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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import java.util.logging.Logger;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.datatables.SkillTable;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.lib.Log;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Effect;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Skill.SkillType;
- import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2RaidBossInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.serverpackets.EtcStatusUpdate;
- import net.sf.l2j.gameserver.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.Formulas;
- import net.sf.l2j.gameserver.skills.effects.EffectCharge;
- import net.sf.l2j.gameserver.templates.L2WeaponType;
- /**
- * This class ...
- *
- * @version $Revision: 1.1.2.7.2.16 $ $Date: 2005/04/06 16:13:49 $
- */
- public class Pdam implements ISkillHandler
- {
- // all the items ids that this handler knowns
- private static Logger _log = Logger.getLogger(Pdam.class.getName());
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- private static final SkillType[] SKILL_IDS = {SkillType.PDAM,
- /* SkillType.CHARGEDAM */
- };
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (activeChar.isAlikeDead()) return;
- int damage = 0;
- if (Config.DEBUG)
- if (Config.DEBUG) _log.fine("Begin Skill processing in Pdam.java " + skill.getSkillType());
- for (int index = 0; index < targets.length; index++)
- {
- L2Character target = (L2Character) targets[index];
- Formulas f = Formulas.getInstance();
- L2ItemInstance weapon = activeChar.getActiveWeaponInstance();
- if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance
- && target.isFakeDeath())
- {
- target.stopFakeDeath(null);
- }
- else if (target.isDead()) continue;
- boolean dual = activeChar.isUsingDualWeapon();
- boolean shld = f.calcShldUse(activeChar, target);
- // PDAM critical chance not affected by buffs, only by STR. Only some skills are meant to crit.
- boolean crit = false;
- if (skill.getBaseCritRate() > 0)
- crit = f.calcCrit(skill.getBaseCritRate() * 10 * f.getSTRBonus(activeChar));
- boolean soul = (weapon != null
- && weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT && weapon.getItemType() != L2WeaponType.DAGGER);
- if (!crit && (skill.getCondition() & L2Skill.COND_CRIT) != 0) damage = 0;
- else damage = (int) f.calcPhysDam(activeChar, target, skill, shld, false, dual, soul);
- if (crit) damage *= 2; // PDAM Critical damage always 2x and not affected by buffs
- if (damage > 5000 && activeChar instanceof L2PcInstance)
- {
- String name = "";
- if (target instanceof L2RaidBossInstance) name = "RaidBoss ";
- if (target instanceof L2NpcInstance)
- name += target.getName() + "(" + ((L2NpcInstance) target).getTemplate().npcId
- + ")";
- if (target instanceof L2PcInstance)
- name = target.getName() + "(" + target.getObjectId() + ") ";
- name += target.getLevel() + " lvl";
- Log.add(activeChar.getName() + "(" + activeChar.getObjectId() + ") "
- + activeChar.getLevel() + " lvl did damage " + damage + " with skill "
- + skill.getName() + "(" + skill.getId() + ") to " + name, "damage_pdam");
- }
- if (soul && weapon != null) weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
- if (damage > 0)
- {
- activeChar.sendDamageMessage(target, damage, false, crit, false);
- if (skill.hasEffects())
- {
- if (target.reflectSkill(skill))
- {
- activeChar.stopSkillEffects(skill.getId());
- skill.getEffects((L2Character) null, activeChar);
- SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- sm.addSkillName(skill.getId());
- activeChar.sendPacket(sm);
- }
- else
- {
- // activate attacked effects, if any
- target.stopSkillEffects(skill.getId());
- if (f.calcSkillSuccess(activeChar, target, skill, false, false, false))
- {
- skill.getEffects(activeChar, target);
- SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- sm.addSkillName(skill.getId());
- target.sendPacket(sm);
- }
- else
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
- sm.addString(target.getName());
- sm.addSkillName(skill.getDisplayId());
- activeChar.sendPacket(sm);
- }
- }
- }
- // Possibility of a lethal strike
- boolean lethal = Formulas.getInstance().calcLethalHit(activeChar, target, skill);
-
- // Make damage directly to HP
- if(!lethal && skill.getDmgDirectlyToHP())
- {
- if(target instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance)target;
- if (!player.isInvul())
- {
- if (damage >= player.getCurrentHp())
- {
- if (player.isInDuel())
- player.setCurrentHp(1);
- else
- {
- player.setCurrentHp(0);
- if (player.isInOlympiadMode())
- {
- player.abortAttack();
- player.abortCast();
- player.getStatus().stopHpMpRegeneration();
- player.setIsDead(true);
- player.setIsPendingRevive(true);
- }
- else
- player.doDie(activeChar);
- }
- }
- else
- player.setCurrentHp(player.getCurrentHp() - damage);
- }
- SystemMessage smsg = new SystemMessage(SystemMessageId.S1_RECEIVED_DAMAGE_OF_S3_FROM_S2);
- String name = (activeChar instanceof L2PcInstance) ? ((L2PcInstance)activeChar).getAppearance().getVisibleName() : activeChar.getName();
- smsg.addString(player.getName());
- smsg.addString(name);
- smsg.addNumber(damage);
- player.sendPacket(smsg);
- }
- else
- target.reduceCurrentHp(damage, activeChar);
- }
- else
- {
- target.reduceCurrentHp(damage, activeChar);
- }
-
- }
- else // No - damage
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
- }
- if (skill.getId() == 345 || skill.getId() == 346) // Sonic Rage or Raging Force
- {
- EffectCharge effect = (EffectCharge)activeChar.getFirstEffect(L2Effect.EffectType.CHARGE);
- if (effect != null)
- {
- int effectcharge = effect.getLevel();
- if (effectcharge < 8)
- {
- effectcharge++;
- effect.addNumCharges(1);
- if (activeChar instanceof L2PcInstance)
- {
- activeChar.sendPacket(new EtcStatusUpdate((L2PcInstance)activeChar));
- SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
- sm.addNumber(effectcharge);
- activeChar.sendPacket(sm);
- }
- }
- else
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_MAXLEVEL_REACHED);
- activeChar.sendPacket(sm);
- }
- }
- else
- {
- if (skill.getId() == 345) // Sonic Rage
- {
- L2Skill dummy = SkillTable.getInstance().getInfo(8, 8); // Lv7 Sonic Focus
- dummy.getEffects(activeChar, activeChar);
- }
- else if (skill.getId() == 346) // Raging Force
- {
- L2Skill dummy = SkillTable.getInstance().getInfo(50, 8); // Lv7 Focused Force
- dummy.getEffects(activeChar, activeChar);
- }
- }
- }
- //self Effect :]
- L2Effect effect = activeChar.getFirstEffect(skill.getId());
- if (effect != null && effect.isSelfEffect())
- {
- //Replace old effect with new one.
- effect.exit();
- }
- skill.getEffectsSelf(activeChar);
- }
- if (skill.isSuicideAttack())
- activeChar.doDie(null);
- }
- public SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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