Siege.java 50 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Calendar;
  20. import java.util.List;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.logging.Level;
  23. import java.util.logging.Logger;
  24. import javolution.util.FastList;
  25. import com.l2jserver.Config;
  26. import com.l2jserver.L2DatabaseFactory;
  27. import com.l2jserver.gameserver.Announcements;
  28. import com.l2jserver.gameserver.SevenSigns;
  29. import com.l2jserver.gameserver.ThreadPoolManager;
  30. import com.l2jserver.gameserver.datatables.ClanTable;
  31. import com.l2jserver.gameserver.datatables.NpcTable;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  34. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  35. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  37. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  38. import com.l2jserver.gameserver.model.L2Clan;
  39. import com.l2jserver.gameserver.model.L2ClanMember;
  40. import com.l2jserver.gameserver.model.L2Object;
  41. import com.l2jserver.gameserver.model.L2SiegeClan;
  42. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  43. import com.l2jserver.gameserver.model.L2Spawn;
  44. import com.l2jserver.gameserver.model.actor.L2Npc;
  45. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  46. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  47. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  48. import com.l2jserver.gameserver.network.SystemMessageId;
  49. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  50. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  51. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  52. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  53. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  54. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  55. public class Siege implements Siegable
  56. {
  57. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  58. // typeId's
  59. public static final byte OWNER = -1;
  60. public static final byte DEFENDER = 0;
  61. public static final byte ATTACKER = 1;
  62. public static final byte DEFENDER_NOT_APPROWED = 2;
  63. public static enum TeleportWhoType
  64. {
  65. All, Attacker, DefenderNotOwner, Owner, Spectator
  66. }
  67. private int _controlTowerCount;
  68. private int _controlTowerMaxCount;
  69. private int _flameTowerCount;
  70. private int _flameTowerMaxCount;
  71. public class ScheduleEndSiegeTask implements Runnable
  72. {
  73. private final Castle _castleInst;
  74. public ScheduleEndSiegeTask(Castle pCastle)
  75. {
  76. _castleInst = pCastle;
  77. }
  78. @Override
  79. public void run()
  80. {
  81. if (!getIsInProgress())
  82. return;
  83. try
  84. {
  85. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  86. if (timeRemaining > 3600000)
  87. {
  88. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  89. sm.addNumber(2);
  90. announceToPlayer(sm, true);
  91. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  92. }
  93. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  94. {
  95. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  96. sm.addNumber(Math.round(timeRemaining / 60000));
  97. announceToPlayer(sm, true);
  98. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  99. }
  100. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  101. {
  102. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  103. sm.addNumber(Math.round(timeRemaining / 60000));
  104. announceToPlayer(sm, true);
  105. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  106. }
  107. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  108. {
  109. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  110. sm.addNumber(Math.round(timeRemaining / 60000));
  111. announceToPlayer(sm, true);
  112. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  113. }
  114. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  115. {
  116. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  117. sm.addNumber(Math.round(timeRemaining / 1000));
  118. announceToPlayer(sm, true);
  119. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  120. }
  121. else
  122. {
  123. _castleInst.getSiege().endSiege();
  124. }
  125. }
  126. catch (Exception e)
  127. {
  128. _log.log(Level.SEVERE, "", e);
  129. }
  130. }
  131. }
  132. public class ScheduleStartSiegeTask implements Runnable
  133. {
  134. private final Castle _castleInst;
  135. public ScheduleStartSiegeTask(Castle pCastle)
  136. {
  137. _castleInst = pCastle;
  138. }
  139. @Override
  140. public void run()
  141. {
  142. _scheduledStartSiegeTask.cancel(false);
  143. if (getIsInProgress())
  144. return;
  145. try
  146. {
  147. if (!getIsTimeRegistrationOver())
  148. {
  149. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  150. if (regTimeRemaining > 0)
  151. {
  152. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  153. return;
  154. }
  155. endTimeRegistration(true);
  156. }
  157. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  158. if (timeRemaining > 86400000)
  159. {
  160. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  161. }
  162. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  163. {
  164. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  165. sm.addString(getCastle().getName());
  166. Announcements.getInstance().announceToAll(sm);
  167. _isRegistrationOver = true;
  168. clearSiegeWaitingClan();
  169. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  170. }
  171. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  172. {
  173. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  174. }
  175. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  176. {
  177. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  178. }
  179. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  180. {
  181. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  182. }
  183. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  184. {
  185. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  186. }
  187. else
  188. {
  189. _castleInst.getSiege().startSiege();
  190. }
  191. }
  192. catch (Exception e)
  193. {
  194. _log.log(Level.SEVERE, "", e);
  195. }
  196. }
  197. }
  198. private final List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
  199. private final List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>();
  200. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>();
  201. // Castle setting
  202. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  203. private List<L2FlameTowerInstance> _flameTowers = new FastList<L2FlameTowerInstance>();
  204. private final Castle[] _castle;
  205. private boolean _isInProgress = false;
  206. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  207. protected boolean _isRegistrationOver = false;
  208. protected Calendar _siegeEndDate;
  209. private SiegeGuardManager _siegeGuardManager;
  210. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  211. protected int _firstOwnerClanId = -1;
  212. public Siege(Castle[] castle)
  213. {
  214. _castle = castle;
  215. _siegeGuardManager = new SiegeGuardManager(getCastle());
  216. startAutoTask();
  217. }
  218. @Override
  219. public void endSiege()
  220. {
  221. if (getIsInProgress())
  222. {
  223. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  224. sm.addString(getCastle().getName());
  225. Announcements.getInstance().announceToAll(sm);
  226. if (getCastle().getOwnerId() > 0)
  227. {
  228. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  229. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  230. sm.addString(clan.getName());
  231. sm.addString(getCastle().getName());
  232. Announcements.getInstance().announceToAll(sm);
  233. if (clan.getClanId() == _firstOwnerClanId)
  234. {
  235. // Owner is unchanged
  236. final int num = SiegeManager.getInstance().getBloodAllianceReward();
  237. int count = getCastle().getBloodAlliance();
  238. if (num > 0)
  239. getCastle().setBloodAlliance(count + num);
  240. }
  241. else
  242. {
  243. getCastle().setBloodAlliance(0);
  244. for (L2ClanMember member : clan.getMembers())
  245. {
  246. if (member != null)
  247. {
  248. L2PcInstance player = member.getPlayerInstance();
  249. if (player != null && player.isNoble())
  250. {
  251. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  252. }
  253. }
  254. }
  255. }
  256. }
  257. else
  258. {
  259. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  260. sm.addString(getCastle().getName());
  261. Announcements.getInstance().announceToAll(sm);
  262. }
  263. getCastle().updateClansReputation();
  264. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  265. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  266. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  267. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  268. _isInProgress = false; // Flag so that siege instance can be started
  269. updatePlayerSiegeStateFlags(true);
  270. saveCastleSiege(); // Save castle specific data
  271. clearSiegeClan(); // Clear siege clan from db
  272. removeControlTower(); // Remove all control tower from this castle
  273. removeFlameTower();
  274. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  275. if (getCastle().getOwnerId() > 0)
  276. _siegeGuardManager.removeMercs();
  277. getCastle().spawnDoor(); // Respawn door to castle
  278. getCastle().getZone().setIsActive(false);
  279. getCastle().getZone().updateZoneStatusForCharactersInside();
  280. getCastle().getZone().setSiegeInstance(null);
  281. }
  282. }
  283. private void removeDefender(L2SiegeClan sc)
  284. {
  285. if (sc != null)
  286. getDefenderClans().remove(sc);
  287. }
  288. private void removeAttacker(L2SiegeClan sc)
  289. {
  290. if (sc != null)
  291. getAttackerClans().remove(sc);
  292. }
  293. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  294. {
  295. if (sc == null)
  296. return;
  297. sc.setType(type);
  298. getDefenderClans().add(sc);
  299. }
  300. private void addAttacker(L2SiegeClan sc)
  301. {
  302. if (sc == null)
  303. return;
  304. sc.setType(SiegeClanType.ATTACKER);
  305. getAttackerClans().add(sc);
  306. }
  307. /**
  308. * When control of castle changed during siege<BR><BR>
  309. */
  310. public void midVictory()
  311. {
  312. if (getIsInProgress()) // Siege still in progress
  313. {
  314. if (getCastle().getOwnerId() > 0)
  315. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  316. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  317. getAttackerClans().size() == 1 // Only 1 attacker
  318. )
  319. {
  320. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  321. removeAttacker(sc_newowner);
  322. addDefender(sc_newowner, SiegeClanType.OWNER);
  323. endSiege();
  324. return;
  325. }
  326. if (getCastle().getOwnerId() > 0)
  327. {
  328. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  329. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  330. // and only an alliance attacks
  331. {
  332. // The player's clan is in an alliance
  333. if (allyId != 0)
  334. {
  335. boolean allinsamealliance = true;
  336. for (L2SiegeClan sc : getAttackerClans())
  337. {
  338. if (sc != null)
  339. {
  340. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  341. allinsamealliance = false;
  342. }
  343. }
  344. if (allinsamealliance)
  345. {
  346. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  347. removeAttacker(sc_newowner);
  348. addDefender(sc_newowner, SiegeClanType.OWNER);
  349. endSiege();
  350. return;
  351. }
  352. }
  353. }
  354. for (L2SiegeClan sc : getDefenderClans())
  355. {
  356. if (sc != null)
  357. {
  358. removeDefender(sc);
  359. addAttacker(sc);
  360. }
  361. }
  362. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  363. removeAttacker(sc_newowner);
  364. addDefender(sc_newowner, SiegeClanType.OWNER);
  365. // The player's clan is in an alliance
  366. if (allyId != 0)
  367. {
  368. L2Clan[] clanList = ClanTable.getInstance().getClans();
  369. for (L2Clan clan : clanList)
  370. {
  371. if (clan.getAllyId() == allyId)
  372. {
  373. L2SiegeClan sc = getAttackerClan(clan.getClanId());
  374. if (sc != null)
  375. {
  376. removeAttacker(sc);
  377. addDefender(sc, SiegeClanType.DEFENDER);
  378. }
  379. }
  380. }
  381. }
  382. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  383. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  384. removeDefenderFlags(); // Removes defenders' flags
  385. getCastle().removeUpgrade(); // Remove all castle upgrade
  386. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  387. removeControlTower(); // Remove all control tower from this castle
  388. removeFlameTower();
  389. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  390. _controlTowerMaxCount = 0;
  391. _flameTowerCount = 0;
  392. _flameTowerMaxCount = 0;
  393. spawnControlTower(getCastle().getCastleId());
  394. spawnFlameTower(getCastle().getCastleId());
  395. updatePlayerSiegeStateFlags(false);
  396. }
  397. }
  398. }
  399. /**
  400. * When siege starts<BR><BR>
  401. */
  402. @Override
  403. public void startSiege()
  404. {
  405. if (!getIsInProgress())
  406. {
  407. _firstOwnerClanId = getCastle().getOwnerId();
  408. if (getAttackerClans().isEmpty())
  409. {
  410. SystemMessage sm;
  411. if (getCastle().getOwnerId() <= 0)
  412. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  413. else
  414. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  415. sm.addString(getCastle().getName());
  416. Announcements.getInstance().announceToAll(sm);
  417. saveCastleSiege();
  418. return;
  419. }
  420. _isNormalSide = true; // Atk is now atk
  421. _isInProgress = true; // Flag so that same siege instance cannot be started again
  422. loadSiegeClan(); // Load siege clan from db
  423. updatePlayerSiegeStateFlags(false);
  424. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the closest town
  425. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  426. _controlTowerCount = 0;
  427. _controlTowerMaxCount = 0;
  428. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  429. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  430. getCastle().spawnDoor(); // Spawn door
  431. spawnSiegeGuard(); // Spawn siege guard
  432. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  433. getCastle().getZone().setSiegeInstance(this);
  434. getCastle().getZone().setIsActive(true);
  435. getCastle().getZone().updateZoneStatusForCharactersInside();
  436. // Schedule a task to prepare auto siege end
  437. _siegeEndDate = Calendar.getInstance();
  438. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  439. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  440. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  441. sm.addString(getCastle().getName());
  442. Announcements.getInstance().announceToAll(sm);
  443. }
  444. }
  445. /**
  446. * Announce to player.<BR><BR>
  447. * @param message The SystemMessage to send to player
  448. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  449. */
  450. public void announceToPlayer(SystemMessage message, boolean bothSides)
  451. {
  452. for (L2SiegeClan siegeClans : getDefenderClans())
  453. {
  454. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  455. for (L2PcInstance member : clan.getOnlineMembers(0))
  456. {
  457. if (member != null)
  458. member.sendPacket(message);
  459. }
  460. }
  461. if (bothSides)
  462. {
  463. for (L2SiegeClan siegeClans : getAttackerClans())
  464. {
  465. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  466. for (L2PcInstance member : clan.getOnlineMembers(0))
  467. {
  468. if (member != null)
  469. member.sendPacket(message);
  470. }
  471. }
  472. }
  473. }
  474. public void updatePlayerSiegeStateFlags(boolean clear)
  475. {
  476. L2Clan clan;
  477. for (L2SiegeClan siegeclan : getAttackerClans())
  478. {
  479. if (siegeclan == null)
  480. continue;
  481. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  482. for (L2PcInstance member : clan.getOnlineMembers(0))
  483. {
  484. if (member == null)
  485. continue;
  486. if (clear)
  487. {
  488. member.setSiegeState((byte) 0);
  489. member.setSiegeSide(0);
  490. member.setIsInSiege(false);
  491. member.stopFameTask();
  492. }
  493. else
  494. {
  495. member.setSiegeState((byte) 1);
  496. member.setSiegeSide(getCastle().getCastleId());
  497. if (checkIfInZone(member))
  498. {
  499. member.setIsInSiege(true);
  500. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  501. }
  502. }
  503. member.sendPacket(new UserInfo(member));
  504. member.sendPacket(new ExBrExtraUserInfo(member));
  505. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  506. {
  507. if (player == null)
  508. continue;
  509. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  510. if (member.getPet() != null)
  511. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  512. }
  513. }
  514. }
  515. for (L2SiegeClan siegeclan : getDefenderClans())
  516. {
  517. if (siegeclan == null)
  518. continue;
  519. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  520. for (L2PcInstance member : clan.getOnlineMembers(0))
  521. {
  522. if (member == null)
  523. continue;
  524. if (clear)
  525. {
  526. member.setSiegeState((byte) 0);
  527. member.setSiegeSide(0);
  528. member.setIsInSiege(false);
  529. member.stopFameTask();
  530. }
  531. else
  532. {
  533. member.setSiegeState((byte) 2);
  534. member.setSiegeSide(getCastle().getCastleId());
  535. if (checkIfInZone(member))
  536. {
  537. member.setIsInSiege(true);
  538. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  539. }
  540. }
  541. member.sendPacket(new UserInfo(member));
  542. member.sendPacket(new ExBrExtraUserInfo(member));
  543. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  544. {
  545. if (player == null)
  546. continue;
  547. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  548. if (member.getPet() != null)
  549. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  550. }
  551. }
  552. }
  553. }
  554. /**
  555. * Approve clan as defender for siege<BR><BR>
  556. * @param clanId The int of player's clan id
  557. */
  558. public void approveSiegeDefenderClan(int clanId)
  559. {
  560. if (clanId <= 0)
  561. return;
  562. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  563. loadSiegeClan();
  564. }
  565. /** Return true if object is inside the zone */
  566. public boolean checkIfInZone(L2Object object)
  567. {
  568. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  569. }
  570. /** Return true if object is inside the zone */
  571. public boolean checkIfInZone(int x, int y, int z)
  572. {
  573. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  574. }
  575. /**
  576. * Return true if clan is attacker<BR><BR>
  577. * @param clan The L2Clan of the player
  578. */
  579. @Override
  580. public boolean checkIsAttacker(L2Clan clan)
  581. {
  582. return (getAttackerClan(clan) != null);
  583. }
  584. /**
  585. * Return true if clan is defender<BR><BR>
  586. * @param clan The L2Clan of the player
  587. */
  588. @Override
  589. public boolean checkIsDefender(L2Clan clan)
  590. {
  591. return (getDefenderClan(clan) != null);
  592. }
  593. /**
  594. * Return true if clan is defender waiting approval<BR><BR>
  595. * @param clan The L2Clan of the player
  596. */
  597. public boolean checkIsDefenderWaiting(L2Clan clan)
  598. {
  599. return (getDefenderWaitingClan(clan) != null);
  600. }
  601. /** Clear all registered siege clans from database for castle */
  602. public void clearSiegeClan()
  603. {
  604. Connection con = null;
  605. PreparedStatement statement = null;
  606. try
  607. {
  608. con = L2DatabaseFactory.getInstance().getConnection();
  609. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  610. statement.setInt(1, getCastle().getCastleId());
  611. statement.execute();
  612. statement.close();
  613. if (getCastle().getOwnerId() > 0)
  614. {
  615. statement = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  616. statement.setInt(1, getCastle().getOwnerId());
  617. statement.execute();
  618. }
  619. getAttackerClans().clear();
  620. getDefenderClans().clear();
  621. getDefenderWaitingClans().clear();
  622. }
  623. catch (Exception e)
  624. {
  625. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  626. }
  627. finally
  628. {
  629. L2DatabaseFactory.close(con);
  630. }
  631. }
  632. /** Clear all siege clans waiting for approval from database for castle */
  633. public void clearSiegeWaitingClan()
  634. {
  635. Connection con = null;
  636. PreparedStatement statement = null;
  637. try
  638. {
  639. con = L2DatabaseFactory.getInstance().getConnection();
  640. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  641. statement.setInt(1, getCastle().getCastleId());
  642. statement.execute();
  643. getDefenderWaitingClans().clear();
  644. }
  645. catch (Exception e)
  646. {
  647. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  648. }
  649. finally
  650. {
  651. L2DatabaseFactory.close(con);
  652. }
  653. }
  654. /** Return list of L2PcInstance registered as attacker in the zone. */
  655. @Override
  656. public List<L2PcInstance> getAttackersInZone()
  657. {
  658. List<L2PcInstance> players = new FastList<L2PcInstance>();
  659. L2Clan clan;
  660. for (L2SiegeClan siegeclan : getAttackerClans())
  661. {
  662. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  663. for (L2PcInstance player : clan.getOnlineMembers(0))
  664. {
  665. if (player == null)
  666. continue;
  667. if (player.isInSiege())
  668. players.add(player);
  669. }
  670. }
  671. return players;
  672. }
  673. /** Return list of L2PcInstance registered as defender but not owner in the zone. */
  674. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  675. {
  676. List<L2PcInstance> players = new FastList<L2PcInstance>();
  677. L2Clan clan;
  678. for (L2SiegeClan siegeclan : getDefenderClans())
  679. {
  680. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  681. if (clan.getClanId() == getCastle().getOwnerId())
  682. continue;
  683. for (L2PcInstance player : clan.getOnlineMembers(0))
  684. {
  685. if (player == null)
  686. continue;
  687. if (player.isInSiege())
  688. players.add(player);
  689. }
  690. }
  691. return players;
  692. }
  693. /** Return list of L2PcInstance in the zone. */
  694. public List<L2PcInstance> getPlayersInZone()
  695. {
  696. return getCastle().getZone().getAllPlayers();
  697. }
  698. /** Return list of L2PcInstance owning the castle in the zone. */
  699. public List<L2PcInstance> getOwnersInZone()
  700. {
  701. List<L2PcInstance> players = new FastList<L2PcInstance>();
  702. L2Clan clan;
  703. for (L2SiegeClan siegeclan : getDefenderClans())
  704. {
  705. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  706. if (clan.getClanId() != getCastle().getOwnerId())
  707. continue;
  708. for (L2PcInstance player : clan.getOnlineMembers(0))
  709. {
  710. if (player == null)
  711. continue;
  712. if (player.isInSiege())
  713. players.add(player);
  714. }
  715. }
  716. return players;
  717. }
  718. /** Return list of L2PcInstance not registered as attacker or defender in the zone. */
  719. public List<L2PcInstance> getSpectatorsInZone()
  720. {
  721. List<L2PcInstance> players = new FastList<L2PcInstance>();
  722. for (L2PcInstance player : getCastle().getZone().getAllPlayers())
  723. {
  724. if (player == null)
  725. continue;
  726. if (!player.isInSiege())
  727. players.add(player);
  728. }
  729. return players;
  730. }
  731. /** Control Tower was killed */
  732. public void killedCT(L2Npc ct)
  733. {
  734. _controlTowerCount--;
  735. if (_controlTowerCount < 0)
  736. _controlTowerCount = 0;
  737. }
  738. /** Remove the flag that was killed */
  739. public void killedFlag(L2Npc flag)
  740. {
  741. if (flag == null)
  742. return;
  743. for (L2SiegeClan clan : getAttackerClans())
  744. {
  745. if (clan.removeFlag(flag))
  746. return;
  747. }
  748. }
  749. /** Display list of registered clans */
  750. public void listRegisterClan(L2PcInstance player)
  751. {
  752. player.sendPacket(new SiegeInfo(getCastle()));
  753. }
  754. /**
  755. * Register clan as attacker<BR><BR>
  756. * @param player The L2PcInstance of the player trying to register
  757. */
  758. public void registerAttacker(L2PcInstance player)
  759. {
  760. registerAttacker(player, false);
  761. }
  762. public void registerAttacker(L2PcInstance player, boolean force)
  763. {
  764. if (player.getClan() == null)
  765. return;
  766. int allyId = 0;
  767. if (getCastle().getOwnerId() != 0)
  768. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  769. if (allyId != 0)
  770. {
  771. if (player.getClan().getAllyId() == allyId && !force)
  772. {
  773. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE));
  774. return;
  775. }
  776. }
  777. if (force || checkIfCanRegister(player, ATTACKER))
  778. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  779. }
  780. /**
  781. * Register clan as defender<BR><BR>
  782. * @param player The L2PcInstance of the player trying to register
  783. */
  784. public void registerDefender(L2PcInstance player)
  785. {
  786. registerDefender(player, false);
  787. }
  788. public void registerDefender(L2PcInstance player, boolean force)
  789. {
  790. if (getCastle().getOwnerId() <= 0)
  791. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  792. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  793. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  794. }
  795. /**
  796. * Remove clan from siege<BR><BR>
  797. * @param clanId The int of player's clan id
  798. */
  799. public void removeSiegeClan(int clanId)
  800. {
  801. if (clanId <= 0)
  802. return;
  803. Connection con = null;
  804. PreparedStatement statement = null;
  805. try
  806. {
  807. con = L2DatabaseFactory.getInstance().getConnection();
  808. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  809. statement.setInt(1, getCastle().getCastleId());
  810. statement.setInt(2, clanId);
  811. statement.execute();
  812. loadSiegeClan();
  813. }
  814. catch (Exception e)
  815. {
  816. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  817. }
  818. finally
  819. {
  820. L2DatabaseFactory.close(con);
  821. }
  822. }
  823. /**
  824. * Remove clan from siege<BR><BR>
  825. * @param player The L2PcInstance of player/clan being removed
  826. */
  827. public void removeSiegeClan(L2Clan clan)
  828. {
  829. if (clan == null || clan.getHasCastle() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  830. return;
  831. removeSiegeClan(clan.getClanId());
  832. }
  833. /**
  834. * Remove clan from siege<BR><BR>
  835. * @param player The L2PcInstance of player/clan being removed
  836. */
  837. public void removeSiegeClan(L2PcInstance player)
  838. {
  839. removeSiegeClan(player.getClan());
  840. }
  841. /**
  842. * Start the auto tasks<BR><BR>
  843. */
  844. public void startAutoTask()
  845. {
  846. correctSiegeDateTime();
  847. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  848. loadSiegeClan();
  849. // Schedule siege auto start
  850. if (_scheduledStartSiegeTask != null)
  851. _scheduledStartSiegeTask.cancel(false);
  852. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  853. }
  854. /**
  855. * Teleport players
  856. */
  857. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionManager.TeleportWhereType teleportWhere)
  858. {
  859. List<L2PcInstance> players;
  860. switch (teleportWho)
  861. {
  862. case Owner:
  863. players = getOwnersInZone();
  864. break;
  865. case Attacker:
  866. players = getAttackersInZone();
  867. break;
  868. case DefenderNotOwner:
  869. players = getDefendersButNotOwnersInZone();
  870. break;
  871. case Spectator:
  872. players = getSpectatorsInZone();
  873. break;
  874. default:
  875. players = getPlayersInZone();
  876. }
  877. for (L2PcInstance player : players)
  878. {
  879. if (player.isGM() || player.isInJail())
  880. continue;
  881. player.teleToLocation(teleportWhere);
  882. }
  883. }
  884. /**
  885. * Add clan as attacker<BR><BR>
  886. * @param clanId The int of clan's id
  887. */
  888. private void addAttacker(int clanId)
  889. {
  890. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  891. }
  892. /**
  893. * Add clan as defender<BR><BR>
  894. * @param clanId The int of clan's id
  895. */
  896. private void addDefender(int clanId)
  897. {
  898. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  899. }
  900. /**
  901. * <p>Add clan as defender with the specified type</p>
  902. * @param clanId The int of clan's id
  903. * @param type the type of the clan
  904. */
  905. private void addDefender(int clanId, SiegeClanType type)
  906. {
  907. getDefenderClans().add(new L2SiegeClan(clanId, type));
  908. }
  909. /**
  910. * Add clan as defender waiting approval<BR><BR>
  911. * @param clanId The int of clan's id
  912. */
  913. private void addDefenderWaiting(int clanId)
  914. {
  915. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  916. }
  917. /**
  918. * Return true if the player can register.<BR><BR>
  919. * @param player The L2PcInstance of the player trying to register
  920. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  921. */
  922. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  923. {
  924. if (getIsRegistrationOver())
  925. {
  926. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  927. sm.addString(getCastle().getName());
  928. player.sendPacket(sm);
  929. }
  930. else if (getIsInProgress())
  931. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2));
  932. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  933. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE));
  934. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  935. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  936. else if (player.getClan().getHasCastle() > 0)
  937. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE));
  938. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  939. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  940. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  941. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
  942. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  943. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACKER_SIDE_FULL));
  944. else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER) && (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
  945. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DEFENDER_SIDE_FULL));
  946. else
  947. return true;
  948. return false;
  949. }
  950. /**
  951. * Return true if the clan has already registered to a siege for the same day.<BR><BR>
  952. * @param clan The L2Clan of the player trying to register
  953. */
  954. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  955. {
  956. for (Siege siege : SiegeManager.getInstance().getSieges())
  957. {
  958. if (siege == this)
  959. continue;
  960. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  961. {
  962. if (siege.checkIsAttacker(clan))
  963. return true;
  964. if (siege.checkIsDefender(clan))
  965. return true;
  966. if (siege.checkIsDefenderWaiting(clan))
  967. return true;
  968. }
  969. }
  970. return false;
  971. }
  972. /**
  973. * Return the correct siege date as Calendar.<BR><BR>
  974. * @param siegeDate The Calendar siege date and time
  975. */
  976. public void correctSiegeDateTime()
  977. {
  978. boolean corrected = false;
  979. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  980. {
  981. // Since siege has past reschedule it to the next one
  982. // This is usually caused by server being down
  983. corrected = true;
  984. setNextSiegeDate();
  985. }
  986. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  987. {
  988. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  989. // This is usually caused by server being down
  990. corrected = true;
  991. setNextSiegeDate();
  992. }
  993. if (corrected)
  994. saveSiegeDate();
  995. }
  996. /** Load siege clans. */
  997. private void loadSiegeClan()
  998. {
  999. Connection con = null;
  1000. PreparedStatement statement = null;
  1001. try
  1002. {
  1003. getAttackerClans().clear();
  1004. getDefenderClans().clear();
  1005. getDefenderWaitingClans().clear();
  1006. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1007. if (getCastle().getOwnerId() > 0)
  1008. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1009. ResultSet rs = null;
  1010. con = L2DatabaseFactory.getInstance().getConnection();
  1011. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  1012. statement.setInt(1, getCastle().getCastleId());
  1013. rs = statement.executeQuery();
  1014. int typeId;
  1015. while (rs.next())
  1016. {
  1017. typeId = rs.getInt("type");
  1018. if (typeId == DEFENDER)
  1019. addDefender(rs.getInt("clan_id"));
  1020. else if (typeId == ATTACKER)
  1021. addAttacker(rs.getInt("clan_id"));
  1022. else if (typeId == DEFENDER_NOT_APPROWED)
  1023. addDefenderWaiting(rs.getInt("clan_id"));
  1024. }
  1025. }
  1026. catch (Exception e)
  1027. {
  1028. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1029. }
  1030. finally
  1031. {
  1032. L2DatabaseFactory.close(con);
  1033. }
  1034. }
  1035. /** Remove all control tower spawned. */
  1036. private void removeControlTower()
  1037. {
  1038. if (_controlTowers != null && !_controlTowers.isEmpty())
  1039. {
  1040. // Remove all instances of control tower for this castle
  1041. for (L2ControlTowerInstance ct : _controlTowers)
  1042. {
  1043. if (ct != null)
  1044. {
  1045. try
  1046. {
  1047. ct.deleteMe();
  1048. }
  1049. catch (Exception e)
  1050. {
  1051. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1052. }
  1053. }
  1054. }
  1055. _controlTowers.clear();
  1056. _controlTowers = null;
  1057. }
  1058. }
  1059. /** Remove all flame towers spawned. */
  1060. private void removeFlameTower()
  1061. {
  1062. if (_flameTowers != null && !_flameTowers.isEmpty())
  1063. {
  1064. // Remove all instances of control tower for this castle
  1065. for (L2FlameTowerInstance ct : _flameTowers)
  1066. {
  1067. if (ct != null)
  1068. {
  1069. try
  1070. {
  1071. ct.deleteMe();
  1072. }
  1073. catch (Exception e)
  1074. {
  1075. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1076. }
  1077. }
  1078. }
  1079. _flameTowers.clear();
  1080. _flameTowers = null;
  1081. }
  1082. }
  1083. /** Remove all flags. */
  1084. private void removeFlags()
  1085. {
  1086. for (L2SiegeClan sc : getAttackerClans())
  1087. {
  1088. if (sc != null)
  1089. sc.removeFlags();
  1090. }
  1091. for (L2SiegeClan sc : getDefenderClans())
  1092. {
  1093. if (sc != null)
  1094. sc.removeFlags();
  1095. }
  1096. }
  1097. /** Remove flags from defenders. */
  1098. private void removeDefenderFlags()
  1099. {
  1100. for (L2SiegeClan sc : getDefenderClans())
  1101. {
  1102. if (sc != null)
  1103. sc.removeFlags();
  1104. }
  1105. }
  1106. /** Save castle siege related to database. */
  1107. private void saveCastleSiege()
  1108. {
  1109. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1110. // Schedule Time registration end
  1111. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1112. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1113. getCastle().setIsTimeRegistrationOver(false);
  1114. saveSiegeDate(); // Save the new date
  1115. startAutoTask(); // Prepare auto start siege and end registration
  1116. }
  1117. /** Save siege date to database. */
  1118. public void saveSiegeDate()
  1119. {
  1120. if (_scheduledStartSiegeTask != null)
  1121. {
  1122. _scheduledStartSiegeTask.cancel(true);
  1123. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1124. }
  1125. Connection con = null;
  1126. PreparedStatement statement = null;
  1127. try
  1128. {
  1129. con = L2DatabaseFactory.getInstance().getConnection();
  1130. statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?");
  1131. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1132. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1133. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1134. statement.setInt(4, getCastle().getCastleId());
  1135. statement.execute();
  1136. }
  1137. catch (Exception e)
  1138. {
  1139. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1140. }
  1141. finally
  1142. {
  1143. L2DatabaseFactory.close(con);
  1144. }
  1145. }
  1146. /**
  1147. * Save registration to database.<BR><BR>
  1148. * @param clan The L2Clan of player
  1149. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1150. */
  1151. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1152. {
  1153. if (clan.getHasCastle() > 0)
  1154. return;
  1155. Connection con = null;
  1156. PreparedStatement statement = null;
  1157. try
  1158. {
  1159. if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  1160. {
  1161. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1162. return;
  1163. }
  1164. else
  1165. {
  1166. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1167. return;
  1168. }
  1169. con = L2DatabaseFactory.getInstance().getConnection();
  1170. if (!isUpdateRegistration)
  1171. {
  1172. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1173. statement.setInt(1, clan.getClanId());
  1174. statement.setInt(2, getCastle().getCastleId());
  1175. statement.setInt(3, typeId);
  1176. statement.execute();
  1177. }
  1178. else
  1179. {
  1180. statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?");
  1181. statement.setInt(1, typeId);
  1182. statement.setInt(2, getCastle().getCastleId());
  1183. statement.setInt(3, clan.getClanId());
  1184. statement.execute();
  1185. }
  1186. if (typeId == DEFENDER || typeId == OWNER)
  1187. {
  1188. addDefender(clan.getClanId());
  1189. }
  1190. else if (typeId == ATTACKER)
  1191. {
  1192. addAttacker(clan.getClanId());
  1193. }
  1194. else if (typeId == DEFENDER_NOT_APPROWED)
  1195. {
  1196. addDefenderWaiting(clan.getClanId());
  1197. }
  1198. }
  1199. catch (Exception e)
  1200. {
  1201. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1202. }
  1203. finally
  1204. {
  1205. L2DatabaseFactory.close(con);
  1206. }
  1207. }
  1208. /** Set the date for the next siege. */
  1209. private void setNextSiegeDate()
  1210. {
  1211. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1212. {
  1213. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1214. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1215. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1216. // than sieges can occur on Saturdays as well
  1217. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1218. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1219. // set the next siege day to the next weekend
  1220. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1221. }
  1222. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1223. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1224. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1225. sm.addString(getCastle().getName());
  1226. Announcements.getInstance().announceToAll(sm);
  1227. _isRegistrationOver = false; // Allow registration for next siege
  1228. }
  1229. /** Spawn control tower. */
  1230. private void spawnControlTower(int Id)
  1231. {
  1232. //Set control tower array size if one does not exist
  1233. if (_controlTowers == null)
  1234. _controlTowers = new FastList<L2ControlTowerInstance>();
  1235. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1236. {
  1237. L2ControlTowerInstance ct;
  1238. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1239. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1240. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1241. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1242. _controlTowerCount++;
  1243. _controlTowerMaxCount++;
  1244. _controlTowers.add(ct);
  1245. }
  1246. }
  1247. /** Spawn flame tower. */
  1248. private void spawnFlameTower(int Id)
  1249. {
  1250. //Set control tower array size if one does not exist
  1251. if (_flameTowers == null)
  1252. _flameTowers = new FastList<L2FlameTowerInstance>();
  1253. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1254. {
  1255. L2FlameTowerInstance ct;
  1256. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1257. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1258. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1259. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1260. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1261. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1262. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1263. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1264. _flameTowerCount++;
  1265. _flameTowerMaxCount++;
  1266. _flameTowers.add(ct);
  1267. }
  1268. if (_flameTowerCount == 0) //TODO: temp fix until flame towers are assigned in config
  1269. _flameTowerCount = 1;
  1270. }
  1271. /**
  1272. * Spawn siege guard.<BR><BR>
  1273. */
  1274. private void spawnSiegeGuard()
  1275. {
  1276. getSiegeGuardManager().spawnSiegeGuard();
  1277. // Register guard to the closest Control Tower
  1278. // When CT dies, so do all the guards that it controls
  1279. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1280. {
  1281. L2ControlTowerInstance closestCt;
  1282. int x, y, z;
  1283. double distance;
  1284. double distanceClosest = 0;
  1285. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1286. {
  1287. if (spawn == null)
  1288. continue;
  1289. closestCt = null;
  1290. distanceClosest = Integer.MAX_VALUE;
  1291. x = spawn.getLocx();
  1292. y = spawn.getLocy();
  1293. z = spawn.getLocz();
  1294. for (L2ControlTowerInstance ct : _controlTowers)
  1295. {
  1296. if (ct == null)
  1297. continue;
  1298. distance = ct.getDistanceSq(x, y, z);
  1299. if (distance < distanceClosest)
  1300. {
  1301. closestCt = ct;
  1302. distanceClosest = distance;
  1303. }
  1304. }
  1305. if (closestCt != null)
  1306. closestCt.registerGuard(spawn);
  1307. }
  1308. }
  1309. }
  1310. @Override
  1311. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1312. {
  1313. if (clan == null)
  1314. return null;
  1315. return getAttackerClan(clan.getClanId());
  1316. }
  1317. @Override
  1318. public final L2SiegeClan getAttackerClan(int clanId)
  1319. {
  1320. for (L2SiegeClan sc : getAttackerClans())
  1321. if (sc != null && sc.getClanId() == clanId)
  1322. return sc;
  1323. return null;
  1324. }
  1325. @Override
  1326. public final List<L2SiegeClan> getAttackerClans()
  1327. {
  1328. if (_isNormalSide)
  1329. return _attackerClans;
  1330. return _defenderClans;
  1331. }
  1332. public final int getAttackerRespawnDelay()
  1333. {
  1334. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1335. }
  1336. public final Castle getCastle()
  1337. {
  1338. if (_castle == null || _castle.length <= 0)
  1339. return null;
  1340. return _castle[0];
  1341. }
  1342. @Override
  1343. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1344. {
  1345. if (clan == null)
  1346. return null;
  1347. return getDefenderClan(clan.getClanId());
  1348. }
  1349. @Override
  1350. public final L2SiegeClan getDefenderClan(int clanId)
  1351. {
  1352. for (L2SiegeClan sc : getDefenderClans())
  1353. if (sc != null && sc.getClanId() == clanId)
  1354. return sc;
  1355. return null;
  1356. }
  1357. @Override
  1358. public final List<L2SiegeClan> getDefenderClans()
  1359. {
  1360. if (_isNormalSide)
  1361. return _defenderClans;
  1362. return _attackerClans;
  1363. }
  1364. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1365. {
  1366. if (clan == null)
  1367. return null;
  1368. return getDefenderWaitingClan(clan.getClanId());
  1369. }
  1370. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1371. {
  1372. for (L2SiegeClan sc : getDefenderWaitingClans())
  1373. if (sc != null && sc.getClanId() == clanId)
  1374. return sc;
  1375. return null;
  1376. }
  1377. public final List<L2SiegeClan> getDefenderWaitingClans()
  1378. {
  1379. return _defenderWaitingClans;
  1380. }
  1381. public final boolean getIsInProgress()
  1382. {
  1383. return _isInProgress;
  1384. }
  1385. public final boolean getIsRegistrationOver()
  1386. {
  1387. return _isRegistrationOver;
  1388. }
  1389. public final boolean getIsTimeRegistrationOver()
  1390. {
  1391. return getCastle().getIsTimeRegistrationOver();
  1392. }
  1393. @Override
  1394. public final Calendar getSiegeDate()
  1395. {
  1396. return getCastle().getSiegeDate();
  1397. }
  1398. public final Calendar getTimeRegistrationOverDate()
  1399. {
  1400. return getCastle().getTimeRegistrationOverDate();
  1401. }
  1402. public void endTimeRegistration(boolean automatic)
  1403. {
  1404. getCastle().setIsTimeRegistrationOver(true);
  1405. if (!automatic)
  1406. saveSiegeDate();
  1407. }
  1408. @Override
  1409. public List<L2Npc> getFlag(L2Clan clan)
  1410. {
  1411. if (clan != null)
  1412. {
  1413. L2SiegeClan sc = getAttackerClan(clan);
  1414. if (sc != null)
  1415. return sc.getFlag();
  1416. }
  1417. return null;
  1418. }
  1419. public final SiegeGuardManager getSiegeGuardManager()
  1420. {
  1421. if (_siegeGuardManager == null)
  1422. {
  1423. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1424. }
  1425. return _siegeGuardManager;
  1426. }
  1427. public int getControlTowerCount()
  1428. {
  1429. return _controlTowerCount;
  1430. }
  1431. /**
  1432. * TODO: Use it.
  1433. * @return the max count of control type towers.
  1434. */
  1435. public int getControlTowerMaxCount()
  1436. {
  1437. return _controlTowerMaxCount;
  1438. }
  1439. /**
  1440. * TODO: Use it.
  1441. * @return the max count of flame type towers.
  1442. */
  1443. public int getFlameTowerMaxCount()
  1444. {
  1445. return _flameTowerMaxCount;
  1446. }
  1447. public void disableTraps()
  1448. {
  1449. _flameTowerCount--;
  1450. }
  1451. /**
  1452. * @return boolean - traps are active
  1453. */
  1454. public boolean isTrapsActive()
  1455. {
  1456. //return true;
  1457. return _flameTowerCount > 0;
  1458. }
  1459. /* (non-Javadoc)
  1460. * @see com.l2jserver.gameserver.model.entity.Siegable#giveFame()
  1461. */
  1462. @Override
  1463. public boolean giveFame()
  1464. {
  1465. return true;
  1466. }
  1467. /* (non-Javadoc)
  1468. * @see com.l2jserver.gameserver.model.entity.Siegable#getFameFrequency()
  1469. */
  1470. @Override
  1471. public int getFameFrequency()
  1472. {
  1473. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1474. }
  1475. /* (non-Javadoc)
  1476. * @see com.l2jserver.gameserver.model.entity.Siegable#getFameAmount()
  1477. */
  1478. @Override
  1479. public int getFameAmount()
  1480. {
  1481. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1482. }
  1483. @Override
  1484. public void updateSiege() { }
  1485. }