GeoData.java 16 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver;
  20. import java.io.FileInputStream;
  21. import java.lang.reflect.Constructor;
  22. import java.nio.file.Paths;
  23. import java.util.Properties;
  24. import java.util.logging.Level;
  25. import java.util.logging.Logger;
  26. import com.l2jserver.Config;
  27. import com.l2jserver.gameserver.datatables.DoorTable;
  28. import com.l2jserver.gameserver.geoengine.Direction;
  29. import com.l2jserver.gameserver.geoengine.NullDriver;
  30. import com.l2jserver.gameserver.geoengine.abstraction.IGeoDriver;
  31. import com.l2jserver.gameserver.model.L2Object;
  32. import com.l2jserver.gameserver.model.Location;
  33. import com.l2jserver.gameserver.model.interfaces.ILocational;
  34. import com.l2jserver.gameserver.util.GeoUtils;
  35. import com.l2jserver.gameserver.util.LinePointIterator;
  36. import com.l2jserver.gameserver.util.Util;
  37. /**
  38. * @author -Nemesiss-, FBIagent
  39. */
  40. public class GeoData implements IGeoDriver
  41. {
  42. private static class SingletonHolder
  43. {
  44. protected final static GeoData _instance;
  45. static
  46. {
  47. _instance = new GeoData();
  48. }
  49. }
  50. private static final Logger _LOGGER = Logger.getLogger(GeoData.class.getName());
  51. private static final int _ELEVATED_SEE_OVER_DISTANCE = 2;
  52. private static final int _MAX_SEE_OVER_HEIGHT = 32;
  53. public static GeoData getInstance()
  54. {
  55. return SingletonHolder._instance;
  56. }
  57. private final IGeoDriver _driver;
  58. protected GeoData()
  59. {
  60. if (Config.GEODATA > 0)
  61. {
  62. IGeoDriver driver = null;
  63. try
  64. {
  65. Class<?> cls = Class.forName(Config.GEODATA_DRIVER);
  66. if (!IGeoDriver.class.isAssignableFrom(cls))
  67. {
  68. throw new ClassCastException("Geodata driver class needs to implement IGeoDriver!");
  69. }
  70. Constructor<?> ctor = cls.getConstructor(Properties.class);
  71. Properties props = new Properties();
  72. try (FileInputStream fis = new FileInputStream(Paths.get("config", "GeoDriver.properties").toString()))
  73. {
  74. props.load(fis);
  75. }
  76. driver = (IGeoDriver) ctor.newInstance(props);
  77. }
  78. catch (Exception ex)
  79. {
  80. _LOGGER.log(Level.SEVERE, "Failed to load geodata driver!", ex);
  81. System.exit(1);
  82. }
  83. // we do it this way so it's predictable for the compiler
  84. _driver = driver;
  85. }
  86. else
  87. {
  88. _driver = new NullDriver(null);
  89. }
  90. }
  91. @Override
  92. public int getGeoX(int worldX)
  93. {
  94. return _driver.getGeoX(worldX);
  95. }
  96. @Override
  97. public int getGeoY(int worldY)
  98. {
  99. return _driver.getGeoY(worldY);
  100. }
  101. @Override
  102. public int getWorldX(int geoX)
  103. {
  104. return _driver.getWorldX(geoX);
  105. }
  106. @Override
  107. public int getWorldY(int geoY)
  108. {
  109. return _driver.getWorldY(geoY);
  110. }
  111. @Override
  112. public boolean hasGeoPos(int geoX, int geoY)
  113. {
  114. return _driver.hasGeoPos(geoX, geoY);
  115. }
  116. @Override
  117. public int getNearestZ(int geoX, int geoY, int worldZ)
  118. {
  119. return _driver.getNearestZ(geoX, geoY, worldZ);
  120. }
  121. @Override
  122. public int getNextLowerZ(int geoX, int geoY, int worldZ)
  123. {
  124. return _driver.getNextLowerZ(geoX, geoY, worldZ);
  125. }
  126. @Override
  127. public int getNextHigherZ(int geoX, int geoY, int worldZ)
  128. {
  129. return _driver.getNextHigherZ(geoX, geoY, worldZ);
  130. }
  131. @Override
  132. public boolean canEnterNeighbors(int geoX, int geoY, int worldZ, Direction first, Direction... more)
  133. {
  134. return _driver.canEnterNeighbors(geoX, geoY, worldZ, first, more);
  135. }
  136. @Override
  137. public boolean canEnterAllNeighbors(int geoX, int geoY, int worldZ)
  138. {
  139. return _driver.canEnterAllNeighbors(geoX, geoY, worldZ);
  140. }
  141. // ///////////////////
  142. // L2J METHODS
  143. /**
  144. * Gets the height.
  145. * @param x the x coordinate
  146. * @param y the y coordinate
  147. * @param z the z coordinate
  148. * @return the height
  149. */
  150. public int getHeight(int x, int y, int z)
  151. {
  152. return getNearestZ(getGeoX(x), getGeoY(y), z);
  153. }
  154. /**
  155. * Gets the spawn height.
  156. * @param x the x coordinate
  157. * @param y the y coordinate
  158. * @param zmin the minimum z coordinate
  159. * @param zmax the the maximum z coordinate
  160. * @return the spawn height
  161. */
  162. public int getSpawnHeight(int x, int y, int zmin, int zmax)
  163. {
  164. // + 30, defend against defective geodata and invalid spawn z :(
  165. return getNextLowerZ(getGeoX(x), getGeoY(y), zmax + 30);
  166. }
  167. /**
  168. * Can see target. Doors as target always return true. Checks doors between.
  169. * @param cha the character
  170. * @param target the target
  171. * @return {@code true} if the character can see the target (LOS), {@code false} otherwise
  172. */
  173. public boolean canSeeTarget(L2Object cha, L2Object target)
  174. {
  175. if (target.isDoor())
  176. {
  177. // can always see doors :o
  178. return true;
  179. }
  180. return canSeeTarget(cha.getX(), cha.getY(), cha.getZ(), cha.getInstanceId(), target.getX(), target.getY(), target.getZ(), target.getInstanceId());
  181. }
  182. /**
  183. * Can see target. Checks doors between.
  184. * @param cha the character
  185. * @param worldPosition the world position
  186. * @return {@code true} if the character can see the target at the given world position, {@code false} otherwise
  187. */
  188. public boolean canSeeTarget(L2Object cha, ILocational worldPosition)
  189. {
  190. return canSeeTarget(cha.getX(), cha.getY(), cha.getZ(), cha.getInstanceId(), worldPosition.getX(), worldPosition.getY(), worldPosition.getZ());
  191. }
  192. /**
  193. * Can see target. Checks doors between.
  194. * @param x the x coordinate
  195. * @param y the y coordinate
  196. * @param z the z coordinate
  197. * @param instanceId
  198. * @param tx the target's x coordinate
  199. * @param ty the target's y coordinate
  200. * @param tz the target's z coordinate
  201. * @param tInstanceId the target's instanceId
  202. * @return
  203. */
  204. public boolean canSeeTarget(int x, int y, int z, int instanceId, int tx, int ty, int tz, int tInstanceId)
  205. {
  206. if ((instanceId != tInstanceId))
  207. {
  208. return false;
  209. }
  210. return canSeeTarget(x, y, z, instanceId, tx, ty, tz);
  211. }
  212. /**
  213. * Can see target. Checks doors between.
  214. * @param x the x coordinate
  215. * @param y the y coordinate
  216. * @param z the z coordinate
  217. * @param instanceId
  218. * @param tx the target's x coordinate
  219. * @param ty the target's y coordinate
  220. * @param tz the target's z coordinate
  221. * @return {@code true} if there is line of sight between the given coordinate sets, {@code false} otherwise
  222. */
  223. public boolean canSeeTarget(int x, int y, int z, int instanceId, int tx, int ty, int tz)
  224. {
  225. if (DoorTable.getInstance().checkIfDoorsBetween(x, y, z, tx, ty, tz, instanceId, true))
  226. {
  227. return false;
  228. }
  229. return canSeeTarget(x, y, z, tx, ty, tz);
  230. }
  231. /**
  232. * Can see target. Does not check doors between.
  233. * @param x the x coordinate
  234. * @param y the y coordinate
  235. * @param z the z coordinate
  236. * @param tx the target's x coordinate
  237. * @param ty the target's y coordinate
  238. * @param tz the target's z coordinate
  239. * @return {@code true} if there is line of sight between the given coordinate sets, {@code false} otherwise
  240. */
  241. public boolean canSeeTarget(int x, int y, int z, int tx, int ty, int tz)
  242. {
  243. int geoX = getGeoX(x);
  244. int geoY = getGeoY(y);
  245. int tGeoX = getGeoX(tx);
  246. int tGeoY = getGeoY(ty);
  247. z = getNearestZ(geoX, geoY, z);
  248. tz = getNearestZ(tGeoX, tGeoY, tz);
  249. double fullDist = Util.calculateDistance(geoX, geoY, 0, tGeoX, tGeoY, 0, false, false);
  250. if (!(fullDist > 0.0))
  251. {
  252. return z == tz;
  253. }
  254. if (tz > z)
  255. {
  256. int tmp = tx;
  257. tx = x;
  258. x = tmp;
  259. tmp = ty;
  260. ty = y;
  261. y = tmp;
  262. tmp = tz;
  263. tz = z;
  264. z = tmp;
  265. tmp = tGeoX;
  266. tGeoX = geoX;
  267. geoX = tmp;
  268. tmp = tGeoY;
  269. tGeoY = geoY;
  270. geoY = tmp;
  271. }
  272. int fullZDiff = tz - z;
  273. LinePointIterator pointIter = new LinePointIterator(geoX, geoY, tGeoX, tGeoY);
  274. // first point is guaranteed to be available, skip it, we can always see our own position
  275. pointIter.next();
  276. int prevX = pointIter.x();
  277. int prevY = pointIter.y();
  278. int ptIndex = 0;
  279. while (pointIter.next())
  280. {
  281. int curX = pointIter.x();
  282. int curY = pointIter.y();
  283. // check only when it's not the last point & the current position has geodata
  284. if (((curX != tGeoX) || (curY != tGeoY)) && hasGeoPos(curX, curY))
  285. {
  286. double percentageDist = Util.calculateDistance(geoX, geoY, 0, curX, curY, 0, false, false) / fullDist;
  287. int curZ = (int) (z + (fullZDiff * percentageDist));
  288. int curNearestZ = getNearestZ(curX, curY, curZ);
  289. int maxHeight;
  290. if (ptIndex < _ELEVATED_SEE_OVER_DISTANCE)
  291. {
  292. maxHeight = z + _MAX_SEE_OVER_HEIGHT;
  293. ++ptIndex;
  294. }
  295. else
  296. {
  297. maxHeight = curZ + _MAX_SEE_OVER_HEIGHT;
  298. }
  299. boolean canSeeThrough = false;
  300. if (curNearestZ <= maxHeight)
  301. {
  302. Direction dir = GeoUtils.computeDirection(prevX, prevY, curX, curY);
  303. // check diagonal step
  304. switch (dir)
  305. {
  306. case NORTH_EAST:
  307. canSeeThrough = (getNearestZ(prevX, prevY - 1, curZ) <= maxHeight) || (getNearestZ(prevX + 1, prevY, curZ) <= maxHeight);
  308. break;
  309. case NORTH_WEST:
  310. canSeeThrough = (getNearestZ(prevX, prevY - 1, curZ) <= maxHeight) || (getNearestZ(prevX - 1, prevY, curZ) <= maxHeight);
  311. break;
  312. case SOUTH_EAST:
  313. canSeeThrough = (getNearestZ(prevX, prevY + 1, curZ) <= maxHeight) || (getNearestZ(prevX + 1, prevY, curZ) <= maxHeight);
  314. break;
  315. case SOUTH_WEST:
  316. canSeeThrough = (getNearestZ(prevX, prevY + 1, curZ) <= maxHeight) || (getNearestZ(prevX - 1, prevY, curZ) <= maxHeight);
  317. break;
  318. default:
  319. canSeeThrough = true;
  320. break;
  321. }
  322. }
  323. if (!canSeeThrough)
  324. {
  325. return false;
  326. }
  327. }
  328. prevX = curX;
  329. prevY = curY;
  330. }
  331. return true;
  332. }
  333. /**
  334. * Move check.
  335. * @param x the x coordinate
  336. * @param y the y coordinate
  337. * @param z the z coordinate
  338. * @param tx the target's x coordinate
  339. * @param ty the target's y coordinate
  340. * @param tz the target's z coordinate
  341. * @param instanceId the instance id
  342. * @return the last Location (x,y,z) where player can walk - just before wall
  343. */
  344. public Location moveCheck(int x, int y, int z, int tx, int ty, int tz, int instanceId)
  345. {
  346. int geoX = getGeoX(x);
  347. int geoY = getGeoY(y);
  348. z = getNearestZ(geoX, geoY, z);
  349. int tGeoX = getGeoX(tx);
  350. int tGeoY = getGeoY(ty);
  351. tz = getNearestZ(tGeoX, tGeoY, tz);
  352. if (DoorTable.getInstance().checkIfDoorsBetween(x, y, z, tx, ty, tz, instanceId, false))
  353. {
  354. return new Location(x, y, getHeight(x, y, z));
  355. }
  356. LinePointIterator pointIter = new LinePointIterator(geoX, geoY, tGeoX, tGeoY);
  357. // first point is guaranteed to be available
  358. pointIter.next();
  359. int prevX = pointIter.x();
  360. int prevY = pointIter.y();
  361. int prevZ = z;
  362. while (pointIter.next())
  363. {
  364. int curX = pointIter.x();
  365. int curY = pointIter.y();
  366. int curZ = getNearestZ(curX, curY, prevZ);
  367. if (hasGeoPos(prevX, prevY))
  368. {
  369. Direction dir = GeoUtils.computeDirection(prevX, prevY, curX, curY);
  370. boolean canEnter = false;
  371. if (canEnterNeighbors(prevX, prevY, prevZ, dir))
  372. {
  373. // check diagonal movement
  374. switch (dir)
  375. {
  376. case NORTH_EAST:
  377. canEnter = canEnterNeighbors(prevX, prevY - 1, prevZ, Direction.EAST) && canEnterNeighbors(prevX + 1, prevY, prevZ, Direction.NORTH);
  378. break;
  379. case NORTH_WEST:
  380. canEnter = canEnterNeighbors(prevX, prevY - 1, prevZ, Direction.WEST) && canEnterNeighbors(prevX - 1, prevY, prevZ, Direction.NORTH);
  381. break;
  382. case SOUTH_EAST:
  383. canEnter = canEnterNeighbors(prevX, prevY + 1, prevZ, Direction.EAST) && canEnterNeighbors(prevX + 1, prevY, prevZ, Direction.SOUTH);
  384. break;
  385. case SOUTH_WEST:
  386. canEnter = canEnterNeighbors(prevX, prevY + 1, prevZ, Direction.WEST) && canEnterNeighbors(prevX - 1, prevY, prevZ, Direction.SOUTH);
  387. break;
  388. default:
  389. canEnter = true;
  390. break;
  391. }
  392. }
  393. if (!canEnter)
  394. {
  395. // can't move, return previous location
  396. return new Location(getWorldX(prevX), getWorldY(prevY), prevZ);
  397. }
  398. }
  399. prevX = curX;
  400. prevY = curY;
  401. prevZ = curZ;
  402. }
  403. if (hasGeoPos(prevX, prevY) && (prevZ != tz))
  404. {
  405. // different floors, return start location
  406. return new Location(x, y, z);
  407. }
  408. return new Location(tx, ty, tz);
  409. }
  410. /**
  411. * Can move from to target.
  412. * @param x the x coordinate
  413. * @param y the y coordinate
  414. * @param z the z coordinate
  415. * @param tx the target's x coordinate
  416. * @param ty the target's y coordinate
  417. * @param tz the target's z coordinate
  418. * @param instanceId the instance id
  419. * @return {@code true} if the character at x,y,z can move to tx,ty,tz, {@code false} otherwise
  420. */
  421. public boolean canMoveFromToTarget(int x, int y, int z, int tx, int ty, int tz, int instanceId)
  422. {
  423. int geoX = getGeoX(x);
  424. int geoY = getGeoY(y);
  425. z = getNearestZ(geoX, geoY, z);
  426. int tGeoX = getGeoX(tx);
  427. int tGeoY = getGeoY(ty);
  428. tz = getNearestZ(tGeoX, tGeoY, tz);
  429. if (DoorTable.getInstance().checkIfDoorsBetween(x, y, z, tx, ty, tz, instanceId, false))
  430. {
  431. return false;
  432. }
  433. LinePointIterator pointIter = new LinePointIterator(geoX, geoY, tGeoX, tGeoY);
  434. // first point is guaranteed to be available
  435. pointIter.next();
  436. int prevX = pointIter.x();
  437. int prevY = pointIter.y();
  438. int prevZ = z;
  439. while (pointIter.next())
  440. {
  441. int curX = pointIter.x();
  442. int curY = pointIter.y();
  443. int curZ = getNearestZ(curX, curY, prevZ);
  444. if (hasGeoPos(prevX, prevY))
  445. {
  446. Direction dir = GeoUtils.computeDirection(prevX, prevY, curX, curY);
  447. boolean canEnter = false;
  448. if (canEnterNeighbors(prevX, prevY, prevZ, dir))
  449. {
  450. // check diagonal movement
  451. switch (dir)
  452. {
  453. case NORTH_EAST:
  454. canEnter = canEnterNeighbors(prevX, prevY - 1, prevZ, Direction.EAST) && canEnterNeighbors(prevX + 1, prevY, prevZ, Direction.NORTH);
  455. break;
  456. case NORTH_WEST:
  457. canEnter = canEnterNeighbors(prevX, prevY - 1, prevZ, Direction.WEST) && canEnterNeighbors(prevX - 1, prevY, prevZ, Direction.NORTH);
  458. break;
  459. case SOUTH_EAST:
  460. canEnter = canEnterNeighbors(prevX, prevY + 1, prevZ, Direction.EAST) && canEnterNeighbors(prevX + 1, prevY, prevZ, Direction.SOUTH);
  461. break;
  462. case SOUTH_WEST:
  463. canEnter = canEnterNeighbors(prevX, prevY + 1, prevZ, Direction.WEST) && canEnterNeighbors(prevX - 1, prevY, prevZ, Direction.SOUTH);
  464. break;
  465. default:
  466. canEnter = true;
  467. break;
  468. }
  469. }
  470. if (!canEnter)
  471. {
  472. return false;
  473. }
  474. }
  475. prevX = curX;
  476. prevY = curY;
  477. prevZ = curZ;
  478. }
  479. if (hasGeoPos(prevX, prevY) && (prevZ != tz))
  480. {
  481. // different floors
  482. return false;
  483. }
  484. return true;
  485. }
  486. /**
  487. * Checks for geodata.
  488. * @param x the x coordinate
  489. * @param y the y coordinate
  490. * @return {@code true} if there is geodata for the given coordinates, {@code false} otherwise
  491. */
  492. public boolean hasGeo(int x, int y)
  493. {
  494. return hasGeoPos(getGeoX(x), getGeoY(y));
  495. }
  496. }