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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.clientpackets;
- import java.util.logging.Logger;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.GeoData;
- import net.sf.l2j.gameserver.TaskPriority;
- import net.sf.l2j.gameserver.Universe;
- import net.sf.l2j.gameserver.geoeditorcon.GeoEditorListener;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.serverpackets.PartyMemberPosition;
- import net.sf.l2j.gameserver.serverpackets.ValidateLocation;
- import net.sf.l2j.gameserver.serverpackets.ValidateLocationInVehicle;
- /**
- * This class ...
- *
- * @version $Revision: 1.13.4.7 $ $Date: 2005/03/27 15:29:30 $
- */
- public class ValidatePosition extends L2GameClientPacket
- {
- private static Logger _log = Logger.getLogger(ValidatePosition.class.getName());
- private static final String _C__48_VALIDATEPOSITION = "[C] 48 ValidatePosition";
- /** urgent messages, execute immediatly */
- public TaskPriority getPriority() { return TaskPriority.PR_HIGH; }
- private int _x;
- private int _y;
- private int _z;
- private int _heading;
- @SuppressWarnings("unused")
- private int _data;
- @Override
- protected void readImpl()
- {
- _x = readD();
- _y = readD();
- _z = readD();
- _heading = readD();
- _data = readD();
- }
- @Override
- protected void runImpl()
- {
- L2PcInstance activeChar = getClient().getActiveChar();
- if (activeChar == null || activeChar.isTeleporting()) return;
- if (Config.GEODATA > 0
- && (activeChar.isInOlympiadMode() || activeChar.isInsideZone(L2Character.ZONE_SIEGE))
- && !activeChar.isFlying()
- && GeoData.getInstance().hasGeo(_x, _y))
- {
- // check Z coordinate sent by client
- short geoHeight = GeoData.getInstance().getSpawnHeight(_x, _y, activeChar.getZ()-30, activeChar.getZ()+30, activeChar.getObjectId());
- if (Math.abs(geoHeight - _z) > 15)
- {
- // causes mild flashing in the middle of a drop from a castle wall for example
- _z = geoHeight;
- // System.out.println("Spawnheight validation diff="+Math.abs(geoHeight - _z));
- }
- }
- if (Config.COORD_SYNCHRONIZE > 0)
- {
- activeChar.setClientX(_x);
- activeChar.setClientY(_y);
- activeChar.setClientZ(_z);
- activeChar.setClientHeading(_heading);
- int realX = activeChar.getX();
- int realY = activeChar.getY();
- // int realZ = activeChar.getZ();
- double dx = _x - realX;
- double dy = _y - realY;
- double diffSq = (dx*dx + dy*dy);
- /*
- if (Config.DEVELOPER && false)
- {
- int dxs = (_x - activeChar._lastClientPosition.x);
- int dys = (_y - activeChar._lastClientPosition.y);
- int dist = (int)Math.sqrt(dxs*dxs + dys*dys);
- int heading = dist > 0 ? (int)(Math.atan2(-dys/dist, -dxs/dist) * 10430.378350470452724949566316381) + 32768 : 0;
- _log.info("Client X:" + _x + ", Y:" + _y + ", Z:" + _z + ", H:" + _heading + ", Dist:" + activeChar.getLastClientDistance(_x, _y, _z));
- _log.info("Server X:" + realX + ", Y:" + realY + ", Z:" + realZ + ", H:" + activeChar.getHeading() + ", Dist:" + activeChar.getLastServerDistance(realX, realY, realZ));
- }
- */
- if (diffSq > 0 && diffSq < 250000) // if too large, messes observation
- {
- if ((Config.COORD_SYNCHRONIZE & 1) == 1
- && (!activeChar.isMoving() // character is not moving, take coordinates from client
- || !activeChar.validateMovementHeading(_heading))) // Heading changed on client = possible obstacle
- {
- if (Config.DEVELOPER)
- _log.info(activeChar.getName() + ": Synchronizing position Client --> Server" + (activeChar.isMoving()?" (collision)":" (stay sync)"));
-
- if (diffSq < 2500) // 50*50 - attack won't work fluently if even small differences are corrected
- activeChar.setXYZ(realX, realY, _z);
- else
- activeChar.setXYZ(_x, _y, _z);
- activeChar.setHeading(_heading);
- }
- else if ((Config.COORD_SYNCHRONIZE & 2) == 2
- && diffSq > 10000) // more than can be considered to be result of latency
- {
- if (Config.DEVELOPER)
- _log.info(activeChar.getName() + ": Synchronizing position Server --> Client");
- if (activeChar.isInBoat())
- {
- sendPacket(new ValidateLocationInVehicle(activeChar));
- }
- else
- {
- activeChar.sendPacket(new ValidateLocation(activeChar));
- }
- }
- }
- activeChar.setLastClientPosition(_x, _y, _z);
- activeChar.setLastServerPosition(activeChar.getX(), activeChar.getY(), activeChar.getZ());
- }
- else if (Config.COORD_SYNCHRONIZE == -1)
- {
- activeChar.setClientX(_x);
- activeChar.setClientY(_y);
- activeChar.setClientZ(_z);
- activeChar.setClientHeading(_heading); // No real need to validate heading.
- int realX = activeChar.getX();
- int realY = activeChar.getY();
- int realZ = activeChar.getZ();
- double dx = _x - realX;
- double dy = _y - realY;
- double diffSq = (dx*dx + dy*dy);
- if (diffSq < 250000)
- activeChar.setXYZ(realX,realY,_z);
- //TODO: do we need to validate?
- /*double dx = (_x - realX);
- double dy = (_y - realY);
- double dist = Math.sqrt(dx*dx + dy*dy);
- if ((dist < 500)&&(dist > 2)) //check it wasnt teleportation, and char isn't there yet
- activeChar.sendPacket(new CharMoveToLocation(activeChar));*/
- if (Config.DEBUG) {
- _log.fine("client pos: "+ _x + " "+ _y + " "+ _z +" head "+ _heading);
- _log.fine("server pos: "+ realX + " "+realY+ " "+realZ +" head "+activeChar.getHeading());
- }
- if (Config.ACTIVATE_POSITION_RECORDER && !activeChar.isFlying() && Universe.getInstance().shouldLog(activeChar.getObjectId()))
- Universe.getInstance().registerHeight(realX, realY, _z);
- if (Config.DEVELOPER)
- {
- if (diffSq > 1000000) {
- if (Config.DEBUG) _log.fine("client/server dist diff "+ (int)Math.sqrt(diffSq));
- if (activeChar.isInBoat())
- {
- sendPacket(new ValidateLocationInVehicle(activeChar));
- }
- else
- {
- activeChar.sendPacket(new ValidateLocation(activeChar));
- }
- }
- }
- }
- if(activeChar.getParty() != null)
- activeChar.getParty().broadcastToPartyMembers(activeChar,new PartyMemberPosition(activeChar));
- if (Config.ACCEPT_GEOEDITOR_CONN)
- if (GeoEditorListener.getInstance().getThread() != null && GeoEditorListener.getInstance().getThread().isWorking() && GeoEditorListener.getInstance().getThread().isSend(activeChar))
- GeoEditorListener.getInstance().getThread().sendGmPosition(_x,_y,(short)_z);
- }
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _C__48_VALIDATEPOSITION;
- }
- @Deprecated
- public boolean equal(ValidatePosition pos)
- {
- return _x == pos._x && _y == pos._y && _z == pos._z && _heading == pos._heading;
- }
- }
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