AdminChangeAccessLevel.java 4.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.admincommandhandlers;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import net.sf.l2j.Config;
  20. import net.sf.l2j.L2DatabaseFactory;
  21. import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
  22. import net.sf.l2j.gameserver.model.L2World;
  23. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  24. import net.sf.l2j.gameserver.network.SystemMessageId;
  25. import net.sf.l2j.gameserver.serverpackets.SystemMessage;
  26. /**
  27. * This class handles following admin commands:
  28. * - changelvl = change a character's access level
  29. * Can be used for character ban (as opposed to regular //ban that affects accounts)
  30. * or to grant mod/GM privileges ingame
  31. * @version $Revision: 1.1.2.2.2.3 $ $Date: 2005/04/11 10:06:00 $
  32. */
  33. public class AdminChangeAccessLevel implements IAdminCommandHandler
  34. {
  35. private static final String[] ADMIN_COMMANDS = { "admin_changelvl" };
  36. public boolean useAdminCommand(String command, L2PcInstance activeChar)
  37. {
  38. handleChangeLevel(command, activeChar);
  39. return true;
  40. }
  41. public String[] getAdminCommandList()
  42. {
  43. return ADMIN_COMMANDS;
  44. }
  45. /**
  46. * If no character name is specified, tries to change GM's target access level. Else
  47. * if a character name is provided, will try to reach it either from L2World or from
  48. * a database connection.
  49. *
  50. * @param command
  51. * @param activeChar
  52. */
  53. private void handleChangeLevel(String command, L2PcInstance activeChar)
  54. {
  55. String[] parts = command.split(" ");
  56. if (parts.length == 2)
  57. {
  58. try
  59. {
  60. int lvl = Integer.parseInt(parts[1]);
  61. if (activeChar.getTarget() instanceof L2PcInstance)
  62. onLineChange(activeChar, (L2PcInstance)activeChar.getTarget(), lvl);
  63. else
  64. activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
  65. }
  66. catch (Exception e)
  67. {
  68. activeChar.sendMessage("Usage: //changelvl <target_new_level> | <player_name> <new_level>");
  69. }
  70. }
  71. else if (parts.length == 3)
  72. {
  73. String name = parts[1];
  74. int lvl = Integer.parseInt(parts[2]);
  75. L2PcInstance player = L2World.getInstance().getPlayer(name);
  76. if (player != null)
  77. onLineChange(activeChar, player, lvl);
  78. else
  79. {
  80. Connection con = null;
  81. try
  82. {
  83. con = L2DatabaseFactory.getInstance().getConnection();
  84. PreparedStatement statement = con.prepareStatement("UPDATE characters SET accesslevel=? WHERE char_name=?");
  85. statement.setInt(1, lvl);
  86. statement.setString(2, name);
  87. statement.execute();
  88. int count = statement.getUpdateCount();
  89. statement.close();
  90. if (count == 0)
  91. activeChar.sendMessage("Character not found or access level unaltered.");
  92. else
  93. activeChar.sendMessage("Character's access level is now set to "+lvl);
  94. }
  95. catch (SQLException se)
  96. {
  97. activeChar.sendMessage("SQLException while changing character's access level");
  98. if (Config.DEBUG)
  99. se.printStackTrace();
  100. }
  101. finally
  102. {
  103. try
  104. {
  105. con.close();
  106. }
  107. catch (Exception e) {}
  108. }
  109. }
  110. }
  111. }
  112. /**
  113. * @param activeChar
  114. * @param player
  115. * @param lvl
  116. */
  117. private void onLineChange(L2PcInstance activeChar, L2PcInstance player, int lvl)
  118. {
  119. player.setAccessLevel(lvl);
  120. if (lvl>0)
  121. player.sendMessage("Your access level has been changed to "+lvl);
  122. else
  123. {
  124. player.sendMessage("Your character has been banned. Bye.");
  125. player.logout();
  126. }
  127. activeChar.sendMessage("Character's access level is now set to "+lvl+". Effects won't be noticeable until next session.");
  128. }
  129. }