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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Trap;
- import net.sf.l2j.gameserver.model.L2Skill.SkillType;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2TrapInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.serverpackets.SystemMessage;
- public class Trap implements ISkillHandler
- {
- private static final SkillType[] SKILL_IDS =
- {
- SkillType.DETECT_TRAP,
- SkillType.REMOVE_TRAP
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (activeChar == null || skill == null)
- return;
-
- switch (skill.getSkillType())
- {
- case DETECT_TRAP:
- {
- for (int index = 0; index < targets.length; index++)
- {
- L2Character target = (L2Character) targets[index];
-
- if (!(target instanceof L2TrapInstance))
- continue;
-
- if (target.isAlikeDead())
- continue;
-
- if (((L2Trap)target).getLevel() <= skill.getPower())
- {
- (((L2Trap)target)).setDetected();
- if (activeChar instanceof L2PcInstance)
- activeChar.sendMessage("A Trap has been detected!");
- }
- }
- break;
- }
- case REMOVE_TRAP:
- {
- for (int index = 0; index < targets.length; index++)
- {
- L2Character target = (L2Character) targets[index];
-
- if (!(target instanceof L2Trap))
- continue;
-
- if (!((L2Trap)target).isDetected())
- continue;
-
- if (((L2Trap)target).getLevel() > skill.getPower())
- continue;
-
- L2PcInstance trapOwner = null;
- L2Trap trap = null;
- trapOwner = ((L2Trap)target).getOwner();
- trap = trapOwner.getTrap();
-
- trap.unSummon(trapOwner);
- if (activeChar instanceof L2PcInstance)
- ((L2PcInstance)activeChar).sendPacket(new SystemMessage(SystemMessageId.A_TRAP_DEVICE_HAS_BEEN_STOPPED));
- }
- }
- }
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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