted usage)
  55. # Default: True
  56. GMItemRestriction = True
  57. # Skill restrictions apply to GMs as well? (True = restricted usage)
  58. # Default: True
  59. GMSkillRestriction = True
  60. # Allow GMs to drop/trade non-tradable and quest(drop only) items
  61. # Default: False
  62. GMTradeRestrictedItems = False
  63. # Allow GMs to restart/exit while is fighting stance
  64. # Default: True
  65. GMRestartFighting = True
  66. # Show the GM's name behind an announcement made by him
  67. # example: "Announce: hi (HanWik)"
  68. GMShowAnnouncerName = False
  69. # Show the GM's name before an announcement made by him
  70. # example: "Nyaran: hi"
  71. GMShowCritAnnouncerName = False
  72. # Give special skills for every GM
  73. # 7029,7041-7064,7088-7096,23238-23249 (Master's Blessing)
  74. # Default: False
  75. GMGiveSpecialSkills = False
  76. # Give special aura skills for every GM
  77. # 7029,23238-23249,23253-23296 (Master's Blessing)
  78. # Default: False
  79. GMGiveSpecialAuraSkills = False
  80. # ---------------------------------------------------------------------------
  81. # Server Security
  82. # ---------------------------------------------------------------------------
  83. # Enforce gameguard for clients. Sends a gameguard query on character login.
  84. # Default: False
  85. GameGuardEnforce = False
  86. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  87. # Default: False
  88. GameGuardProhibitAction = False
  89. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  90. # Default: False
  91. LogChat = False
  92. # Default: False
  93. LogAutoAnnouncements = False
  94. # Default: False
  95. LogItems = False
  96. # Log only Adena and equippable items if LogItems is enabled
  97. LogItemsSmallLog = False
  98. # Default: False
  99. LogItemEnchants = False
  100. # Default: False
  101. LogSkillEnchants = False
  102. # Default: False
  103. GMAudit = False
  104. # Check players for non-allowed skills
  105. # Default: False
  106. SkillCheckEnable = False
  107. # If true, remove invalid skills from player and database.
  108. # Report only, if false.
  109. # Default: False
  110. SkillCheckRemove = False
  111. # Check also GM characters (only if SkillCheckEnable = True)
  112. # Default: True
  113. SkillCheckGM = True
  114. # ---------------------------------------------------------------------------
  115. # Thread Configuration
  116. # ---------------------------------------------------------------------------
  117. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  118. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  119. # Default: 10
  120. ThreadPoolSizeEffects = 10
  121. # Default: 13
  122. ThreadPoolSizeGeneral = 13
  123. # Default: 2
  124. ThreadPoolSizeEvents = 2
  125. # Default: 2
  126. UrgentPacketThreadCoreSize = 2
  127. # Default: 4
  128. GeneralPacketThreadCoreSize = 4
  129. # Default: 4
  130. GeneralThreadCoreSize = 4
  131. # Default: 6
  132. AiMaxThread = 6
  133. # Default: 5
  134. EventsMaxThread = 5
  135. # Dead Lock Detector (a separate thread for detecting deadlocks).
  136. # For improved crash logs and automatic restart in deadlock case if enabled.
  137. # Check interval is in seconds.
  138. # Default: True
  139. DeadLockDetector = True
  140. # Default: 20
  141. DeadLockCheckInterval = 20
  142. # Default: False
  143. RestartOnDeadlock = False
  144. # ---------------------------------------------------------------------------
  145. # Client packet queue tuning
  146. # ---------------------------------------------------------------------------
  147. # Queue size, do not set it too low !
  148. # 0 - use value MaxReadPerPass + 2 (from mmo.properties)
  149. # Default: 0
  150. ClientPacketQueueSize = 0
  151. # Maximum number of packets in burst.
  152. # Execution will be aborted and thread released if more packets executed in raw.
  153. # 0 - use value MaxReadPerPass + 1 (from mmo.properties)
  154. # Default: 0
  155. ClientPacketQueueMaxBurstSize = 0
  156. # Maximum number of packets per second.
  157. # Flood detector will be triggered if more packets received.
  158. # After triggering all incoming packets will be dropped until flooding stopped.
  159. # Default: 80
  160. ClientPacketQueueMaxPacketsPerSecond = 80
  161. # Average number of packets per second calculated during this interval.
  162. # Using larger value decrease number of false kicks, but slower reaction to flood.
  163. # Avoid using too low or too high values, recommended between 3 and 10.
  164. # Default: 5
  165. ClientPacketQueueMeasureInterval = 5
  166. # Maximum average number of packets per second during measure interval.
  167. # Flood detector will be triggered if more packets received.
  168. # After triggering all incoming packets will be dropped until flooding stopped.
  169. # Default: 40
  170. ClientPacketQueueMaxAveragePacketsPerSecond = 40
  171. # Maximum number of flood triggers per minute.
  172. # Client will be kicked if more floods detected.
  173. # Default: 2
  174. ClientPacketQueueMaxFloodsPerMin = 2
  175. # Maximum number of queue overflows per minute.
  176. # After overflow all incoming packets from client are dropped until queue is flushed.
  177. # Client will be kicked if more queue overflows detected.
  178. # Default: 1
  179. ClientPacketQueueMaxOverflowsPerMin = 1
  180. # Maximum number of buffer underflows per minute.
  181. # Client will be kicked if more underflow exceptions detected.
  182. # Default: 1
  183. ClientPacketQueueMaxUnderflowsPerMin = 1
  184. # Maximum number of unknown packets per minute.
  185. # Client will be kicked if more unknown packets received.
  186. # Default: 5
  187. ClientPacketQueueMaxUnknownPerMin = 5
  188. # ---------------------------------------------------------------------------
  189. # Optimization
  190. # ---------------------------------------------------------------------------
  191. # Items on ground management.
  192. # Allow players to drop items on the ground.
  193. # Default: True
  194. AllowDiscardItem = True
  195. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  196. # Default: 600
  197. AutoDestroyDroppedItemAfter = 600
  198. # Time in seconds after which dropped herb will be auto-destroyed
  199. # Default: 60
  200. AutoDestroyHerbTime = 60
  201. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  202. # Notes:
  203. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  204. # Items on this list will be protected regardless of the following options.
  205. # Default: 0
  206. ListOfProtectedItems = 0
  207. # Cleans up the server database on startup.
  208. # The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
  209. # Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
  210. # If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
  211. # Default: True
  212. DatabaseCleanUp = True
  213. # The time before a database connection closes (in milliseconds)
  214. # If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
  215. # If you get often this error message, try increasing this.
  216. # Default: 60000ms
  217. ConnectionCloseTime = 60000
  218. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  219. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  220. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  221. # A value of 0 disables periodic saving.
  222. # Independent of this setting the character is always saved after leaving the world.
  223. # Default: 15
  224. CharacterDataStoreInterval = 15
  225. # This enables the server to only update items when saving the character.
  226. # Enabling this greatly reduces DB usage and improves performance.
  227. # WARNING: This option causes item loss during crashes.
  228. # Default: False
  229. LazyItemsUpdate = False
  230. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  231. # Default: False
  232. UpdateItemsOnCharStore = False
  233. # Also delete from world misc. items dropped by players (all except equip-able items).
  234. # Notes:
  235. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  236. # Default: False
  237. DestroyPlayerDroppedItem = False
  238. # Destroy dropped equippable items (armor, weapon, jewelry).
  239. # Notes:
  240. # Works only if DestroyPlayerDroppedItem = True
  241. # Default: False
  242. DestroyEquipableItem = False
  243. # Save dropped items into the database for restoring after restart.
  244. # Default: False
  245. SaveDroppedItem = False
  246. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  247. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  248. # Default: False
  249. EmptyDroppedItemTableAfterLoad = False
  250. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  251. # Notes:
  252. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  253. # Default: 60
  254. SaveDroppedItemInterval = 60
  255. # Delete all saved items from the database on next restart?
  256. # Notes:
  257. # Works only if SaveDroppedItem = False.
  258. # Default: False
  259. ClearDroppedItemTable = False
  260. # Delete invalid quest from players.
  261. # Default: False
  262. AutoDeleteInvalidQuestData = False
  263. # Setting False can improve server performance on high rate/population servers.
  264. # Default: True
  265. PreciseDropCalculation = True
  266. # Allow creating multiple non-stackable items at one time?
  267. # Default: True
  268. MultipleItemDrop = True
  269. # Forces full item inventory packet to be sent for any item change.
  270. # Notes:
  271. # This can increase network traffic
  272. # Default: False
  273. ForceInventoryUpdate = False
  274. # True = Load html's into cache only on first time html is requested.
  275. # False = Load all html's into cache on server startup.
  276. # Default: True
  277. LazyCache = True
  278. # Cache all character names in to memory on server startup
  279. # False - names are loaded from Db when they are requested
  280. # True - decrease Db usage , increase memory consumption
  281. # Default: True
  282. CacheCharNames = True
  283. # Minimum and maximum variables in seconds for npc animation delay.
  284. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  285. # Default: 10
  286. MinNPCAnimation = 10
  287. # Default: 20
  288. MaxNPCAnimation = 20
  289. # Default: 5
  290. MinMonsterAnimation = 5
  291. # Default: 20
  292. MaxMonsterAnimation = 20
  293. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  294. # Default: False
  295. MoveBasedKnownlist = False
  296. # Interval (in milliseconds) in which the knownlist does full updates.
  297. # For move based updates its used for intermediate updates.
  298. # WARNING!
  299. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  300. # Default: 1250
  301. KnownListUpdateInterval = 1250
  302. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  303. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  304. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  305. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  306. # Default: False
  307. GridsAlwaysOn = False
  308. # Default: 1
  309. GridNeighborTurnOnTime = 1
  310. # Default: 90
  311. GridNeighborTurnOffTime = 90
  312. # ---------------------------------------------------------------------------
  313. # Geodata
  314. # ---------------------------------------------------------------------------
  315. # GeoData options:
  316. # 0 = GeoData and PathFinding OFF (default)
  317. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  318. # L2Playable movement. You need to download files for data/geodata folder.
  319. # Monsters can pass walls but not aggro (no line of sight) through them.
  320. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  321. # files if CellPathFinding not enabled) and all character moves go through
  322. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  323. # but we allow attack and returning home).
  324. # Recommended server memory minimum 2 GB, rather 3 GB.
  325. # Default: 0
  326. GeoData = 0
  327. # GeoData driver to use
  328. # Default: com.l2jserver.gameserver.geoengine.NullDriver
  329. GeoDataDriver=com.l2jserver.gameserver.geoengine.NullDriver
  330. #GeoDataDriver=com.l2j.geodriver.GeoDriver
  331. # Pathnode directory
  332. # Default: data/pathnode
  333. PathnodeDirectory = data/pathnode
  334. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  335. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  336. # Default: False
  337. CellPathFinding = False
  338. # Pathfinding array buffers configuration
  339. PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
  340. # Weight for nodes without obstacles far from walls
  341. LowWeight = 0.5
  342. # Weight for nodes near walls
  343. MediumWeight = 2
  344. # Weight for nodes with obstacles
  345. HighWeight = 3
  346. # Angle paths will be more "smart", but in cost of higher CPU utilization
  347. AdvancedDiagonalStrategy = True
  348. # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
  349. # Default: LowWeight * sqrt(2)
  350. DiagonalWeight = 0.707
  351. # Maximum number of LOS postfilter passes, 0 will disable postfilter.
  352. # Default: 3
  353. MaxPostfilterPasses = 3
  354. # Path debug function.
  355. # Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
  356. # Number of the items show node cost * 10
  357. # Potions display path after first stage filter
  358. # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
  359. # This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
  360. DebugPath = False
  361. # True = Loads GeoData buffer's content into physical memory.
  362. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  363. # Default: True
  364. ForceGeodata = True
  365. # This setting controls Client <--> Server Player coordinates synchronization:
  366. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  367. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  368. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  369. # Server sends validation packet if client goes too far from server calculated coordinates.
  370. # Default: -1
  371. CoordSynchronize = -1
  372. # ---------------------------------------------------------------------------
  373. # Falling Damage
  374. # ---------------------------------------------------------------------------
  375. # Allow characters to receive damage from falling.
  376. # CoordSynchronize = 2 is recommended.
  377. # True - enabled.
  378. # False - disabled.
  379. # Auto - True if geodata enabled and False if disabled.
  380. # Default: Auto
  381. EnableFallingDamage = Auto
  382. # ---------------------------------------------------------------------------
  383. # Features
  384. # ---------------------------------------------------------------------------
  385. # Peace Zone Modes:
  386. # 0 = Peace All the Time
  387. # 1 = PVP During Siege for siege participants
  388. # 2 = PVP All the Time
  389. # Default: 0
  390. PeaceZoneMode = 0
  391. # Global Chat.
  392. # Available Options: ON, OFF, GM, GLOBAL
  393. # Default: ON
  394. GlobalChat = ON
  395. # Trade Chat.
  396. # Available Options: ON, OFF, GM, GLOBAL
  397. # Default: ON
  398. TradeChat = ON
  399. # If you are experiencing problems with Warehouse transactions, feel free to disable them here.
  400. # Default: True
  401. AllowWarehouse = True
  402. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  403. # Default: False
  404. WarehouseCache = False
  405. # How long warehouse should be stored in memory.
  406. # Default: 15
  407. WarehouseCacheTime = 15
  408. # Default: True
  409. AllowRefund = True
  410. # Default: True
  411. AllowMail = True
  412. # Default: True
  413. AllowAttachments = True
  414. # If True player can try on weapon and armor in shop.
  415. # Default: True
  416. AllowWear = True
  417. # Default: 5
  418. WearDelay = 5
  419. #Adena cost to try on an item.
  420. # Default: 10
  421. WearPrice = 10
  422. # ---------------------------------------------------------------------------
  423. # Misc Settings
  424. # ---------------------------------------------------------------------------
  425. # Default: True
  426. AllowRace = True
  427. # Default: True
  428. AllowWater = True
  429. # Enable pets for rent (wyvern & strider) from pet managers.
  430. # Default: False
  431. AllowRentPet = False
  432. # Default: True
  433. AllowFishing = True
  434. # Default: True
  435. AllowBoat = True
  436. # Boat broadcast radius.
  437. # If players getting annoyed by boat shouts then radius can be decreased.
  438. # Default: 20000
  439. BoatBroadcastRadius = 20000
  440. # Default: True
  441. AllowCursedWeapons = True
  442. #Allow Pet manager's pets to walk around.
  443. # Default: True
  444. AllowPetWalkers = True
  445. # Show "data/html/servnews.htm" when a character enters world.
  446. # Default: False
  447. ShowServerNews = False
  448. # Type of the Community board:
  449. # 0 = community is disabled
  450. # 1 = old community
  451. # 2 = full community (not fully implemented, experimental)
  452. # Default: 1
  453. CommunityType = 1
  454. # Default: False
  455. BBSShowPlayerList = False
  456. # Default: _bbshome
  457. BBSDefault = _bbshome
  458. # show level of character to others in Community Board
  459. # Default: False
  460. ShowLevelOnCommunityBoard = False
  461. # Default: False
  462. ShowStatusOnCommunityBoard = False
  463. # Default: 50
  464. NamePageSizeOnCommunityBoard = 50
  465. # Default: 5
  466. NamePerRowOnCommunityBoard = 5
  467. # Enable chat filter
  468. # Default = False
  469. UseChatFilter = False
  470. # Replace filter words with following chars
  471. ChatFilterChars = ^_^
  472. # Banchat for channels, split ";"
  473. # 0 = ALL (white)
  474. # 1 = SHOUT (!)
  475. # 2 = TELL (")
  476. # 3 = PARTY (#)
  477. # 4 = CLAN (@)
  478. # 5 = GM (//gmchat)
  479. # 6 = PETITION_PLAYER (*)
  480. # 7 = PETITION_GM (*)
  481. # 8 = TRADE (+)
  482. # 9 = ALLIANCE ($)
  483. # 10 = ANNOUNCEMENT
  484. # 11 = BOAT
  485. # 12 = L2FRIEND
  486. # 13 = MSNCHAT
  487. # 14 = PARTYMATCH_ROOM
  488. # 15 = PARTYROOM_COMMANDER (Yellow)
  489. # 16 = PARTYROOM_ALL (Red)
  490. # 17 = HERO_VOICE (&)
  491. # 18 = CRITICAL_ANNOUNCE
  492. # 19 = SCREEN_ANNOUNCE
  493. # 20 = BATTLEFIELD
  494. # 21 = MPCC_ROOM
  495. # Default: 0;1;8;17
  496. BanChatChannels = 0;1;8;17
  497. # ---------------------------------------------------------------------------
  498. # Manor
  499. # ---------------------------------------------------------------------------
  500. # Default: True
  501. AllowManor = True
  502. # Manor refresh time in military hours.
  503. # Default: 20 (8pm)
  504. AltManorRefreshTime = 20
  505. # Manor refresh time (minutes).
  506. # Default: 00 (start of the hour)
  507. AltManorRefreshMin = 00
  508. # Manor period approve time in military hours.
  509. # Default: 4 (4am)
  510. AltManorApproveTime = 4
  511. # Manor period approve time (minutes).
  512. # Default: 30
  513. AltManorApproveMin = 30
  514. # Manor maintenance time (minutes).
  515. # Default: 6
  516. AltManorMaintenanceMin = 6
  517. # Manor Save Type.
  518. # True = Save data into the database after every action
  519. # Default: False
  520. AltManorSaveAllActions = False
  521. # Manor Save Period (used only if AltManorSaveAllActions = False)
  522. # Default: 2 (hour)
  523. AltManorSavePeriodRate = 2
  524. # ---------------------------------------------------------------------------
  525. # Lottery
  526. # ---------------------------------------------------------------------------
  527. # Default: True
  528. AllowLottery = True
  529. # Initial Lottery prize.
  530. # Default: 50000
  531. AltLotteryPrize = 50000
  532. # Lottery Ticket Price
  533. # Default: 2000
  534. AltLotteryTicketPrice = 2000
  535. # What part of jackpot amount should receive characters who pick 5 wining numbers
  536. # Default: 0.6
  537. AltLottery5NumberRate = 0.6
  538. # What part of jackpot amount should receive characters who pick 4 wining numbers
  539. # Default: 0.2
  540. AltLottery4NumberRate = 0.2
  541. # What part of jackpot amount should receive characters who pick 3 wining numbers
  542. # Default: 0.2
  543. AltLottery3NumberRate = 0.2
  544. # How much Adena receive characters who pick two or less of the winning number
  545. # Default: 200
  546. AltLottery2and1NumberPrize = 200
  547. # ---------------------------------------------------------------------------
  548. # Item Auction
  549. # ---------------------------------------------------------------------------
  550. #
  551. AltItemAuctionEnabled = True
  552. # Number of days before auction cleared from database with all bids.
  553. # Default: 14
  554. AltItemAuctionExpiredAfter = 14
  555. # Auction extends to specified amount of seconds if one or more new bids added.
  556. # By default auction extends only two times, by 5 and 3 minutes, this custom value used after it.
  557. # Values higher than 60s is not recommended.
  558. # Default: 0
  559. AltItemAuctionTimeExtendsOnBid = 0
  560. # ---------------------------------------------------------------------------
  561. # Dimension Rift
  562. # ---------------------------------------------------------------------------
  563. # Minimal party size to enter rift. Min = 2, Max = 9.
  564. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  565. # Default: 2
  566. RiftMinPartySize = 2
  567. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  568. # Default: 4
  569. MaxRiftJumps = 4
  570. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  571. # Default: 10000
  572. RiftSpawnDelay = 10000
  573. # Time between automatic jumps in seconds
  574. # Default: 480
  575. AutoJumpsDelayMin = 480
  576. # Default: 600
  577. AutoJumpsDelayMax = 600
  578. # Time Multiplier for stay in the boss room
  579. # Default: 1.5
  580. BossRoomTimeMultiply = 1.5
  581. # Cost in dimension fragments to enter the rift, each party member must own this amount
  582. # Default: 18
  583. RecruitCost = 18
  584. # Default: 21
  585. SoldierCost = 21
  586. # Default: 24
  587. OfficerCost = 24
  588. # Default: 27
  589. CaptainCost = 27
  590. # Default: 30
  591. CommanderCost = 30
  592. # Default: 33
  593. HeroCost = 33
  594. # ---------------------------------------------------------------------------
  595. # Four Sepulchers
  596. # ---------------------------------------------------------------------------
  597. # Default: 50
  598. TimeOfAttack = 50
  599. # Default: 5
  600. TimeOfCoolDown = 5
  601. # Default: 3
  602. TimeOfEntry = 3
  603. # Default: 2
  604. TimeOfWarmUp = 2
  605. # Default: 4
  606. NumberOfNecessaryPartyMembers = 4
  607. # ---------------------------------------------------------------------------
  608. # Punishment
  609. # ---------------------------------------------------------------------------
  610. # Player punishment for illegal actions:
  611. # 1 - broadcast warning to gms only
  612. # 2 - kick player(default)
  613. # 3 - kick & ban player
  614. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  615. # Default: 2
  616. DefaultPunish = 2
  617. # This setting typically specifies the duration of the above punishment.
  618. # Default: 0
  619. DefaultPunishParam = 0
  620. # Apply default punish if player buy items for zero Adena.
  621. # Default: True
  622. OnlyGMItemsFree = True
  623. # Jail is a PvP zone.
  624. # Default: False
  625. JailIsPvp = False
  626. # Disable all chat in jail (except normal one)
  627. # Default: True
  628. JailDisableChat = True
  629. # Disable all transaction in jail
  630. # Trade/Store/Drop
  631. # Default: False
  632. JailDisableTransaction = False
  633. # Enchant Skill Details Settings
  634. # Default: 1,5
  635. NormalEnchantCostMultipiler = 1
  636. SafeEnchantCostMultipiler = 5
  637. # ---------------------------------------------------------------------------
  638. # Custom Components
  639. # ---------------------------------------------------------------------------
  640. # Default: False
  641. CustomSpawnlistTable = False
  642. # Option to save GM spawn only in the custom table.
  643. # Default: False
  644. SaveGmSpawnOnCustom = False
  645. # Default: False
  646. CustomNpcData = False
  647. # Default: False
  648. CustomTeleportTable = False
  649. # Default: False
  650. CustomNpcBufferTables = False
  651. # Default: False
  652. CustomSkillsLoad = False
  653. # Default: False
  654. CustomItemsLoad = False
  655. # Default: False
  656. CustomMultisellLoad = False
  657. # Default: False
  658. CustomBuyListLoad = False
  659. # ---------------------------------------------------------------------------
  660. # Birthday Event Settings
  661. # ---------------------------------------------------------------------------
  662. # Gift sent with Mail System
  663. # Default: 22187
  664. AltBirthdayGift = 22187
  665. # Mail Subject
  666. AltBirthdayMailSubject = Happy Birthday!
  667. # Mail Content
  668. # $c1: Player name
  669. # $s1: Age
  670. AltBirthdayMailText = Hello Adventurer!! Seeing as you're one year older now, I thought I would send you some birthday cheer :) Please find your birthday pack attached. May these gifts bring you joy and happiness on this very special day.\n\nSincerely, Alegria
  671. # ---------------------------------------------------------------------------
  672. # Handy's Block Checker Event Settings
  673. # ---------------------------------------------------------------------------
  674. # Enable the Handy's Block Checker event
  675. # Default: True
  676. EnableBlockCheckerEvent = True
  677. # Minimum number of members on each team before
  678. # be able to start the event
  679. # Min: 1
  680. # Max: 6
  681. # Retail: 2
  682. BlockCheckerMinTeamMembers = 2
  683. # Fair play
  684. # Players can choose what team to play. However, by
  685. # enabling this property to true, the teams will be
  686. # balanced in the teleport to the arena
  687. HBCEFairPlay = True
  688. # ---------------------------------------------------------------------------
  689. # Hellbound Settings
  690. # ---------------------------------------------------------------------------
  691. # If true, players can enter the Hellbound island without any quests
  692. # Default: False
  693. HellboundWithoutQuest = False
  694. # ---------------------------------------------------------------------------
  695. # Bot Report Button settings
  696. # ---------------------------------------------------------------------------
  697. # Enable the bot report button on the desired game servers.
  698. # Default: True
  699. EnableBotReportButton = True
  700. # Report points restart hour. Format: HH:MM ( PM mode, 24 hours clock)
  701. # Default: 00:00
  702. BotReportPointsResetHour = 00:00
  703. # Delay between reports from the same player (in minutes)
  704. # Default: 30 minutes
  705. BotReportDelay = 30
  706. # Allow players from the same clan to report the same bot
  707. # Default: False
  708. AllowReportsFromSameClanMembers = False
  709. # ---------------------------------------------------------------------------
  710. # Developer Settings
  711. # ---------------------------------------------------------------------------
  712. # Do not touch these if you do not know what you are doing.
  713. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  714. # Default: False
  715. Debug = False
  716. # Html action cache debugging
  717. # Default: False
  718. HtmlActionCacheDebug = False
  719. # Packet handler debug output
  720. # Default: False
  721. PacketHandlerDebug = False
  722. # Default: False
  723. Developer = False
  724. # Default: False
  725. AcceptGeoeditorConn = False
  726. # Don't load Handlers
  727. # Default: False
  728. AltDevNoHandlers = False
  729. # Don't load quests.
  730. # Default: False
  731. AltDevNoQuests = False
  732. # Don't load spawntable.
  733. # Default: False
  734. AltDevNoSpawns = False
  735. # Show quests while loading them.
  736. # Default: False
  737. AltDevShowQuestsLoadInLogs = False
  738. # Show scripts while loading them.
  739. # Default: False
  740. AltDevShowScriptsLoadInLogs = False