UserInfo.java 21 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.serverpackets;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.datatables.NpcTable;
  18. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  19. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  20. import com.l2jserver.gameserver.model.Elementals;
  21. import com.l2jserver.gameserver.model.L2Transformation;
  22. import com.l2jserver.gameserver.model.actor.L2Summon;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  25. import com.l2jserver.gameserver.skills.AbnormalEffect;
  26. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  27. /**
  28. * 0000: 04 03 15 00 00 77 ff 00 00 80 f1 ff ff 00 00 00 .....w..........
  29. * 0010: 00 2a 89 00 4c 43 00 61 00 6c 00 61 00 64 00 6f .*..LC.a.l.a.d.o
  30. * 0020: 00 6e 00 00 00 01 00 00 00 00 00 00 00 19 00 00 .n..............
  31. * 0030: 00 0d 00 00 00 ee 81 02 00 15 00 00 00 18 00 00 ................
  32. * 0040: 00 19 00 00 00 25 00 00 00 17 00 00 00 28 00 00 .....%.......(..
  33. * 0050: 00 14 01 00 00 14 01 00 00 02 01 00 00 02 01 00 ................
  34. * 0060: 00 fa 09 00 00 81 06 00 00 26 34 00 00 2e 00 00 .........&4.....
  35. * 0070: 00 00 00 00 00 db 9f a1 41 93 26 64 41 de c8 31 ........A.&dA..1
  36. * 0080: 41 ca 73 c0 41 d5 22 d0 41 83 bd 41 41 81 56 10 A.s.A.".A..AA.V.
  37. * 0090: 41 00 00 00 00 27 7d 30 41 69 aa e0 40 b4 fb d3 A....'}0Ai..@...
  38. * 00a0: 41 91 f9 63 41 00 00 00 00 81 56 10 41 00 00 00 A..cA.....V.A...
  39. * 00b0: 00 71 00 00 00 71 00 00 00 76 00 00 00 74 00 00 .q...q...v...t..
  40. * 00c0: 00 74 00 00 00 2a 00 00 00 e8 02 00 00 00 00 00 .t...*..........
  41. * 00d0: 00 5f 04 00 00 ac 01 00 00 cf 01 00 00 62 04 00 ._...........b..
  42. * 00e0: 00 00 00 00 00 e8 02 00 00 0b 00 00 00 52 01 00 .............R..
  43. * 00f0: 00 4d 00 00 00 2a 00 00 00 2f 00 00 00 29 00 00 .M...*.../...)..
  44. * 0100: 00 12 00 00 00 82 01 00 00 52 01 00 00 53 00 00 .........R...S..
  45. * 0110: 00 00 00 00 00 00 00 00 00 7a 00 00 00 55 00 00 .........z...U..
  46. * 0120: 00 32 00 00 00 32 00 00 00 00 00 00 00 00 00 00 .2...2..........
  47. * 0130: 00 00 00 00 00 00 00 00 00 a4 70 3d 0a d7 a3 f0 ..........p=....
  48. * 0140: 3f 64 5d dc 46 03 78 f3 3f 00 00 00 00 00 00 1e ?d].F.x.?.......
  49. * 0150: 40 00 00 00 00 00 00 38 40 02 00 00 00 01 00 00 @......8@.......
  50. * 0160: 00 00 00 00 00 00 00 00 00 00 00 c1 0c 00 00 01 ................
  51. * 0170: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  52. * 0180: 00 00 00 00 ....
  53. *
  54. *
  55. * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddcccdd (h)
  56. * dddddSddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd ffffddddSdddddcccddh (h) c dc hhdh
  57. * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddddcccddh (h) c dc hhdh ddddc c dcc cddd d (from 654)
  58. * but it actually reads
  59. * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddddcccddh (h) c dc *dddddddd* hhdh ddddc dcc cddd d
  60. * *...*: here i am not sure at least it looks like it reads that much data (32 bytes), not sure about the format inside because it is not read thanks to the ususal parsing function
  61. *
  62. * dddddSddddQddddddddddddddddddddddddddddddddddddddddddddddddhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhddddddddddddddddddddffffddddSdddddcccddh [h] c dc d hhdh ddddc c dcc cddd d c dd d d
  63. * @version $Revision: 1.14.2.4.2.12 $ $Date: 2005/04/11 10:05:55 $
  64. */
  65. public final class UserInfo extends L2GameServerPacket
  66. {
  67. private static final String _S__04_USERINFO = "[S] 32 UserInfo";
  68. private L2PcInstance _activeChar;
  69. /**
  70. * Run speed, swimming run speed and flying run speed
  71. */
  72. private int _runSpd;
  73. /**
  74. * Walking speed, swimming walking speed and flying walking speed
  75. */
  76. private int _walkSpd;
  77. private int _relation;
  78. private float _moveMultiplier;
  79. private int _territoryId;
  80. private boolean _isDisguised;
  81. /**
  82. * @param _characters
  83. */
  84. public UserInfo(L2PcInstance character)
  85. {
  86. _activeChar = character;
  87. _moveMultiplier = _activeChar.getMovementSpeedMultiplier();
  88. _runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier);
  89. _walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier);
  90. _territoryId = TerritoryWarManager.getInstance().getRegisteredTerritoryId(character);
  91. _relation = _activeChar.isClanLeader() ? 0x40 : 0;
  92. if (_activeChar.getSiegeState() == 1)
  93. {
  94. if (_territoryId == 0)
  95. _relation |= 0x180;
  96. else
  97. _relation |= 0x1000;
  98. }
  99. if (_activeChar.getSiegeState() == 2) _relation |= 0x80;
  100. _isDisguised = TerritoryWarManager.getInstance().isDisguised(character.getObjectId());
  101. }
  102. @Override
  103. protected final void writeImpl()
  104. {
  105. writeC(0x32);
  106. writeD(_activeChar.getX());
  107. writeD(_activeChar.getY());
  108. writeD(_activeChar.getZ());
  109. writeD(_activeChar.isInAirShip() ? _activeChar.getAirShip().getObjectId() : 0x00); // heading from CT2.3 no longer used inside userinfo, here is now vehicle id (boat,airship)
  110. writeD(_activeChar.getObjectId());
  111. writeS(_activeChar.getName());
  112. writeD(_activeChar.getRace().ordinal());
  113. writeD(_activeChar.getAppearance().getSex()? 1 : 0);
  114. if (_activeChar.getClassIndex() == 0) writeD(_activeChar.getClassId().getId());
  115. else writeD(_activeChar.getBaseClass());
  116. writeD(_activeChar.getLevel());
  117. writeQ(_activeChar.getExp());
  118. writeD(_activeChar.getSTR());
  119. writeD(_activeChar.getDEX());
  120. writeD(_activeChar.getCON());
  121. writeD(_activeChar.getINT());
  122. writeD(_activeChar.getWIT());
  123. writeD(_activeChar.getMEN());
  124. writeD(_activeChar.getMaxHp());
  125. writeD((int) _activeChar.getCurrentHp());
  126. writeD(_activeChar.getMaxMp());
  127. writeD((int) _activeChar.getCurrentMp());
  128. writeD(_activeChar.getSp());
  129. writeD(_activeChar.getCurrentLoad());
  130. writeD(_activeChar.getMaxLoad());
  131. writeD(_activeChar.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
  132. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDER));
  133. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
  134. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
  135. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
  136. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
  137. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
  138. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
  139. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
  140. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
  141. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
  142. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
  143. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
  144. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
  145. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
  146. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
  147. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
  148. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR2));
  149. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RBRACELET));
  150. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LBRACELET));
  151. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO1));
  152. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO2));
  153. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO3));
  154. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO4));
  155. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO5));
  156. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO6));
  157. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BELT)); // CT2.3
  158. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDER));
  159. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
  160. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
  161. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
  162. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
  163. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
  164. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
  165. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
  166. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
  167. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
  168. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
  169. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
  170. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
  171. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
  172. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
  173. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
  174. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR2));
  175. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RBRACELET));
  176. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LBRACELET));
  177. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO1));
  178. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO2));
  179. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO3));
  180. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO4));
  181. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO5));
  182. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO6));
  183. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BELT)); // CT2.3
  184. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_UNDER));
  185. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_REAR));
  186. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LEAR));
  187. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_NECK));
  188. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RFINGER));
  189. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LFINGER));
  190. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HEAD));
  191. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
  192. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
  193. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_GLOVES));
  194. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_CHEST));
  195. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LEGS));
  196. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_FEET));
  197. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_BACK));
  198. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
  199. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR));
  200. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR2));
  201. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RBRACELET));
  202. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LBRACELET));
  203. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO1));
  204. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO2));
  205. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO3));
  206. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO4));
  207. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO5));
  208. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO6));
  209. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_BELT)); // CT2.3
  210. writeD(_activeChar.getInventory().getMaxTalismanCount()); // CT2.3
  211. writeD(_activeChar.getInventory().getCloakStatus()); // CT2.3
  212. writeD(_activeChar.getPAtk(null));
  213. writeD(_activeChar.getPAtkSpd());
  214. writeD(_activeChar.getPDef(null));
  215. writeD(_activeChar.getEvasionRate(null));
  216. writeD(_activeChar.getAccuracy());
  217. writeD(_activeChar.getCriticalHit(null, null));
  218. writeD(_activeChar.getMAtk(null, null));
  219. writeD(_activeChar.getMAtkSpd());
  220. writeD(_activeChar.getPAtkSpd());
  221. writeD(_activeChar.getMDef(null, null));
  222. writeD(_activeChar.getPvpFlag()); // 0-non-pvp 1-pvp = violett name
  223. writeD(_activeChar.getKarma());
  224. writeD(_runSpd);
  225. writeD(_walkSpd);
  226. writeD(_runSpd); // swim run speed
  227. writeD(_walkSpd); // swim walk speed
  228. writeD(0);
  229. writeD(0);
  230. writeD(_activeChar.isFlying() ? _runSpd : 0); // fly speed
  231. writeD(_activeChar.isFlying() ? _walkSpd : 0); // fly speed
  232. writeF(_moveMultiplier);
  233. writeF(_activeChar.getAttackSpeedMultiplier());
  234. L2Summon pet = _activeChar.getPet();
  235. L2Transformation trans;
  236. if (_activeChar.getMountType() != 0 && pet != null)
  237. {
  238. writeF(pet.getTemplate().fCollisionRadius);
  239. writeF(pet.getTemplate().fCollisionHeight);
  240. }
  241. else if ((trans = _activeChar.getTransformation()) != null)
  242. {
  243. writeF(trans.getCollisionRadius());
  244. writeF(trans.getCollisionHeight());
  245. }
  246. else
  247. {
  248. writeF(_activeChar.getCollisionRadius());
  249. writeF(_activeChar.getCollisionHeight());
  250. }
  251. writeD(_activeChar.getAppearance().getHairStyle());
  252. writeD(_activeChar.getAppearance().getHairColor());
  253. writeD(_activeChar.getAppearance().getFace());
  254. writeD(_activeChar.isGM() ? 1 : 0); // builder level
  255. String title = _activeChar.getTitle();
  256. if (_activeChar.getAppearance().getInvisible() && _activeChar.isGM()) title = "Invisible";
  257. if (_activeChar.getPoly().isMorphed())
  258. {
  259. L2NpcTemplate polyObj = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
  260. if(polyObj != null)
  261. title += " - " + polyObj.name;
  262. }
  263. writeS(title);
  264. writeD(_activeChar.getClanId());
  265. writeD(_activeChar.getClanCrestId());
  266. writeD(_activeChar.getAllyId());
  267. writeD(_activeChar.getAllyCrestId()); // ally crest id
  268. // 0x40 leader rights
  269. // siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader)
  270. writeD(_relation);
  271. writeC(_activeChar.getMountType()); // mount type
  272. writeC(_activeChar.getPrivateStoreType());
  273. writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
  274. writeD(_activeChar.getPkKills());
  275. writeD(_activeChar.getPvpKills());
  276. writeH(_activeChar.getCubics().size());
  277. for (int id : _activeChar.getCubics().keySet())
  278. writeH(id);
  279. writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
  280. if (_activeChar.getAppearance().getInvisible() && _activeChar.isGM())
  281. writeD(_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask());
  282. else
  283. writeD(_activeChar.getAbnormalEffect());
  284. writeC(_activeChar.isFlyingMounted() ? 2 : 0);
  285. writeD(_activeChar.getClanPrivileges());
  286. writeH(_activeChar.getRecomLeft()); //c2 recommendations remaining
  287. writeH(_activeChar.getRecomHave()); //c2 recommendations received
  288. writeD(_activeChar.getMountNpcId() > 0 ? _activeChar.getMountNpcId() + 1000000 : 0);
  289. writeH(_activeChar.getInventoryLimit());
  290. writeD(_activeChar.getClassId().getId());
  291. writeD(0x00); // special effects? circles around player...
  292. writeD(_activeChar.getMaxCp());
  293. writeD((int) _activeChar.getCurrentCp());
  294. writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
  295. if(_activeChar.getTeam()==1)
  296. writeC(0x01); //team circle around feet 1= Blue, 2 = red
  297. else if(_activeChar.getTeam()==2)
  298. writeC(0x02); //team circle around feet 1= Blue, 2 = red
  299. else
  300. writeC(0x00); //team circle around feet 1= Blue, 2 = red
  301. writeD(_activeChar.getClanCrestLargeId());
  302. writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I
  303. writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); //0x01: Hero Aura
  304. writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode
  305. writeD(_activeChar.getFishx()); //fishing x
  306. writeD(_activeChar.getFishy()); //fishing y
  307. writeD(_activeChar.getFishz()); //fishing z
  308. writeD(_activeChar.getAppearance().getNameColor());
  309. //new c5
  310. writeC(_activeChar.isRunning() ? 0x01 : 0x00); //changes the Speed display on Status Window
  311. writeD(_activeChar.getPledgeClass()); //changes the text above CP on Status Window
  312. writeD(_activeChar.getPledgeType());
  313. writeD(_activeChar.getAppearance().getTitleColor());
  314. if (_activeChar.isCursedWeaponEquipped())
  315. writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId()));
  316. else
  317. writeD(0x00);
  318. // T1 Starts
  319. writeD(_activeChar.getTransformationId());
  320. byte attackAttribute = _activeChar.getAttackElement();
  321. writeH(attackAttribute);
  322. writeH(_activeChar.getAttackElementValue(attackAttribute));
  323. writeH(_activeChar.getDefenseElementValue(Elementals.FIRE));
  324. writeH(_activeChar.getDefenseElementValue(Elementals.WATER));
  325. writeH(_activeChar.getDefenseElementValue(Elementals.WIND));
  326. writeH(_activeChar.getDefenseElementValue(Elementals.EARTH));
  327. writeH(_activeChar.getDefenseElementValue(Elementals.HOLY));
  328. writeH(_activeChar.getDefenseElementValue(Elementals.DARK));
  329. writeD(_activeChar.getAgathionId());
  330. // T2 Starts
  331. writeD(_activeChar.getFame()); // Fame
  332. writeD(_activeChar.isMinimapAllowed() ? 1: 0); // Minimap on Hellbound
  333. writeD(_activeChar.getVitalityPoints()); // Vitality Points
  334. writeD(_activeChar.getSpecialEffect());
  335. writeD(_territoryId); // CT2.3
  336. writeD((_isDisguised ? 0x01: 0x00)); // CT2.3
  337. writeD(_territoryId); // CT2.3
  338. }
  339. /* (non-Javadoc)
  340. * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
  341. */
  342. @Override
  343. public String getType()
  344. {
  345. return _S__04_USERINFO;
  346. }
  347. }