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appearance
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93e1121671
Core support for Instance Dungeons. Thanks to all who helped test.
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16 years ago |
instance
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057b2bbfcf
other int -> long conversion and adena max count checks
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16 years ago |
knownlist
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46c64391dc
Aura target types little optimisation:
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16 years ago |
poly
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e594f52a17
The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail.
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17 years ago |
position
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f1b6edc8bc
2 Major Changes:
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16 years ago |
stat
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5188d8c94e
temp fix for deadlocks till deadlock fixed
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16 years ago |
status
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476b19b333
HP consumed for some skills (like "Crush of Doom" or toogles) will be reduced even if invul
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16 years ago |
L2Attackable.java
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3130cf992a
--
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16 years ago |
L2Character.java
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b6f50469e1
Charm of courage and several siege optimisations (now using isInSiege()).
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16 years ago |
L2Decoy.java
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aecb1deb60
NpcInfo now is AbstractNpcInfo, an abstract class with different static childclasses for every argument (L2Summon, L2Npc, L2Trap, L2Decoy).
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16 years ago |
L2Npc.java
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29d155bfb5
lottery int -> long
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16 years ago |
L2Playable.java
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4bdb7ce3e1
Somehow this file escaped effectlist commit. Thanks momo61 and janiii.
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16 years ago |
L2Summon.java
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db142cbd00
Effectlist rework.
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16 years ago |
L2Trap.java
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f1b6edc8bc
2 Major Changes:
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16 years ago |