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Harvester.java 2.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.itemhandlers;
  16. import net.sf.l2j.gameserver.datatables.SkillTable;
  17. import net.sf.l2j.gameserver.handler.IItemHandler;
  18. import net.sf.l2j.gameserver.instancemanager.CastleManorManager;
  19. import net.sf.l2j.gameserver.model.L2ItemInstance;
  20. import net.sf.l2j.gameserver.model.L2Skill;
  21. import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
  22. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  23. import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
  24. import net.sf.l2j.gameserver.network.SystemMessageId;
  25. import net.sf.l2j.gameserver.serverpackets.ActionFailed;
  26. import net.sf.l2j.gameserver.serverpackets.SystemMessage;
  27. /**
  28. * @author l3x
  29. */
  30. public class Harvester implements IItemHandler {
  31. private static final int[] ITEM_IDS = { /* Harvester */ 5125 };
  32. L2PcInstance _activeChar;
  33. L2MonsterInstance _target;
  34. public void useItem(L2PlayableInstance playable, L2ItemInstance _item)
  35. {
  36. if (!(playable instanceof L2PcInstance))
  37. return;
  38. if (CastleManorManager.getInstance().isDisabled())
  39. return;
  40. _activeChar = (L2PcInstance)playable;
  41. if(!(_activeChar.getTarget() instanceof L2MonsterInstance))
  42. {
  43. _activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
  44. _activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  45. return;
  46. }
  47. _target = (L2MonsterInstance)_activeChar.getTarget();
  48. if (_target == null || !_target.isDead())
  49. {
  50. _activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  51. return;
  52. }
  53. L2Skill skill = SkillTable.getInstance().getInfo(2098, 1); //harvesting skill
  54. _activeChar.useMagic(skill,false,false);
  55. }
  56. public int[] getItemIds()
  57. {
  58. return ITEM_IDS;
  59. }
  60. }