ChannelDelete.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.usercommandhandlers;
  16. import net.sf.l2j.gameserver.handler.IUserCommandHandler;
  17. import net.sf.l2j.gameserver.model.L2CommandChannel;
  18. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  19. import net.sf.l2j.gameserver.network.SystemMessageId;
  20. import net.sf.l2j.gameserver.serverpackets.SystemMessage;
  21. /**
  22. *
  23. * @author Chris
  24. */
  25. public class ChannelDelete implements IUserCommandHandler
  26. {
  27. private static final int[] COMMAND_IDS = { 93 };
  28. /* (non-Javadoc)
  29. * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#useUserCommand(int, net.sf.l2j.gameserver.model.L2PcInstance)
  30. */
  31. public boolean useUserCommand(int id, L2PcInstance activeChar)
  32. {
  33. if (id != COMMAND_IDS[0]) return false;
  34. if (activeChar.isInParty())
  35. {
  36. if (activeChar.getParty().isLeader(activeChar)
  37. && activeChar.getParty().isInCommandChannel()
  38. && activeChar.getParty().getCommandChannel().getChannelLeader().equals(activeChar))
  39. {
  40. L2CommandChannel channel = activeChar.getParty().getCommandChannel();
  41. SystemMessage sm = new SystemMessage(SystemMessageId.COMMAND_CHANNEL_DISBANDED);
  42. channel.broadcastToChannelMembers(sm);
  43. channel.disbandChannel();
  44. return true;
  45. }
  46. }
  47. return false;
  48. }
  49. /* (non-Javadoc)
  50. * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#getUserCommandList()
  51. */
  52. public int[] getUserCommandList()
  53. {
  54. return COMMAND_IDS;
  55. }
  56. }