EffectHealOverTime.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  18. import com.l2jserver.gameserver.network.serverpackets.ExRegMax;
  19. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  20. import com.l2jserver.gameserver.skills.Env;
  21. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  23. public class EffectHealOverTime extends L2Effect
  24. {
  25. public EffectHealOverTime(Env env, EffectTemplate template)
  26. {
  27. super(env, template);
  28. }
  29. /**
  30. *
  31. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  32. */
  33. @Override
  34. public L2EffectType getEffectType()
  35. {
  36. return L2EffectType.HEAL_OVER_TIME;
  37. }
  38. /**
  39. *
  40. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  41. */
  42. @Override
  43. public boolean onStart()
  44. {
  45. getEffected().sendPacket(new ExRegMax(calc(), getTotalCount() * getPeriod(), getPeriod()));
  46. return true;
  47. }
  48. /**
  49. *
  50. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  51. */
  52. @Override
  53. public boolean onActionTime()
  54. {
  55. if (getEffected().isDead())
  56. return false;
  57. if (getEffected() instanceof L2DoorInstance)
  58. return false;
  59. double hp = getEffected().getCurrentHp();
  60. double maxhp = getEffected().getMaxHp();
  61. hp += calc();
  62. if (hp > maxhp)
  63. hp = maxhp;
  64. getEffected().setCurrentHp(hp);
  65. StatusUpdate suhp = new StatusUpdate(getEffected().getObjectId());
  66. suhp.addAttribute(StatusUpdate.CUR_HP, (int) hp);
  67. getEffected().sendPacket(suhp);
  68. return true;
  69. }
  70. }