ItemHandler.java 6.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler;
  16. import java.util.Map;
  17. import java.util.TreeMap;
  18. import java.util.logging.Logger;
  19. import net.sf.l2j.gameserver.handler.itemhandlers.BeastSoulShot;
  20. import net.sf.l2j.gameserver.handler.itemhandlers.BeastSpice;
  21. import net.sf.l2j.gameserver.handler.itemhandlers.BeastSpiritShot;
  22. import net.sf.l2j.gameserver.handler.itemhandlers.BlessedSpiritShot;
  23. import net.sf.l2j.gameserver.handler.itemhandlers.Book;
  24. import net.sf.l2j.gameserver.handler.itemhandlers.CharChangePotions;
  25. import net.sf.l2j.gameserver.handler.itemhandlers.CrystalCarol;
  26. import net.sf.l2j.gameserver.handler.itemhandlers.EnchantScrolls;
  27. import net.sf.l2j.gameserver.handler.itemhandlers.EnergyStone;
  28. import net.sf.l2j.gameserver.handler.itemhandlers.ExtractableItems;
  29. import net.sf.l2j.gameserver.handler.itemhandlers.Firework;
  30. import net.sf.l2j.gameserver.handler.itemhandlers.FishShots;
  31. import net.sf.l2j.gameserver.handler.itemhandlers.Harvester;
  32. import net.sf.l2j.gameserver.handler.itemhandlers.Key;
  33. import net.sf.l2j.gameserver.handler.itemhandlers.Maps;
  34. import net.sf.l2j.gameserver.handler.itemhandlers.MercTicket;
  35. import net.sf.l2j.gameserver.handler.itemhandlers.MysteryPotion;
  36. import net.sf.l2j.gameserver.handler.itemhandlers.PaganKeys;
  37. import net.sf.l2j.gameserver.handler.itemhandlers.Potions;
  38. import net.sf.l2j.gameserver.handler.itemhandlers.Recipes;
  39. import net.sf.l2j.gameserver.handler.itemhandlers.Remedy;
  40. import net.sf.l2j.gameserver.handler.itemhandlers.RollingDice;
  41. import net.sf.l2j.gameserver.handler.itemhandlers.ScrollOfEscape;
  42. import net.sf.l2j.gameserver.handler.itemhandlers.ScrollOfResurrection;
  43. import net.sf.l2j.gameserver.handler.itemhandlers.Scrolls;
  44. import net.sf.l2j.gameserver.handler.itemhandlers.Seed;
  45. import net.sf.l2j.gameserver.handler.itemhandlers.SevenSignsRecord;
  46. import net.sf.l2j.gameserver.handler.itemhandlers.SoulCrystals;
  47. import net.sf.l2j.gameserver.handler.itemhandlers.SoulShots;
  48. import net.sf.l2j.gameserver.handler.itemhandlers.SpecialXMas;
  49. import net.sf.l2j.gameserver.handler.itemhandlers.SpiritShot;
  50. import net.sf.l2j.gameserver.handler.itemhandlers.SummonItems;
  51. /**
  52. * This class manages handlers of items
  53. *
  54. * @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:09 $
  55. */
  56. public class ItemHandler
  57. {
  58. private static Logger _log = Logger.getLogger(ItemHandler.class.getName());
  59. private static ItemHandler _instance;
  60. private Map<Integer, IItemHandler> _datatable;
  61. /**
  62. * Create ItemHandler if doesn't exist and returns ItemHandler
  63. * @return ItemHandler
  64. */
  65. public static ItemHandler getInstance()
  66. {
  67. if (_instance == null)
  68. {
  69. _instance = new ItemHandler();
  70. }
  71. return _instance;
  72. }
  73. /**
  74. * Returns the number of elements contained in datatable
  75. * @return int : Size of the datatable
  76. */
  77. public int size()
  78. {
  79. return _datatable.size();
  80. }
  81. /**
  82. * Constructor of ItemHandler
  83. */
  84. private ItemHandler()
  85. {
  86. _datatable = new TreeMap<Integer, IItemHandler>();
  87. registerItemHandler(new ScrollOfEscape());
  88. registerItemHandler(new ScrollOfResurrection());
  89. registerItemHandler(new SoulShots());
  90. registerItemHandler(new SpiritShot());
  91. registerItemHandler(new BlessedSpiritShot());
  92. registerItemHandler(new BeastSoulShot());
  93. registerItemHandler(new BeastSpiritShot());
  94. registerItemHandler(new Key());
  95. registerItemHandler(new PaganKeys());
  96. registerItemHandler(new Maps());
  97. registerItemHandler(new Potions());
  98. registerItemHandler(new Recipes());
  99. registerItemHandler(new RollingDice());
  100. registerItemHandler(new MysteryPotion());
  101. registerItemHandler(new EnchantScrolls());
  102. registerItemHandler(new EnergyStone());
  103. registerItemHandler(new Book());
  104. registerItemHandler(new Remedy());
  105. registerItemHandler(new Scrolls());
  106. registerItemHandler(new CrystalCarol());
  107. registerItemHandler(new SoulCrystals());
  108. registerItemHandler(new SevenSignsRecord());
  109. registerItemHandler(new CharChangePotions());
  110. registerItemHandler(new Firework());
  111. registerItemHandler(new Seed());
  112. registerItemHandler(new Harvester());
  113. registerItemHandler(new MercTicket());
  114. registerItemHandler(new FishShots());
  115. registerItemHandler(new ExtractableItems());
  116. registerItemHandler(new SpecialXMas());
  117. registerItemHandler(new SummonItems());
  118. registerItemHandler(new BeastSpice());
  119. _log.config("ItemHandler: Loaded " + _datatable.size() + " handlers.");
  120. }
  121. /**
  122. * Adds handler of item type in <I>datatable</I>.<BR><BR>
  123. * <B><I>Concept :</I></U><BR>
  124. * This handler is put in <I>datatable</I> Map &lt;Integer ; IItemHandler &gt; for each ID corresponding to an item type
  125. * (existing in classes of package itemhandlers) sets as key of the Map.
  126. * @param handler (IItemHandler)
  127. */
  128. public void registerItemHandler(IItemHandler handler)
  129. {
  130. // Get all ID corresponding to the item type of the handler
  131. int[] ids = handler.getItemIds();
  132. // Add handler for each ID found
  133. for (int i = 0; i < ids.length; i++)
  134. {
  135. _datatable.put(new Integer(ids[i]), handler);
  136. }
  137. }
  138. /**
  139. * Returns the handler of the item
  140. * @param itemId : int designating the itemID
  141. * @return IItemHandler
  142. */
  143. public IItemHandler getItemHandler(int itemId)
  144. {
  145. return _datatable.get(new Integer(itemId));
  146. }
  147. }