General.properties 27 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 127. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Show server/DP revision when players enter the game
  14. # Default: True
  15. DisplayServerRevision = True
  16. # Setting for serverList
  17. # Displays [] in front of server name on character selection
  18. # Default: False
  19. ServerListBrackets = False
  20. # Displays server type next to the server name on character selection.
  21. # Notes:
  22. # Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
  23. # Default: Normal
  24. ServerListType = Normal
  25. # Displays server min age to the server name on character selection.
  26. # Notes:
  27. # Accepted values: 0, 15, 18
  28. # Default: 0
  29. ServerListAge = 0
  30. # If True, only accounts with GM access can enter the server.
  31. # Default: False
  32. ServerGMOnly = False
  33. # Enable GMs to have the glowing aura of a Hero character on login.
  34. # Notes:
  35. # GMs can do "///hero" on themselves and get this aura voluntarily.
  36. # It's advised to keep this off due to graphic lag.
  37. # Default: False
  38. GMHeroAura = False
  39. # Auto set invulnerable status to a GM on login.
  40. # Default: False
  41. GMStartupInvulnerable = False
  42. # Auto set invisible status to a GM on login.
  43. # Default: False
  44. GMStartupInvisible = False
  45. # Auto block private messages to a GM on login.
  46. # Default: False
  47. GMStartupSilence = False
  48. # Auto list GMs in GM list (/gmlist) on login.
  49. # Default: False
  50. GMStartupAutoList = False
  51. # Auto set diet mode on to a GM on login (affects your weight penalty).
  52. # Default: False
  53. GMStartupDietMode = False
  54. # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).
  55. # Default: modern
  56. GMAdminMenuStyle = modern
  57. # Item restrictions apply to GMs aswell? (True = restricted usage)
  58. # Default: True
  59. GMItemRestriction = True
  60. # Skill restrictions apply to GMs aswell? (True = restricted usage)
  61. # Default: True
  62. GMSkillRestriction = True
  63. # Allow GMs to drop/trade non-tradeable and quest(drop only) items
  64. # Default: False
  65. GMTradeRestrictedItems = False
  66. # Allow GMs to restart/exit while is fighting stance
  67. # Default: True
  68. GMRestartFighting = True
  69. # Show the GM's name behind an announcement made by him
  70. # example: "Announce: hi [HanWik]"
  71. GMShowAnnouncerName = False
  72. # Give special skills for every GM
  73. # 7041-7064 (Master's Blessing)
  74. # Default: False
  75. GMGiveSpecialSkills = False
  76. # ---------------------------------------------------------------------------
  77. # Server Security
  78. # ---------------------------------------------------------------------------
  79. # Bypass exploit protection. To ENABLE protection set to True.
  80. # Default: True
  81. BypassValidation = True
  82. # Enforce gameguard for clients. Sends a gameguard query on character login.
  83. # Default: False
  84. GameGuardEnforce = False
  85. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  86. # Default: False
  87. GameGuardProhibitAction = False
  88. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  89. # Default: False
  90. LogChat = False
  91. # Default: False
  92. LogItems = False
  93. # Log only Adena and equipable items if LogItems is enabled
  94. LogItemsSmallLog = False
  95. # Default: False
  96. LogItemEnchants = False
  97. # Default: False
  98. LogSkillEnchants = False
  99. # Default: False
  100. GMAudit = False
  101. # Default: False
  102. LogGameDamage = False
  103. # If damage greater than threshold then log it
  104. # Default: 5000
  105. LogGameDamageThreshold = 5000
  106. # Check players for non-allowed skills
  107. # Default: False
  108. SkillCheckEnable = False
  109. # If true, remove invalid skills from player and database.
  110. # Report only, if false.
  111. # Default: False
  112. SkillCheckRemove = False
  113. # Check also GM characters (only if SkillCheckEnable = True)
  114. # Default: True
  115. SkillCheckGM = True
  116. # ---------------------------------------------------------------------------
  117. # Thread Configuration
  118. # ---------------------------------------------------------------------------
  119. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  120. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  121. # Default: 10
  122. ThreadPoolSizeEffects = 10
  123. # Default: 13
  124. ThreadPoolSizeGeneral = 13
  125. # Default: 2
  126. UrgentPacketThreadCoreSize = 2
  127. # Default: 4
  128. GeneralPacketThreadCoreSize = 4
  129. # Default: 4
  130. GeneralThreadCoreSize = 4
  131. # Default: 6
  132. AiMaxThread = 6
  133. # Dead Lock Detector (a separate thread for detecting deadlocks).
  134. # For improved crash logs and automatic restart in deadlock case if enabled.
  135. # Check interval is in seconds.
  136. # Default: False
  137. DeadLockDetector = False
  138. # Default: 20
  139. DeadLockCheckInterval = 20
  140. # Default: False
  141. RestartOnDeadlock = False
  142. # ---------------------------------------------------------------------------
  143. # Client packet queue tuning
  144. # ---------------------------------------------------------------------------
  145. # Queue size, do not set it too low !
  146. # 0 - use value MaxReadPerPass + 2 (from mmo.properties)
  147. # Default: 0
  148. ClientPacketQueueSize = 0
  149. # Maximum number of packets in burst.
  150. # Execution will be aborted and thread released if more packets executed in raw.
  151. # 0 - use value MaxReadPerPass + 1 (from mmo.properties)
  152. # Default: 0
  153. ClientPacketQueueMaxBurstSize = 0
  154. # Maximum number of packets per second.
  155. # Flood detector will be triggered if more packets received.
  156. # After triggering all incoming packets will be dropped until flooding stopped.
  157. # Default: 80
  158. ClientPacketQueueMaxPacketsPerSecond = 80
  159. # Average number of packets per second calculated during this interval.
  160. # Using larger value decrease number of false kicks, but slower reaction to flood.
  161. # Avoid using too low or too high values, recommended between 3 and 10.
  162. # Default: 5
  163. ClientPacketQueueMeasureInterval = 5
  164. # Maximum average number of packets per second during measure interval.
  165. # Flood detector will be triggered if more packets received.
  166. # After triggering all incoming packets will be dropped until flooding stopped.
  167. # Default: 40
  168. ClientPacketQueueMaxAveragePacketsPerSecond = 40
  169. # Maximum number of flood triggers per minute.
  170. # Client will be kicked if more floods detected.
  171. # Default: 2
  172. ClientPacketQueueMaxFloodsPerMin = 2
  173. # Maximum number of queue overflows per minute.
  174. # After overflow all incoming packets from client are dropped until queue is flushed.
  175. # Client will be kicked if more queue overflows detected.
  176. # Default: 1
  177. ClientPacketQueueMaxOverflowsPerMin = 1
  178. # Maximum number of buffer underflows per minute.
  179. # Client will be kicked if more underflow exceptions detected.
  180. # Default: 1
  181. ClientPacketQueueMaxUnderflowsPerMin = 1
  182. # Maximum number of unknown packets per minute.
  183. # Client will be kicked if more unknown packets received.
  184. # Default: 5
  185. ClientPacketQueueMaxUnknownPerMin = 5
  186. # ---------------------------------------------------------------------------
  187. # Optimization
  188. # ---------------------------------------------------------------------------
  189. # Items on ground management.
  190. # Allow players to drop items on the ground.
  191. # Default: True
  192. AllowDiscardItem = True
  193. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  194. # Default: 600
  195. AutoDestroyDroppedItemAfter = 600
  196. # Time in secs after which dropped herb will be auto-destroyed
  197. # Default: 60
  198. AutoDestroyHerbTime = 60
  199. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  200. # Notes:
  201. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  202. # Items on this list will be protected regardless of the following options.
  203. # Default: 0
  204. ListOfProtectedItems = 0
  205. # Cleans up the server database on startup.
  206. # The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
  207. # Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
  208. # If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
  209. # Default: True
  210. DatabaseCleanUp = True
  211. # The time before a database connection closes (in miliseconds)
  212. # If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
  213. # If you get often this error message, try increasing this.
  214. # Default: 60000ms
  215. ConnectionCloseTime = 60000
  216. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  217. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  218. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  219. # A value of 0 disables periodic saving.
  220. # Independent of this setting the character is always saved after leaving the world.
  221. # Default: 15
  222. CharacterDataStoreInterval = 15
  223. # This enables the server to only update items when saving the character.
  224. # Enabling this greatly reduces DB usage and improves performance.
  225. # WARNING: This option causes item loss during crashes.
  226. # Default: False
  227. LazyItemsUpdate = False
  228. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  229. # Default: False
  230. UpdateItemsOnCharStore = False
  231. # Also delete from world misc. items dropped by players (all except equip-able items).
  232. # Notes:
  233. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  234. # Default: False
  235. DestroyPlayerDroppedItem = False
  236. # Destroy dropped equipable items (armor, weapon, jewelry).
  237. # Notes:
  238. # Works only if DestroyPlayerDroppedItem = True
  239. # Default: False
  240. DestroyEquipableItem = False
  241. # Save dropped items into the database for restoring after restart.
  242. # Default: False
  243. SaveDroppedItem = False
  244. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  245. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  246. # Default: False
  247. EmptyDroppedItemTableAfterLoad = False
  248. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  249. # Notes:
  250. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  251. # Default: 60
  252. SaveDroppedItemInterval = 60
  253. # Delete all saved items from the database on next restart?
  254. # Notes:
  255. # Works only if SaveDroppedItem = False.
  256. # Default: False
  257. ClearDroppedItemTable = False
  258. # Delete invalid quest from players.
  259. # Default: False
  260. AutoDeleteInvalidQuestData = False
  261. # Setting False can improve server performance on high rate/population servers.
  262. # Default: True
  263. PreciseDropCalculation = True
  264. # Allow creating multiple non-stackable items at one time?
  265. # Default: True
  266. MultipleItemDrop = True
  267. # Forces full item inventory packet to be sent for any item change.
  268. # Notes:
  269. # This can increase network traffic
  270. # Default: False
  271. ForceInventoryUpdate = False
  272. # True = Load html's into cache only on first time html is requested.
  273. # False = Load all html's into cache on server startup.
  274. # Default: True
  275. LazyCache = True
  276. # Cache all character names in to memory on server startup
  277. # False - names are loaded from Db when they are requested
  278. # True - decrease Db usage , increase memory consumption
  279. # Default: True
  280. CacheCharNames = True
  281. # Minimum and maximum variables in seconds for npc animation delay.
  282. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  283. # Default: 10
  284. MinNPCAnimation = 10
  285. # Default: 20
  286. MaxNPCAnimation = 20
  287. # Default: 5
  288. MinMonsterAnimation = 5
  289. # Default: 20
  290. MaxMonsterAnimation = 20
  291. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  292. # Default: False
  293. MoveBasedKnownlist = False
  294. # Interval (in miliseconds) in which the knownlist does full updates.
  295. # For move based updates its used for intermediate updates.
  296. # WARNING!
  297. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  298. # Default: 1250
  299. KnownListUpdateInterval = 1250
  300. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  301. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  302. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  303. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  304. # Default: False
  305. GridsAlwaysOn = False
  306. # Default: 1
  307. GridNeighborTurnOnTime = 1
  308. # Default: 90
  309. GridNeighborTurnOffTime = 90
  310. # ---------------------------------------------------------------------------
  311. # World dimensions
  312. # ---------------------------------------------------------------------------
  313. # Min and max world regions (including)
  314. # Default: X:11-26, Y:10-26
  315. WorldXMin = 11
  316. WorldXMax = 26
  317. WorldYMin = 10
  318. WorldYMax = 26
  319. # ---------------------------------------------------------------------------
  320. # Geodata
  321. # ---------------------------------------------------------------------------
  322. # GeoData options:
  323. # 0 = GeoData and PathFinding OFF (default)
  324. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  325. # L2Playable movement. You need to download files for data/geodata folder.
  326. # Monsters can pass walls but not aggro (no line of sight) through them.
  327. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  328. # files if CellPathFinding not enabled) and all character moves go through
  329. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  330. # but we allow attack and returning home).
  331. # Recommended server memory minimum 2 GB, rather 3 GB.
  332. # Default: 0
  333. GeoData = 0
  334. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  335. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  336. # Default: False
  337. CellPathFinding = False
  338. # Pathfinding array buffers configuration
  339. PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
  340. # Weight for nodes without obstacles far from walls
  341. LowWeight = 0.5
  342. # Weight for nodes near walls
  343. MediumWeight = 2
  344. # Weight for nodes with obstacles
  345. HighWeight = 3
  346. # Angle paths will be more "smart", but in cost of higher CPU utilization
  347. AdvancedDiagonalStrategy = True
  348. # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
  349. # Default: LowWeight * sqrt(2)
  350. DiagonalWeight = 0.707
  351. # Maximum number of LOS postfilter passes, 0 will disable postfilter.
  352. # Default: 3
  353. MaxPostfilterPasses = 3
  354. # Path debug function.
  355. # Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
  356. # Number of the items show node cost * 10
  357. # Potions display path after first stage filter
  358. # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
  359. # This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
  360. DebugPath = False
  361. # True = Loads GeoData buffer's content into physical memory.
  362. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  363. # Default: True
  364. ForceGeodata = True
  365. # This setting controls Client <--> Server Player coordinates synchronization:
  366. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  367. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  368. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  369. # Server sends validation packet if client goes too far from server calculated coordinates.
  370. # Default: -1
  371. CoordSynchronize = -1
  372. # ---------------------------------------------------------------------------
  373. # Falling Damage
  374. # ---------------------------------------------------------------------------
  375. # Allow characters to receive damage from falling.
  376. # CoordSynchronize = 2 is recommended.
  377. # True - enabled.
  378. # False - disabled.
  379. # Auto - True if geodata enabled and False if disabled.
  380. # Default: Auto
  381. EnableFallingDamage = Auto
  382. # ---------------------------------------------------------------------------
  383. # Features
  384. # ---------------------------------------------------------------------------
  385. # Zone Setting Options:
  386. # 0 = Peace All the Time
  387. # 1 = PVP During Siege for siege participants
  388. # 2 = PVP All the Time
  389. # Default: 0
  390. ZoneTown = 0
  391. # Global Chat.
  392. # Available Options: ON, OFF, GM, GLOBAL
  393. # Default: ON
  394. GlobalChat = ON
  395. # Trade Chat.
  396. # Available Options: ON, OFF, GM, GLOBAL
  397. # Default: ON
  398. TradeChat = ON
  399. # If you are experiencing problems with Warehouse transactions, feel free to disable them here.
  400. # Default: True
  401. AllowWarehouse = True
  402. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  403. # Default: False
  404. WarehouseCache = False
  405. # How long warehouse should be stored in memory.
  406. # Default: 15
  407. WarehouseCacheTime = 15
  408. # Default: True
  409. AllowRefund = True
  410. # Default: True
  411. AllowMail = True
  412. # Default: True
  413. AllowAttachments = True
  414. # If True player can try on weapon and armor in shop.
  415. # Default: True
  416. AllowWear = True
  417. # Default: 5
  418. WearDelay = 5
  419. #Adena cost to try on an item.
  420. # Default: 10
  421. WearPrice = 10
  422. # ---------------------------------------------------------------------------
  423. # Misc Settings
  424. # ---------------------------------------------------------------------------
  425. # Default: True
  426. AllowRace = True
  427. # Default: True
  428. AllowWater = True
  429. # Enable pets for rent (wyvern & strider) from pet managers.
  430. # Default: False
  431. AllowRentPet = False
  432. # Default: True
  433. AllowFishing = True
  434. # Default: True
  435. AllowBoat = True
  436. # Boat broadcast radius.
  437. # If players getting annoyed by boat shouts then radius can be decreased.
  438. # Default: 20000
  439. BoatBroadcastRadius = 20000
  440. # Default: True
  441. AllowCursedWeapons = True
  442. # This controls whether or not NPCs (not mobs) will walk around from one point to another.
  443. # Default: True
  444. AllowNpcWalkers = True
  445. #Allow Pet manager's pets to walk around.
  446. # Default: True
  447. AllowPetWalkers = True
  448. # Show "data/html/servnews.htm" when a character enters world.
  449. # Default: False
  450. ShowServerNews = False
  451. # Type of the Community board:
  452. # 0 = community is disabled
  453. # 1 = old community
  454. # 2 = full community (not fully implemented, experimental)
  455. # Default: 1
  456. CommunityType = 1
  457. # Default: False
  458. BBSShowPlayerList = False
  459. # Default: _bbshome
  460. BBSDefault = _bbshome
  461. # show level of character to others in Community Board
  462. # Default: False
  463. ShowLevelOnCommunityBoard = False
  464. # Default: True
  465. ShowStatusOnCommunityBoard = True
  466. # Default: 50
  467. NamePageSizeOnCommunityBoard = 50
  468. # Default: 5
  469. NamePerRowOnCommunityBoard = 5
  470. # Enable chat filter
  471. # Default = False
  472. UseChatFilter = False
  473. # Replace filter words with following chars
  474. ChatFilterChars = ^_^
  475. # ---------------------------------------------------------------------------
  476. # Manor
  477. # ---------------------------------------------------------------------------
  478. # Default: True
  479. AllowManor = True
  480. # Manor refresh time in military hours.
  481. # Default: 20 (8pm)
  482. AltManorRefreshTime = 20
  483. # Manor refresh time (minutes).
  484. # Default: 00 (start of the hour)
  485. AltManorRefreshMin = 00
  486. # Manor period approve time in military hours.
  487. # Default: 6 (6am)
  488. AltManorApproveTime = 6
  489. # Manor period approve time (minutes).
  490. # Default: 00 (start of the hour)
  491. AltManorApproveMin = 00
  492. # Manor maintenance time.
  493. # Default: 360000 (6 minutes)
  494. AltManorMaintenancePeriod = 360000
  495. # Manor Save Type.
  496. # True = Save data into the database after every action
  497. # Default: False
  498. AltManorSaveAllActions = False
  499. # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
  500. # Default: 2
  501. AltManorSavePeriodRate = 2
  502. # ---------------------------------------------------------------------------
  503. # Lottery
  504. # ---------------------------------------------------------------------------
  505. # Default: True
  506. AllowLottery = True
  507. # Initial Lottery prize.
  508. # Default: 50000
  509. AltLotteryPrize = 50000
  510. # Lottery Ticket Price
  511. # Default: 2000
  512. AltLotteryTicketPrice = 2000
  513. # What part of jackpot amount should receive characters who pick 5 wining numbers
  514. # Default: 0.6
  515. AltLottery5NumberRate = 0.6
  516. # What part of jackpot amount should receive characters who pick 4 wining numbers
  517. # Default: 0.2
  518. AltLottery4NumberRate = 0.2
  519. # What part of jackpot amount should receive characters who pick 3 wining numbers
  520. # Default: 0.2
  521. AltLottery3NumberRate = 0.2
  522. # How much adena receive characters who pick two or less of the winning number
  523. # Default: 200
  524. AltLottery2and1NumberPrize = 200
  525. # ---------------------------------------------------------------------------
  526. # Item Auction
  527. # ---------------------------------------------------------------------------
  528. #
  529. AltItemAuctionEnabled = False
  530. # Number of days before auction cleared from database with all bids.
  531. # Default: 14
  532. AltItemAuctionExpiredAfter = 14
  533. # Auction extends to specified amount of seconds if one or more new bids added.
  534. # By default auction extends only two times, by 5 and 3 minutes, this custom value used after it.
  535. # Values higher than 60s is not recommended.
  536. # Default: 0
  537. AltItemAuctionTimeExtendsOnBid = 0
  538. # ---------------------------------------------------------------------------
  539. # Dimension Rift
  540. # ---------------------------------------------------------------------------
  541. # Minimal party size to enter rift. Min = 2, Max = 9.
  542. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  543. # Default: 2
  544. RiftMinPartySize = 2
  545. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  546. # Default: 4
  547. MaxRiftJumps = 4
  548. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  549. # Default: 10000
  550. RiftSpawnDelay = 10000
  551. # Time between automatic jumps in seconds
  552. # Default: 480
  553. AutoJumpsDelayMin = 480
  554. # Default: 600
  555. AutoJumpsDelayMax = 600
  556. # Time Multiplier for stay in the boss room
  557. # Default: 1.5
  558. BossRoomTimeMultiply = 1.5
  559. # Cost in dimension fragments to enter the rift, each party member must own this amount
  560. # Default: 18
  561. RecruitCost = 18
  562. # Default: 21
  563. SoldierCost = 21
  564. # Default: 24
  565. OfficerCost = 24
  566. # Default: 27
  567. CaptainCost = 27
  568. # Default: 30
  569. CommanderCost = 30
  570. # Default: 33
  571. HeroCost = 33
  572. # ---------------------------------------------------------------------------
  573. # Four Sepulchers
  574. # ---------------------------------------------------------------------------
  575. # Default: 50
  576. TimeOfAttack = 50
  577. # Default: 5
  578. TimeOfCoolDown = 5
  579. # Default: 3
  580. TimeOfEntry = 3
  581. # Default: 2
  582. TimeOfWarmUp = 2
  583. # Default: 4
  584. NumberOfNecessaryPartyMembers = 4
  585. # ---------------------------------------------------------------------------
  586. # Punishment
  587. # ---------------------------------------------------------------------------
  588. # Player punishment for illegal actions:
  589. # 1 - broadcast warning to gms only
  590. # 2 - kick player(default)
  591. # 3 - kick & ban player
  592. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  593. # Default: 2
  594. DefaultPunish = 2
  595. # This setting typically specifies the duration of the above punishment.
  596. # Default: 0
  597. DefaultPunishParam = 0
  598. # Apply default punish if player buy items for zero adena.
  599. # Default: True
  600. OnlyGMItemsFree = True
  601. # Jail is a PvP zone.
  602. # Default: False
  603. JailIsPvp = False
  604. # Disable all chat in jail (except normal one)
  605. # Default: True
  606. JailDisableChat = True
  607. # Disable all transaction in jail
  608. # Trade/Store/Drop
  609. # Default: False
  610. JailDisableTransaction = False
  611. # ---------------------------------------------------------------------------
  612. # Database Custom Tables
  613. # ---------------------------------------------------------------------------
  614. # Default: False
  615. CustomSpawnlistTable = False
  616. # Option to save GM spawn only in the custom table.
  617. # Default: False
  618. SaveGmSpawnOnCustom = False
  619. # Option to delete spawn in alternate table.
  620. # Default: False
  621. DeleteGmSpawnOnCustom = False
  622. # Default: False
  623. CustomNpcTable = False
  624. # Default: False
  625. CustomNpcSkillsTable = False
  626. # Default: False
  627. CustomArmorSetsTable = False
  628. # Default: False
  629. CustomTeleportTable = False
  630. # Default: False
  631. CustomDroplistTable = False
  632. # Default: False
  633. CustomMerchantTables = False
  634. # Default: False
  635. CustomNpcBufferTables = False
  636. # ---------------------------------------------------------------------------
  637. # Handy's Block Checker Event Settings
  638. # ---------------------------------------------------------------------------
  639. # Enable the event ?
  640. # Default: True
  641. EnableBlockCheckerEvent = True
  642. # Minimun number of members on each team before
  643. # be able to start the event
  644. # Min: 1
  645. # Max: 6
  646. # Retail: 2
  647. BlockCheckerMinTeamMembers = 2
  648. # Fair play
  649. # Players can choose what team to play. However, by
  650. # enabling this property to true, the teams will be
  651. # balanced in the teleport to the arena
  652. HBCEFairPlay = True
  653. # ---------------------------------------------------------------------------
  654. # Developer Settings
  655. # ---------------------------------------------------------------------------
  656. # Do not touch these if you do not know what you are doing.
  657. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  658. # Default: False
  659. Debug = False
  660. # Packet handler debug output
  661. # Default: False
  662. PacketHandlerDebug = False
  663. # Default: False
  664. Developer = False
  665. # Default: False
  666. AcceptGeoeditorConn = False
  667. # If True the server will be a test server (listed by test server clients only).
  668. # Default: False
  669. TestServer = False
  670. # Don't load Handlers
  671. # Default: False
  672. AltDevNoHandlers = False
  673. # Don't load quests.
  674. # Default: False
  675. AltDevNoQuests = False
  676. # Don't load spawntable.
  677. # Default: False
  678. AltDevNoSpawns = False