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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.actor;
- import java.util.Collection;
- import java.util.Iterator;
- import java.util.List;
- import java.util.logging.Level;
- import javolution.util.FastList;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GameTimeController;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.ai.L2CharacterAI;
- import com.l2jserver.gameserver.datatables.MapRegionTable;
- import com.l2jserver.gameserver.model.L2CharPosition;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.L2WorldRegion;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.VehiclePathPoint;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.knownlist.VehicleKnownList;
- import com.l2jserver.gameserver.model.actor.stat.VehicleStat;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
- import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.templates.chars.L2CharTemplate;
- import com.l2jserver.gameserver.templates.item.L2Weapon;
- import com.l2jserver.gameserver.util.Util;
- /**
- *
- * @author DS
- *
- */
- public abstract class L2Vehicle extends L2Character
- {
- protected int _dockId = 0;
- protected final FastList<L2PcInstance> _passengers = new FastList<L2PcInstance>();
- protected Location _oustLoc = null;
- private Runnable _engine = null;
- protected VehiclePathPoint[] _currentPath = null;
- protected int _runState = 0;
- public L2Vehicle(int objectId, L2CharTemplate template)
- {
- super(objectId, template);
- setInstanceType(InstanceType.L2Vehicle);
- setIsFlying(true);
- }
- public boolean isBoat()
- {
- return false;
- }
- public boolean isAirShip()
- {
- return false;
- }
- public boolean canBeControlled()
- {
- return _engine == null;
- }
- public void registerEngine(Runnable r)
- {
- _engine = r;
- }
- public void runEngine(int delay)
- {
- if (_engine != null)
- ThreadPoolManager.getInstance().scheduleGeneral(_engine, delay);
- }
- public void executePath(VehiclePathPoint[] path)
- {
- _runState = 0;
- _currentPath = path;
- if (_currentPath != null && _currentPath.length > 0)
- {
- final VehiclePathPoint point = _currentPath[0];
- if (point.moveSpeed > 0)
- getStat().setMoveSpeed(point.moveSpeed);
- if (point.rotationSpeed > 0)
- getStat().setRotationSpeed(point.rotationSpeed);
- getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(point.x, point.y, point.z, 0));
- return;
- }
- getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
- }
- @Override
- public boolean moveToNextRoutePoint()
- {
- _move = null;
- if (_currentPath != null)
- {
- _runState++;
- if (_runState < _currentPath.length)
- {
- final VehiclePathPoint point = _currentPath[_runState];
- if (!isMovementDisabled())
- {
- if (point.moveSpeed == 0)
- {
- teleToLocation(point.x, point.y, point.z, point.rotationSpeed, false);
- _currentPath = null;
- }
- else
- {
- if (point.moveSpeed > 0)
- getStat().setMoveSpeed(point.moveSpeed);
- if (point.rotationSpeed > 0)
- getStat().setRotationSpeed(point.rotationSpeed);
- MoveData m = new MoveData();
- m.disregardingGeodata = false;
- m.onGeodataPathIndex = -1;
- m._xDestination = point.x;
- m._yDestination = point.y;
- m._zDestination = point.z;
- m._heading = 0;
- final double dx = point.x - getX();
- final double dy = point.y - getY();
- final double distance = Math.sqrt(dx*dx + dy*dy);
- if (distance > 1) // vertical movement heading check
- setHeading(Util.calculateHeadingFrom(getX(), getY(), point.x, point.y));
- m._moveStartTime = GameTimeController.getGameTicks();
- _move = m;
- GameTimeController.getInstance().registerMovingObject(this);
- return true;
- }
- }
- }
- else
- _currentPath = null;
- }
- runEngine(10);
- return false;
- }
- @Override
- public void initKnownList()
- {
- setKnownList(new VehicleKnownList(this));
- }
- @Override
- public VehicleStat getStat()
- {
- return (VehicleStat)super.getStat();
- }
- @Override
- public void initCharStat()
- {
- setStat(new VehicleStat(this));
- }
- public boolean isInDock()
- {
- return _dockId > 0;
- }
- public int getDockId()
- {
- return _dockId;
- }
- public void setInDock(int d)
- {
- _dockId = d;
- }
- public void setOustLoc(Location loc)
- {
- _oustLoc = loc;
- }
- public Location getOustLoc()
- {
- return _oustLoc != null ? _oustLoc : MapRegionTable.getInstance().getTeleToLocation(this, MapRegionTable.TeleportWhereType.Town);
- }
- public void oustPlayers()
- {
- L2PcInstance player;
- // Use iterator because oustPlayer will try to remove player from _passengers
- final Iterator<L2PcInstance> iter = _passengers.iterator();
- while (iter.hasNext())
- {
- player = iter.next();
- iter.remove();
- if (player != null)
- oustPlayer(player);
- }
- }
- public void oustPlayer(L2PcInstance player)
- {
- player.setVehicle(null);
- player.setInVehiclePosition(null);
- removePassenger(player);
- }
- public boolean addPassenger(L2PcInstance player)
- {
- if (player == null || _passengers.contains(player))
- return false;
- // already in other vehicle
- if (player.getVehicle() != null && player.getVehicle() != this)
- return false;
- _passengers.add(player);
- return true;
- }
- public void removePassenger(L2PcInstance player)
- {
- try
- {
- _passengers.remove(player);
- }
- catch (Exception e)
- {}
- }
- public boolean isEmpty()
- {
- return _passengers.isEmpty();
- }
- public List<L2PcInstance> getPassengers()
- {
- return _passengers;
- }
- public void broadcastToPassengers(L2GameServerPacket sm)
- {
- for (L2PcInstance player : _passengers)
- {
- if (player != null)
- player.sendPacket(sm);
- }
- }
- /**
- * Consume ticket(s) and teleport player from boat if no correct ticket
- * @param itemId Ticket itemId
- * @param count Ticket count
- * @param oustX
- * @param oustY
- * @param oustZ
- */
- public void payForRide(int itemId, int count, int oustX, int oustY, int oustZ)
- {
- final Collection<L2PcInstance> passengers = getKnownList().getKnownPlayersInRadius(1000);
- if (passengers != null && !passengers.isEmpty())
- {
- L2ItemInstance ticket;
- InventoryUpdate iu;
- for (L2PcInstance player : passengers)
- {
- if (player == null)
- continue;
- if (player.isInBoat() && player.getBoat() == this)
- {
- if (itemId > 0)
- {
- ticket = player.getInventory().getItemByItemId(itemId);
- if (ticket == null || player.getInventory().destroyItem("Boat", ticket, count, player, this) == null)
- {
- player.sendPacket(new SystemMessage(SystemMessageId.NOT_CORRECT_BOAT_TICKET));
- player.teleToLocation(oustX, oustY, oustZ, true);
- continue;
- }
- iu = new InventoryUpdate();
- iu.addModifiedItem(ticket);
- player.sendPacket(iu);
- }
- addPassenger(player);
- }
- }
- }
- }
- @Override
- public boolean updatePosition(int gameTicks)
- {
- final boolean result = super.updatePosition(gameTicks);
- for (L2PcInstance player : _passengers)
- {
- if (player != null && player.getVehicle() == this)
- {
- player.getPosition().setXYZ(getX(), getY(), getZ());
- player.revalidateZone(false);
- }
- }
- return result;
- }
- @Override
- public void teleToLocation(int x, int y, int z, int heading, boolean allowRandomOffset)
- {
- if (isMoving())
- stopMove(null, false);
- setIsTeleporting(true);
- getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
- for (L2PcInstance player : _passengers)
- {
- if (player != null)
- player.teleToLocation(x, y, z);
- }
- decayMe();
- setXYZ(x, y, z);
- // temporary fix for heading on teleports
- if (heading != 0)
- getPosition().setHeading(heading);
- onTeleported();
- revalidateZone(true);
- }
- @Override
- public void stopMove(L2CharPosition pos, boolean updateKnownObjects)
- {
- _move = null;
- if (pos != null)
- {
- setXYZ(pos.x, pos.y, pos.z);
- setHeading(pos.heading);
- revalidateZone(true);
- }
- if (Config.MOVE_BASED_KNOWNLIST && updateKnownObjects)
- this.getKnownList().findObjects();
- }
- @Override
- public void deleteMe()
- {
- _engine = null;
- try
- {
- if (isMoving())
- stopMove(null);
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Failed stopMove().", e);
- }
- try
- {
- oustPlayers();
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Failed oustPlayers().", e);
- }
- final L2WorldRegion oldRegion = getWorldRegion();
- try
- {
- decayMe();
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Failed decayMe().", e);
- }
- if (oldRegion != null)
- oldRegion.removeFromZones(this);
- try
- {
- getKnownList().removeAllKnownObjects();
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Failed cleaning knownlist.", e);
- }
- // Remove L2Object object from _allObjects of L2World
- L2World.getInstance().removeObject(this);
- super.deleteMe();
- }
- @Override
- public void updateAbnormalEffect()
- {
- }
-
- @Override
- public L2ItemInstance getActiveWeaponInstance()
- {
- return null;
- }
-
- @Override
- public L2Weapon getActiveWeaponItem()
- {
- return null;
- }
-
- @Override
- public L2ItemInstance getSecondaryWeaponInstance()
- {
- return null;
- }
-
- @Override
- public L2Weapon getSecondaryWeaponItem()
- {
- return null;
- }
-
- @Override
- public int getLevel()
- {
- return 0;
- }
-
- @Override
- public boolean isAutoAttackable(L2Character attacker)
- {
- return false;
- }
- @Override
- public void setAI(L2CharacterAI newAI)
- {
- if (_ai == null)
- _ai = newAI;
- }
- public class AIAccessor extends L2Character.AIAccessor
- {
- @Override
- public void detachAI()
- {}
- }
- }
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