Rates.properties 5.8 KB

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  1. # ---------------------------------------------------------------------------
  2. # Rate Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Standard Settings (Retail value = 1)
  9. # ---------------------------------------------------------------------------
  10. # Experience multiplier
  11. RateXp = 1
  12. # Skill points multiplier
  13. RateSp = 1
  14. # Experience multiplier (Party)
  15. RatePartyXp = 1
  16. # Skill points multiplier (Party)
  17. RatePartySp = 1
  18. RateConsumableCost = 1
  19. RateDropItems = 1
  20. RateRaidDropItems = 1
  21. RateDropSpoil = 1
  22. RateDropManor = 1
  23. RateKarmaExpLost = 1
  24. RateSiegeGuardsPrice = 1
  25. # Modify the rate of reward of all extractable items and skills.
  26. # Default: 1.
  27. RateExtractable = 1.
  28. # Hellbound trust increase/decrease multipliers
  29. RateHellboundTrustIncrease = 1
  30. RateHellboundTrustDecrease = 1
  31. # Quest Multipliers
  32. # Warning: Many quests need to be rewritten
  33. # for this setting to work properly.
  34. # Quest item drop multiplier
  35. RateQuestDrop = 1
  36. # Exp/SP reward multipliers
  37. RateQuestRewardXP = 1
  38. RateQuestRewardSP = 1
  39. # Adena reward multiplier
  40. RateQuestRewardAdena = 1
  41. # Use additional item multipliers?
  42. # Default: False
  43. UseQuestRewardMultipliers = False
  44. # Default reward multiplier
  45. # When UseRewardMultipliers=False - default multiplier is used for any reward
  46. # When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
  47. # Default: 1
  48. RateQuestReward = 1
  49. # Additional quest-reward multipliers based on item type
  50. RateQuestRewardPotion = 1
  51. RateQuestRewardScroll = 1
  52. RateQuestRewardRecipe = 1
  53. RateQuestRewardMaterial = 1
  54. # List of items affected by custom drop rate by id, used now for Adena rate too.
  55. # Usage: itemId1,dropChance1;itemId2,dropChance2;...
  56. # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  57. # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
  58. # Default: 57,1
  59. RateDropItemsById = 57,1
  60. # ---------------------------------------------------------------------------
  61. # Vitality system rates. Works only if EnableVitality = True
  62. # ---------------------------------------------------------------------------
  63. # The following configures the xp multiplicator of each vitality level. Basically, you have
  64. # 5 levels, the first one being 0. Official rates are:
  65. # Level 1: 150%
  66. # Level 2: 200%
  67. # Level 3: 250%
  68. # Level 4: 300%
  69. # Take care setting these values according to your server rates, as the can lead to huge differences!
  70. # Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
  71. RateVitalityLevel1 = 1.5
  72. RateVitalityLevel2 = 2.
  73. RateVitalityLevel3 = 2.5
  74. RateVitalityLevel4 = 3.
  75. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills
  76. # Default values are 1.
  77. RateVitalityGain = 1.
  78. RateVitalityLost = 1.
  79. # This defines how many times faster do the players regain their vitality when in peace zones
  80. RateRecoveryPeaceZone = 1.
  81. # This defines how many times faster do the players regain their vitality when offline
  82. # Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
  83. RateRecoveryOnReconnect = 4.
  84. # ---------------------------------------------------------------------------
  85. # Player Drops (values are set in PERCENTS)
  86. # ---------------------------------------------------------------------------
  87. PlayerDropLimit = 0
  88. # in %
  89. PlayerRateDrop = 0
  90. # in %
  91. PlayerRateDropItem = 0
  92. # in %
  93. PlayerRateDropEquip = 0
  94. # in %
  95. PlayerRateDropEquipWeapon = 0
  96. # ---------------------------------------------------------------------------
  97. # Player XP % lost on death.
  98. # ---------------------------------------------------------------------------
  99. # Must be defined an interval per each % following this:
  100. # [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
  101. # For undefined intervals, default value is 1.0 .
  102. # Example (Default settings):
  103. # 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
  104. # This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),
  105. # 2.5 to 76, 2.0 to 77 and 1.5 to 78
  106. # XP loss is affected by clan luck in core
  107. PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
  108. # Default: 10
  109. KarmaDropLimit = 10
  110. # Default: 40
  111. KarmaRateDrop = 40
  112. # Default: 50
  113. KarmaRateDropItem = 50
  114. # Default: 40
  115. KarmaRateDropEquip = 40
  116. # Default: 10
  117. KarmaRateDropEquipWeapon = 10
  118. # ---------------------------------------------------------------------------
  119. # Pets (Default value = 1)
  120. # ---------------------------------------------------------------------------
  121. PetXpRate = 1
  122. PetFoodRate = 1
  123. SinEaterXpRate = 1
  124. # ---------------------------------------------------------------------------
  125. # Herbs
  126. # ---------------------------------------------------------------------------
  127. # Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed
  128. # Default: 1
  129. RateCommonHerbs = 1
  130. # Herb of Life, Greater herb of Life, Superior Herb of Life
  131. # Default: 1
  132. RateHpHerbs = 1
  133. # Herb of Mana, Greater herb of Mana, Superior Herb of Mana
  134. # Default: 1
  135. RateMpHerbs = 1
  136. # Herb of Warrior, Herb of Mystic, Herb of Recovery
  137. # Default: 1
  138. RateSpecialHerbs = 1
  139. # Rate to configure the chance in percent vitality resplenishing herbs are dropping.
  140. # Note you'll need to enable EnableVitalityHerbs
  141. # Notes:
  142. # Works only if EnableVitality = True
  143. RateVitalityHerbs = 1