123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145 |
- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler;
- import java.util.Map;
- import java.util.TreeMap;
- import java.util.logging.Logger;
- import net.sf.l2j.gameserver.handler.skillhandlers.BalanceLife;
- import net.sf.l2j.gameserver.handler.skillhandlers.BeastFeed;
- import net.sf.l2j.gameserver.handler.skillhandlers.Blow;
- import net.sf.l2j.gameserver.handler.skillhandlers.Charge;
- import net.sf.l2j.gameserver.handler.skillhandlers.CombatPointHeal;
- import net.sf.l2j.gameserver.handler.skillhandlers.Continuous;
- import net.sf.l2j.gameserver.handler.skillhandlers.CpDam;
- import net.sf.l2j.gameserver.handler.skillhandlers.Craft;
- import net.sf.l2j.gameserver.handler.skillhandlers.DeluxeKey;
- import net.sf.l2j.gameserver.handler.skillhandlers.Disablers;
- import net.sf.l2j.gameserver.handler.skillhandlers.DrainSoul;
- import net.sf.l2j.gameserver.handler.skillhandlers.Fishing;
- import net.sf.l2j.gameserver.handler.skillhandlers.FishingSkill;
- import net.sf.l2j.gameserver.handler.skillhandlers.GetPlayer;
- import net.sf.l2j.gameserver.handler.skillhandlers.Harvest;
- import net.sf.l2j.gameserver.handler.skillhandlers.Heal;
- import net.sf.l2j.gameserver.handler.skillhandlers.ManaHeal;
- import net.sf.l2j.gameserver.handler.skillhandlers.Manadam;
- import net.sf.l2j.gameserver.handler.skillhandlers.Mdam;
- import net.sf.l2j.gameserver.handler.skillhandlers.Pdam;
- import net.sf.l2j.gameserver.handler.skillhandlers.Recall;
- import net.sf.l2j.gameserver.handler.skillhandlers.Resurrect;
- import net.sf.l2j.gameserver.handler.skillhandlers.ShiftTarget;
- import net.sf.l2j.gameserver.handler.skillhandlers.SiegeFlag;
- import net.sf.l2j.gameserver.handler.skillhandlers.Soul;
- import net.sf.l2j.gameserver.handler.skillhandlers.Sow;
- import net.sf.l2j.gameserver.handler.skillhandlers.Spoil;
- import net.sf.l2j.gameserver.handler.skillhandlers.StrSiegeAssault;
- import net.sf.l2j.gameserver.handler.skillhandlers.SummonFriend;
- import net.sf.l2j.gameserver.handler.skillhandlers.SummonTreasureKey;
- import net.sf.l2j.gameserver.handler.skillhandlers.Sweep;
- import net.sf.l2j.gameserver.handler.skillhandlers.TakeCastle;
- import net.sf.l2j.gameserver.handler.skillhandlers.TakeFort;
- import net.sf.l2j.gameserver.handler.skillhandlers.TransformDispel;
- import net.sf.l2j.gameserver.handler.skillhandlers.Trap;
- import net.sf.l2j.gameserver.handler.skillhandlers.Unlock;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Skill.SkillType;
- /**
- * This class ...
- *
- * @version $Revision: 1.1.4.4 $ $Date: 2005/04/03 15:55:06 $
- */
- public class SkillHandler
- {
- private static Logger _log = Logger.getLogger(SkillHandler.class.getName());
- private static SkillHandler _instance;
- private Map<L2Skill.SkillType, ISkillHandler> _datatable;
- public static SkillHandler getInstance()
- {
- if (_instance == null)
- {
- _instance = new SkillHandler();
- }
- return _instance;
- }
- private SkillHandler()
- {
- _datatable = new TreeMap<SkillType, ISkillHandler>();
- registerSkillHandler(new Blow());
- registerSkillHandler(new Pdam());
- registerSkillHandler(new Mdam());
- registerSkillHandler(new CpDam());
- registerSkillHandler(new Manadam());
- registerSkillHandler(new Heal());
- registerSkillHandler(new CombatPointHeal());
- registerSkillHandler(new ManaHeal());
- registerSkillHandler(new BalanceLife());
- registerSkillHandler(new Charge());
- registerSkillHandler(new Continuous());
- registerSkillHandler(new Resurrect());
- registerSkillHandler(new ShiftTarget());
- registerSkillHandler(new Spoil());
- registerSkillHandler(new Sweep());
- registerSkillHandler(new StrSiegeAssault());
- registerSkillHandler(new SummonFriend());
- registerSkillHandler(new SummonTreasureKey());
- registerSkillHandler(new Disablers());
- registerSkillHandler(new Recall());
- registerSkillHandler(new SiegeFlag());
- registerSkillHandler(new TakeCastle());
- registerSkillHandler(new TakeFort());
- registerSkillHandler(new Unlock());
- registerSkillHandler(new DrainSoul());
- registerSkillHandler(new Craft());
- registerSkillHandler(new Fishing());
- registerSkillHandler(new FishingSkill());
- registerSkillHandler(new BeastFeed());
- registerSkillHandler(new DeluxeKey());
- registerSkillHandler(new Sow());
- registerSkillHandler(new Soul());
- registerSkillHandler(new Harvest());
- registerSkillHandler(new GetPlayer());
- registerSkillHandler(new TransformDispel());
- registerSkillHandler(new Trap());
- _log.config("SkillHandler: Loaded " + _datatable.size() + " handlers.");
- }
- public void registerSkillHandler(ISkillHandler handler)
- {
- SkillType[] types = handler.getSkillIds();
- for (SkillType t : types)
- {
- _datatable.put(t, handler);
- }
- }
- public ISkillHandler getSkillHandler(SkillType skillType)
- {
- return _datatable.get(skillType);
- }
- /**
- * @return
- */
- public int size()
- {
- return _datatable.size();
- }
- }
|