EffectProtectionBlessing.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.model.actor.L2Playable;
  18. import com.l2jserver.gameserver.skills.Env;
  19. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  20. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  21. /**
  22. * @author kerberos_20
  23. *
  24. */
  25. public class EffectProtectionBlessing extends L2Effect
  26. {
  27. public EffectProtectionBlessing(Env env, EffectTemplate template)
  28. {
  29. super(env, template);
  30. }
  31. @Override
  32. public L2EffectType getEffectType()
  33. {
  34. return L2EffectType.PROTECTION_BLESSING;
  35. }
  36. /** Notify started */
  37. @Override
  38. public boolean onStart()
  39. {
  40. if (getEffected() instanceof L2Playable)
  41. {
  42. ((L2Playable) getEffected()).startProtectionBlessing();
  43. return true;
  44. }
  45. return false;
  46. }
  47. /** Notify exited */
  48. @Override
  49. public void onExit()
  50. {
  51. ((L2Playable) getEffected()).stopProtectionBlessing(this);
  52. }
  53. @Override
  54. public boolean onActionTime()
  55. {
  56. // just stop this effect
  57. return false;
  58. }
  59. }