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General.properties 29 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 127. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Setting for serverList
  14. # Displays [] in front of server name on character selection
  15. # Default: False
  16. ServerListBrackets = False
  17. # Displays server type next to the server name on character selection.
  18. # Notes:
  19. # Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
  20. # Default: Normal
  21. ServerListType = Normal
  22. # Displays server minimum age to the server name on character selection.
  23. # Notes:
  24. # Accepted values: 0, 15, 18
  25. # Default: 0
  26. ServerListAge = 0
  27. # If True, only accounts with GM access can enter the server.
  28. # Default: False
  29. ServerGMOnly = False
  30. # Enable GMs to have the glowing aura of a Hero character on login.
  31. # Notes:
  32. # GMs can do "///hero" on themselves and get this aura voluntarily.
  33. # It's advised to keep this off due to graphic lag.
  34. # Default: False
  35. GMHeroAura = False
  36. # Auto set invulnerable status to a GM on login.
  37. # Default: False
  38. GMStartupInvulnerable = False
  39. # Auto set invisible status to a GM on login.
  40. # Default: False
  41. GMStartupInvisible = False
  42. # Auto block private messages to a GM on login.
  43. # Default: False
  44. GMStartupSilence = False
  45. # Auto list GMs in GM list (/gmlist) on login.
  46. # Default: False
  47. GMStartupAutoList = False
  48. # Auto set diet mode on to a GM on login (affects your weight penalty).
  49. # Default: False
  50. GMStartupDietMode = False
  51. # Item restrictions apply to GMs as well? (True = restricted usage)
  52. # Default: True
  53. GMItemRestriction = True
  54. # Skill restrictions apply to GMs as well? (True = restricted usage)
  55. # Default: True
  56. GMSkillRestriction = True
  57. # Allow GMs to drop/trade non-tradable and quest(drop only) items
  58. # Default: False
  59. GMTradeRestrictedItems = False
  60. # Allow GMs to restart/exit while is fighting stance
  61. # Default: True
  62. GMRestartFighting = True
  63. # Show the GM's name behind an announcement made by him
  64. # example: "Announce: hi (HanWik)"
  65. GMShowAnnouncerName = False
  66. # Show the GM's name before an announcement made by him
  67. # example: "Nyaran: hi"
  68. GMShowCritAnnouncerName = False
  69. # Give special skills for every GM
  70. # 7029,7041-7064,7088-7096,23238-23249 (Master's Blessing)
  71. # Default: False
  72. GMGiveSpecialSkills = False
  73. # Give special aura skills for every GM
  74. # 7029,23238-23249,23253-23296 (Master's Blessing)
  75. # Default: False
  76. GMGiveSpecialAuraSkills = False
  77. # ---------------------------------------------------------------------------
  78. # Server Security
  79. # ---------------------------------------------------------------------------
  80. # Enforce gameguard for clients. Sends a gameguard query on character login.
  81. # Default: False
  82. GameGuardEnforce = False
  83. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  84. # Default: False
  85. GameGuardProhibitAction = False
  86. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  87. # Default: False
  88. LogChat = False
  89. # Default: False
  90. LogAutoAnnouncements = False
  91. # Default: False
  92. LogItems = False
  93. # Log only Adena and equippable items if LogItems is enabled
  94. LogItemsSmallLog = False
  95. # Default: False
  96. LogItemEnchants = False
  97. # Default: False
  98. LogSkillEnchants = False
  99. # Default: False
  100. GMAudit = False
  101. # Check players for non-allowed skills
  102. # Default: False
  103. SkillCheckEnable = False
  104. # If true, remove invalid skills from player and database.
  105. # Report only, if false.
  106. # Default: False
  107. SkillCheckRemove = False
  108. # Check also GM characters (only if SkillCheckEnable = True)
  109. # Default: True
  110. SkillCheckGM = True
  111. # ---------------------------------------------------------------------------
  112. # Thread Configuration
  113. # ---------------------------------------------------------------------------
  114. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  115. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  116. # Default: 10
  117. ThreadPoolSizeEffects = 10
  118. # Default: 13
  119. ThreadPoolSizeGeneral = 13
  120. # Default: 2
  121. ThreadPoolSizeEvents = 2
  122. # Default: 2
  123. UrgentPacketThreadCoreSize = 2
  124. # Default: 4
  125. GeneralPacketThreadCoreSize = 4
  126. # Default: 4
  127. GeneralThreadCoreSize = 4
  128. # Default: 6
  129. AiMaxThread = 6
  130. # Default: 5
  131. EventsMaxThread = 5
  132. # Dead Lock Detector (a separate thread for detecting deadlocks).
  133. # For improved crash logs and automatic restart in deadlock case if enabled.
  134. # Check interval is in seconds.
  135. # Default: True
  136. DeadLockDetector = True
  137. # Default: 20
  138. DeadLockCheckInterval = 20
  139. # Default: False
  140. RestartOnDeadlock = False
  141. # ---------------------------------------------------------------------------
  142. # Client packet queue tuning
  143. # ---------------------------------------------------------------------------
  144. # Queue size, do not set it too low !
  145. # 0 - use value MaxReadPerPass + 2 (from mmo.properties)
  146. # Default: 0
  147. ClientPacketQueueSize = 0
  148. # Maximum number of packets in burst.
  149. # Execution will be aborted and thread released if more packets executed in raw.
  150. # 0 - use value MaxReadPerPass + 1 (from mmo.properties)
  151. # Default: 0
  152. ClientPacketQueueMaxBurstSize = 0
  153. # Maximum number of packets per second.
  154. # Flood detector will be triggered if more packets received.
  155. # After triggering all incoming packets will be dropped until flooding stopped.
  156. # Default: 80
  157. ClientPacketQueueMaxPacketsPerSecond = 80
  158. # Average number of packets per second calculated during this interval.
  159. # Using larger value decrease number of false kicks, but slower reaction to flood.
  160. # Avoid using too low or too high values, recommended between 3 and 10.
  161. # Default: 5
  162. ClientPacketQueueMeasureInterval = 5
  163. # Maximum average number of packets per second during measure interval.
  164. # Flood detector will be triggered if more packets received.
  165. # After triggering all incoming packets will be dropped until flooding stopped.
  166. # Default: 40
  167. ClientPacketQueueMaxAveragePacketsPerSecond = 40
  168. # Maximum number of flood triggers per minute.
  169. # Client will be kicked if more floods detected.
  170. # Default: 2
  171. ClientPacketQueueMaxFloodsPerMin = 2
  172. # Maximum number of queue overflows per minute.
  173. # After overflow all incoming packets from client are dropped until queue is flushed.
  174. # Client will be kicked if more queue overflows detected.
  175. # Default: 1
  176. ClientPacketQueueMaxOverflowsPerMin = 1
  177. # Maximum number of buffer underflows per minute.
  178. # Client will be kicked if more underflow exceptions detected.
  179. # Default: 1
  180. ClientPacketQueueMaxUnderflowsPerMin = 1
  181. # Maximum number of unknown packets per minute.
  182. # Client will be kicked if more unknown packets received.
  183. # Default: 5
  184. ClientPacketQueueMaxUnknownPerMin = 5
  185. # ---------------------------------------------------------------------------
  186. # Optimization
  187. # ---------------------------------------------------------------------------
  188. # Items on ground management.
  189. # Allow players to drop items on the ground.
  190. # Default: True
  191. AllowDiscardItem = True
  192. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  193. # Default: 600
  194. AutoDestroyDroppedItemAfter = 600
  195. # Time in seconds after which dropped herb will be auto-destroyed
  196. # Default: 60
  197. AutoDestroyHerbTime = 60
  198. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  199. # Notes:
  200. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  201. # Items on this list will be protected regardless of the following options.
  202. # Default: 0
  203. ListOfProtectedItems = 0
  204. # Cleans up the server database on startup.
  205. # The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
  206. # Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
  207. # If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
  208. # Default: True
  209. DatabaseCleanUp = True
  210. # The time before a database connection closes (in milliseconds)
  211. # If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
  212. # If you get often this error message, try increasing this.
  213. # Default: 60000ms
  214. ConnectionCloseTime = 60000
  215. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  216. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  217. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  218. # A value of 0 disables periodic saving.
  219. # Independent of this setting the character is always saved after leaving the world.
  220. # Default: 15
  221. CharacterDataStoreInterval = 15
  222. # This enables the server to only update items when saving the character.
  223. # Enabling this greatly reduces DB usage and improves performance.
  224. # WARNING: This option causes item loss during crashes.
  225. # Default: False
  226. LazyItemsUpdate = False
  227. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  228. # Default: False
  229. UpdateItemsOnCharStore = False
  230. # Also delete from world misc. items dropped by players (all except equip-able items).
  231. # Notes:
  232. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  233. # Default: False
  234. DestroyPlayerDroppedItem = False
  235. # Destroy dropped equippable items (armor, weapon, jewelry).
  236. # Notes:
  237. # Works only if DestroyPlayerDroppedItem = True
  238. # Default: False
  239. DestroyEquipableItem = False
  240. # Save dropped items into the database for restoring after restart.
  241. # Default: False
  242. SaveDroppedItem = False
  243. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  244. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  245. # Default: False
  246. EmptyDroppedItemTableAfterLoad = False
  247. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  248. # Notes:
  249. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  250. # Default: 60
  251. SaveDroppedItemInterval = 60
  252. # Delete all saved items from the database on next restart?
  253. # Notes:
  254. # Works only if SaveDroppedItem = False.
  255. # Default: False
  256. ClearDroppedItemTable = False
  257. # Delete invalid quest from players.
  258. # Default: False
  259. AutoDeleteInvalidQuestData = False
  260. # Setting False can improve server performance on high rate/population servers.
  261. # Default: True
  262. PreciseDropCalculation = True
  263. # Allow creating multiple non-stackable items at one time?
  264. # Default: True
  265. MultipleItemDrop = True
  266. # Forces full item inventory packet to be sent for any item change.
  267. # Notes:
  268. # This can increase network traffic
  269. # Default: False
  270. ForceInventoryUpdate = False
  271. # True = Load html's into cache only on first time html is requested.
  272. # False = Load all html's into cache on server startup.
  273. # Default: True
  274. LazyCache = True
  275. # Cache all character names in to memory on server startup
  276. # False - names are loaded from Db when they are requested
  277. # True - decrease Db usage , increase memory consumption
  278. # Default: True
  279. CacheCharNames = True
  280. # Minimum and maximum variables in seconds for npc animation delay.
  281. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  282. # Default: 10
  283. MinNPCAnimation = 10
  284. # Default: 20
  285. MaxNPCAnimation = 20
  286. # Default: 5
  287. MinMonsterAnimation = 5
  288. # Default: 20
  289. MaxMonsterAnimation = 20
  290. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  291. # Default: False
  292. MoveBasedKnownlist = False
  293. # Interval (in milliseconds) in which the knownlist does full updates.
  294. # For move based updates its used for intermediate updates.
  295. # WARNING!
  296. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  297. # Default: 1250
  298. KnownListUpdateInterval = 1250
  299. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  300. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  301. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  302. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  303. # Default: False
  304. GridsAlwaysOn = False
  305. # Default: 1
  306. GridNeighborTurnOnTime = 1
  307. # Default: 90
  308. GridNeighborTurnOffTime = 90
  309. # ---------------------------------------------------------------------------
  310. # Geodata
  311. # ---------------------------------------------------------------------------
  312. # GeoData options:
  313. # 0 = GeoData and PathFinding OFF (default)
  314. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  315. # L2Playable movement. You need to download files for data/geodata folder.
  316. # Monsters can pass walls but not aggro (no line of sight) through them.
  317. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  318. # files if CellPathFinding not enabled) and all character moves go through
  319. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  320. # but we allow attack and returning home).
  321. # Recommended server memory minimum 2 GB, rather 3 GB.
  322. # Default: 0
  323. GeoData = 0
  324. # GeoData driver to use
  325. # Default: com.l2jserver.gameserver.geoengine.NullDriver
  326. GeoDataDriver=com.l2jserver.gameserver.geoengine.NullDriver
  327. #GeoDataDriver=com.l2j.geodriver.GeoDriver
  328. # Pathnode directory
  329. # Default: data/pathnode
  330. PathnodeDirectory = data/pathnode
  331. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  332. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  333. # Default: False
  334. CellPathFinding = False
  335. # Pathfinding array buffers configuration
  336. PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
  337. # Weight for nodes without obstacles far from walls
  338. LowWeight = 0.5
  339. # Weight for nodes near walls
  340. MediumWeight = 2
  341. # Weight for nodes with obstacles
  342. HighWeight = 3
  343. # Angle paths will be more "smart", but in cost of higher CPU utilization
  344. AdvancedDiagonalStrategy = True
  345. # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
  346. # Default: LowWeight * sqrt(2)
  347. DiagonalWeight = 0.707
  348. # Maximum number of LOS postfilter passes, 0 will disable postfilter.
  349. # Default: 3
  350. MaxPostfilterPasses = 3
  351. # Path debug function.
  352. # Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
  353. # Number of the items show node cost * 10
  354. # Potions display path after first stage filter
  355. # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
  356. # This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
  357. DebugPath = False
  358. # True = Loads GeoData buffer's content into physical memory.
  359. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  360. # Default: True
  361. ForceGeodata = True
  362. # This setting controls Client <--> Server Player coordinates synchronization:
  363. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  364. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  365. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  366. # Server sends validation packet if client goes too far from server calculated coordinates.
  367. # Default: -1
  368. CoordSynchronize = -1
  369. # ---------------------------------------------------------------------------
  370. # Falling Damage
  371. # ---------------------------------------------------------------------------
  372. # Allow characters to receive damage from falling.
  373. # CoordSynchronize = 2 is recommended.
  374. # True - enabled.
  375. # False - disabled.
  376. # Auto - True if geodata enabled and False if disabled.
  377. # Default: Auto
  378. EnableFallingDamage = Auto
  379. # ---------------------------------------------------------------------------
  380. # Features
  381. # ---------------------------------------------------------------------------
  382. # Peace Zone Modes:
  383. # 0 = Peace All the Time
  384. # 1 = PVP During Siege for siege participants
  385. # 2 = PVP All the Time
  386. # Default: 0
  387. PeaceZoneMode = 0
  388. # Global Chat.
  389. # Available Options: ON, OFF, GM, GLOBAL
  390. # Default: ON
  391. GlobalChat = ON
  392. # Trade Chat.
  393. # Available Options: ON, OFF, GM, GLOBAL
  394. # Default: ON
  395. TradeChat = ON
  396. # If you are experiencing problems with Warehouse transactions, feel free to disable them here.
  397. # Default: True
  398. AllowWarehouse = True
  399. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  400. # Default: False
  401. WarehouseCache = False
  402. # How long warehouse should be stored in memory.
  403. # Default: 15
  404. WarehouseCacheTime = 15
  405. # Default: True
  406. AllowRefund = True
  407. # Default: True
  408. AllowMail = True
  409. # Default: True
  410. AllowAttachments = True
  411. # If True player can try on weapon and armor in shop.
  412. # Default: True
  413. AllowWear = True
  414. # Default: 5
  415. WearDelay = 5
  416. #Adena cost to try on an item.
  417. # Default: 10
  418. WearPrice = 10
  419. # ---------------------------------------------------------------------------
  420. # Misc Settings
  421. # ---------------------------------------------------------------------------
  422. # Default: True
  423. AllowRace = True
  424. # Default: True
  425. AllowWater = True
  426. # Enable pets for rent (wyvern & strider) from pet managers.
  427. # Default: False
  428. AllowRentPet = False
  429. # Default: True
  430. AllowFishing = True
  431. # Default: True
  432. AllowBoat = True
  433. # Boat broadcast radius.
  434. # If players getting annoyed by boat shouts then radius can be decreased.
  435. # Default: 20000
  436. BoatBroadcastRadius = 20000
  437. # Default: True
  438. AllowCursedWeapons = True
  439. #Allow Pet manager's pets to walk around.
  440. # Default: True
  441. AllowPetWalkers = True
  442. # Show "data/html/servnews.htm" when a character enters world.
  443. # Default: False
  444. ShowServerNews = False
  445. # Type of the Community board:
  446. # 0 = community is disabled
  447. # 1 = old community
  448. # 2 = full community (not fully implemented, experimental)
  449. # Default: 1
  450. CommunityType = 1
  451. # Default: False
  452. BBSShowPlayerList = False
  453. # Default: _bbshome
  454. BBSDefault = _bbshome
  455. # show level of character to others in Community Board
  456. # Default: False
  457. ShowLevelOnCommunityBoard = False
  458. # Default: False
  459. ShowStatusOnCommunityBoard = False
  460. # Default: 50
  461. NamePageSizeOnCommunityBoard = 50
  462. # Default: 5
  463. NamePerRowOnCommunityBoard = 5
  464. # Enable chat filter
  465. # Default = False
  466. UseChatFilter = False
  467. # Replace filter words with following chars
  468. ChatFilterChars = ^_^
  469. # Banchat for channels, split ";"
  470. # 0 = ALL (white)
  471. # 1 = SHOUT (!)
  472. # 2 = TELL (")
  473. # 3 = PARTY (#)
  474. # 4 = CLAN (@)
  475. # 5 = GM (//gmchat)
  476. # 6 = PETITION_PLAYER (*)
  477. # 7 = PETITION_GM (*)
  478. # 8 = TRADE (+)
  479. # 9 = ALLIANCE ($)
  480. # 10 = ANNOUNCEMENT
  481. # 11 = BOAT
  482. # 12 = L2FRIEND
  483. # 13 = MSNCHAT
  484. # 14 = PARTYMATCH_ROOM
  485. # 15 = PARTYROOM_COMMANDER (Yellow)
  486. # 16 = PARTYROOM_ALL (Red)
  487. # 17 = HERO_VOICE (&)
  488. # 18 = CRITICAL_ANNOUNCE
  489. # 19 = SCREEN_ANNOUNCE
  490. # 20 = BATTLEFIELD
  491. # 21 = MPCC_ROOM
  492. # Default: 0;1;8;17
  493. BanChatChannels = 0;1;8;17
  494. # ---------------------------------------------------------------------------
  495. # Manor
  496. # ---------------------------------------------------------------------------
  497. # Default: True
  498. AllowManor = True
  499. # Manor refresh time in military hours.
  500. # Default: 20 (8pm)
  501. AltManorRefreshTime = 20
  502. # Manor refresh time (minutes).
  503. # Default: 00 (start of the hour)
  504. AltManorRefreshMin = 00
  505. # Manor period approve time in military hours.
  506. # Default: 4 (4am)
  507. AltManorApproveTime = 4
  508. # Manor period approve time (minutes).
  509. # Default: 30
  510. AltManorApproveMin = 30
  511. # Manor maintenance time (minutes).
  512. # Default: 6
  513. AltManorMaintenanceMin = 6
  514. # Manor Save Type.
  515. # True = Save data into the database after every action
  516. # Default: False
  517. AltManorSaveAllActions = False
  518. # Manor Save Period (used only if AltManorSaveAllActions = False)
  519. # Default: 2 (hour)
  520. AltManorSavePeriodRate = 2
  521. # ---------------------------------------------------------------------------
  522. # Lottery
  523. # ---------------------------------------------------------------------------
  524. # Default: True
  525. AllowLottery = True
  526. # Initial Lottery prize.
  527. # Default: 50000
  528. AltLotteryPrize = 50000
  529. # Lottery Ticket Price
  530. # Default: 2000
  531. AltLotteryTicketPrice = 2000
  532. # What part of jackpot amount should receive characters who pick 5 wining numbers
  533. # Default: 0.6
  534. AltLottery5NumberRate = 0.6
  535. # What part of jackpot amount should receive characters who pick 4 wining numbers
  536. # Default: 0.2
  537. AltLottery4NumberRate = 0.2
  538. # What part of jackpot amount should receive characters who pick 3 wining numbers
  539. # Default: 0.2
  540. AltLottery3NumberRate = 0.2
  541. # How much Adena receive characters who pick two or less of the winning number
  542. # Default: 200
  543. AltLottery2and1NumberPrize = 200
  544. # ---------------------------------------------------------------------------
  545. # Item Auction
  546. # ---------------------------------------------------------------------------
  547. #
  548. AltItemAuctionEnabled = True
  549. # Number of days before auction cleared from database with all bids.
  550. # Default: 14
  551. AltItemAuctionExpiredAfter = 14
  552. # Auction extends to specified amount of seconds if one or more new bids added.
  553. # By default auction extends only two times, by 5 and 3 minutes, this custom value used after it.
  554. # Values higher than 60s is not recommended.
  555. # Default: 0
  556. AltItemAuctionTimeExtendsOnBid = 0
  557. # ---------------------------------------------------------------------------
  558. # Dimension Rift
  559. # ---------------------------------------------------------------------------
  560. # Minimal party size to enter rift. Min = 2, Max = 9.
  561. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  562. # Default: 2
  563. RiftMinPartySize = 2
  564. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  565. # Default: 4
  566. MaxRiftJumps = 4
  567. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  568. # Default: 10000
  569. RiftSpawnDelay = 10000
  570. # Time between automatic jumps in seconds
  571. # Default: 480
  572. AutoJumpsDelayMin = 480
  573. # Default: 600
  574. AutoJumpsDelayMax = 600
  575. # Time Multiplier for stay in the boss room
  576. # Default: 1.5
  577. BossRoomTimeMultiply = 1.5
  578. # Cost in dimension fragments to enter the rift, each party member must own this amount
  579. # Default: 18
  580. RecruitCost = 18
  581. # Default: 21
  582. SoldierCost = 21
  583. # Default: 24
  584. OfficerCost = 24
  585. # Default: 27
  586. CaptainCost = 27
  587. # Default: 30
  588. CommanderCost = 30
  589. # Default: 33
  590. HeroCost = 33
  591. # ---------------------------------------------------------------------------
  592. # Four Sepulchers
  593. # ---------------------------------------------------------------------------
  594. # Default: 50
  595. TimeOfAttack = 50
  596. # Default: 5
  597. TimeOfCoolDown = 5
  598. # Default: 3
  599. TimeOfEntry = 3
  600. # Default: 2
  601. TimeOfWarmUp = 2
  602. # Default: 4
  603. NumberOfNecessaryPartyMembers = 4
  604. # ---------------------------------------------------------------------------
  605. # Punishment
  606. # ---------------------------------------------------------------------------
  607. # Player punishment for illegal actions:
  608. # 1 - broadcast warning to gms only
  609. # 2 - kick player(default)
  610. # 3 - kick & ban player
  611. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  612. # Default: 2
  613. DefaultPunish = 2
  614. # This setting typically specifies the duration of the above punishment.
  615. # Default: 0
  616. DefaultPunishParam = 0
  617. # Apply default punish if player buy items for zero Adena.
  618. # Default: True
  619. OnlyGMItemsFree = True
  620. # Jail is a PvP zone.
  621. # Default: False
  622. JailIsPvp = False
  623. # Disable all chat in jail (except normal one)
  624. # Default: True
  625. JailDisableChat = True
  626. # Disable all transaction in jail
  627. # Trade/Store/Drop
  628. # Default: False
  629. JailDisableTransaction = False
  630. # Enchant Skill Details Settings
  631. # Default: 1,5
  632. NormalEnchantCostMultipiler = 1
  633. SafeEnchantCostMultipiler = 5
  634. # ---------------------------------------------------------------------------
  635. # Custom Components
  636. # ---------------------------------------------------------------------------
  637. # Default: False
  638. CustomSpawnlistTable = False
  639. # Option to save GM spawn only in the custom table.
  640. # Default: False
  641. SaveGmSpawnOnCustom = False
  642. # Default: False
  643. CustomNpcData = False
  644. # Default: False
  645. CustomTeleportTable = False
  646. # Default: False
  647. CustomNpcBufferTables = False
  648. # Default: False
  649. CustomSkillsLoad = False
  650. # Default: False
  651. CustomItemsLoad = False
  652. # Default: False
  653. CustomMultisellLoad = False
  654. # Default: False
  655. CustomBuyListLoad = False
  656. # ---------------------------------------------------------------------------
  657. # Birthday Event Settings
  658. # ---------------------------------------------------------------------------
  659. # Gift sent with Mail System
  660. # Default: 22187
  661. AltBirthdayGift = 22187
  662. # Mail Subject
  663. AltBirthdayMailSubject = Happy Birthday!
  664. # Mail Content
  665. # $c1: Player name
  666. # $s1: Age
  667. AltBirthdayMailText = Hello Adventurer!! Seeing as you're one year older now, I thought I would send you some birthday cheer :) Please find your birthday pack attached. May these gifts bring you joy and happiness on this very special day.\n\nSincerely, Alegria
  668. # ---------------------------------------------------------------------------
  669. # Handy's Block Checker Event Settings
  670. # ---------------------------------------------------------------------------
  671. # Enable the Handy's Block Checker event
  672. # Default: True
  673. EnableBlockCheckerEvent = True
  674. # Minimum number of members on each team before
  675. # be able to start the event
  676. # Min: 1
  677. # Max: 6
  678. # Retail: 2
  679. BlockCheckerMinTeamMembers = 2
  680. # Fair play
  681. # Players can choose what team to play. However, by
  682. # enabling this property to true, the teams will be
  683. # balanced in the teleport to the arena
  684. HBCEFairPlay = True
  685. # ---------------------------------------------------------------------------
  686. # Hellbound Settings
  687. # ---------------------------------------------------------------------------
  688. # If true, players can enter the Hellbound island without any quests
  689. # Default: False
  690. HellboundWithoutQuest = False
  691. # ---------------------------------------------------------------------------
  692. # Bot Report Button settings
  693. # ---------------------------------------------------------------------------
  694. # Enable the bot report button on the desired game servers.
  695. # Default: True
  696. EnableBotReportButton = True
  697. # Report points restart hour. Format: HH:MM ( PM mode, 24 hours clock)
  698. # Default: 00:00
  699. BotReportPointsResetHour = 00:00
  700. # Delay between reports from the same player (in minutes)
  701. # Default: 30 minutes
  702. BotReportDelay = 30
  703. # Allow players from the same clan to report the same bot
  704. # Default: False
  705. AllowReportsFromSameClanMembers = False
  706. # ---------------------------------------------------------------------------
  707. # Developer Settings
  708. # ---------------------------------------------------------------------------
  709. # Do not touch these if you do not know what you are doing.
  710. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  711. # Default: False
  712. Debug = False
  713. # Html action cache debugging
  714. # Default: False
  715. HtmlActionCacheDebug = False
  716. # Packet handler debug output
  717. # Default: False
  718. PacketHandlerDebug = False
  719. # Default: False
  720. Developer = False
  721. # Default: False
  722. AcceptGeoeditorConn = False
  723. # Don't load Handlers
  724. # Default: False
  725. AltDevNoHandlers = False
  726. # Don't load quests.
  727. # Default: False
  728. AltDevNoQuests = False
  729. # Don't load spawntable.
  730. # Default: False
  731. AltDevNoSpawns = False
  732. # Show quests while loading them.
  733. # Default: False
  734. AltDevShowQuestsLoadInLogs = False
  735. # Show scripts while loading them.
  736. # Default: False
  737. AltDevShowScriptsLoadInLogs = False