Charge.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.skillhandlers;
  16. import java.util.logging.Logger;
  17. import net.sf.l2j.gameserver.handler.ISkillHandler;
  18. import net.sf.l2j.gameserver.model.L2Character;
  19. import net.sf.l2j.gameserver.model.L2Effect;
  20. import net.sf.l2j.gameserver.model.L2Object;
  21. import net.sf.l2j.gameserver.model.L2Skill;
  22. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  23. import net.sf.l2j.gameserver.templates.L2SkillType;
  24. /**
  25. * This class ...
  26. *
  27. * @version $Revision: 1.1.2.2.2.9 $ $Date: 2005/04/04 19:08:01 $
  28. */
  29. public class Charge implements ISkillHandler
  30. {
  31. static Logger _log = Logger.getLogger(Charge.class.getName());
  32. /* (non-Javadoc)
  33. * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
  34. */
  35. private static final L2SkillType[] SKILL_IDS =
  36. {/*L2SkillType.CHARGE*/};
  37. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  38. {
  39. for (int index = 0; index < targets.length; index++)
  40. {
  41. if (!(targets[index] instanceof L2PcInstance))
  42. continue;
  43. L2PcInstance target = (L2PcInstance) targets[index];
  44. skill.getEffects(activeChar, target);
  45. }
  46. // self Effect :]
  47. L2Effect effect = activeChar.getFirstEffect(skill.getId());
  48. if (effect != null && effect.isSelfEffect())
  49. {
  50. //Replace old effect with new one.
  51. effect.exit();
  52. }
  53. skill.getEffectsSelf(activeChar);
  54. }
  55. public L2SkillType[] getSkillIds()
  56. {
  57. return SKILL_IDS;
  58. }
  59. }