ChannelLeave.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.usercommandhandlers;
  16. import net.sf.l2j.gameserver.handler.IUserCommandHandler;
  17. import net.sf.l2j.gameserver.model.L2CommandChannel;
  18. import net.sf.l2j.gameserver.model.L2Party;
  19. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  20. import net.sf.l2j.gameserver.network.SystemMessageId;
  21. import net.sf.l2j.gameserver.serverpackets.SystemMessage;
  22. /**
  23. *
  24. * @author Chris
  25. */
  26. public class ChannelLeave implements IUserCommandHandler
  27. {
  28. private static final int[] COMMAND_IDS = { 96 };
  29. /* (non-Javadoc)
  30. * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#useUserCommand(int, net.sf.l2j.gameserver.model.L2PcInstance)
  31. */
  32. public boolean useUserCommand(int id, L2PcInstance activeChar)
  33. {
  34. if (id != COMMAND_IDS[0]) return false;
  35. if (activeChar.isInParty())
  36. {
  37. if (activeChar.getParty().isLeader(activeChar)
  38. && activeChar.getParty().isInCommandChannel())
  39. {
  40. L2CommandChannel channel = activeChar.getParty().getCommandChannel();
  41. L2Party party = activeChar.getParty();
  42. channel.removeParty(party);
  43. party.getLeader().sendPacket(new SystemMessage(SystemMessageId.LEFT_COMMAND_CHANNEL));
  44. SystemMessage sm = new SystemMessage(SystemMessageId.S1_PARTY_LEFT_COMMAND_CHANNEL);
  45. sm.addString( party.getLeader().getName() );
  46. channel.broadcastToChannelMembers(sm);
  47. return true;
  48. }
  49. }
  50. return false;
  51. }
  52. /* (non-Javadoc)
  53. * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#getUserCommandList()
  54. */
  55. public int[] getUserCommandList()
  56. {
  57. return COMMAND_IDS;
  58. }
  59. }