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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.clientpackets;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import net.sf.l2j.L2DatabaseFactory;
- import net.sf.l2j.gameserver.model.L2World;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.serverpackets.FriendAddRequest;
- import net.sf.l2j.gameserver.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.util.Util;
- /**
- * This class ...
- *
- * @version $Revision: 1.3.4.2 $ $Date: 2005/03/27 15:29:30 $
- */
- public final class RequestFriendInvite extends L2GameClientPacket
- {
- private static final String _C__5E_REQUESTFRIENDINVITE = "[C] 5E RequestFriendInvite";
- private static Logger _log = Logger.getLogger(RequestFriendInvite.class.getName());
- private String _name;
- @Override
- protected void readImpl()
- {
- _name = readS();
- }
- @Override
- protected void runImpl()
- {
- SystemMessage sm;
- java.sql.Connection con = null;
- L2PcInstance activeChar = getClient().getActiveChar();
- if (activeChar == null)
- return;
- L2PcInstance friend = L2World.getInstance().getPlayer(_name);
- _name = Util.capitalizeFirst(_name); //FIXME: is it right to capitalize a nickname?
- if (friend == null)
- {
- //Target is not found in the game.
- sm = new SystemMessage(SystemMessageId.THE_USER_YOU_REQUESTED_IS_NOT_IN_GAME);
- activeChar.sendPacket(sm);
- sm = null;
- return;
- }
- else if (friend == activeChar)
- {
- //You cannot add yourself to your own friend list.
- sm = new SystemMessage(SystemMessageId.YOU_CANNOT_ADD_YOURSELF_TO_OWN_FRIEND_LIST);
- activeChar.sendPacket(sm);
- sm = null;
- return;
- }
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("SELECT charId FROM character_friends WHERE charId=? AND friendId=?");
- statement.setInt(1, activeChar.getObjectId());
- statement.setInt(2, friend.getObjectId());
- ResultSet rset = statement.executeQuery();
- if (rset.next())
- {
- //Player already is in your friendlist
- sm = new SystemMessage(SystemMessageId.S1_ALREADY_IN_FRIENDS_LIST);
- sm.addString(_name);
- }
- else
- {
- if (!friend.isProcessingRequest())
- {
- //requets to become friend
- activeChar.onTransactionRequest(friend);
- sm = new SystemMessage(SystemMessageId.S1_REQUESTED_TO_BECOME_FRIENDS);
- sm.addString(_name);
- FriendAddRequest ajf = new FriendAddRequest(activeChar.getName());
- friend.sendPacket(ajf);
- }
- else
- {
- sm = new SystemMessage(SystemMessageId.S1_IS_BUSY_TRY_LATER);
- }
- }
- friend.sendPacket(sm);
- sm = null;
- rset.close();
- statement.close();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "could not add friend objectid: ", e);
- }
- finally
- {
- try { con.close(); } catch (Exception e) {}
- }
- }
- @Override
- public String getType()
- {
- return _C__5E_REQUESTFRIENDINVITE;
- }
- }
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