InstanceZone.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.usercommandhandlers;
  16. import net.sf.l2j.gameserver.handler.IUserCommandHandler;
  17. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  18. import net.sf.l2j.gameserver.network.SystemMessageId;
  19. import net.sf.l2j.gameserver.serverpackets.SystemMessage;
  20. /**
  21. *
  22. * @author nille02
  23. */
  24. public class InstanceZone implements IUserCommandHandler
  25. {
  26. private static final int[] COMMAND_IDS = { 114 };
  27. /**
  28. * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#getUserCommandList()
  29. */
  30. public int[] getUserCommandList()
  31. {
  32. return COMMAND_IDS;
  33. }
  34. /**
  35. * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#useUserCommand(int,
  36. * net.sf.l2j.gameserver.model.actor.instance.L2PcInstance)
  37. */
  38. public boolean useUserCommand(int id, L2PcInstance activeChar)
  39. {
  40. if (id != COMMAND_IDS[0])
  41. return false;
  42. activeChar.sendPacket(new SystemMessage(SystemMessageId.NO_INSTANCEZONE_TIME_LIMIT));
  43. return true;
  44. }
  45. }