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General.properties 29 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 127. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Show server/DP revision when players enter the game
  14. # Default: True
  15. DisplayServerRevision = True
  16. # Setting for serverList
  17. # Displays [] in front of server name on character selection
  18. # Default: False
  19. ServerListBrackets = False
  20. # Displays server type next to the server name on character selection.
  21. # Notes:
  22. # Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
  23. # Default: Normal
  24. ServerListType = Normal
  25. # Displays server minimum age to the server name on character selection.
  26. # Notes:
  27. # Accepted values: 0, 15, 18
  28. # Default: 0
  29. ServerListAge = 0
  30. # If True, only accounts with GM access can enter the server.
  31. # Default: False
  32. ServerGMOnly = False
  33. # Enable GMs to have the glowing aura of a Hero character on login.
  34. # Notes:
  35. # GMs can do "///hero" on themselves and get this aura voluntarily.
  36. # It's advised to keep this off due to graphic lag.
  37. # Default: False
  38. GMHeroAura = False
  39. # Auto set invulnerable status to a GM on login.
  40. # Default: False
  41. GMStartupInvulnerable = False
  42. # Auto set invisible status to a GM on login.
  43. # Default: False
  44. GMStartupInvisible = False
  45. # Auto block private messages to a GM on login.
  46. # Default: False
  47. GMStartupSilence = False
  48. # Auto list GMs in GM list (/gmlist) on login.
  49. # Default: False
  50. GMStartupAutoList = False
  51. # Auto set diet mode on to a GM on login (affects your weight penalty).
  52. # Default: False
  53. GMStartupDietMode = False
  54. # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).
  55. # Default: modern
  56. GMAdminMenuStyle = modern
  57. # Item restrictions apply to GMs as well? (True = restricted usage)
  58. # Default: True
  59. GMItemRestriction = True
  60. # Skill restrictions apply to GMs as well? (True = restricted usage)
  61. # Default: True
  62. GMSkillRestriction = True
  63. # Allow GMs to drop/trade non-tradable and quest(drop only) items
  64. # Default: False
  65. GMTradeRestrictedItems = False
  66. # Allow GMs to restart/exit while is fighting stance
  67. # Default: True
  68. GMRestartFighting = True
  69. # Show the GM's name behind an announcement made by him
  70. # example: "Announce: hi (HanWik)"
  71. GMShowAnnouncerName = False
  72. # Show the GM's name before an announcement made by him
  73. # example: "Nyaran: hi"
  74. GMShowCritAnnouncerName = False
  75. # Give special skills for every GM
  76. # 7029,7041-7064,7088-7096,23238-23249 (Master's Blessing)
  77. # Default: False
  78. GMGiveSpecialSkills = False
  79. # Give special aura skills for every GM
  80. # 7029,23238-23249,23253-23296 (Master's Blessing)
  81. # Default: False
  82. GMGiveSpecialAuraSkills = False
  83. # ---------------------------------------------------------------------------
  84. # Server Security
  85. # ---------------------------------------------------------------------------
  86. # Bypass exploit protection. To ENABLE protection set to True.
  87. # Default: True
  88. BypassValidation = True
  89. # Enforce gameguard for clients. Sends a gameguard query on character login.
  90. # Default: False
  91. GameGuardEnforce = False
  92. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  93. # Default: False
  94. GameGuardProhibitAction = False
  95. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  96. # Default: False
  97. LogChat = False
  98. # Default: False
  99. LogAutoAnnouncements = False
  100. # Default: False
  101. LogItems = False
  102. # Log only Adena and equippable items if LogItems is enabled
  103. LogItemsSmallLog = False
  104. # Default: False
  105. LogItemEnchants = False
  106. # Default: False
  107. LogSkillEnchants = False
  108. # Default: False
  109. GMAudit = False
  110. # Default: False
  111. LogGameDamage = False
  112. # If damage greater than threshold then log it
  113. # Default: 5000
  114. LogGameDamageThreshold = 5000
  115. # Check players for non-allowed skills
  116. # Default: False
  117. SkillCheckEnable = False
  118. # If true, remove invalid skills from player and database.
  119. # Report only, if false.
  120. # Default: False
  121. SkillCheckRemove = False
  122. # Check also GM characters (only if SkillCheckEnable = True)
  123. # Default: True
  124. SkillCheckGM = True
  125. # ---------------------------------------------------------------------------
  126. # Thread Configuration
  127. # ---------------------------------------------------------------------------
  128. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  129. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  130. # Default: 10
  131. ThreadPoolSizeEffects = 10
  132. # Default: 13
  133. ThreadPoolSizeGeneral = 13
  134. # Default: 2
  135. UrgentPacketThreadCoreSize = 2
  136. # Default: 4
  137. GeneralPacketThreadCoreSize = 4
  138. # Default: 4
  139. GeneralThreadCoreSize = 4
  140. # Default: 6
  141. AiMaxThread = 6
  142. # Dead Lock Detector (a separate thread for detecting deadlocks).
  143. # For improved crash logs and automatic restart in deadlock case if enabled.
  144. # Check interval is in seconds.
  145. # Default: True
  146. DeadLockDetector = True
  147. # Default: 20
  148. DeadLockCheckInterval = 20
  149. # Default: False
  150. RestartOnDeadlock = False
  151. # ---------------------------------------------------------------------------
  152. # Client packet queue tuning
  153. # ---------------------------------------------------------------------------
  154. # Queue size, do not set it too low !
  155. # 0 - use value MaxReadPerPass + 2 (from mmo.properties)
  156. # Default: 0
  157. ClientPacketQueueSize = 0
  158. # Maximum number of packets in burst.
  159. # Execution will be aborted and thread released if more packets executed in raw.
  160. # 0 - use value MaxReadPerPass + 1 (from mmo.properties)
  161. # Default: 0
  162. ClientPacketQueueMaxBurstSize = 0
  163. # Maximum number of packets per second.
  164. # Flood detector will be triggered if more packets received.
  165. # After triggering all incoming packets will be dropped until flooding stopped.
  166. # Default: 80
  167. ClientPacketQueueMaxPacketsPerSecond = 80
  168. # Average number of packets per second calculated during this interval.
  169. # Using larger value decrease number of false kicks, but slower reaction to flood.
  170. # Avoid using too low or too high values, recommended between 3 and 10.
  171. # Default: 5
  172. ClientPacketQueueMeasureInterval = 5
  173. # Maximum average number of packets per second during measure interval.
  174. # Flood detector will be triggered if more packets received.
  175. # After triggering all incoming packets will be dropped until flooding stopped.
  176. # Default: 40
  177. ClientPacketQueueMaxAveragePacketsPerSecond = 40
  178. # Maximum number of flood triggers per minute.
  179. # Client will be kicked if more floods detected.
  180. # Default: 2
  181. ClientPacketQueueMaxFloodsPerMin = 2
  182. # Maximum number of queue overflows per minute.
  183. # After overflow all incoming packets from client are dropped until queue is flushed.
  184. # Client will be kicked if more queue overflows detected.
  185. # Default: 1
  186. ClientPacketQueueMaxOverflowsPerMin = 1
  187. # Maximum number of buffer underflows per minute.
  188. # Client will be kicked if more underflow exceptions detected.
  189. # Default: 1
  190. ClientPacketQueueMaxUnderflowsPerMin = 1
  191. # Maximum number of unknown packets per minute.
  192. # Client will be kicked if more unknown packets received.
  193. # Default: 5
  194. ClientPacketQueueMaxUnknownPerMin = 5
  195. # ---------------------------------------------------------------------------
  196. # Optimization
  197. # ---------------------------------------------------------------------------
  198. # Items on ground management.
  199. # Allow players to drop items on the ground.
  200. # Default: True
  201. AllowDiscardItem = True
  202. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  203. # Default: 600
  204. AutoDestroyDroppedItemAfter = 600
  205. # Time in seconds after which dropped herb will be auto-destroyed
  206. # Default: 60
  207. AutoDestroyHerbTime = 60
  208. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  209. # Notes:
  210. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  211. # Items on this list will be protected regardless of the following options.
  212. # Default: 0
  213. ListOfProtectedItems = 0
  214. # Cleans up the server database on startup.
  215. # The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
  216. # Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
  217. # If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
  218. # Default: True
  219. DatabaseCleanUp = True
  220. # The time before a database connection closes (in milliseconds)
  221. # If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
  222. # If you get often this error message, try increasing this.
  223. # Default: 60000ms
  224. ConnectionCloseTime = 60000
  225. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  226. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  227. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  228. # A value of 0 disables periodic saving.
  229. # Independent of this setting the character is always saved after leaving the world.
  230. # Default: 15
  231. CharacterDataStoreInterval = 15
  232. # This enables the server to only update items when saving the character.
  233. # Enabling this greatly reduces DB usage and improves performance.
  234. # WARNING: This option causes item loss during crashes.
  235. # Default: False
  236. LazyItemsUpdate = False
  237. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  238. # Default: False
  239. UpdateItemsOnCharStore = False
  240. # Also delete from world misc. items dropped by players (all except equip-able items).
  241. # Notes:
  242. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  243. # Default: False
  244. DestroyPlayerDroppedItem = False
  245. # Destroy dropped equippable items (armor, weapon, jewelry).
  246. # Notes:
  247. # Works only if DestroyPlayerDroppedItem = True
  248. # Default: False
  249. DestroyEquipableItem = False
  250. # Save dropped items into the database for restoring after restart.
  251. # Default: False
  252. SaveDroppedItem = False
  253. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  254. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  255. # Default: False
  256. EmptyDroppedItemTableAfterLoad = False
  257. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  258. # Notes:
  259. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  260. # Default: 60
  261. SaveDroppedItemInterval = 60
  262. # Delete all saved items from the database on next restart?
  263. # Notes:
  264. # Works only if SaveDroppedItem = False.
  265. # Default: False
  266. ClearDroppedItemTable = False
  267. # Delete invalid quest from players.
  268. # Default: False
  269. AutoDeleteInvalidQuestData = False
  270. # Setting False can improve server performance on high rate/population servers.
  271. # Default: True
  272. PreciseDropCalculation = True
  273. # Allow creating multiple non-stackable items at one time?
  274. # Default: True
  275. MultipleItemDrop = True
  276. # Forces full item inventory packet to be sent for any item change.
  277. # Notes:
  278. # This can increase network traffic
  279. # Default: False
  280. ForceInventoryUpdate = False
  281. # True = Load html's into cache only on first time html is requested.
  282. # False = Load all html's into cache on server startup.
  283. # Default: True
  284. LazyCache = True
  285. # Cache all character names in to memory on server startup
  286. # False - names are loaded from Db when they are requested
  287. # True - decrease Db usage , increase memory consumption
  288. # Default: True
  289. CacheCharNames = True
  290. # Minimum and maximum variables in seconds for npc animation delay.
  291. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  292. # Default: 10
  293. MinNPCAnimation = 10
  294. # Default: 20
  295. MaxNPCAnimation = 20
  296. # Default: 5
  297. MinMonsterAnimation = 5
  298. # Default: 20
  299. MaxMonsterAnimation = 20
  300. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  301. # Default: False
  302. MoveBasedKnownlist = False
  303. # Interval (in milliseconds) in which the knownlist does full updates.
  304. # For move based updates its used for intermediate updates.
  305. # WARNING!
  306. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  307. # Default: 1250
  308. KnownListUpdateInterval = 1250
  309. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  310. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  311. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  312. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  313. # Default: False
  314. GridsAlwaysOn = False
  315. # Default: 1
  316. GridNeighborTurnOnTime = 1
  317. # Default: 90
  318. GridNeighborTurnOffTime = 90
  319. # ---------------------------------------------------------------------------
  320. # World dimensions
  321. # ---------------------------------------------------------------------------
  322. # Min and max world regions (including)
  323. # Default: X:11-26, Y:10-26
  324. WorldXMin = 11
  325. WorldXMax = 26
  326. WorldYMin = 10
  327. WorldYMax = 26
  328. # ---------------------------------------------------------------------------
  329. # Geodata
  330. # ---------------------------------------------------------------------------
  331. # GeoData options:
  332. # 0 = GeoData and PathFinding OFF (default)
  333. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  334. # L2Playable movement. You need to download files for data/geodata folder.
  335. # Monsters can pass walls but not aggro (no line of sight) through them.
  336. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  337. # files if CellPathFinding not enabled) and all character moves go through
  338. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  339. # but we allow attack and returning home).
  340. # Recommended server memory minimum 2 GB, rather 3 GB.
  341. # Default: 0
  342. GeoData = 0
  343. # Geodata directory
  344. # Default: data/geodata
  345. GeodataDirectory = data/geodata
  346. # Pathnode directory
  347. # Default: data/pathnode
  348. PathnodeDirectory = data/pathnode
  349. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  350. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  351. # Default: False
  352. CellPathFinding = False
  353. # Pathfinding array buffers configuration
  354. PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
  355. # Weight for nodes without obstacles far from walls
  356. LowWeight = 0.5
  357. # Weight for nodes near walls
  358. MediumWeight = 2
  359. # Weight for nodes with obstacles
  360. HighWeight = 3
  361. # Angle paths will be more "smart", but in cost of higher CPU utilization
  362. AdvancedDiagonalStrategy = True
  363. # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
  364. # Default: LowWeight * sqrt(2)
  365. DiagonalWeight = 0.707
  366. # Maximum number of LOS postfilter passes, 0 will disable postfilter.
  367. # Default: 3
  368. MaxPostfilterPasses = 3
  369. # Path debug function.
  370. # Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
  371. # Number of the items show node cost * 10
  372. # Potions display path after first stage filter
  373. # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
  374. # This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
  375. DebugPath = False
  376. # True = Loads GeoData buffer's content into physical memory.
  377. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  378. # Default: True
  379. ForceGeodata = True
  380. # This setting controls Client <--> Server Player coordinates synchronization:
  381. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  382. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  383. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  384. # Server sends validation packet if client goes too far from server calculated coordinates.
  385. # Default: -1
  386. CoordSynchronize = -1
  387. # ---------------------------------------------------------------------------
  388. # Falling Damage
  389. # ---------------------------------------------------------------------------
  390. # Allow characters to receive damage from falling.
  391. # CoordSynchronize = 2 is recommended.
  392. # True - enabled.
  393. # False - disabled.
  394. # Auto - True if geodata enabled and False if disabled.
  395. # Default: Auto
  396. EnableFallingDamage = Auto
  397. # ---------------------------------------------------------------------------
  398. # Features
  399. # ---------------------------------------------------------------------------
  400. # Peace Zone Modes:
  401. # 0 = Peace All the Time
  402. # 1 = PVP During Siege for siege participants
  403. # 2 = PVP All the Time
  404. # Default: 0
  405. PeaceZoneMode = 0
  406. # Global Chat.
  407. # Available Options: ON, OFF, GM, GLOBAL
  408. # Default: ON
  409. GlobalChat = ON
  410. # Trade Chat.
  411. # Available Options: ON, OFF, GM, GLOBAL
  412. # Default: ON
  413. TradeChat = ON
  414. # If you are experiencing problems with Warehouse transactions, feel free to disable them here.
  415. # Default: True
  416. AllowWarehouse = True
  417. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  418. # Default: False
  419. WarehouseCache = False
  420. # How long warehouse should be stored in memory.
  421. # Default: 15
  422. WarehouseCacheTime = 15
  423. # Default: True
  424. AllowRefund = True
  425. # Default: True
  426. AllowMail = True
  427. # Default: True
  428. AllowAttachments = True
  429. # If True player can try on weapon and armor in shop.
  430. # Default: True
  431. AllowWear = True
  432. # Default: 5
  433. WearDelay = 5
  434. #Adena cost to try on an item.
  435. # Default: 10
  436. WearPrice = 10
  437. # ---------------------------------------------------------------------------
  438. # Misc Settings
  439. # ---------------------------------------------------------------------------
  440. # Default: True
  441. AllowRace = True
  442. # Default: True
  443. AllowWater = True
  444. # Enable pets for rent (wyvern & strider) from pet managers.
  445. # Default: False
  446. AllowRentPet = False
  447. # Default: True
  448. AllowFishing = True
  449. # Default: True
  450. AllowBoat = True
  451. # Boat broadcast radius.
  452. # If players getting annoyed by boat shouts then radius can be decreased.
  453. # Default: 20000
  454. BoatBroadcastRadius = 20000
  455. # Default: True
  456. AllowCursedWeapons = True
  457. #Allow Pet manager's pets to walk around.
  458. # Default: True
  459. AllowPetWalkers = True
  460. # Show "data/html/servnews.htm" when a character enters world.
  461. # Default: False
  462. ShowServerNews = False
  463. # Type of the Community board:
  464. # 0 = community is disabled
  465. # 1 = old community
  466. # 2 = full community (not fully implemented, experimental)
  467. # Default: 1
  468. CommunityType = 1
  469. # Default: False
  470. BBSShowPlayerList = False
  471. # Default: _bbshome
  472. BBSDefault = _bbshome
  473. # show level of character to others in Community Board
  474. # Default: False
  475. ShowLevelOnCommunityBoard = False
  476. # Default: False
  477. ShowStatusOnCommunityBoard = False
  478. # Default: 50
  479. NamePageSizeOnCommunityBoard = 50
  480. # Default: 5
  481. NamePerRowOnCommunityBoard = 5
  482. # Enable chat filter
  483. # Default = False
  484. UseChatFilter = False
  485. # Replace filter words with following chars
  486. ChatFilterChars = ^_^
  487. # Banchat for channels, split ";"
  488. # 0 = ALL (white)
  489. # 1 = SHOUT (!)
  490. # 2 = TELL (")
  491. # 3 = PARTY (#)
  492. # 4 = CLAN (@)
  493. # 5 = GM (//gmchat)
  494. # 6 = PETITION_PLAYER (*)
  495. # 7 = PETITION_GM (*)
  496. # 8 = TRADE (+)
  497. # 9 = ALLIANCE ($)
  498. # 10 = ANNOUNCEMENT
  499. # 11 = BOAT
  500. # 12 = L2FRIEND
  501. # 13 = MSNCHAT
  502. # 14 = PARTYMATCH_ROOM
  503. # 15 = PARTYROOM_COMMANDER (Yellow)
  504. # 16 = PARTYROOM_ALL (Red)
  505. # 17 = HERO_VOICE (&)
  506. # 18 = CRITICAL_ANNOUNCE
  507. # 19 = SCREEN_ANNOUNCE
  508. # 20 = BATTLEFIELD
  509. # 21 = MPCC_ROOM
  510. # Default: 0;1;8;17
  511. BanChatChannels = 0;1;8;17
  512. # Clear Unused clan crests from /data/crests/
  513. # Default False
  514. ClearClanCache = false
  515. # ---------------------------------------------------------------------------
  516. # Manor
  517. # ---------------------------------------------------------------------------
  518. # Default: True
  519. AllowManor = True
  520. # Manor refresh time in military hours.
  521. # Default: 20 (8pm)
  522. AltManorRefreshTime = 20
  523. # Manor refresh time (minutes).
  524. # Default: 00 (start of the hour)
  525. AltManorRefreshMin = 00
  526. # Manor period approve time in military hours.
  527. # Default: 6 (6am)
  528. AltManorApproveTime = 6
  529. # Manor period approve time (minutes).
  530. # Default: 00 (start of the hour)
  531. AltManorApproveMin = 00
  532. # Manor maintenance time.
  533. # Default: 360000 (6 minutes)
  534. AltManorMaintenancePeriod = 360000
  535. # Manor Save Type.
  536. # True = Save data into the database after every action
  537. # Default: False
  538. AltManorSaveAllActions = False
  539. # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
  540. # Default: 2
  541. AltManorSavePeriodRate = 2
  542. # ---------------------------------------------------------------------------
  543. # Lottery
  544. # ---------------------------------------------------------------------------
  545. # Default: True
  546. AllowLottery = True
  547. # Initial Lottery prize.
  548. # Default: 50000
  549. AltLotteryPrize = 50000
  550. # Lottery Ticket Price
  551. # Default: 2000
  552. AltLotteryTicketPrice = 2000
  553. # What part of jackpot amount should receive characters who pick 5 wining numbers
  554. # Default: 0.6
  555. AltLottery5NumberRate = 0.6
  556. # What part of jackpot amount should receive characters who pick 4 wining numbers
  557. # Default: 0.2
  558. AltLottery4NumberRate = 0.2
  559. # What part of jackpot amount should receive characters who pick 3 wining numbers
  560. # Default: 0.2
  561. AltLottery3NumberRate = 0.2
  562. # How much Adena receive characters who pick two or less of the winning number
  563. # Default: 200
  564. AltLottery2and1NumberPrize = 200
  565. # ---------------------------------------------------------------------------
  566. # Item Auction
  567. # ---------------------------------------------------------------------------
  568. #
  569. AltItemAuctionEnabled = True
  570. # Number of days before auction cleared from database with all bids.
  571. # Default: 14
  572. AltItemAuctionExpiredAfter = 14
  573. # Auction extends to specified amount of seconds if one or more new bids added.
  574. # By default auction extends only two times, by 5 and 3 minutes, this custom value used after it.
  575. # Values higher than 60s is not recommended.
  576. # Default: 0
  577. AltItemAuctionTimeExtendsOnBid = 0
  578. # ---------------------------------------------------------------------------
  579. # Dimension Rift
  580. # ---------------------------------------------------------------------------
  581. # Minimal party size to enter rift. Min = 2, Max = 9.
  582. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  583. # Default: 2
  584. RiftMinPartySize = 2
  585. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  586. # Default: 4
  587. MaxRiftJumps = 4
  588. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  589. # Default: 10000
  590. RiftSpawnDelay = 10000
  591. # Time between automatic jumps in seconds
  592. # Default: 480
  593. AutoJumpsDelayMin = 480
  594. # Default: 600
  595. AutoJumpsDelayMax = 600
  596. # Time Multiplier for stay in the boss room
  597. # Default: 1.5
  598. BossRoomTimeMultiply = 1.5
  599. # Cost in dimension fragments to enter the rift, each party member must own this amount
  600. # Default: 18
  601. RecruitCost = 18
  602. # Default: 21
  603. SoldierCost = 21
  604. # Default: 24
  605. OfficerCost = 24
  606. # Default: 27
  607. CaptainCost = 27
  608. # Default: 30
  609. CommanderCost = 30
  610. # Default: 33
  611. HeroCost = 33
  612. # ---------------------------------------------------------------------------
  613. # Four Sepulchers
  614. # ---------------------------------------------------------------------------
  615. # Default: 50
  616. TimeOfAttack = 50
  617. # Default: 5
  618. TimeOfCoolDown = 5
  619. # Default: 3
  620. TimeOfEntry = 3
  621. # Default: 2
  622. TimeOfWarmUp = 2
  623. # Default: 4
  624. NumberOfNecessaryPartyMembers = 4
  625. # ---------------------------------------------------------------------------
  626. # Punishment
  627. # ---------------------------------------------------------------------------
  628. # Player punishment for illegal actions:
  629. # 1 - broadcast warning to gms only
  630. # 2 - kick player(default)
  631. # 3 - kick & ban player
  632. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  633. # Default: 2
  634. DefaultPunish = 2
  635. # This setting typically specifies the duration of the above punishment.
  636. # Default: 0
  637. DefaultPunishParam = 0
  638. # Apply default punish if player buy items for zero Adena.
  639. # Default: True
  640. OnlyGMItemsFree = True
  641. # Jail is a PvP zone.
  642. # Default: False
  643. JailIsPvp = False
  644. # Disable all chat in jail (except normal one)
  645. # Default: True
  646. JailDisableChat = True
  647. # Disable all transaction in jail
  648. # Trade/Store/Drop
  649. # Default: False
  650. JailDisableTransaction = False
  651. # Enchant Skill Details Settings
  652. # Default: 1,5
  653. NormalEnchantCostMultipiler = 1
  654. SafeEnchantCostMultipiler = 5
  655. # ---------------------------------------------------------------------------
  656. # Custom Components
  657. # ---------------------------------------------------------------------------
  658. # Default: False
  659. CustomSpawnlistTable = False
  660. # Option to save GM spawn only in the custom table.
  661. # Default: False
  662. SaveGmSpawnOnCustom = False
  663. # Default: False
  664. CustomNpcTable = False
  665. # Default: False
  666. CustomNpcSkillsTable = False
  667. # Default: False
  668. CustomTeleportTable = False
  669. # Default: False
  670. CustomDroplistTable = False
  671. # Default: False
  672. CustomMerchantTables = False
  673. # Default: False
  674. CustomNpcBufferTables = False
  675. # Default: False
  676. CustomSkillsLoad = False
  677. # Default: False
  678. CustomItemsLoad = False
  679. # Default: False
  680. CustomMultisellLoad = False
  681. # ---------------------------------------------------------------------------
  682. # Birthday Event Settings
  683. # ---------------------------------------------------------------------------
  684. # Gift sent with Mail System
  685. # Default: 22187
  686. AltBirthdayGift = 22187
  687. # Mail Subject
  688. AltBirthdayMailSubject = Happy Birthday!
  689. # Mail Content
  690. # $c1: Player name
  691. # $s1: Age
  692. AltBirthdayMailText = Hello Adventurer!! Seeing as you're one year older now, I thought I would send you some birthday cheer :) Please find your birthday pack attached. May these gifts bring you joy and happiness on this very special day.\n\nSincerely, Alegria
  693. # ---------------------------------------------------------------------------
  694. # Handy's Block Checker Event Settings
  695. # ---------------------------------------------------------------------------
  696. # Enable the Handy's Block Checker event
  697. # Default: True
  698. EnableBlockCheckerEvent = True
  699. # Minimum number of members on each team before
  700. # be able to start the event
  701. # Min: 1
  702. # Max: 6
  703. # Retail: 2
  704. BlockCheckerMinTeamMembers = 2
  705. # Fair play
  706. # Players can choose what team to play. However, by
  707. # enabling this property to true, the teams will be
  708. # balanced in the teleport to the arena
  709. HBCEFairPlay = True
  710. # ---------------------------------------------------------------------------
  711. # Developer Settings
  712. # ---------------------------------------------------------------------------
  713. # Do not touch these if you do not know what you are doing.
  714. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  715. # Default: False
  716. Debug = False
  717. # Packet handler debug output
  718. # Default: False
  719. PacketHandlerDebug = False
  720. # Default: False
  721. Developer = False
  722. # Default: False
  723. AcceptGeoeditorConn = False
  724. # Don't load Handlers
  725. # Default: False
  726. AltDevNoHandlers = False
  727. # Don't load quests.
  728. # Default: False
  729. AltDevNoQuests = False
  730. # Don't load spawntable.
  731. # Default: False
  732. AltDevNoSpawns = False