FortSiegeManager.java 12 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.io.FileInputStream;
  18. import java.io.InputStream;
  19. import java.sql.Connection;
  20. import java.sql.PreparedStatement;
  21. import java.sql.ResultSet;
  22. import java.util.List;
  23. import java.util.Properties;
  24. import java.util.StringTokenizer;
  25. import java.util.logging.Level;
  26. import java.util.logging.Logger;
  27. import javolution.util.FastList;
  28. import javolution.util.FastMap;
  29. import com.l2jserver.Config;
  30. import com.l2jserver.L2DatabaseFactory;
  31. import com.l2jserver.gameserver.datatables.SkillTable;
  32. import com.l2jserver.gameserver.model.CombatFlag;
  33. import com.l2jserver.gameserver.model.L2Clan;
  34. import com.l2jserver.gameserver.model.L2Object;
  35. import com.l2jserver.gameserver.model.Location;
  36. import com.l2jserver.gameserver.model.actor.L2Character;
  37. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  38. import com.l2jserver.gameserver.model.entity.Fort;
  39. import com.l2jserver.gameserver.model.entity.FortSiege;
  40. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  41. import com.l2jserver.gameserver.network.SystemMessageId;
  42. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  43. public class FortSiegeManager
  44. {
  45. private static final Logger _log = Logger.getLogger(FortSiegeManager.class.getName());
  46. public static final FortSiegeManager getInstance()
  47. {
  48. return SingletonHolder._instance;
  49. }
  50. private int _attackerMaxClans = 500; // Max number of clans
  51. // Fort Siege settings
  52. private FastMap<Integer, FastList<SiegeSpawn>> _commanderSpawnList;
  53. private FastMap<Integer, FastList<CombatFlag>> _flagList;
  54. private int _flagMaxCount = 1; // Changeable in fortsiege.properties
  55. private int _siegeClanMinLevel = 4; // Changeable in fortsiege.properties
  56. private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
  57. private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
  58. private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
  59. private List<FortSiege> _sieges;
  60. protected FortSiegeManager()
  61. {
  62. load();
  63. }
  64. public final void addSiegeSkills(L2PcInstance character)
  65. {
  66. character.addSkill(SkillTable.FrequentSkill.SEAL_OF_RULER.getSkill(), false);
  67. character.addSkill(SkillTable.FrequentSkill.BUILD_HEADQUARTERS.getSkill(), false);
  68. }
  69. /**
  70. * @param activeChar The L2Character of the character can summon
  71. * @param isCheckOnly
  72. * @return true if character summon
  73. */
  74. public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
  75. {
  76. if (!(activeChar instanceof L2PcInstance))
  77. return false;
  78. String text = "";
  79. L2PcInstance player = (L2PcInstance) activeChar;
  80. Fort fort = FortManager.getInstance().getFort(player);
  81. if (fort == null || fort.getFortId() <= 0)
  82. text = "You must be on fort ground to summon this";
  83. else if (!fort.getSiege().getIsInProgress())
  84. text = "You can only summon this during a siege.";
  85. else if (player.getClanId() != 0 && fort.getSiege().getAttackerClan(player.getClanId()) == null)
  86. text = "You can only summon this as a registered attacker.";
  87. else
  88. return true;
  89. if (!isCheckOnly)
  90. player.sendMessage(text);
  91. return false;
  92. }
  93. /**
  94. * @param clan The L2Clan of the player
  95. * @param fortid
  96. * @return true if the clan is registered or owner of a fort
  97. */
  98. public final boolean checkIsRegistered(L2Clan clan, int fortid)
  99. {
  100. if (clan == null)
  101. return false;
  102. boolean register = false;
  103. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  104. {
  105. PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM fortsiege_clans where clan_id=? and fort_id=?");
  106. statement.setInt(1, clan.getClanId());
  107. statement.setInt(2, fortid);
  108. ResultSet rs = statement.executeQuery();
  109. while (rs.next())
  110. {
  111. register = true;
  112. break;
  113. }
  114. rs.close();
  115. statement.close();
  116. }
  117. catch (Exception e)
  118. {
  119. _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage(), e);
  120. }
  121. return register;
  122. }
  123. public final void removeSiegeSkills(L2PcInstance character)
  124. {
  125. character.removeSkill(SkillTable.FrequentSkill.SEAL_OF_RULER.getSkill());
  126. character.removeSkill(SkillTable.FrequentSkill.BUILD_HEADQUARTERS.getSkill());
  127. }
  128. private final void load()
  129. {
  130. Properties siegeSettings = new Properties();
  131. final File file = new File(Config.FORTSIEGE_CONFIGURATION_FILE);
  132. try (InputStream is = new FileInputStream(file))
  133. {
  134. siegeSettings.load(is);
  135. }
  136. catch (Exception e)
  137. {
  138. _log.log(Level.WARNING, "Error while loading Fort Siege Manager settings!", e);
  139. }
  140. // Siege setting
  141. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  142. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  143. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "4"));
  144. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "60"));
  145. _countDownLength = Integer.decode(siegeSettings.getProperty("CountDownLength", "10"));
  146. _suspiciousMerchantRespawnDelay = Integer.decode(siegeSettings.getProperty("SuspiciousMerchantRespawnDelay", "180"));
  147. // Siege spawns settings
  148. _commanderSpawnList = new FastMap<>();
  149. _flagList = new FastMap<>();
  150. for (Fort fort : FortManager.getInstance().getForts())
  151. {
  152. FastList<SiegeSpawn> _commanderSpawns = new FastList<>();
  153. FastList<CombatFlag> _flagSpawns = new FastList<>();
  154. for (int i = 1; i < 5; i++)
  155. {
  156. String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Commander" + i, "");
  157. if (_spawnParams.length() == 0)
  158. break;
  159. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  160. try
  161. {
  162. int x = Integer.parseInt(st.nextToken());
  163. int y = Integer.parseInt(st.nextToken());
  164. int z = Integer.parseInt(st.nextToken());
  165. int heading = Integer.parseInt(st.nextToken());
  166. int npc_id = Integer.parseInt(st.nextToken());
  167. _commanderSpawns.add(new SiegeSpawn(fort.getFortId(), x, y, z, heading, npc_id, i));
  168. }
  169. catch (Exception e)
  170. {
  171. _log.warning("Error while loading commander(s) for " + fort.getName() + " fort.");
  172. }
  173. }
  174. _commanderSpawnList.put(fort.getFortId(), _commanderSpawns);
  175. for (int i = 1; i < 4; i++)
  176. {
  177. String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Flag" + i, "");
  178. if (_spawnParams.length() == 0)
  179. break;
  180. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  181. try
  182. {
  183. int x = Integer.parseInt(st.nextToken());
  184. int y = Integer.parseInt(st.nextToken());
  185. int z = Integer.parseInt(st.nextToken());
  186. int flag_id = Integer.parseInt(st.nextToken());
  187. _flagSpawns.add(new CombatFlag(fort.getFortId(), x, y, z, 0, flag_id));
  188. }
  189. catch (Exception e)
  190. {
  191. _log.warning("Error while loading flag(s) for " + fort.getName() + " fort.");
  192. }
  193. }
  194. _flagList.put(fort.getFortId(), _flagSpawns);
  195. }
  196. }
  197. public final FastList<SiegeSpawn> getCommanderSpawnList(int _fortId)
  198. {
  199. if (_commanderSpawnList.containsKey(_fortId))
  200. {
  201. return _commanderSpawnList.get(_fortId);
  202. }
  203. return null;
  204. }
  205. public final FastList<CombatFlag> getFlagList(int _fortId)
  206. {
  207. if (_flagList.containsKey(_fortId))
  208. return _flagList.get(_fortId);
  209. return null;
  210. }
  211. public final int getAttackerMaxClans()
  212. {
  213. return _attackerMaxClans;
  214. }
  215. public final int getFlagMaxCount()
  216. {
  217. return _flagMaxCount;
  218. }
  219. public final int getSuspiciousMerchantRespawnDelay()
  220. {
  221. return _suspiciousMerchantRespawnDelay;
  222. }
  223. public final FortSiege getSiege(L2Object activeObject)
  224. {
  225. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  226. }
  227. public final FortSiege getSiege(int x, int y, int z)
  228. {
  229. for (Fort fort : FortManager.getInstance().getForts())
  230. if (fort.getSiege().checkIfInZone(x, y, z))
  231. return fort.getSiege();
  232. return null;
  233. }
  234. public final int getSiegeClanMinLevel()
  235. {
  236. return _siegeClanMinLevel;
  237. }
  238. public final int getSiegeLength()
  239. {
  240. return _siegeLength;
  241. }
  242. public final int getCountDownLength()
  243. {
  244. return _countDownLength;
  245. }
  246. public final List<FortSiege> getSieges()
  247. {
  248. if (_sieges == null)
  249. _sieges = new FastList<>();
  250. return _sieges;
  251. }
  252. public final void addSiege(FortSiege fortSiege)
  253. {
  254. if (_sieges == null)
  255. _sieges = new FastList<>();
  256. _sieges.add(fortSiege);
  257. }
  258. public boolean isCombat(int itemId)
  259. {
  260. return (itemId == 9819);
  261. }
  262. public boolean activateCombatFlag(L2PcInstance player, L2ItemInstance item)
  263. {
  264. if (!checkIfCanPickup(player))
  265. return false;
  266. Fort fort = FortManager.getInstance().getFort(player);
  267. FastList<CombatFlag> fcf = _flagList.get(fort.getFortId());
  268. for (CombatFlag cf : fcf)
  269. {
  270. if (cf.getCombatFlagInstance() == item)
  271. {
  272. cf.activate(player, item);
  273. }
  274. }
  275. return true;
  276. }
  277. public boolean checkIfCanPickup(L2PcInstance player)
  278. {
  279. SystemMessage sm;
  280. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED);
  281. sm.addItemName(9819);
  282. // Cannot own 2 combat flag
  283. if (player.isCombatFlagEquipped())
  284. {
  285. player.sendPacket(sm);
  286. return false;
  287. }
  288. // here check if is siege is in progress
  289. // here check if is siege is attacker
  290. Fort fort = FortManager.getInstance().getFort(player);
  291. if (fort == null || fort.getFortId() <= 0)
  292. {
  293. player.sendPacket(sm);
  294. return false;
  295. }
  296. else if (!fort.getSiege().getIsInProgress())
  297. {
  298. player.sendPacket(sm);
  299. return false;
  300. }
  301. else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
  302. {
  303. player.sendPacket(sm);
  304. return false;
  305. }
  306. return true;
  307. }
  308. public void dropCombatFlag(L2PcInstance player, int fortId)
  309. {
  310. Fort fort = FortManager.getInstance().getFortById(fortId);
  311. FastList<CombatFlag> fcf = _flagList.get(fort.getFortId());
  312. for (CombatFlag cf : fcf)
  313. {
  314. if (cf.getPlayerObjectId() == player.getObjectId())
  315. {
  316. cf.dropIt();
  317. if (fort.getSiege().getIsInProgress())
  318. cf.spawnMe();
  319. }
  320. }
  321. }
  322. public static class SiegeSpawn
  323. {
  324. Location _location;
  325. private int _npcId;
  326. private int _heading;
  327. private int _fortId;
  328. private int _id;
  329. public SiegeSpawn(int fort_id, int x, int y, int z, int heading, int npc_id, int id)
  330. {
  331. _fortId = fort_id;
  332. _location = new Location(x, y, z, heading);
  333. _heading = heading;
  334. _npcId = npc_id;
  335. _id = id;
  336. }
  337. public int getFortId()
  338. {
  339. return _fortId;
  340. }
  341. public int getNpcId()
  342. {
  343. return _npcId;
  344. }
  345. public int getHeading()
  346. {
  347. return _heading;
  348. }
  349. public int getId()
  350. {
  351. return _id;
  352. }
  353. public Location getLocation()
  354. {
  355. return _location;
  356. }
  357. }
  358. private static class SingletonHolder
  359. {
  360. protected static final FortSiegeManager _instance = new FortSiegeManager();
  361. }
  362. }