L2SkillChargeDmg.java 4.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.l2skills;
  16. import java.util.logging.Level;
  17. import java.util.logging.LogRecord;
  18. import java.util.logging.Logger;
  19. import com.l2jserver.Config;
  20. import com.l2jserver.gameserver.model.L2Effect;
  21. import com.l2jserver.gameserver.model.L2ItemInstance;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.L2Skill;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.L2Playable;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.network.SystemMessageId;
  28. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  29. import com.l2jserver.gameserver.skills.Formulas;
  30. import com.l2jserver.gameserver.templates.StatsSet;
  31. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  32. public class L2SkillChargeDmg extends L2Skill
  33. {
  34. private static final Logger _logDamage = Logger.getLogger("damage");
  35. public L2SkillChargeDmg(StatsSet set)
  36. {
  37. super(set);
  38. }
  39. @Override
  40. public void useSkill(L2Character caster, L2Object[] targets)
  41. {
  42. if (caster.isAlikeDead())
  43. {
  44. return;
  45. }
  46. double modifier = 0;
  47. if (caster instanceof L2PcInstance)
  48. {
  49. // thanks Diego Vargas of L2Guru: 70*((0.8+0.201*No.Charges) * (PATK+POWER)) / PDEF
  50. modifier = 0.8+0.201*(getNumCharges()+((L2PcInstance)caster).getCharges());
  51. }
  52. L2ItemInstance weapon = caster.getActiveWeaponInstance();
  53. boolean soul = (weapon != null
  54. && weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT
  55. && weapon.getItemType() != L2WeaponType.DAGGER );
  56. for (L2Character target: (L2Character[]) targets)
  57. {
  58. if (target.isAlikeDead())
  59. continue;
  60. // Calculate skill evasion
  61. boolean skillIsEvaded = Formulas.calcPhysicalSkillEvasion(target, this);
  62. if(skillIsEvaded)
  63. {
  64. if (caster instanceof L2PcInstance)
  65. {
  66. SystemMessage sm = new SystemMessage(SystemMessageId.C1_DODGES_ATTACK);
  67. sm.addString(target.getName());
  68. ((L2PcInstance) caster).sendPacket(sm);
  69. }
  70. if (target instanceof L2PcInstance)
  71. {
  72. SystemMessage sm = new SystemMessage(SystemMessageId.AVOIDED_C1_ATTACK2);
  73. sm.addString(caster.getName());
  74. ((L2PcInstance) target).sendPacket(sm);
  75. }
  76. //no futher calculations needed.
  77. continue;
  78. }
  79. // TODO: should we use dual or not?
  80. // because if so, damage are lowered but we don't do anything special with dual then
  81. // like in doAttackHitByDual which in fact does the calcPhysDam call twice
  82. //boolean dual = caster.isUsingDualWeapon();
  83. byte shld = Formulas.calcShldUse(caster, target, this);
  84. boolean crit = false;
  85. if (this.getBaseCritRate() > 0)
  86. crit = Formulas.calcCrit(this.getBaseCritRate() * 10 * Formulas.getSTRBonus(caster), target);
  87. // damage calculation, crit is static 2x
  88. double damage = Formulas.calcPhysDam(caster, target, this, shld, false, false, soul);
  89. if (crit)
  90. damage *= 2;
  91. if (damage > 0)
  92. {
  93. double finalDamage = damage*modifier;
  94. if (Config.LOG_GAME_DAMAGE
  95. && caster instanceof L2Playable
  96. && damage > Config.LOG_GAME_DAMAGE_THRESHOLD)
  97. {
  98. LogRecord record = new LogRecord(Level.INFO, "");
  99. record.setParameters(new Object[]{caster, " did damage ", (int)damage, this, " to ", target});
  100. record.setLoggerName("pdam");
  101. _logDamage.log(record);
  102. }
  103. target.reduceCurrentHp(finalDamage, caster, this);
  104. // vengeance reflected damage
  105. if ((Formulas.calcSkillReflect(target, this) & Formulas.SKILL_REFLECT_VENGEANCE) != 0)
  106. caster.reduceCurrentHp(damage, target, this);
  107. caster.sendDamageMessage(target, (int)finalDamage, false, crit, false);
  108. }
  109. else
  110. {
  111. caster.sendDamageMessage(target, 0, false, false, true);
  112. }
  113. }
  114. if (soul && weapon!= null)
  115. weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
  116. // effect self :]
  117. L2Effect seffect = caster.getFirstEffect(getId());
  118. if (seffect != null && seffect.isSelfEffect())
  119. {
  120. //Replace old effect with new one.
  121. seffect.exit();
  122. }
  123. // cast self effect if any
  124. getEffectsSelf(caster);
  125. }
  126. }